Topic: Game Design and Personality Type
Started by: Andrew Martin
Started on: 12/21/2002
Board: RPG Theory
On 12/21/2002 at 11:49pm, Andrew Martin wrote:
Game Design and Personality Type
I've been taking a personality test over the net and came across one that labelled me as: INFP, which is either "The Searcher" or "Healer", depending upon what site one looks at. I'm wondering about personality and game design.
Do game designs reflect their designer's personality?
If so, does the game encourage that style of behaviour in players as well?
On 12/22/2002 at 12:50am, Jared A. Sorensen wrote:
Re: Game Design and Personality Type
Andrew Martin wrote: I've been taking a personality test over the net and came across one that labelled me as: INFP, which is either "The Searcher" or "Healer", depending upon what site one looks at. I'm wondering about personality and game design.
Do game designs reflect their designer's personality?
If so, does the game encourage that style of behaviour in players as well?
I wrote Schism and Sex & Violence.
I also wrote Clown Cops and Amazing Monkey Adventures.
You be the judge.
On 12/22/2002 at 1:40am, Clinton R. Nixon wrote:
RE: Game Design and Personality Type
Andrew,
Most definitely. (I think this ties in with Ron's groundbreaking - and wildly unanswered - post on the second page of The Forge as a community, where he said "say what you want to say with your game. Have it play the way you want to play it. Make sure that it speaks to you, not to some group you want to please.") I'm not sure where you're going with this, but I definitely agree.
I will give the caveat that game design tends to reflect a facet of the author's personality or experience. In Jared's post above, I think you'd find a piece of his personality that fits each of the games he mentioned. Paladin and Donjon definitely come from two different parts of my heart.
Forge Reference Links:
Topic 4444
On 12/22/2002 at 2:13am, Valamir wrote:
RE: Game Design and Personality Type
Sure. I think Universalis definitely displays certain aspects of my own ideology...in the sense that the whole thing is an attempt to bring a rules structure to what is often left very free form. Even the old chestnut "feel free to ignore or change anything you want...its your game" is codified as an actual rule with mechanics rather than just left to fancy. Refering to "do whatever you want" clauses as a "cop-out" has always been a soap box of mine and that's certainly reflected in the game.
On 12/22/2002 at 6:00am, Christoffer Lernö wrote:
RE: Game Design and Personality Type
Just a quick question: Is there anyone else here (aside from Andrew and me) who has taken the Keirsey (or is that Myers-Briggs?) test? It would be interesting to know if there is any easily readable correlation.
On 12/23/2002 at 10:03pm, Seth L. Blumberg wrote:
RE: Game Design and Personality Type
I'd just like to point out that personality tests are a tiny little ghetto of psychology, and that real psychologists mostly don't take them seriously.
On 12/29/2002 at 4:57am, Green wrote:
RE: Game Design and Personality Type
Pale Fire> I'm an INTJ (poor me, Anti-freeze pumps through my veins), and one of the things that sticks out in my mind about my personality type and RPGs is my excessive need for efficiency and an almost obsessive fascination with systems. It's easy to see what comes of that. I create and tinker with systems that do what I want them to do in the most efficient way possible. Whether it's tinkering with the Storyteller system for the various World of Darkness games to more closely emphasize certain themes or creating my own games to focus on a particular idea, I always find my attention drawn to systems. People can assume it's because I dislike them, but in reality, if I find something contemptible, I do not waste my time on it. After all, that would be the height of inefficiency, and I am a pragmatist to the core.
On 12/29/2002 at 9:55am, Eric J. wrote:
RE: Game Design and Personality Type
ENTP, and to say that personality tests aren't taken seriously might be slightly innacurate. It could be better to say that they aren't considered as good a tool for assesment than a psycologicists opinion.
Anyway-
I totally agree. Every thing that one creates (by feats of controll) indicates one's personality. Heck, even chess can be used. My games all share a very very important quality. They're all incomplete.
On 12/29/2002 at 6:12pm, Alan wrote:
RE: Game Design and Personality Type
Hi all,
My name is Alan and I'm an INFJ.
<Hi, Alan!>
Ah, Myer's-Briggs types, one of my favorite ways to understand people! The MBTI and Kiersey indicators are normative, describing range of healthy preferences, rather than dysfunction. As such, they're useful to me in everyday life.
Jared: I'd really like to know what MBTI result you would score. It would be interesting to correlate it to your game designs.
Here's an informal and short test I found with a quick web search - http://www.personalitypathways.com/type_inventory.html
(For an explaination of MBTI jargon, see the end of this message.)
Eric: Incompleteness correlates to perceptive ("P") types, but also happens in judgers ("J") for different reasons. Perceptive: there's always something more to learn. Judger: it must be perfect before I call it finished. My projects fall into the second category.
RPGers I've encountered tend to be intuitives - about three-quarters in my observation. Also, I'd say that three-quarters are also introverts. In contrast, statistical studies indicate that intuitives appear only 25% of the time in the general public of the US. Likewise, introverts are only 25% of the sample population. I would suggest there's self-selection happening - the overall activity of sitting around a table creating an imaginary story tends to appeal to introvertsed intuitives.
What might be interesting is to look at the non-"IN"s who play, and inquire what interests them about the activity. In particular, what do Sensors ("S" vs. "N") who make up 75% over the US population, like to play?
The Kiersey Temperaments sort the 16 MB types into four categories. These cateogories may relate to GNS preferences. Here's some hypotheses:
SP - Gamist preferences
SJ - Simulationist preferences
NT - Simulationist preferences
NF - Narrativist preferences
I wish I could do a survery of RPGers, comparing their MBTI type to GNS.
- Alan
GLOSSARY
Keirsey Temperaments and the 16 MB types
Dionysian = SP - ISTP, ISFP, ESTP, ESFP
Epimethean = SJ - ISTJ, ISFJ, ESTJ, ESFJ
Promethean = NT - INTJ, INTP, ENTJ, ENTP
Apollonian = NF - INFJ, INFP, ENFJ, ENFP
I - Introvert - gains energy from alone-time
E - Extrovert - gains energy from interaction
N - Intuitive - one who prefers abstract thought
S - Sensor - one who prefers concrete thought
F- Feeler - focuses on people
T- Thinker - focuses on logic
P - Perceptive - one who likes to gather more information
J - Judger - one who prefers a decision
On 12/29/2002 at 8:42pm, Eric J. wrote:
RE: Game Design and Personality Type
Very intriging. I do prefer simulationism. I've always thought that GNS has deep roots in psycology, and that it is just a more practical tool for RPGers and system creators.
Anyway- my best player is probably Anthony, who is an INTP. For some very very very strange reason every one I know, who I consider a close personal friend, who has taken the test, is either an ENTP, or has only one difference. My mom is an ENFP, I think.
Anthony says he has a narrativist prefference, but it may be because of a conflict in termonology. I think that he enjoys RPGs more than any other player than myself. He also happens to be the party's second most often used GM.
I don't know psycology very well, but I'm very interested in it. Hopefully I can find the things that GNS is psycoloically derived from.
On 12/30/2002 at 12:59am, M. J. Young wrote:
RE: Game Design and Personality Type
Alan wrote: I wish I could do a survery of RPGers, comparing their MBTI type to GNS.
About a year or so ago someone was collecting a tremendous amount of psyche info for a paper; I can't remember his name, but with the number of Internet gamers he contacted I'd wager that several people on these boards answered his questions at some point.
Oh, I'm an INTP (I think I said this on another thread), according to the test at http://www.humanmetrics.com/cgi-win/JTypes2.asp.
--M. J. Young
On 12/31/2002 at 2:42pm, Jared A. Sorensen wrote:
RE: Game Design and Personality Type
Alan wrote: Jared: I'd really like to know what MBTI result you would score. It would be interesting to correlate it to your game designs.
The test you posted and the one MJ posted said I'm an ISTP. That would make for a funny license plate ("I STOP").
On 12/31/2002 at 7:36pm, Mike Holmes wrote:
RE: Game Design and Personality Type
Huh, I'm one more data point that the NT = Sim.
IIRC, the largest problem that psychologists have with such tests are that they are self administered, and as such seem to show a bias in that the results tend to show more what the test-taker would like to be than what they actually are.
For example, I admit that I might actually be more of a "Feeler" than a "Thinker" in actuallity. As such, it might explain my closet Narrativism? ;-)
Mike
On 1/1/2003 at 2:35am, WhiteRat wrote:
RE: Game Design and Personality Type
: de-lurk :
Sorry, an INTJ here who tends most often toward Narrativism.
: re-lurk :
On 1/1/2003 at 4:27am, Eric J. wrote:
RE: Game Design and Personality Type
Uh.. Welcome to the forge!
It must be an important topic to get you out of lurking. How new are you to GNS? How do you think it relates?
On 1/1/2003 at 11:38am, Christoffer Lernö wrote:
RE: Game Design and Personality Type
I found this list and just HAD to post it:
Typology Prayers
ISTJ "Lord help me to relax about insignificant details beginning tomorrow at 11:41.23 am E.S.T."
ISTP "God help me to consider people's feelings, even if most of them ARE hypersensitive."
ESTP "God help me to take responsibility for my own actions, even though they're usually NOT my fault."
ESTJ "God, help me to not try to RUN everything. But, if You need some help, just ask."
ISFJ "Lord, help me to be more laid back and help me to do it EXACTLY right."
ISFP "Lord, help me to stand up for my rights (if you don't mind my asking)."
ESFP "God help me to take things more seriously, especially parties and dancing."
ESFJ "God give me patience, and I mean right NOW."
INFJ "Lord help me not be a perfectionist. (Did I spell that correctly?)"
INFP "God, help me to finish everything I sta
ENFP "God,help me to keep my mind on one th -- Look a bird! -- ing at a time."
ENFJ "God help me to do only what I can and trust you for the rest. Do you mind putting that in writing?"
INTJ "Lord keep me open to others' ideas, WRONG though they may be."
INTP "Lord help me be less independent, but let me do it my way."
ENTP "Lord help me follow established procedures today. On second thought, I'll settle for a few minutes."
ENTJ "Lord, help me slow downandnotrushthroughwhatIdo."
On 1/1/2003 at 8:37pm, WhiteRat wrote:
RE: Game Design and Personality Type
Eric J. wrote: Uh.. Welcome to the forge!
It must be an important topic to get you out of lurking. How new are you to GNS? How do you think it relates?
Heh. Thanks. ;)
The first time I took the Myers-Briggs I was profoundly impressed by how well it seemed to describe me. The first time I read about the GNS (years ago, but I follow discussions of it) I was profoundly impressed by how well it seemed to describe the differences and similarities between my play style and others'. So the juxtaposition of the two intrigued me, although I don't sense a strong link between them.
I'm an INTJ, to whom Alan hypothetically attributes Simulationist preferences (because of that Thinking preference, perhaps). But when I run or play a game, it's my iNtuitive side that gets the big workout. What I'm looking for in the experience is that compelling dramatic Narrative. I iNtuitively grasp what that means for any given decision, and only then do my Thinking tendencies kick in, working out the details of how to achieve it. When I play with Simulationist players or under Sim GMs I get frustrated as they drag the story to a halt with minutae I've decided are unimportant, or as they make decisions that ruin the story (like failing to give enough script immunity to the PCs). Similarly, I have little interest in systems that obstruct the pace of the narrative.
I suppose I'd say that while an NT might value making decisions based on logic, that doesn't mean anti-freeze pumps through our veins. Our goals can easily be aesthetic goals: we simply use iNtuition instead of Feelings to reach them.
On 1/3/2003 at 8:17pm, Marco wrote:
RE: Game Design and Personality Type
I am an ENTJ and I prefer sim.
-Marco
On 1/4/2003 at 10:04pm, Palaskar wrote:
RE: Game Design and Personality Type
Hi, I'm and INFP/J and tend to prefer Sim. (I scored INFP, but sometimes I get INFJ.)
On 1/5/2003 at 6:40am, M. J. Young wrote:
RE: Game Design and Personality Type
I'm pretty solidly an INTP (my tendency toward introversion has been weakened through the years of being something of a public person, in music, radio, teaching, and on the web, but it's still marked).
I don't seem to have a GNS preference, shifting between them sometimes in play.
--M. J. Young