The Forge Reference Project

 

Topic: Wuxia TROS
Started by: Shadeling
Started on: 1/23/2003
Board: The Riddle of Steel


On 1/23/2003 at 7:24pm, Shadeling wrote:
Wuxia TROS

Ok, so tell me if this is a lame idea or not. How about a wuxia style game using TROS rules. Movies like Swordman and Crouching Tiger...they have cool fighting manuvers and what not. I think it can fit-just would need some tuning for cinnematic displays (sorcery without aging). SAs totally fit too. At any rate, it was an idea that flew across my tired brain.
Let me know what you all think, and any suggestions/ideas/comments you have.

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On 1/23/2003 at 7:49pm, Jake Norwood wrote:
RE: Wuxia TROS

Sounds good to me. What tweaks were you thinking?

Oh, and as a side-note, the answer to "less lethal combat" is *not* less damage, but damage less often.

Jake

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On 1/23/2003 at 8:06pm, Shadeling wrote:
RE: Wuxia TROS

maybe integrate sorcery into physical actions more...to allow the wire action. I was also thinking, maybe allowing stunts in combat using CP dice.

I still don't know how I would work it all out-just a bunch of fleeting thoughts at the moment.

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On 1/23/2003 at 8:09pm, Jake Norwood wrote:
RE: Wuxia TROS

Shadeling wrote: I was also thinking, maybe allowing stunts in combat using CP dice.


This was actually always intended by the system originally, but I got so wrapped up in "realism" that I left it out. I'd love to see it make a re-appearance of sorts.

Jake

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On 1/23/2003 at 8:12pm, Shadeling wrote:
RE: Wuxia TROS

Well now I have a project :)

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On 1/24/2003 at 1:31am, Shadeling wrote:
RE: Wuxia TROS

One thing-terrain may have a lesser affect in a wuxia game...just thinking.

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On 1/24/2003 at 1:32am, Shadeling wrote:
RE: Wuxia TROS

I think Knockdown rolls will become Knockback rolls.

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On 1/24/2003 at 3:28pm, Henry Fitch wrote:
RE: Wuxia TROS

Things like flying around and jumping huge distances should definitely not fall under Sorcery. Lots of warriors do these in the movies who definitely are not Sorcerers. I'd make it a sortof one-upsmanship thing: I'm flying around this impressively, now you've gotta match it or you'll take a terrain disadvantage. Or you can try to do better, and stick me with the disadvantage. Sortof like Range, actually.

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On 1/24/2003 at 3:50pm, Shadeling wrote:
RE: Wuxia TROS

Henry Fitch wrote: Things like flying around and jumping huge distances should definitely not fall under Sorcery. Lots of warriors do these in the movies who definitely are not Sorcerers. I'd make it a sortof one-upsmanship thing: I'm flying around this impressively, now you've gotta match it or you'll take a terrain disadvantage. Or you can try to do better, and stick me with the disadvantage. Sortof like Range, actually.
]

Well like I said, it is just ideas. Yeah the wire movements shouldn't be sorcery-they are just part of the genre. So maybe stuff you can just do if you have the right skills (because not everyone can do it).

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On 1/24/2003 at 4:13pm, ShaneNINE wrote:
RE: Wuxia TROS

Have you taken a look at Exalted?

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On 1/24/2003 at 4:21pm, Ron Edwards wrote:
RE: Wuxia TROS

Hi Henry,

I think you have your game-logic kind of back-to-front, man. Don't think of the wuxia martial artist as a sorcerer - think of the real people using the sorcery rules to handle that stuff in the game. From the characters' POV, they're just using their "skills," but we use the dice/rules/Sorcerer Pools (modified of course) to work out what occurs.

Best,
Ron

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On 1/24/2003 at 4:30pm, Shadeling wrote:
RE: Wuxia TROS

ShaneNINE wrote: Have you taken a look at Exalted?


Shane, this is the Riddle of Steel forum...hence why I said I was using Riddle of Steel. Sorry, I am not trying to be snippy toward you, just explaining myself.

I own and have run Exalted, and well IMHO, it does not satisfy my love of Wuxia one bit.

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On 1/24/2003 at 4:31pm, Shadeling wrote:
RE: Wuxia TROS

Ron Edwards wrote: Hi Henry,

I think you have your game-logic kind of back-to-front, man. Don't think of the wuxia martial artist as a sorcerer - think of the real people using the sorcery rules to handle that stuff in the game. From the characters' POV, they're just using their "skills," but we use the dice/rules/Sorcerer Pools (modified of course) to work out what occurs.

Best,
Ron


Ron, you hit it on the head. Yeah, mechanics-wise, sorcery probably would work best...can we say Movement Vagary!

Thanks, your comment will keep me on the sorcery track for this.

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On 1/24/2003 at 5:54pm, Heavenlyrock wrote:
RE: Wuxia TROS

Shadeling-

I think you want to use Sorcery like you thought... there is a spell called Flight in the book if you don't remember :). It used two vagaries "movement" and "summoning" and both were at 2... it also had the effects of Speed, Manerverability, Lift, and Magic (constant 1day/success) all at 2... it stated the sorcerer is capable of sustained flight. They can make 90 degree turns in a single motion, and may take damage based on speed (shortened a little). There is also another spell if that is not exactly what you want (more of a hover, high jump, or runing with the help of like trees), it is called Levitation. It uses movement and summoning both at 1's and has the effects of Speed, Lift, and Magic (1 hour/success) all at 1's... it states, "the sorceror may float up to 10 yards off the ground and hover. Horizontal movement may be accomplished by the exertion of force in the desired direction. (the sorcer must push himself along...)". So, with out a doubt, Tros can support what you are wanting... I hoped this helped :)... and if you already knew this well think of it as a reminder.

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On 1/24/2003 at 5:56pm, Heavenlyrock wrote:
RE: Wuxia TROS

shadeling-

oops, I forgot to mention that they are both Spells of Three.

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On 1/24/2003 at 6:08pm, Shadeling wrote:
RE: Wuxia TROS

Heavenlyrock wrote: Shadeling-

I think you want to use Sorcery like you thought... there is a spell called Flight in the book if you don't remember :). It used two vagaries "movement" and "summoning" and both were at 2... it also had the effects of Speed, Manerverability, Lift, and Magic (constant 1day/success) all at 2... it stated the sorcerer is capable of sustained flight. They can make 90 degree turns in a single motion, and may take damage based on speed (shortened a little). There is also another spell if that is not exactly what you want (more of a hover, high jump, or runing with the help of like trees), it is called Levitation. It uses movement and summoning both at 1's and has the effects of Speed, Lift, and Magic (1 hour/success) all at 1's... it states, "the sorceror may float up to 10 yards off the ground and hover. Horizontal movement may be accomplished by the exertion of force in the desired direction. (the sorcer must push himself along...)". So, with out a doubt, Tros can support what you are wanting... I hoped this helped :)... and if you already knew this well think of it as a reminder.


Thanks. Yes I knew of the spells, I have made use of them in my games. But that is just one aspect of sorcery. Sorcery at its core is spontaneous and versatile. So while those example spells are good and well for most Wuxia feats, I can think of using the Movement vagary for more than just that. Lastly, in Wuxia, you aren't having these people casting Spells of Three before they start their day...no it is more of an innate ability.

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On 1/24/2003 at 6:28pm, Heavenlyrock wrote:
RE: Wuxia TROS

Shadeling-

Yeah... I was just giving you examples... for what vagaries you would want to use :). So, yeah I was basically agreeing with you that movement was a major vagary that you want and to also think about summoning, because it is used for sustaining... which should prove important for someone in the air (falling sucks). The Spells of Three is just so you knew where to look them up. It will also give you a good idea of what the target numbers should look like. Good luck in this :).

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On 1/24/2003 at 7:15pm, Shadeling wrote:
RE: Wuxia TROS

Heavenlyrock wrote: Shadeling-

Yeah... I was just giving you examples... for what vagaries you would want to use :). So, yeah I was basically agreeing with you that movement was a major vagary that you want and to also think about summoning, because it is used for sustaining... which should prove important for someone in the air (falling sucks). The Spells of Three is just so you knew where to look them up. It will also give you a good idea of what the target numbers should look like. Good luck in this :).


Thanks, but like I said-I have used them in my games quite a bit. But again, thank you.

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On 1/24/2003 at 7:18pm, Shadeling wrote:
RE: Wuxia TROS

I guess I would have to make up some new unarmed proficiencies, as well as stat out some new weapons.

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On 1/24/2003 at 7:39pm, svenlein wrote:
RE: Wuxia TROS

maybe practicing with their weapons, and centering their soul each morning would be recasting their spell of 3. Thats just how they cast spells.

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On 1/24/2003 at 7:49pm, svenlein wrote:
RE: Wuxia TROS

One thing to concider about proficiencies. In the movies uncontested actions like walking on water or jumping large distances are either possible for a person or not, it is very rare when someone attempts something and fails, in other words for a given ability there is a large range of actions that will work almost every time, there are also a large range of actions that will never work for that person at thier skill level, and there is a tiny middle ground where it may or may not work.
Possible example: Jumping to the roof of a building and leaping from roof top to roof top: easy almost every time, Jumping to the moon: impossible, Jumping from ledge to ledge up a cliff while holding your wounded partner while the black monkey poison is beginning to corse through your veins: only in this one would a roll probably be necessary, but your SAs would likely get you through it.

Contested actions are another story.

Scott

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On 1/24/2003 at 8:09pm, Shadeling wrote:
RE: Wuxia TROS

svenlein wrote: One thing to concider about proficiencies. In the movies uncontested actions like walking on water or jumping large distances are either possible for a person or not, it is very rare when someone attempts something and fails, in other words for a given ability there is a large range of actions that will work almost every time, there are also a large range of actions that will never work for that person at thier skill level, and there is a tiny middle ground where it may or may not work.
Possible example: Jumping to the roof of a building and leaping from roof top to roof top: easy almost every time, Jumping to the moon: impossible, Jumping from ledge to ledge up a cliff while holding your wounded partner while the black monkey poison is beginning to corse through your veins: only in this one would a roll probably be necessary, but your SAs would likely get you through it.

Contested actions are another story.

Scott


Good point...kinda where my thought process was headed...lots to think about...

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On 1/25/2003 at 3:03am, Shadeling wrote:
RE: Wuxia TROS

Maybe you have a Chi-Pool (read sorcery pool), which you set aside dice from to have various wire-fu effects going on. For example. you set aside dice to have wall running, light-footed movement, and far-leaping (nearly flying). I haven't yet figured out the number of dice yet (perhaps like a maintained spell of one).

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On 1/25/2003 at 8:49am, Ville wrote:
RE: Wuxia TROS

Jake, you mentioned that you considered stunts originally for the game.
I am considering applying them since I believe that would make combat more cinematic.
I am thinkin of copying Exalteds stunts system: If a player describes his action colourfully he receives 1-3 bonus dice for his action. I believe this would also make players consider more their standard maneuvers. If they have blocked a strike to their left side the logical followup would be a cut to opponents right side, not a thrust to legs etc.
Comments, ideas?

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On 1/25/2003 at 10:03am, Shadeling wrote:
RE: Wuxia TROS

Ville wrote: Jake, you mentioned that you considered stunts originally for the game.
I am considering applying them since I believe that would make combat more cinematic.
I am thinkin of copying Exalteds stunts system: If a player describes his action colourfully he receives 1-3 bonus dice for his action. I believe this would also make players consider more their standard maneuvers. If they have blocked a strike to their left side the logical followup would be a cut to opponents right side, not a thrust to legs etc.
Comments, ideas?


I think that is a smashing idea.

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On 1/27/2003 at 1:58am, Jake Norwood wrote:
RE: Wuxia TROS

Ville wrote: Jake, you mentioned that you considered stunts originally for the game.
I am considering applying them since I believe that would make combat more cinematic.
I am thinkin of copying Exalteds stunts system: If a player describes his action colourfully he receives 1-3 bonus dice for his action. I believe this would also make players consider more their standard maneuvers. If they have blocked a strike to their left side the logical followup would be a cut to opponents right side, not a thrust to legs etc.
Comments, ideas?


Ron does something similar in Sorcerer; it's a fantastic narrativist mechanic. I think that stunts should cost dice to do, but swell descriptions could nullify some (but maybe not all) of those penalties.

Jake

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On 3/18/2003 at 8:19am, Shadeling wrote:
RE: Wuxia TROS

Well I think I will be getting back to work on my wuxia TROS idea...

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On 3/18/2003 at 9:13am, Brian Leybourne wrote:
RE: Wuxia TROS

Just to stick on a moderator hat for a sec, when a thread is this old (nearly 2 months) it's usually good protocol to start a new thread (and refer back to the old one) rather than resurrecting a really old one.

Still, it's done now, feel free to gun on, but keep in mind for next time perhaps.

Thanks,
Brian.

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