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Topic: full evade, dual strikes and multiple opponents
Started by: Ashren Va'Hale
Started on: 2/16/2003
Board: The Riddle of Steel


On 2/16/2003 at 11:27pm, Ashren Va'Hale wrote:
full evade, dual strikes and multiple opponents

now, if my character wants to make a full evade against a mug doing a dual strike with two weapons do I need to make two different rolls, one for each strike - in other words split my pool? My first take is no since jumping back to avoid the sword is jumping back to avoid teh dagger at the same time. Whats your take oh wise ones of the forge?

And the same with multiple attackers, should I split the pool and roll for each attacker? My take on this is yes since the blows are coming from two different directions and it would suck to jump out of the way of the sword blow to run into the axe.

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On 2/16/2003 at 11:35pm, Spartan wrote:
Re: full evade, dual strikes and multiple opponents

Ashren Va'Hale wrote: now, if my character wants to make a full evade against a mug doing a dual strike with two weapons do I need to make two different rolls, one for each strike - in other words split my pool?


I would say yes. However, I have been wrong before. ;) The simulator seems to use them all at once.

-Mark

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On 2/16/2003 at 11:59pm, Brian Leybourne wrote:
RE: full evade, dual strikes and multiple opponents

I don't have the book with me, but it does say somewhere in there that evades work against all attacks at the same time.

Brian.

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On 2/17/2003 at 2:46am, Jake Norwood wrote:
RE: full evade, dual strikes and multiple opponents

Brian Leybourne wrote: I don't have the book with me, but it does say somewhere in there that evades work against all attacks at the same time.

Brian.


It might. It seems to me that a full evade is like all other combat, though--if you don't play the terrain game, then you split your pool.

Jake

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On 2/17/2003 at 5:39am, Brian Leybourne wrote:
RE: full evade, dual strikes and multiple opponents

Jake Norwood wrote:
Brian Leybourne wrote: I don't have the book with me, but it does say somewhere in there that evades work against all attacks at the same time.

Brian.


It might. It seems to me that a full evade is like all other combat, though--if you don't play the terrain game, then you split your pool.

Jake


Sorry.. my bad, I didn't explain myself properly. I meant that was true against multiple attacks from the same opponent, i.e. someone swinging two swords at me. If we're talking multiple opponents, I agree that the pool should be split or terrain rolls made.

Brian.

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On 2/17/2003 at 2:49pm, Mokkurkalfe wrote:
RE: full evade, dual strikes and multiple opponents

Personally, I ruled that you only had to roll one full evasion roll *per opponent*, but you have to roll one partial evasion for every *weapon*.

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On 2/17/2003 at 3:27pm, Irmo wrote:
RE: full evade, dual strikes and multiple opponents

Mokkurkalfe wrote: Personally, I ruled that you only had to roll one full evasion roll *per opponent*, but you have to roll one partial evasion for every *weapon*.


I agree. Given that a full evasion leads to stances and red/white throwing again, it can easily be seen as disengaging the opponent. A partial evasion would be a voiding of the specific attack.

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On 2/17/2003 at 4:49pm, Mokkurkalfe wrote:
RE: full evade, dual strikes and multiple opponents

Irmo wrote:
Mokkurkalfe wrote: Personally, I ruled that you only had to roll one full evasion roll *per opponent*, but you have to roll one partial evasion for every *weapon*.


I agree. Given that a full evasion leads to stances and red/white throwing again, it can easily be seen as disengaging the opponent. A partial evasion would be a voiding of the specific attack.


My point exactly. There may, of course, be some exceptions. I would allow one full evasion roll to avoid two attackers if they where in a corridor or somesuch (i.e. they come from the same direction).

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