Topic: The Fey in Actual Play
Started by: Jake Norwood
Started on: 11/21/2002
Board: The Riddle of Steel
On 11/21/2002 at 10:50pm, Jake Norwood wrote:
The Fey in Actual Play
Go to the Actual Play forum to see some details from our last 2 sessions of Siehe-only TROSing.
Jake
On 11/22/2002 at 1:55am, Sneaky Git wrote:
Re: The Fey in Actual Play
Jake Norwood wrote: This is some of the best role-playing many of my group members have done. They are enamoured with their characters and with the magic of everything. A sense of wonder--it's great.
Cool. Sounds awesome.
Jake Norwood wrote: The elves are sad. It's a beautiful and probably cliche thing, but it's gorgeous...the players have really tapped into the decline of their people. The first game ended with Arwyllyn being laid half-dead (from a fight with a new Hef type in OBAM) at the foot of the Red Tree. Bathed in firery light and dancing autum leaves the King of the Red-Tree rode up on his fairy horse and healed her (attatching a leg that had been destroyed, amongst other things). As she looked into his sad eyes she watched the magic of the healing age him...watched his hair grow just a little bit, and she saw that a being that has been alive since the dawn of time just willingly walked another step closer to his death for her. It left the player shuddering.
Now you're making me jealous.
Jake Norwood wrote: The entries in Of Beasts and Men are amazing. I've brought two in so far (one from each game, including the "Three Swords" that can be read about in the TROS forum). They are wicked-powerful, and not to be trifled with, but also quite mortal. In the first session they took out this new Hef breed that could have killed any of them with one hit, regardless of armor (it might need to be toned down, Brian). They did it with magic, of course, by blinding it, causing its hair to grow 4' long, and eventually Commanding it to tear its own head off.
Okay. I need that book. Yesterday. Please.
Jake Norwood wrote: We're really pushing the system to its limits, and it's helping me to see what areas might be refined in future supplements/editions/whatever. It also is motivating me to do so in a fashion that is compatible with our goal of fast-play.
This all sounds great! Please keep us posted.