The Forge Reference Project

 

Topic: Weapon Proficiencies
Started by: Sneaky Git
Started on: 11/19/2002
Board: The Riddle of Steel


On 11/19/2002 at 12:08pm, Sneaky Git wrote:
Weapon Proficiencies

I will preface by stating that I don't have TRoS sitting in front of me.. this question ocurred to me on my way to work this morning.

Weapon proficiencies.

What do the different numerical values represent? I mean, skill levels have a rough approximation of "real world" talent level that accompanies their "game world" numerical values (13 is equivalent to a certain level of proficiency, 11 means something, etc.).. Do proficiencies have something similar?

The reason I'm asking is that I'm interested in porting over some personalities from other systems and would like to avoid relying on my dead reckoning skills.

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On 11/19/2002 at 4:55pm, Jake Norwood wrote:
RE: Weapon Proficiencies

I see it being not unlike the attributes, where 4 is a pretty standard level of training for someone that isn't really dedicated but who has spent a decent chunk of life in learning to use that particular weapon/style. From there on it's just more dice and more skill. Someone with a 10 is an excellent fighter, someone with 15 is probably a true master.

Jake

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On 11/19/2002 at 5:28pm, Sneaky Git wrote:
RE: Weapon Proficiencies

Jake Norwood wrote: I see it being not unlike the attributes, where 4 is a pretty standard level of training for someone that isn't really dedicated but who has spent a decent chunk of life in learning to use that particular weapon/style. From there on it's just more dice and more skill. Someone with a 10 is an excellent fighter, someone with 15 is probably a true master.

Jake

Cool. Thanks.

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On 11/20/2002 at 4:04am, Ace wrote:
RE: Weapon Proficiencies

Thats very helpfull Jake!

Please be sure to put it into TFOB or the next revision somewhere

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