The Forge Reference Project

 

Topic: Take a Philosophy...
Started by: Bob Richter
Started on: 1/10/2003
Board: The Riddle of Steel


On 1/10/2003 at 12:01pm, Bob Richter wrote:
Take a Philosophy...

...and make a character. :)

Interesting idea I had. I was working with a character concept, and I came to the philosophy part.

I came up with a (what I thought was a) pretty cool philosophy, and I just thought I'd toss it out and see how folks could integrate it into character concepts.

Okay, so I'm bored. :)

Anyway, the philosophy is this:
"There are no gods, and so it is my lot in life to serve the function they cannot."

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On 1/10/2003 at 12:12pm, Shadeling wrote:
RE: Take a Philosophy...

I like it...now does this character then have the Faith:atheism...or Faith:In self type of SA?

Here is a philosophy I came up with for my fey character:

"Uncovering life's mysteries will bring one closer to TRUE wisdom..."

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On 1/10/2003 at 2:42pm, Mokkurkalfe wrote:
RE: Take a Philosophy...

One o' mine:

"If someone hits you, forgive them. If they hit you again, kill them."

One o' my players:

"everyone in this world where created to achieve something. You just have to find out what."

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On 1/10/2003 at 3:14pm, Ron Edwards wrote:
RE: Take a Philosophy...

Contrast these:

"Live every moment as if death were imminent."

"Death is irrelevant - cherish life."

Most of the time, they yield similar behaviors - but the brief moments of disconnection make for incredible stories.

Best,
Ron

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On 1/10/2003 at 8:22pm, Henry Fitch wrote:
RE: Take a Philosophy...

The other day I heard the following, forget where, and it immediately made me want to make an Angharadi-immigrant thief character.

"See all, ear all, say nowt;
Eat all, sup all, pay nowt;
An if evar tha does owt for nowt;
Always do it fer thee sen."

Little long for a philosophy, perhaps, and you'd want it to get more heroic over time.

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On 1/11/2003 at 9:05am, spunky wrote:
"Do your work, then step back: the only path to serenit

Great thread. Thinking about it, I tried to think of what a Buddhist would do. Having acheived enlightenment (freedom from desire, for this discussion), your SAs would become really limited -- pretty much a high Conscience, which could represent Compassion, or just Faith (Budhhism). You couldn't use any Passions or Drives once you became enlightened, because those things are linked to Desire.

On the other hand, playing a Buddhist (or similarly styled fantasy religion) character trying to find enlightenment would be pretty cool -- a process of resolving all your SAs, until all you have left is Faith.

My fav philosophy is Stoicism, best defined in THE WICKED DAY by Mary Stewart: "Live what life brings. Die what death comes."

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On 1/11/2003 at 9:45am, Shadeling wrote:
Re: "Do your work, then step back: the only path to ser

spunky wrote: Great thread. Thinking about it, I tried to think of what a Buddhist would do. Having acheived enlightenment (freedom from desire, for this discussion), your SAs would become really limited -- pretty much a high Conscience, which could represent Compassion, or just Faith (Budhhism). You couldn't use any Passions or Drives once you became enlightened, because those things are linked to Desire.

On the other hand, playing a Buddhist (or similarly styled fantasy religion) character trying to find enlightenment would be pretty cool -- a process of resolving all your SAs, until all you have left is Faith.

My fav philosophy is Stoicism, best defined in THE WICKED DAY by Mary Stewart: "Live what life brings. Die what death comes."


Wouldn't a Buddhist monk have a Passion:loyalty to monastary? I think he would even still have conscience after enlightenment....but just my opinion.

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On 1/11/2003 at 10:36pm, Henry Fitch wrote:
RE: Take a Philosophy...

If Buddhism is really about destroying your emotional connections to the material world, I'm inclined to think the TRoS system is inherently anti-Buddhist. Not in a prejudice sense, mind, it just strongly discourages that type of character. Maybe I misunderstand either Buddhism or TRoS, though.

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