The Forge Reference Project

 

Topic: Sharp pointy things
Started by: Wulf
Started on: 11/22/2002
Board: CRN Games


On 11/22/2002 at 1:57pm, Wulf wrote:
Sharp pointy things

I've just noticed something about the weapon rules in Donjon.

Sharp weapons get +1 die to damage. Fair enough. This makes them more expensive. Fair enough. However, unless I'm misinterpreting the rules, it also seems to mean they require a higher Virility to use.

Is this right?

Wulf

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On 11/22/2002 at 5:50pm, Clinton R. Nixon wrote:
RE: Sharp pointy things

Wulf,

According to the rules as written, yes. According to common sense, no.

I hope that helps.

(Ok - seriously, I just overlooked that when writing the rules. It's a decent point [hah!], and I'd just make a decision for your group and stick with it.)

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On 11/22/2002 at 6:17pm, Wulf wrote:
RE: Sharp pointy things

Clinton R. Nixon wrote: Wulf,

According to the rules as written, yes. According to common sense, no.


Mixing game rules and common sense usually results in an argument :-)

However, that's fine, so long as I've not actually overlooked something.

Wulf

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On 11/22/2002 at 7:45pm, jdagna wrote:
RE: Sharp pointy things

I had made the assumption that "sharp" was like a limited sort of magic weapon and therefore the bonus didn't count against Virility. It would be the difference between a normal sword mass produced by some blacksmith and the top-quality ones done by the king's armorer.

Otherwise, how do you have a knife that isn't sharp? It wouldn't even be Worth 1...

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On 11/22/2002 at 8:02pm, Wulf wrote:
RE: Sharp pointy things

jdagna wrote: I had made the assumption that "sharp" was like a limited sort of magic weapon and therefore the bonus didn't count against Virility.


Well, I thought so too, and was quite happy... then a friend actually read the rules and ruined it! Check the examples on p22, where 'broadsword' appears on the table with DR 2, but in the example as DR3, needing Virility 3.

Wulf

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