The Forge Reference Project

 

Topic: 12 Games of Christmas
Started by: GreatWolf
Started on: 12/13/2002
Board: Dark Omen Games


On 12/13/2002 at 11:06pm, GreatWolf wrote:
12 Games of Christmas

From today until Christmas, there will be a new present to be "opened" at the Key 20 website. A couple of the presents are by me. You can decide if that's good or bad.

Seth Ben-Ezra
Great Wolf

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On 12/15/2002 at 5:33am, Spooky Fanboy wrote:
RE: 12 Games of Christmas

Got the download from Key 20. Looks good!

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On 12/16/2002 at 4:21pm, Ron Edwards wrote:
RE: 12 Games of Christmas

"... gone for his throat," eh?

Best,
Ron

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On 12/16/2002 at 10:51pm, GreatWolf wrote:
RE: 12 Games of Christmas

Ron Edwards wrote: "... gone for his throat," eh?

Best,
Ron


In love, Ron. In love. :-)

And my thanks are sincere. I have benefited greatly from our conversations, both on and off-line.

Seth Ben-Ezra
Great Wolf

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On 12/17/2002 at 2:50am, Jason L Blair wrote:
RE: 12 Games of Christmas

GreatWolf wrote:
And my thanks are sincere. I have benefited greatly from our conversations, both on and off-line.


Finally! Some has actually *benefited* from talking with Ron.



Can you feel the smiley love?

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On 12/17/2002 at 4:05am, GreatWolf wrote:
But to some substantive conversation....

One minor adjustment that I made in the rules, as presented in Blood of Haven, has to do with Traits.

In previous rules incarnations, I had said that good Traits are kept by the activating player while evil Traits are given to the opponent. Of course, this is reversed (somewhat) for activating your opponent's Trait against him. For some reason, I can never state this clearly enough. The system flows so well, but this is a constant tripping point for players.

So I reworded it slightly. The new rules are as follows:

--a player may activate *one* Trait per contest. This Trait may come from either character.

--The phase of this Trait can be used to replace either player's target moon phase at the discretion of the player activating the Trait.

It seems simpler and more elegant, while accomplishing the same task.

I would also be curious to hear playtest feedback from this scenario. I know how it played out back when I ran it, but I would be interested in hearing how it plays out for a different group. Hopefully I'll catch some design assumptions along the way.

Seth Ben-Ezra
Great Wolf

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