The Forge Reference Project

 

Topic: Catalog
Started by: philreed
Started on: 2/2/2003
Board: Publishing


On 2/2/2003 at 5:15pm, philreed wrote:
Catalog

I just brought something like this up on the DPG mailing list. The idea was pretty much rejected by most who responded.

I would be willing to volunteer to help with this. I've already done research on this and have some ideas to go about doing it.

Message 5028#50072

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/2/2003




On 2/3/2003 at 5:29pm, philreed wrote:
Ron, you're killing me . . .

In my ~24 hour GenCon trip last year (I don't recommend anyone else fly in late Friday night and leave very early Sunday morning) I made a point of swinging by the booth and congratulating you on your award. I thought you guys were doing a great job with the booth.

Message 5028#50237

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 5:32pm, Ron Edwards wrote:
Forge/GenCon catalogue

Hi Phil,

Um, yeah. I remember that. (Or I will when I get the foot out of my mouth ...)

Anyway, your offer to participate is greatly appreciated. Let me know what you'd like to help with.

Best,
Ron

Message 5028#50240

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 5:45pm, philreed wrote:
RE: Catalog

I'm most interested in working on a catalog of products. I think this would benefit many of us. While I'm not exactly doing independent RPG work (but I have released a PDF card game and have plans for more of them) I can say that I'm publishing PDFs and enjoying it.

I'd like to do a full-color catalog but understand that may not be possible due to cost. What is more likely is to do a B&W through small press co-op. I would do all layout and coordination on a catalog. But how many people would be interested?

I'm not sure if I'll be at GenCon this year (San Diego Comic Con is about the same time and I have to be at that) but I am more than willing to help in any way that I can.

Message 5028#50243

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 9:44pm, Jason L Blair wrote:
RE: Forge/GenCon catalogue

All I really want to say is that Phil Reed is very close to being "Da Bomb" and if this could get pulled together, I think Phil Reed would make one helluva great looking piece.

Shame ya won't be at GenCon, Phil, but alas neither shall I.

Message 5028#50278

Previous & subsequent topics...
...started by Jason L Blair
...in which Jason L Blair participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 10:08pm, philreed wrote:
Thanks. Jason.

I'd love to make something super slick and attractive to draw in people. What I'd like, more than anything, is a catalog that's just a little bit more than a catalog. One that includes a page or two of information on each game, maybe even going so far as to have the basic rules for each game printed so that potential customers get more than just an image and marketing blurb.

A step beyond this would be for the catalog to also include some original supplementary material for different games. This would help ensure that people keep and use the catalog on a regular basis.

But is there anyone out there would would like to be part of such a catalog?

Message 5028#50285

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 10:14pm, Ron Edwards wrote:
RE: Forge/GenCon catalogue

Hi Phil,

I think it's a gimme-question that any of us would like to be part of such a catalogue. The issue is whether enough people get enough stuff to you in time for it to happen. The problem with the issue is that half-a-catalogue is no good; for it to achieve the goal that makes it worthwhile, it needs to represent quite a few people, at the very least everyone at the booth.

Organizing that will have to be up to you, although I'll be the first to say that I'll send ya what ya need for my three games.

Best,
Ron

Message 5028#50287

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 10:17pm, Ron Edwards wrote:
RE: Forge/GenCon catalogue

Hi there,

I just split the above posts from the GenCon 2003 thread. One bit that's lacking, because it was integrated into a post that had parent-thread stuff in it, is my response to Phil that assumed he didn't know what the booth was about.

Let's talk catalogue, though!

Best,
Ron

Forge Reference Links:
Topic 5005

Message 5028#50288

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 10:23pm, philreed wrote:
Material

Material for the catalog is not my concern. My concern is funding.

If we can determine how many would be involved, and how much money we could get, we could figure out all of our options and discuss them. Amount of space in the catalog would, of course, be determined by the amount each individual invests.

To get things going, I could contribute $400 or so to a catalog fund.

Message 5028#50290

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 11:13pm, Ron Edwards wrote:
RE: Forge/GenCon catalogue

Looking back over the parent thread, I see that Jared and Matt Snyder originally proposed the catalogue. I should have been more careful with my splitting.

Anyway, whoever wants to do the catalogue thing, work out how you might do it on this thread. No one has been "chosen" by me as "the guy," nor do I plan on doing so.

Best,
Ron

Message 5028#50297

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/3/2003 at 11:26pm, philreed wrote:
RE: Forge/GenCon catalogue

And I'm more than willing to assist or do. Whatever. I just think this is a tool that would benefit several of us and something that can't be done by one person.

Message 5028#50301

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/3/2003




On 2/4/2003 at 9:26pm, Michael Hopcroft wrote:
How far in advance

How far in advance would you need to know a product will actually be at the show before you can put it in the catalog? I have several products int he works that have uncertain release dates (they have to be written and printed).

Message 5028#50535

Previous & subsequent topics...
...started by Michael Hopcroft
...in which Michael Hopcroft participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/4/2003




On 2/4/2003 at 9:37pm, philreed wrote:
Who is spearheading a catalog?

First decision after "Should a catalog be made?" is "Who is project lead?"

All other questions cannot be properly addressed until decisions have been made.

Message 5028#50540

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/4/2003




On 2/4/2003 at 10:56pm, Matt Snyder wrote:
Re: Who is spearheading a catalog?

philreed wrote: First decision after "Should a catalog be made?" is "Who is project lead?"

All other questions cannot be properly addressed until decisions have been made.


I think there's little, if any, dissent on whether we should do a catalog.

But, that still leaves wholes scads of questions:

* What format is it?
* How many?
* Where available?
* How much will it cost?

* Who gets to be in it? (For example, is it Forge Moderators? Forge booth attendees who chip in $100 or more? Any and all Indie RPG creators?)
* Is a fee required?
* What space limitation must be required (i.e. how much stuff can one guy have in the thing?)

* Who, as Phil has pointed out, leads the project? Who else takes part? How (tecnically speaking -- OS, software, etc) is it actually done?

Ron, I realize you're juggling battleships at this point in time, but I think someone, somehow needs to designate authority to volunteers, and at least set up one or a few people to decide these issues (though some might be best left to Forge discusssion, like who get's to be in the thing).

Say the word, Ron. Consider my services still volunteered for this, cool? Whatever you decide, however, is cool w/ me.

Message 5028#50566

Previous & subsequent topics...
...started by Matt Snyder
...in which Matt Snyder participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/4/2003




On 2/4/2003 at 11:13pm, philreed wrote:
RE: Re: Who is spearheading a catalog?

Matt Snyder wrote:

* What format is it?


I would recommend the Small Press Co-Op Standard. This would make it a B&W catalog but gets you some of the best rates I've been able to find.


Matt Snyder wrote:
* How many?


10,000 minimum.

Matt Snyder wrote:
* Where available?


At The Forge booth at GenCon. But also be sure to ship enough copies to all of the contributors so that they can have some for local cons, stores, game clubs, etc.

Matt Snyder wrote:
* How much will it cost?


I would expect $1,500 to $2,000 should do things. Exact costs, numbers, and size could be decided after we get some idea of how much money everyone can devote to the project.

Matt Snyder wrote:
* Who gets to be in it? (For example, is it Forge Moderators? Forge booth attendees who chip in $100 or more? Any and all Indie RPG creators?)


I would say small press and PDF publishers. I expect others will say "Indie" only.

Matt Snyder wrote:
* Is a fee required?


Yes.

Matt Snyder wrote:
* What space limitation must be required (i.e. how much stuff can one guy have in the thing?)


Should be based on pay. So many dollars per page.

Message 5028#50573

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/4/2003




On 2/4/2003 at 11:38pm, quozl wrote:
RE: Forge/GenCon catalogue

As someone interested in putting a game into the catalog but not able to go to Gencon, I like the looks of Phil's idea. What are everyone else's ideas for the catalog?

Message 5028#50584

Previous & subsequent topics...
...started by quozl
...in which quozl participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/4/2003




On 2/5/2003 at 12:06pm, Michael S. Miller wrote:
RE: Re: Who is spearheading a catalog?

philreed wrote:
10,000 minimum.

Egads! That's nearly half of all GenCon attendees! I foresee thousands upon thousands left over after the con, even if we leave them out on tables for anyone to pick up. This is not necessarily a bad thing, but it does mean this catalogue ought to be designed with an eye towards "this will be around for years to come" more than "this will be around specifically for GenCon '03"

philreed wrote:
Matt Snyder wrote:
* How much will it cost?


I would expect $1,500 to $2,000 should do things. Exact costs, numbers, and size could be decided after we get some idea of how much money everyone can devote to the project.

Okay, so if you have 20 games represented, that's $100 per game, right? While this project does offer scads of exposure, it seems kinda pricey from a site that has an essay right up front on making your game for less that $100 for everything. Most PDF-sellers would have to sell 10-12 copies to pay for cost of inclusion. Of course, with 10,000 copies, that might be reasonable.

Sorry for the negativity, but the scale of this project surprised me. It will take some time to get used to the idea.

Message 5028#50647

Previous & subsequent topics...
...started by Michael S. Miller
...in which Michael S. Miller participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/5/2003




On 2/5/2003 at 1:18pm, philreed wrote:
Pricing and Numbers

10,000 is not a very large run for marketing material. If we assume 15 people are involved and we send each person 300 copies for them to distribute at local cons and such, that leaves 5500 copies for GenCon.

And I want this to be something of value to people one year from now. That's why I was saying include things like "lite" versions of games and supplementary material.

As to money, I've already said I'd be willing to put in $400. I understand there are some out there would could only spend $25 or so. That's why space in the catalog would be given out based on amount of money spent. If someone spends $100 on the catalog I expect them to have a larger presence than someone who spends $25.

Something to think about: How much does the booth space cost at GenCon? Hotel? Travel? Food? These are all expenses of having a precense at a large game show. The catalog is just one more expense and, I understand, that it isn't for everyone.

If there will be a catalog in time for GenCon a project lead needs to be selected. That lead's first assignment would be to track down and get commitments from interested parties. The second assignment would be to secure funds. (Does the Forge have a centralized account for cooperative efforts such as the GenCon booth?) Only then can real work begin. Until funds are secured all that can happen is lots of dreaming.

Message 5028#50654

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/5/2003




On 2/5/2003 at 1:27pm, philreed wrote:
Thinking cheaper . . .

If price is what's making everyone nervous I can think of one cheaper option (and probably more if I think hard about it).

It should be a simple matter to locate a newspaper printer in Indianapolis. We then work with that printer to have a tabloid-sized catalog printed on newsprint. This will be a lot less flashy but a lot cheaper.

In my dark past (god, magazine and newspaper design could be fun at times) we frequently printed tabloid stuff. The cost was always low (I'm remembering $500 for 30,000 copies . . . but we were probably getting a large price break since we printed every week).

We would then need someone capable of driving to the press and picking up the printed tabloids.

These would have a shorter shelf life (newsprint just can't handle light) but they would be cheaper.

Message 5028#50656

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/5/2003




On 2/5/2003 at 1:36pm, Valamir wrote:
RE: Forge/GenCon catalogue

Here are my thoughts:

Re a general Indie Catalog:
I think that's a great idea, and one that ideally could be done annually or even semi annually just as a way of getting alot of indie print an pdf publishers together in one place that could be circulated. Definitely worth trying. To work, I think someone would actually have to take ownership of this and run it like a zine complete with figuring out all involved costs, distribution members and soliciting the advertisers (publishers) who'll ultimately foot the bill for it. However, I'm not sure that this would be what I'd want for the Adept+ booth at GenCon (although I think it might be a great thing to hand out in general at the con).

What I'd like for the booth is really something fairly nice: well laid out pretty pamplet (I'm envisioning 8 1/2x11 folded on the long edge...whatever that's called) with just the indie games that are actually being SOLD at the booth with one page each (ideally 1 leaf front and back even a color page) in the pamplet, and then a couple of pages in the back listing the freebies that are available.

In otherwords something that can be freely passed out to milling masses that will let them know what's available and how much it costs with a few lines of text about the game and a cover shot. Short simple small enough to be dropped in a bag and flashy enough to get people to thumb through it at least once.

Message 5028#50657

Previous & subsequent topics...
...started by Valamir
...in which Valamir participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/5/2003




On 2/5/2003 at 2:07pm, Matt Gwinn wrote:
RE: Forge/GenCon catalogue

I don't know how the new GenCon management will handle things, but last year the convention threw away a vast majority of the fliers that I brought to promote Kayfabe. It wasn't a big deal considering I got all the copies for fre, but I'd be pretty upset if I paid $100 only to find out that the convention staff tossed most of the catalogs in the trash.

I understand why they did it, after all, they were making quite a bit of money charging to put your flyer in the swag bag they give out every year. however, I didn't say anything about that in this year's Exhibitor's packet, so maybe leaving out flyers/catalogs won't be a big deal this year.

Of course the easy solution to this is personally handing the catalogs to people, which personally bothers me. I hate it when people shove flyers in my face when I'm trying to browse.

,Matt G.

Message 5028#50661

Previous & subsequent topics...
...started by Matt Gwinn
...in which Matt Gwinn participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/5/2003




On 2/5/2003 at 2:20pm, philreed wrote:
Distributing the Catalog

You certainly don't want to pile stacks of them around. That way lies the trash.

And don't just shove them in faces.

Instead, have a small stack at each table in the booth. There are also other booths I'm certain I could convince to have these catalogs in their booth for people to pick up.

When someone expresses an interest in a specific game, or even the entire booth, ask if they would like a demo. If they don't have time, ask if they would like a catalog. If you're selective in who you hand these out to you can get a lot more milage out of them.

Message 5028#50663

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/5/2003




On 2/6/2003 at 2:43pm, Matt Snyder wrote:
RE: Forge/GenCon catalogue

philreed wrote:
I expected this. If I'm not wanted here just say so. Or, at least, post this in the catalog thread.

I do have a little experience in this sort of thing and was trying to use that to benifit my own personal projects (and since there is strength in numbers, the projects of others). The only way to expand is to market. And, these days, B&W sheets of paper don't work.


Phil, I don't think it's an issue of personal antagonism, nor avoiding the issue. Jared's crazy wild about posting in funky places.

But, he does have a valid concern, and I share it. I think the proposals are on two wholly different realms. Jared and I had in mind, I think, simply a small-scale flyer that would give something for people to chew on as they wander past the booth.

I think you're talking more about a larger scale project that extends beyond GenCon itself. That's a fine idea, but I think throwing around numbers like $100 just to get in the thing (actually, Michael S. Miller deduced this figure) is scaring the bejeezus out of a bunch of us small potatoes fellows. For some of us, $100 is the amount we spent on putting the game together, and our total revenue MIGHT get into the $500 range over the long haul.

Now, does that mean investing in the thing will increase one's revenue by expanding the market awareness? Probably, yes. But it's a big step. A big reason folks are here doing what they're doing is because they don't have the money to plunck down for fantastic art or a "real" print run.

Think of it this way -- my own game Dust Devils is pretty successful by our small-scale standards. I've probably made over $500 in revenue (and probably much less in profit, alas). But, I'm very leery of investing even $25 in, say, an Internet banner ad on a popular RPG site. I'm not certain it'll actually get me sales, and it's $25 I can spend on art or materials, or even just to buy someone else's cool game.


All in all, what's going on here, I think, is a total miscommunication of purpose. Jared's proposal was for supplementing the effectiveness of the GenCon Forge booth. That's it. Pretty small stuff, really, but helpful.

Your proposal approaches the level of marketing co-op for any and all Indie press.

The reason people are jumping all over it is that the money and scale involved has the really small indie guys worried they'll be excluded because of money. This isn't really in the tradition of the Forge. Rather, this community is all about spit and bailing wire and getting anyone and everyone on board however we can.

Message 5028#50846

Previous & subsequent topics...
...started by Matt Snyder
...in which Matt Snyder participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 3:27pm, philreed wrote:
Okay.

First off, sorry if I over-reacted. In the back of my mind I've been worried that I am not at all wanted here because I do not do anything related to "indie RPGs" and I'm feeling a bit like an outsider. I spend my day working on much larger projects with a lot more money involved than anything I do in the evening.

What I'm trying to do is build my own PDF projects. I honestly feel that there is great potential in PDF publishing and, as I gather data and experiment, I believe it's possible to run a successful PDF operation that pays one or two full-time employees.

Part of building at my day job is marketing. I've spearheaded many marketing projects and revamped and expanded some existing ones. What I'm doing now is trying to take that experience and use it to build something for myself and, as I've mentioned before, the best way to do that is with others.

I think it all comes down to a matter of goals and intentions. I may not fit anywhere into any of the groups I've tried to discuss a catalog project with.

Message 5028#50851

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 3:37pm, quozl wrote:
RE: Forge/GenCon catalogue

Phil, I really like your idea. I think a nicely printed catalog of "indie games" would be awesome thing to have and I think it should be done at least yearly. Now, for marketing purposes, I also think it would be ideal to have for GenCon but it seems people aren't sure whether the investment is worth it.

So, in order to allay some people's fears, could you you tell us what a publisher could expect to see if they invested $25 in this thing (assuming a reasonable number of people got on board)?

Message 5028#50855

Previous & subsequent topics...
...started by quozl
...in which quozl participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 3:39pm, Ron Edwards wrote:
RE: Forge/GenCon catalogue

H'm,

Let's see if I can get some creative leadership going.

First of all, the good things to remember. I very much appreciate Matt's post regarding goals and scale of the project(s) under discussion. I also appreciate Phil's point of view - and I never, never want to see anyone who wants to participate in the Forge agenda get shut out.

So let's see - I'm thinking that two separate flyer/catalogue things could get going, with very different purposes.

1) The basic Kinko's flyer with a neat picture on it (probably something that one of us already owns), lots of logos for game companies, and a short paragraph for each game. I'm thinking of something very much like two sheets folded in half and stapled along the spine, in pastel colors or maybe white with a solid black border/frame. Cheap, easy, and fun. The first page has a tight and spunky paragraph that makes us all sound tres cool in the most repulsively self-indulgent sense of the word "indie." These would be all over the place in and around the booth, stuffed into sales bags, etc (Did I mention that bags for sales are a must for this year?).

2) A good-looking spiff catalogue like Phil describes. My own innate risk-aversiveness (yes, I do have a little, a very little) suggests that a few hundred is probably the best bet, but it depends on print-cost breakpoint. The purpose here is solid impressive promotion, and I think these would probably do best to be awarded to people who participate in demos.

The real issue for the later is cost-effectiveness. They can't just be promotion-outlay, something has to come of it. Any more ideas about that?

Or any ideas about the specific mission of each of these projects that can help shape their content?

Best,
Ron

Message 5028#50856

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 3:51pm, xiombarg wrote:
Re: Okay.

philreed wrote: In the back of my mind I've been worried that I am not at all wanted here because I do not do anything related to "indie RPGs" and I'm feeling a bit like an outsider. I spend my day working on much larger projects with a lot more money involved than anything I do in the evening.
As a quick aside, Phil, isn't Construct Mechanus and your various PDF products owned and written by you? Do you have creator control? Then by the standard Forge definition, you're Indie, and you shouldn't feel any other way. And you have some valuable industry experience that we can draw on, here. But your "evening projects" make you Indie, baby. ;-D

Message 5028#50861

Previous & subsequent topics...
...started by xiombarg
...in which xiombarg participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 5:04pm, Valamir wrote:
RE: Forge/GenCon catalogue

Hey Ron, yeah, I think we're thinking along the same lines. I had a similiar thought a few msgs up about splitting the two ideas. I think the GenCon booth promo stuff needs to be cheap and disposable and just flashy enough to draw interest. But I think Phil's big ass catalog idea is definitely worthy of further investigation. I'm not completely sold on the cost to benefit of it but I'm definitely intrigued.

Perhaps a division of labor?

Phil, would you be willing to work up the catalog idea in a little more detail and present here the costs requirements time involved and how you envision it working?

Maybe Matt S. wants to coordinate putting together brochure flyer pages for the games that will actually be at the booth?

As an idea.

Message 5028#50885

Previous & subsequent topics...
...started by Valamir
...in which Valamir participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 5:15pm, Matt Snyder wrote:
RE: Forge/GenCon catalogue

Sounds good to me, V-man. I was going to suggest the very same notion.

Phil, whaddya think? We can certainly help each other with the two products -- Fat Man and Little Boy, if you will.

I'll actually plan on doing just that -- I think it's a fine way to proceed. So, folks, count me as the guy to create the GenCon flyer, barring any real objections. I'll present some ideas, and naturally take some ideas from everyone.

For now, let's assume that this flyer for the booth will include anyone who's paid the $100 to sell at the con, as well as some space devoted to freebies. In other words, if you've got a game in ANY form coming out of the booth at the con, you'll be in the flyer.

The issue will be costs, which I'll make every effort to keep very low. However, I will gladly accept any donations for printing costs, anyone's outstanding art that can compliment the thing, and I may in the end seek a small fee ($5 or something) from everyone to help pay for the printing.

More later ...

Message 5028#50892

Previous & subsequent topics...
...started by Matt Snyder
...in which Matt Snyder participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 5:31pm, philreed wrote:
I will do that.

I'll try and have a proposal tomorrow. Today's just too swamped with an office crisis (or 12).

Message 5028#50900

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 5:37pm, Valamir wrote:
RE: Forge/GenCon catalogue

Great!
Matt, thanks for stepping up. When you get to the point where you need something from us (copy, pics, whatever) I'll be keeping an eye out for your post.

Phil no worries. Whenever it works for you.

Message 5028#50902

Previous & subsequent topics...
...started by Valamir
...in which Valamir participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/6/2003 at 7:04pm, Ron Edwards wrote:
RE: Forge/GenCon catalogue

Thanks to everyone!

The catalogue design and production individuals shall now take the discussions to private email.

I'll look forward to the next round of discussion later - shall we say, in a month?

Best,
Ron

Message 5028#50921

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/6/2003




On 2/7/2003 at 10:36pm, Andy Kitkowski wrote:
Re: Catalog

philreed wrote: I'm most interested in working on a catalog of products. I think this would benefit many of us.


This idea is really cool.

I was wondering, what with all the GenCON stuff and all, has anyone thought of making a guild, circle, clan, cult, union etc of Indie Game publishers? I mean, it's been sorta steadily progressing that way with the big GenCON tables, and now this catalogue idea... Maybe if we had some sort of organization to help better plan out this kind of things. Demos at conventions. Fliers and newsletters. catalogues. Pooled money to send to Games Trade and the like to advertise upcoming products.

Hockey Jerseys.

Hmmm.

-Andy

Message 5028#51163

Previous & subsequent topics...
...started by Andy Kitkowski
...in which Andy Kitkowski participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/7/2003




On 2/12/2003 at 4:11pm, quozl wrote:
Re: I will do that.

philreed wrote: I'll try and have a proposal tomorrow. Today's just too swamped with an office crisis (or 12).


Phil, I don't mean to rush you if you're still swamped with work but I wanted to just let you know that there are people interested in your idea and would like to see what you would propose.

Thank you,

Message 5028#51801

Previous & subsequent topics...
...started by quozl
...in which quozl participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/12/2003




On 2/12/2003 at 10:54pm, philreed wrote:
I'm working on it.

Just not very quickly. A lot's been going on lately that I wasn't expecting.

Message 5028#51905

Previous & subsequent topics...
...started by philreed
...in which philreed participated
...in Publishing
...including keyword:

 (leave blank for none)
...from around 2/12/2003