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Topic: Semantics: Roleplaying vs. Storytelling
Started by: Jonathan Walton
Started on: 11/18/2002
Board: Publishing


On 11/18/2002 at 4:15pm, Jonathan Walton wrote:
Semantics: Roleplaying vs. Storytelling

This is another by-product by the recent emphasis on "going mainstream" in design, publication, and publicity.

Now, I know Ron has said he's not too fond of the term "storytelling game" because of it's connection with White Wolf products, but I've come to realize, especially in working on recent projects, that the term "roleplaying game" isn't as inclusive as I'd like. I'm wondering whether the "storytelling" term could be reappropriated from White Wolf and freed up for general use, since it might, in fact, be more appropriate to describe the directions that "roleplaying" may be heading in the future.

Take, for example, Universalis, which is becoming the poster-child for a non-traditional game. In many Universalis games, very little role-playing will go on. Players will be creating setting and conflict, manipulating characters in Pawn (and the occasional Author) Stance, but the bulk of the game has very little to do with the players taking on various roles. Is it really a "role-playing game" at all, then? I'm not trying to argue that Ralph and Mike's game is a different breed, just that it pushes the envelope in several ways and has outgrown the term "roleplaying." It does, however, still seem to be a "storytelling game."

Likewise, all three of my current projects (Storypunk, The GM is Dead, and a new Harry Potter game I may be starting soon) have players take on the roles of themselves, blantantly making the characters avatars of the players. In these kind of games, the "roles" are barely even there, serving as merely a thin layer of seperation where they exist at all. Are these "role-playing games"? Maybe. Maybe not. But they are still clearly "storytelling games," in my opinion.

So my question is this: if we're going to continue to push the envelope of game design, if we're going to try to gain mainstream recognition and credibility, and if roleplaying is not always going to be characterized by "playing roles," wouldn't "storytelling game" (once divorced from its origins) serve our purposes better?

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On 11/18/2002 at 5:36pm, Le Joueur wrote:
Re: Semantics: Roleplaying vs. Storytelling

Jonathan Walton wrote: So my question is this: if we're going to continue to push the envelope of game design, if we're going to try to gain mainstream recognition and credibility, and if roleplaying is not always going to be characterized by "playing roles," wouldn't "storytelling game" (once divorced from its origins) serve our purposes better?

I think gaming should be characterized by 'playing roles.' I get the best results by calling them "Who Do You Want to Be" games.

Fang Langford

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On 11/18/2002 at 5:39pm, Ron Edwards wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi there,

I've been searching all over for the thread in which this issue was beaten to death with a thorny stick. Can any of the old-timers help me find it?

Best,
Ron

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On 11/18/2002 at 5:46pm, Jonathan Walton wrote:
RE: Semantics: Roleplaying vs. Storytelling

Ron,

Are you talking about this thread, "Group Storytelling vs. Roleplaying"? I just found it.

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On 11/18/2002 at 6:19pm, Jonathan Walton wrote:
RE: Semantics: Roleplaying vs. Storytelling

Having just read the entirety of that older thread, I think I'm asking a significantly different question, partially because this is a "publishing" thread and not a "theory" one.

I'm not asking what the terms "roleplaying" and "storytelling" mean to gamers. I'm asking what they sound like they mean to Joe Average. If you forgot all the esoteric socialization that makes you part of the roleplaying community, and I tried to sell you a "roleplaying game" that had no roles in it for you to play, wouldn't you think I was on crack? Sure, the Holy Roman Empire may not have been holy, Roman, or an empire, but that's confusing as hell too :)

If I'm writing roleplaying games for a mainstream audience, but they don't contain much that is obviously recognisable as "role-playing," would it not be better to call them "storytelling games"? If the shoe fits...

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On 11/18/2002 at 6:59pm, Ron Edwards wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi Jonathan,

That's an interesting thread, but it's not the one I was thinking of. The one I'm thinking of (but cannot find, or rather have been too swamped without further memories, like which forum, who started it, etc) began with an identical query to yours.

Best,
Ron

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On 11/18/2002 at 7:02pm, Jack Spencer Jr wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi, Ron.

It might not be the thread you had meant, but this issue came up at the end of the Mainstream thread and my comments on the issue were posted there just before you shut down that thread.

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On 11/18/2002 at 7:44pm, Jonathan Walton wrote:
RE: Semantics: Roleplaying vs. Storytelling

I don't know, Jack. I think the issue I'm addressing is a little different from the one you talked about in "Mainstream." White Wolf games were obviously just "roleplaying games" with the pretentious title "storytelling game" tacked on to them. At the core, once you ignored the high-falutin' talk that disguised their Gamist foundations, they weren't much different from the things that had come before.

But I'm talking about things that, 20 years ago, wouldn't have been considered roleplaying games at all. Like Baron Munchausen. Nobody would have put the Baron in the same category with D&D. This isn't really trying to take a roleplaying game and give it a pretentious, sellable title to make it appeal to the masses. This is about finding a meta-category that all these games can belong to, since they're thematically associated with roleplaying.

If your standard D&D junkie picked up something called The Baron Munchausen Roleplaying Game, he'd find that it was nothing like what he expected "roleplaying game" to entail. In fact, on the Hogshead site, the blurb for the Baron says "is it really a roleplaying game at all?"* These are the type of games I'm trying to classify, because, when we begin to push the envelope, we'll end up with many, many more like it, games that seem to defy the definition of roleplaying.

*Strangely enough, the Baron's game is all about role-playing, really, but it still gets placed outside the box.

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On 11/18/2002 at 9:14pm, Jack Spencer Jr wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi Jonathan.

I think my point is, or was supposed to be this: I don't see too much reason to cook up a new name for RPGs, even RPGs that seem to break the mold like Universalis or Baron Munchausen.

I mean, there was a time when it was not impossible for someone to think that an RPG had to be set in a quazi-medieval fantasy world, right? This is obviously false. Now the question is when does it cease to be an RPG and then requires a new term. I, for one see it from a fairly different angle.

I think that the term "roleplaying game" or "RPG" has long since outgrown the definitions of the individual words. What I mean is the meaning will stretch to include whatever game the publisher decided to designate "RPG" within reason. This is also confounded further by computer gaming which has all but stolen the term roleplaying and RPG from us.

There are probably plenty of words out there in the English language that no longer add up to be the sum of its parts (e.g. awful does not mean "full of awe" anymore but really bad) Why shouldn't RPG no longer mean "playing a role?" I think this is already happening and people are dealing with it, as they always do.

...

What I'm getting at is I don't think we really need to consider a term for new games that push the boundaries of what an RPG is. I, personally, think it's a waste of time, really. I personally would leave that up to the individual publisher to try to come up with a new term for their RPG they may not think is an RPG anymore and let history tell if they're as foolish as Pacesetter or White Wolf about it.

I mean, it can be fun to come up with a taxonomy (is that the word I mean?) for this. But it's useless, really unless you have something to go into that category and then you get people to actually use it.

I mean, I'll bet that most people, when they have cause to, call Sorcerer an RPG or a Roleplaying game, not "An Intense Role-Playing Game" even though it says that on the cover. (and this may not be the greatest example and, no, I'm not picking on Sorcerer. It just happens to be the game I have handy)

So, what I'm saying, or trying to say is that this really is a non-issue. I mean, look at Pepsi Blue or Code Red Mountain Dew. I don't really taste the original product in those, but the name recognition got people to buy it. So I say, call Universalis and Baron Munchausen RPGs. Who cares if they're not like anything that has been called an RPG before? I just think that this is an issue that tends to resolve itself and the time and energy it takes is better spent on the actual project. But that's my opinion.

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On 11/19/2002 at 6:34am, Christopher Kubasik wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi Guys,

I'd really like to get a chance to read that original thread -- casue I think this is a vital issue. (Even if others have beaten it with a thorny stick, I suspect it might be gently cared for and nursed back to health.)

Anyone have any clues about it's whereabout?

Christopher

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On 11/19/2002 at 3:40pm, Ron Edwards wrote:
RE: Semantics: Roleplaying vs. Storytelling

Dammit, I'm sorry I mentioned it now. We've spent a whole lot of posts on this thread about some other damn thread, and I apologize for that, Jonathan.

In the meantime (as I wade through the forums, cursing), I find all of Jack's post completely convincing. I also think that to the interested almost-gamer-who-doesn't-know-it (can we invent a word for this person?), any terminological ambiguity is off-putting.

I'm speaking as a long-time comics reader, and following my observation -or perhaps inference - that it wasn't the term "graphic novel" that did the job for comics, but rather critically-undeniable content, a shift in content from fringe (superheroes, which I again repeat that I really like, but they are fringe) to mainstream (most especially Sandman), and in some stores (the ones who've prospered) a different approach to sales and presentation. My accompanying observation and inference is that insisting on "graphic novel" was widely - if not universally - perceived as pretentious.

Ideally, I suppose, the cover shouldn't say anything. Maus wasn't presented as a comic or as a cartoon or a graphic novel, or anything - it was just "Maus." However, I'm not sure this is wise regarding role-playing games, for which the activity is being advertised. One doesn't have to sell "reading" for a comic, whether it's Maus or the latest issue of Flash, but at this time, one is selling "role-playing" as well as whatever title is being offered.

Best,
Ron

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On 11/19/2002 at 3:50pm, quozl wrote:
RE: Semantics: Roleplaying vs. Storytelling

Ron Edwards wrote: I'm speaking as a long-time comics reader, and following my observation -or perhaps inference - that it wasn't the term "graphic novel" that did the job for comics, but rather critically-undeniable content, a shift in content from fringe (superheroes, which I again repeat that I really like, but they are fringe) to mainstream (most especially Sandman), and in some stores (the ones who've prospered) a different approach to sales and presentation. My accompanying observation and inference is that insisting on "graphic novel" was widely - if not universally - perceived as pretentious.

Best,
Ron


But pretentious to whom? Obviously, it's pretentious to those who are already fans of the medium. But did it seem pretentious to those that were not fans? Personally, I didn't think it was pretentious at all and it actually got me to look at comics again but I don't know if that view was shared by the majority of non-comics fans. Do you have any data on this?

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On 11/19/2002 at 3:53pm, Ron Edwards wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi Jon,

H'm, I should have clarified. By "perceived as pretentious," I am referring specifically to those people who were not comics readers but were potentially so, and interested in it just enough to get turned off by the pretentiousness.

I recognize that you did fall into this category, but don't fit my profile at all, which is why I'm emphasizing that this is an observation and inference on my part, not a blanket description nor an established trend.

Best,
Ron

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On 11/19/2002 at 3:57pm, quozl wrote:
RE: Semantics: Roleplaying vs. Storytelling

Ron Edwards wrote: Hi Jon,

H'm, I should have clarified. By "perceived as pretentious," I am referring specifically to those people who were not comics readers but were potentially so, and interested in it just enough to get turned off by the pretentiousness.

I recognize that you did fall into this category, but don't fit my profile at all, which is why I'm emphasizing that this is an observation and inference on my part, not a blanket description nor an established trend.

Best,
Ron


Thanks for the clarification. I guess in order to tell if it was a trend or not, we could check if "graphic novels" sold more than "normal comics" or if the comic industry did worse during the rise of the graphic novel. Does anyone have access to that kind of data?

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On 11/19/2002 at 4:09pm, Maurice Forrester wrote:
RE: Semantics: Roleplaying vs. Storytelling

quozl wrote: Obviously, it's pretentious to those who are already fans of the medium.


I was a fan of comic books at the time when the phrase "graphic novel" came into use. I certainly never found it to be pretentious. It always struck me as a useful term to refer to something that wasn't a comic book in the sense that I understood the term "comic book" but that did make use of the same medium as that of the comic book. (I won't dispute the fact that there were lots of bad graphic novels, but that's not really the point.)

For the same reason I find "graphic novel" to be a useful term, a new term for games that clearly aren't roleplaying games would also be useful. However, I'm not convinced that the games that have been mentioned here are sufficiently different from roleplaying games to warrant that new term. Introducing a new term for games that differ only in their nuances from roleplaying games is likely to cause confusion rather than expand the market.

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On 11/19/2002 at 6:34pm, Christopher Kubasik wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi Guys,

Sorry, Ron and Jack, respectfully, I don't buy it.

As Harlen Ellison put it some time ago, if you submit a story called "The Box" to a magazine editor, and a story called "Dead by Dawn" to the same editor, you can guess which is going to end up at the top of the read pile and the bottom.

The assumption that only the content matters (a noble view, though sad in a kind of nostalgic for chivalry kind of way), and the packaging does not, assumes that people are able to automatically see past the packaging and into the content right off the bat.

Most people do not do this.

I don't think anyone here is going to be able to find the "right" term, or should try to, but I think anyone who thinks the term RPG is not so loaded with connotations for the "mainstream" audience has his head up his education.

I remember sitting in on a meeting with Carl Sagan while he was producing the Cosmos series years ago. (My dad did the PR for the show -- and did a great job.) Apparenlty PBS and the publisher of the companion book couldn't agree on the same logo. Sagan said, "What does it matter? The audience for this show will be bright enough to know it's the same thing."

Even as a kid I simply laughed out loud at that though. Yes, I laughed at Dr. Sagan as a child -- not something I'm thrilled about now.

The truth is, it does matter... You want that immediate tie in because you're making an impression on both TV viewers and Readers and you want them to cross over... Because that sends the Word -- and you get more of an audience on both ends.

Ron, I think you are absolutely wrong, wrong, wrong about the graphic novel issue. Yes, some of the content was better. But what allowed the break out was the fact that there was this "new" thing with a new term -- which allowed critics and writers in Rolling Stone and other publications across the country to write about a New Thing -- and, most importantly, not be writing about "comic books." This spread the word, and thus people encountered better than average comic book content.

Shallow? Sure. Hello? Welcome to the human race.

Like Dr. Sagan, I think many of the folks around here think like Dr. Sagan -- meaning they think everyone else thinks like they think.

No. They don't.

And I don't think there's anything wrong with this.

I also think, for my own concerns, I'd rather have something on the shelves of my bookstore called a story game rather than a roleplaying game (and pitch it as such to possible players) for two reasons:

a) my concerns these days are much more about the group story, and not the "roleplaying, so I want a terms that launches us on the right path from the get go (should I call it "Star Wars" or "Boredom" -- hmmmm);

b) most people don't have a clue what roleplaying is, but they sure as hell know what "story" is. One is going to be a null set for a lot of poeple, the other is: books, movies, comics, tv shows (in other words, "Things I already know and love.")

Whether or not people should respond more eagerly to what they're already familiar with rather than to ideas, terms and whatnot they're not familiar with is moot... The truth is they do.

This is one of those moments where folks on the Forge have to leave the safety of the lab, get in the car, and drive on actual asphalt.

No offense guys, but it's time to give up the ghost on at least some of the baggage if you really desire to hit this "mainstream" thing. To hold on to language because "that's the way it's been done," or "that's how we do it in my field" is a by-product of the 20th century's annoying love affair with specialization -- which, by definition, is the opposite of mainstream.

Take care,
Christopher

[edited to clean up at least one of my awkward sentences]

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On 11/19/2002 at 6:45pm, Ron Edwards wrote:
RE: Semantics: Roleplaying vs. Storytelling

H'm,

The floor is open for suggestions!

Best,
Ron

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On 11/19/2002 at 6:51pm, quozl wrote:
RE: Semantics: Roleplaying vs. Storytelling

Ron, you said this over in The Store thread:

Ron Edwards wrote: Hey,

Funny accents and "playing a role" are not actually what we do when we role-play, not fundamentally, anyway. The fundamental is shared Exploration, socially mediated, with a group goal (GNS). Any bite-sized notions for that?

Best,
Ron


If "playing a role" is not what we actually do when we role-play, what is it that we do? Social exploration? Should roleplaying games be called social exploration games? What is the label that best describes the activity?

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On 11/19/2002 at 8:08pm, Seth L. Blumberg wrote:
RE: Semantics: Roleplaying vs. Storytelling

quozl wrote: Should roleplaying games be called social exploration games?

Only if the target market is grade-school teachers and pediatric psychologists. Ugh.

Christopher is right. This is a marketing issue at least as much as an issue of factual accuracy.

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On 11/19/2002 at 9:46pm, Jonathan Walton wrote:
RE: Semantics: Roleplaying vs. Storytelling

Trying to nail down factual accuracy before tackling "neatness" and marketability... I agree that the terms "social exploration game" and "collaborative storytelling game" are both flawed, they're trying to illuminate similar concepts. Namely,

a) this is something that requires interaction with other people (social, collaborative, etc.)

b) there is some ultimate objective, be it telling stories or exploration of concepts or whatever.

c) this is a game.

"A" & "C" seem pretty incontroversial, but even they break down at some points. Were the Lone Wolf books roleplaying games? What about solo roleplaying in general? That seems to mean "A" is suspect. Also, saying that all roleplaying involves "games" seems to restrict roleplaying from ever becoming something more, art or literature or whatever. There may not be any danger of us running out of space within the limits of "A" & "C" anytime soon, but it we're thinking long term...

The real crux of the matter is "B." As Ron's GNS essay lays out, there often isn't a single shared objective for roleplaying. Calling them "storytelling" games seems to create a strong Narrativist focus, now that I think about it. It doesn't seem completely honest to call strongly-Gamist play "collaborative storytelling," considering the dynamics involved. Still, "role-playing" seems in imply Actor or Author Stance, and excludes the GM from the activity being practiced.

Anyone want to take a shot at coining a meaningful term? I'm still pondering this one.

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On 11/19/2002 at 10:56pm, Le Joueur wrote:
Same Position

Jonathan,

With all due respect, I'm going to have to stay with "Who Do You Want to Be" games. Do you wanna be a character in a story with a great thematic message = Narrativism. Do you wanna be a character who has great adventures during epic travels = Swashbuckler or Simulationist: Exploration of Setting. Do you wanna be a character who solves the mystery in the nick of time = Joueur or perhaps Gamist.

I think the point about 'what is the premise' shouldn't be a component of a group description; it should be particular to each product. That there is a premise should scream from every inch of the cover, so putting it in the one-sentence-description would be redundant.

Is that any help?

Fang Langford

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On 11/20/2002 at 1:54am, Jonathan Walton wrote:
Re: Same Position

Le Joueur wrote: That there is a premise should scream from every inch of the cover, so putting it in the one-sentence-description would be redundant.

Is that any help?


Maybe. There seems to be some repetition of the idea that putting "roleplaying game" or the like on the cover of a product may, in fact, be redundant and unnecessary. Though this is not exactly what you meant (I don't think), maybe that's the ultimate answer.

If I'm writing a product that I don't think fits the name "roleplaying game," then I could either call it something else or not call it anything. The downside would be less attention from the standard roleplaying crowd, but if I'm not targeting them anyway it would seem silly to advertise my product as a "roleplaying game." Maybe I should just say what my product is, individually, without really worrying about what categories it fits into.

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On 11/20/2002 at 3:00am, quozl wrote:
RE: Semantics: Roleplaying vs. Storytelling

It's branding. Saying your game is a roleplaying game associates your game with all the other games calling themselves roleplaying games. White Wolf wanted to differentiate themselves so they created a new brand called "storytelling game" which was only associated with their games. Hogshead did this too with their "New Style" games. People at The Forge who make games have their games branded as "indie rpg" (sometimes willingly, sometimes not).

The question is do we need a new brand in order to differentiate these type of games and to create an association of these type of games.

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On 11/20/2002 at 3:03am, Jack Spencer Jr wrote:
RE: Semantics: Roleplaying vs. Storytelling

Christopher Kubasik wrote: As Harlen Ellison put it some time ago, if you submit a story called "The Box" to a magazine editor, and a story called "Dead by Dawn" to the same editor, you can guess which is going to end up at the top of the read pile and the bottom.

Well, that would depend on what magazine the editor works for, I think.

I don't think anyone here is going to be able to find the "right" term, or should try to, but I think anyone who thinks the term RPG is not so loaded with connotations for the "mainstream" audience has his head up his education.

I don't disagree with this. I personally just thing that it's just as good to stick with the term we know, loaded though it may be, than to try to coin a new term that you also think we won't find nor should try to.

I think the best way to find a new term is for those with the inclination to coin terms, put them on their product, and see which ones wind up being used by other people. That's how words work their way into the language. This is probably why I think it's kind of a waste of time to actively try to coin a new term. It will happen on its own IMO

(should I call it "Star Wars" or "Boredom" -- hmmmm)

....

most people don't have a clue what roleplaying is, but they sure as hell know what "story" is. One is going to be a null set for a lot of poeple, the other is: books, movies, comics, tv shows (in other words, "Things I already know and love.")

I can buy this, I guess. Roleplaying is becoming a business tool where they make employees "roleplay" situations they might encounter to learn how to handle them (sales, firing someone, etc.) So roleplaying is not quite such a null set, I think. Maybe not as widely known as story, but still known.

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On 11/20/2002 at 3:13am, Jonathan Walton wrote:
RE: Semantics: Roleplaying vs. Storytelling

Jack Spencer Jr wrote: So roleplaying is not quite such a null set, I think. Maybe not as widely known as story, but still known.


The mainstream connotations of roleplaying would probably include:
• D&D
• kinky sex stuff, where you pretend to be other people
• business/educational training
• certain computer games

...and that's all that I can think of. None of these, in my mind, are particularly helpful. I guess I just think the connotations of "story" or "storytelling" would be more positive and more useful in explaining what my products are.

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On 11/20/2002 at 3:42am, Jack Spencer Jr wrote:
RE: Semantics: Roleplaying vs. Storytelling

quot;Jonathan Walton... I guess I just think the connotations of "story" or "storytelling" would be more positive and more useful in explaining what my products are.


The go ahead and do what you want and I hope it works out for you. And hey, let us know if it does. I think I've contributed all I can to this topic.

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On 11/20/2002 at 6:17am, Christopher Kubasik wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi Jack,

Thanks for your reply.

I think I agree with you on your major point: I don't think hashing out a new term on the Forge makes much sense.

I just think it's vital who might want to hit that mainstream to make up their own term/branding for their products. (For all the reasons I listed.)

Take care,

Christopher

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On 11/20/2002 at 8:14pm, John Wick wrote:
RE: Semantics: Roleplaying vs. Storytelling

A buddy of mine and I just had a discussion. Went something like this.

HIM: Roleplaying games aren't books, they're games. Games in which story happens.

ME: Roleplaying games are tools for cooperative storytelling. Storytelling games.


No. It's a game first. Story happens within the context of the game. It isn't a novel, it isn't a story, it isn't a movie. It's a game.

No. It's not "just" a game. It's a storytelling game. The emphasis is on telling the story. In fact, a roleplaying game isn't a game at all. In order for it to be a game, there must be a winner and a loser. Without that, it isn't a game. It's an activity. Or a puzzle. Or a toy.

I just realized I could write 8,000+ words on this subject. Maybe I should... :)

But that's just me,
John
---

The Wick is Dead!
John is alive and well.

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On 11/20/2002 at 9:16pm, Ron Edwards wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hi John!

'Course, in some of'em, you do win or lose. But that's not to the point, right? If I'm reading your point right, the key is that the word "game" is perhaps more problematic to the potential customer than the word "role-playing."

Wowsers - that's kind of a big deal, isn't it?

Best,
Ron

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On 11/20/2002 at 9:29pm, Jared A. Sorensen wrote:
RE: Semantics: Roleplaying vs. Storytelling

Ron Edwards wrote: Hi John!

'Course, in some of'em, you do win or lose. But that's not to the point, right? If I'm reading your point right, the key is that the word "game" is perhaps more problematic to the potential customer than the word "role-playing."

Wowsers - that's kind of a big deal, isn't it?

Best,
Ron



So if we leave it to "telling stories, playing characters" we run into the standard average person's rant of "I'm not creative enough."

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On 11/20/2002 at 9:55pm, Emily Care wrote:
RE: Semantics: Roleplaying vs. Storytelling

Jonathan Walton wrote:
The mainstream connotations of roleplaying would probably include:
• D&D
• kinky sex stuff, where you pretend to be other people
• business/educational training
• certain computer games



Time to bring those stray lambs home... I'm surprised there aren't more sex oriented rpgs. Know it happens (TinySex) on muds/mushes etc.

A friend suggested making a board game that's an Adult version of Spin the Bottle. Too bad an Orgy LARP would probably be banned in most states.

We've got pervy and vanilla going on here already...
Any ad exec would tell you that your products and copy have to be sexy...

But more seriously, would it be productive to tie in rpg to those listed above? I often say "recreational role-playing" when I'm telling somebody what I do. They still look at me like I'm crazy until I say, "You know, like D&D." D&D, the kleenex of role-playing.

New terms:

Boardless games
Imaginative Play
System-Assisted Storytelling

If this was last decade we could call it "Extreme" something or other.

Graphic Novel is to Comics
as __________ is to Role-Playing Games.

Novels have more legitimacy than comics, so somebody stuck "graphics" in there to make a "new" medium.

Interactive Stories? Maybe interactivity is the crucial element that all the variants of rpg add. They are the narrative content etc. of stories, married to the interactivity of games. I guess they could be called Interactive Storytelling Games to be really accurate.

Well, that's my 2 cents.

--Emily Care

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On 11/20/2002 at 9:56pm, Le Joueur wrote:
Who Do You Wanna Be?

Hey Jared, Ron,

Jared A. Sorensen wrote:
Ron Edwards wrote: 'Course, in some of'em, you do win or lose. But that's not to the point, right? If I'm reading your point right, the key is that the word "game" is perhaps more problematic to the potential customer than the word "role-playing."

Wowsers - that's kind of a big deal, isn't it?

So if we leave it to "telling stories, playing characters" we run into the standard average person's rant of "I'm not creative enough."

Then hit 'em with "If you were so-and-so, what would you do?" That is why keep on about this 'Who do you want to be' games thing. You don't need stories; heck let 'em play themselves if they have problems with 'playing characters.'

Who Do You Wanna Be?

What Would You Do If...?

What Would You Do If You Could Have Anything You Wanted?

Couldn't be simpler. Worked on my mother-in-law. Try it.

Fang Langford

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On 11/20/2002 at 11:05pm, John Wick wrote:
RE: Semantics: Roleplaying vs. Storytelling

Ron Edwards wrote: Hi John!

'Course, in some of'em, you do win or lose. But that's not to the point, right? If I'm reading your point right, the key is that the word "game" is perhaps more problematic to the potential customer than the word "role-playing."

Wowsers - that's kind of a big deal, isn't it?

Best,
Ron


Hi Ron!

I think "roleplaying game" is too small a word to describe everything on the shelf in your local game store. D&D looks nothing like Munchaussen looks nothing like L5R looks nothing like de Profundis looks nothing like GURPS looks nothing like Nobilis. Even the "sub-genres" don't work. Even G/N/S breaks down when it comes to analyzing most RPGs.

(I see G/N/S as a tool some people find valuable for design, but as analysis, falls apart. See The Great Chair/Loveseat/Couch debate for why i think this. I'm sure Ron can find the link. Right, Ron?) :)

Webster's defines game as an "activity engaged in for diversion or amusement." That hardly begins to adequately define a game. Under that definition, sex is a game.

(Well, some sex is game-like. But those are "sex games" which I will not discuss in polite company. Ron will have to leave the room first. Jared, too.)

What I think we need is something akin to Scott McCloud's Understanding Comics. And, just as most people would ridicule Scott's attempt to look seriously at what most people consider a pasttime, I think most game professionals would mock such an attempt.

Just the reason to try it, says I.

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On 11/20/2002 at 11:06pm, mattcolville wrote:
RE: Semantics: Roleplaying vs. Storytelling

Ron Edwards wrote: In the meantime (as I wade through the forums, cursing), I find all of Jack's post completely convincing. I also think that to the interested almost-gamer-who-doesn't-know-it (can we invent a word for this person?), any terminological ambiguity is off-putting.


Agreed. We had an art intern come in to our offices (the Decipher RPG studio in L.A., home of Star Trek and Lord of the Rings RPGs) yesterday and I had to explain what an RPG was to him. Because it was called a roleplaying game, he couldn't get around the idea that at some point presumably we'd all be engaging in amateur theatrics, which he understandably thought was goofy.

Ron Edwards wrote: I'm speaking as a long-time comics reader, and following my observation -or perhaps inference - that it wasn't the term "graphic novel" that did the job for comics, but rather critically-undeniable content, a shift in content from fringe (superheroes, which I again repeat that I really like, but they are fringe) to mainstream (most especially Sandman), and in some stores (the ones who've prospered) a different approach to sales and presentation. My accompanying observation and inference is that insisting on "graphic novel" was widely - if not universally - perceived as pretentious.


Ok, first I can't possibly imagine how anyone could think superheroes are fringe with Spiderman ranking 5th in all time box office revenue.

Furthermore, I'm not sure critics and their deniability has anything to do with the acceptance of the term graphic novel. Rather the development in the early 80's of the comic book store and the opportunity to sell direct rather than through newsstands allowed Marvel and DC to put out stuff like God Loves, Man Kills, and Dreadstar, two of the first graphic novels. The term was coined and is still used not to mean 'monthly comic' but rather 'collected story.' We still say graphic novel when we mean something like Sin City, as opposed to a monthy comic. And now we've got Trade Paperback to mean 'a collection originally published as monthly issues.' The idea of comics as something adults can read is, I think, now more popular than the term 'graphic novel.'

Roleplaying game is a bad term, but I think we're stuck with it. I find myself realizing that 'deciding what my character is going to do' and "assuming a role" are not the same thing. But the distinction, along with most of roleplaying, is not something I can explain to a layman.

I have recently come to the conclusion that you cannot explain what an RPG is to someone who knows nothing about them in a way that is A: accurate and B: sounds fun. It's like riding a bike. If I wrote down a list of instructions on how to ride a bike, it might be accurate, but it wouldn't sound fun. You have to do it. Then you get it.

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On 11/20/2002 at 11:16pm, John Wick wrote:
Puzzles and Games

And one more thing.
Most video games are not games. They are complicated and sophisticated puzzles.

Here's my definitions.

A puzzle is something the designer makes then hands over to the player. Once he does that, his participation in the puzzle is over. The player interracts with the puzzle, not the designer. The player cannot "win" a puzzle; he "solves" the puzzle.

Most video games are puzzles. You do not actively participate with the designer. HALO (my favorite video game) is a puzzle. The designers mapped out the levels, programmed the AI, placed the easter eggs, but once that game is shipped, they do not actively oppose your efforts to "solve" the puzzle.

If you engage HALO in a PVP format (playing against another live player), you've engaged in a game. You are in direct competition against another player. Using the environment the puzzle provides to play a game.

A roleplaying game, then, is not a game at all, but an activity. You do not actively play against another player to win (unless you subscribe to the Antagonistic GM approach). When you finish, there is no winner or loser; and there must be both in order for our subject activity to be a game. At least, as far as my definitions go.

Thus, a roleplaying game, in my eyes, is not a game. It is, has, and always will be (as long as I'm the GM) "cooperative storytelling." That's how I pitch it when I explain it to folks who have no clue what I'm talking about. And, generally, because they really don't know what D&D is really about anyway, I can describe roleplaying without ever bringing up D&D.. and make it sound sexy rather than geeky.

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On 11/20/2002 at 11:23pm, John Wick wrote:
RE: Semantics: Roleplaying vs. Storytelling

(Another) By the way,

Matt is the guy I mentioned above.
Good to see you, man!

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On 11/20/2002 at 11:44pm, mattcolville wrote:
RE: Semantics: Roleplaying vs. Storytelling

Hey John!

Here's why John's wrong.

It's fun to think like a Hacker and use language in ways is was not meant to be used ("Are you staying or going?" "yes.") I do it all the time. I have what I consider a funny rant on Sport. Here it is;

Golf is not a sport. Here's why. A sport needs the following things. 1) a ball. 2) at least two opposing teams. 3) Each team needs to be able to actively oppose the other team from acheiving some goal.

This includes everything we all agree is a sport (baseball, basketball, football) and excludes all the things we all agree it's ridiculous to call a sport (synchronized swimming.) I have a lot of fun going over this with friends because invariably some people 'get it' and see that I'm being funny while often agreeing with my principle while others don't get it and get really worked up and argue with me.

And while I actually believe that my definition really does the job an academic definition is supposed to do (includes all the things we all agree a sport is, excludes all the things we're dubious about) I'm not seriously expecing things to change. Language doesn't work that way.

What John's doing is taking the term 'game' and trying to change what it means in spite of how everyone uses it. What I'm trying to do is see what everyone's doing, and see if RPG is the right term for that.

Everyone already thinks HALO and D&D are games. So any definition of game that doesn't include them, is wrong. Usage establishes definition.

Most people, however, think of Roleplaying in terms of theater. Psychology. Not gaming. Of the two terms in the name 'Roleplaying' and 'Game' it's the first that confuses laymen, not the second. Everyone sees that it is a game. But most people who play the game don't roleplay, they decide how they're character is going to act or react. These are not the same.

Saying "I ask him how much it costs" is not the same as "Good sir! What is the price of yonder yak?" or 'Grond want pointy cow-thing. Give."

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On 11/21/2002 at 12:03am, John Wick wrote:
RE: Semantics: Roleplaying vs. Storytelling

mattcolville wrote: Hey John!

Here's why John's wrong.


(For the uninitiated, this is how Matt and I throw down. He's bigger than me, but I'm quicker. And cunning.)

The sport thing is great. And fun. Totally confuses people. It also questions the way they think about the word. Challenges their assumptions. (The original intent of the 7th Sea Rilisciare -- before they got turned into terrorists.)

Yes, the vast vast vast majority of people think HALO is a game (even says so on the box), but the vast vast vast majority of people also thought blacks were "sub-men" not too long ago. (Some still do.) Just because the public perception is true doesn't make it right -- or correct.

McCloud's chief goal with Understanding Comics was to challenge people's assumptions about comic books. He even gave them a new name: "sequential art." He did it, not to create a definition, but to challenge the standing definition, make people think about what they thought they knew.

The majority of people don't know what a roleplaying game is. Then, there's the ones who think a roleplaying game is D&D. There's tons of different kinds of roleplaying games. So much so, the term doesn't quite fit anymore. Xenogenesis. The child no longer looks like the parent.

By saying HALO isn't a game isn't challenging the validity of what HALO is. I just think the current definition of "game" is insufficient to describe what a game actually is. "Game" needs a new definition. Maybe a lot of them. Until then, HALO is a incredibly complicated puzzle.

Unless it's Matt and me playing it, me sneaking up behind Matt and tossing a sticky on his unsuspecting ass. Which happens all the time, by the way. Don't let him make you think otherwise.

---
Carpe deus,
John

"It ain't a question of mind over matter. It's a question of will over mind."
- The Tao of Zen Nihilism

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On 11/21/2002 at 1:32am, Jonathan Walton wrote:
RE: Semantics: Roleplaying vs. Storytelling

John Wick wrote: McCloud's chief goal with Understanding Comics was to challenge people's assumptions about comic books. He even gave them a new name: "sequential art."


That's an unbelievable example! Scott McCloud didn't coin the term "sequential art" (Will Eisner might have, I think), but that's a great instance of a redefinition that worked.

Do you realize that the Savanna College of Art & Design (along with a few other major art schools) has MAJOR and GRADUATE programs in Sequential Art? Check it out: http://www.scad.edu/seqa/

Sure, your average Joe doesn't have a clue that "Sequential Art" means "comics," but intellectuals both inside and out of the comic community bought that term hook, line, and sinker. If nothing else, this proves that new terms can be introduced in a way that makes an impact on certain portions of the population. Sure, it'll take a while for the masses to learn what Sequential Art really is (if they ever do), but the term has already penetrated academia.

Huzzah! Down with "roleplaying"! Up with "mysterious term X"!

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On 11/21/2002 at 1:57am, mattcolville wrote:
RE: Semantics: Roleplaying vs. Storytelling

John Wick wrote: Yes, the vast vast vast majority of people think HALO is a game (even says so on the box), but the vast vast vast majority of people also thought blacks were "sub-men" not too long ago. (Some still do.) Just because the public perception is true doesn't make it right -- or correct.


It does when we're talking about definitions. A word means what most people who use it think it means. When that changes, the definition of the word changes.

John Wick wrote: McCloud's chief goal with Understanding Comics was to challenge people's assumptions about comic books. He even gave them a new name: "sequential art." He did it, not to create a definition, but to challenge the standing definition, make people think about what they thought they knew.


I don't agree. Certainly introducing the idea that there's more going on here than meets the eye was what McCloud was trying to do, but finding a 'better' definition for Comics was an intellctual exercice, not in defining comics or challenging people's assumption about them, but understanding them. Hence the title of the book. He knew when he wrote it that people would probably always call them Comics and thus, they would always be the definition of comics.

John Wick wrote: By saying HALO isn't a game isn't challenging the validity of what HALO is. I just think the current definition of "game" is insufficient to describe what a game actually is. "Game" needs a new definition. Maybe a lot of them. Until then, HALO is a incredibly complicated puzzle.


I disagree. When a product becomes so different from a game that people don't recognize it as such, then a new word will develop for it all by itself. And that's when you know it needs a new word. Until then, the current word's definition will just continue to change to encompass what people mean by it.

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On 11/21/2002 at 6:12pm, John Wick wrote:
RE: Semantics: Roleplaying vs. Storytelling

It does when we're talking about definitions. A word means what most people who use it think it means. When that changes, the definition of the word changes.


Is that true of pronunciation, too?
Nucular vs. Nuclear?
Aks vs. Ask?

If tha majohty o th peeps be usin th woids in their own way -- know wha I'm sayin'? -- do tha mak wha they doin' -- know what I'm sayin'? -- th right an proper way o speachin'?

Know wha I'm sayin'?

Seriously, our definition for "game" does not cut the mustard. That's all I'm saying. I'm not arguing about how people use it or what they think it means. Yes, as far as the American public is concerned, HALO is a game. And yes, you do "play" it. And yes, if I was being Just Plain John, I wouldn't give a rat's ass about what the American public views as a game. But as John the Game Designer, I think its an important question to ask, an important assumption to challenge.

I don't agree. Certainly introducing the idea that there's more going on here than meets the eye was what McCloud was trying to do, but finding a 'better' definition for Comics was an intellctual exercice, not in defining comics or challenging people's assumption about them, but understanding them. Hence the title of the book. He knew when he wrote it that people would probably always call them Comics and thus, they would always be the definition of comics.


Trying to get people to look differently at comics, to understand what's actually going on in there is challenging people's assumptions. People assume all comics are about superheroes. He goes a long way to debunk that assumption. People assume comics are only for kids. Likewise. People assume comics are a new idea. There, again. Time and time again, he attacks people's assumptions. The whole point of his book was to attack those assumptions (in a glib, friendly way) and say, "But, that can't be true because of this..." Yes, he knew people have been calling them comics forever and would probably always call them comics, but he wanted to change how people thought about comics by challenging those assumptions.

I don't want people to stop using the word "game," but to think twice when they throw it around. I don't think SIM CITY is a game any more than my dad's crossword puzzle is a game. Or HALO or HITMAN 2 or even Solitaire. If there's no direct competition, there's no game.

When a product becomes so different from a game that people don't recognize it as such, then a new word will develop for it all by itself. And that's when you know it needs a new word. Until then, the current word's definition will just continue to change to encompass what people mean by it.


That assumes the first word was adequate to define the object. D&D may have been a game when it first started, but what it has become is not.

This should probably move over to the "Game Design Theory" thread anyway. And Matt and I will have it out tonight.

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On 11/22/2002 at 6:43am, talysman wrote:
RE: Semantics: Roleplaying vs. Storytelling

John Wick wrote:
It does when we're talking about definitions. A word means what most people who use it think it means. When that changes, the definition of the word changes.


Is that true of pronunciation, too?
Nucular vs. Nuclear?
Aks vs. Ask?


bad example... the original pronunciation was "aks" ... from the old english verb acsian.

but I don't really mean to be pedantic... what I really wanted to say was: how about "character games" or "character play"? (I prefer "game" but I'll allow "play" as an option.)

we know that most rpgamers don't actually play a role, at least not in the theatrical sense. and I think jonathan's point about calling them "what do you want to be?" games has a certain usefulness.

rpgs aren't story games (not always) and aren't fantasy combat games and aren't simulations of settings or events. they are mostly just a social form of imagination. but you can't say "imagination game" because it will scare people away who are convinced they have no imagination (a large group, thanks to societal attempts to crush creativity when it isn't financially productive.) plus, I suspect "imagination game" is someone's trademark, although I can't remember whose.

but we can all pretty much agree that what you do in an rpg is make and play a character. you play an elf. or a private eye. or a jedi. or a cartoon rabbit. it's the real distinction between rpgs and other games.

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On 11/22/2002 at 2:12pm, Le Joueur wrote:
Hey! Waitaminute!

talysman wrote: We know that most rpgamers don't actually play a role, at least not in the theatrical sense. And I think jonathan's point about calling them "what do you want to be?" games has a certain usefulness.

...But we can all pretty much agree that what you do in an rpg is make and play a character. You play an elf or a private eye or a jedi or a cartoon rabbit. It's the real distinction between rpgs and other games.

That wasn't Jonathan, that was me with the "Who do you want to be?" games. I never realized that I have a lot of pride (as Ron asks us to have) in my work on and with role-playing games; when explaining them to the nats ('nat'ural humans, I so detest calling them 'mundanes' or 'muggles'), I've always had the best luck calling them "Who do you wanna be?" games. Then I go on to talk about that feeling when you come out of a movie or book and you wish they'd done something differently, the "Why, if it were me..." feeling. Most nats get that right away. Then I hit them with what we do to avoid, "I got you," "No, you didn't" fights.

But that's only how I do it.

Fang Langford

p. s. In the interest of Scott McCloud's work, a coupla years before his book came out, I had worked up a 'definition' of gaming that I was proud of (but am now embarrased by). I took 'shared fantasies,' 'interactive fiction,' and 'role-playing games,' and came up with 'indulgent, unstructured, engaging, communal, narrative entertainment enacted with consensual suspension of disbelief,' which can still be found out on the newsgroups somewheres.

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On 11/22/2002 at 5:38pm, John Wick wrote:
RE: Semantics: Roleplaying vs. Storytelling

bad example... the original pronunciation was "aks" ... from the old english verb acsian.


Um... not to be pendantic, but the Oxford English says...

Middle English, from Old English Ascian; akin to Old High German eiscOn "to ask," Lithuanian eiskoti "to seek," Sanskrit icchati "he seeks"

(Revisionist history propoganda strikes again.)

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On 11/23/2002 at 1:23am, Jonathan Walton wrote:
RE: Semantics: Roleplaying vs. Storytelling

talysman wrote: but we can all pretty much agree that what you do in an rpg is make and play a character. you play an elf. or a private eye. or a jedi. or a cartoon rabbit. it's the real distinction between rpgs and other games.


Actually, this was the whole point I was arguing against, which was the start of this entire thread. I was saying that restricting roleplaying to "playing roles" was a disservice, since it limited the kinds of things that were possible. Look at Clandestine. Playing abstract concepts is perfectly possible, but not really a "character" that anyone would really recognise. I was planning a PBeM RPG where you wouldn't even have that, where players would have Themes that their story would have to resonate on, but could write about anything they wished, while following the rules of the game.

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On 11/24/2002 at 10:36pm, Christopher Kubasik wrote:
RE: Semantics: Roleplaying vs. Storytelling

And just to throw oil on the confusion:

What do we mean by "playing a role"?

When I played Karl in Jesses' Sorcerer game, I made up names for my PC's servents, I invented a statue of the Madona that stood at a cross roads so he could wake up from a week of madness at its feet, and described the typical reaction the townspeople had when I appeared in public?

Certainly I was in charge of much of my character's "screen time," but what I did seems hardly limited to playing a role.

Sorcerer offers a lot of Author stance, and Jesse ran with it. I spent a great deal of time not playing my character, but building the world around him that best illustrated the story he was a part of. I'm with Jonathan on this one: RPGs are a lot more than "playing an elf." Or, at least, they can be.

Take care,
Christopher

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