Topic: Riddle Roller Die rolling program
Started by: Limbo
Started on: 2/2/2003
Board: The Riddle of Steel
On 2/2/2003 at 10:49pm, Limbo wrote:
Riddle Roller Die rolling program
I downloaded the Riddle Roller die rolling program available in the download section at the official site. There's a couple of problems with it however: (1) It doesn't calculate probability of a success correctly giving probs larger than 100% and (2) it is unable to handle roles with difficulty larger than 10--that is when it rolls a 10, it doesn't reroll. Is there any chance that we could have these simple adjustments made to the program?
On 2/2/2003 at 11:06pm, Brian Leybourne wrote:
RE: Riddle Roller Die rolling program
The main reasons for those are that it's a generic die roller, not a TROS specific one. Adjusting the program might be a problem - depends if Jake still knows how to contact the designer.
When I'm done with the character generator, I'll make a TROS-flavored roller if you like. It's pretty damn easy, wouldn't take more than a few hours.
Brian.
On 2/3/2003 at 1:01am, Jake Norwood wrote:
RE: Riddle Roller Die rolling program
Actually the Riddle Roller was designed by me in my first semester of Programming way back when. No intention of re-doing it though.
And it was originally a "generic" roller.
Jake
On 2/3/2003 at 1:33am, Brian Leybourne wrote:
RE: Riddle Roller Die rolling program
Hmm.. yeah, I just downloaded it and I'm not sure where I got the idea it wasn't TROS related, since it has the TROS and Driftwood logo all over it. I must have been thinking of a different roller entirely :-)
Sorry.
Brian.
On 2/3/2003 at 8:57pm, Limbo wrote:
RE: Riddle Roller Die rolling program
A new roller would be nice Brian. I actually don't own any 10 sided dice anymore so I'd have to pick them up before I actually play with someone else ;) but I'm more interested in seeing the affect of target numbers versus differing amount of die pools for the probability of a success (and a botch). This would allow me to get a feel for the system better.