Topic: Buying a 6th SA
Started by: Mordacc
Started on: 2/18/2003
Board: The Riddle of Steel
On 2/18/2003 at 7:54pm, Mordacc wrote:
Buying a 6th SA
I was wondering the mechanics for buying a 6th Spiritual Attribute. After all, it is possible for someone to have all of those qualities at once. Any ideas on how/whether this would work?
On 2/19/2003 at 8:18am, Shadeling wrote:
Re: Buying a 6th SA
Mordacc wrote: I was wondering the mechanics for buying a 6th Spiritual Attribute. After all, it is possible for someone to have all of those qualities at once. Any ideas on how/whether this would work?
I think you can still have a character embody other qualities, I just do not think you should add a 6th SA. The benefits SAs give are great. Playing them is core to the game. Adding an extra would obviously allow another place to earn points in, but could lead to an upset in gameplay.
If I am not making sense forgive me...I am tired.
On 2/19/2003 at 5:14pm, Spartan wrote:
RE: Re: Buying a 6th SA
Shadeling wrote: Adding an extra would obviously allow another place to earn points in, but could lead to an upset in gameplay.
Unless EVERYBODY has 6 SAs, in which case I'd say what the heck, go for it. Letting only one character have 6 SAs might be a recipe for disaster... All of a sudden, one can buy ones abilities higher and faster than one's peers, which sucks from the POV of the other players.
-Mark
On 2/19/2003 at 5:23pm, Mordacc wrote:
RE: Buying a 6th SA
i think that if everyone had a sixth SA it would be balanced, but i also think that what could happen is that someone with 6 SA's would gain their points slower than someone with 5, so if someone had 6 SA's and 1 point in each (6 total), and someone else had 5 SA's with 1 point in four SA's and 2 in one SA (6 total as well), it would stil be balanced. If that doesnt make sense, basically someone with 6 SA's might have more flexibility but the person with 5 SA's would gain the SA's faster. Sorry, its early and im tired so im not sure if this will make sense.
Thanks anyway,
Mordacc
On 2/20/2003 at 1:27am, Noon wrote:
RE: Buying a 6th SA
I can't remember the name of that religion on Weyrth, but it allows a SA of 7 for faith. Catch is (apart from roleplay elements), you can never let the score drop below 1, or you loose the ability!
On 2/20/2003 at 1:43am, Jake Norwood wrote:
RE: Buying a 6th SA
That's Fahal.
On 2/20/2003 at 2:22am, spunky wrote:
The 6th SA
I see dead people...
Sorry. The problem that arises from having too many SAs is having a character that is "scattered" from a role-playing perspective. I've actually found that, strictly from an "acting" perspective, it's difficult coming up with even 5 SAs that I'd like to play; invariably, I'm pumping up the "generic" SAs like Luck and Faith (insert Culture here).
My other problem is that too many SAs dilutes their importance. If players have too many slots for SAs, it allows them to create an SA for every situation that comes along. That may be satisfying from a "gamist" point of view, but it sucks dramatically. Having your SAs kick in should be a big deal. If you're using SAs every time you roll the dice, they won't be for long.
JMHO.
On 2/20/2003 at 2:24am, Noon wrote:
RE: Buying a 6th SA
Jake Norwood wrote: That's Fahal.
"Ah, but how can I trust you on that? You consider me a liar! Why! Because I say to you god X is the one true god and you do not believe me! How can I trust you when you treat me as a liar?"-badly done quote from book (missing the gods name, too!)
I tend to remember content more than names! :)
I like that run of logic above. Too easy to get religious fever breathing down your throat!
On 2/20/2003 at 10:28pm, arxhon wrote:
RE: Buying a 6th SA
You get a strange bonus for Zaparozhya.
It allows your luck to be 7, but it can never drop below 2.
On 2/20/2003 at 11:34pm, Brian Leybourne wrote:
RE: Buying a 6th SA
arxhon wrote: You get a strange bonus for Zaparozhya.
It allows your luck to be 7, but it can never drop below 2.
That's not a strange bonus at all. It means that you have the same range (2-7 is the same as 0-5) and thus you still only have a max of 5 you can earn/spend, but it's giving you two extra luck dice per session.
Brian.