The Forge Reference Project

 

Topic: Riddle of Sengoku
Started by: Balbinus
Started on: 3/6/2003
Board: The Riddle of Steel


On 3/6/2003 at 11:50am, Balbinus wrote:
Riddle of Sengoku

Hi there,

RoS seems to me well suited to historical Japanese gaming. Passions, loyalties, emphasis on skill and tactics in combat and so on.

Has anyone tried anything like this? Coming up with background packages, weapon stats, new skills?

Magic would probably also need some adjusting, but it still strikes me as an obvious port.

Thoughts?

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On 3/6/2003 at 2:24pm, contracycle wrote:
RE: Riddle of Sengoku

Yes. In fact, this was my covert agenda in suggesting that Eastern materials should be eliminated from the current crop of supplements. A second incarnation focussed on the East might be well worth doing.

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On 3/6/2003 at 3:14pm, Balbinus wrote:
RE: Riddle of Sengoku

We think too much alike, you and I.

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On 3/6/2003 at 5:49pm, werewolf wrote:
RE: Riddle of Sengoku

Completely agree!
I think ROS could do the Samurai game setting really well.

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On 3/6/2003 at 9:03pm, Enoch wrote:
RE: Riddle of Sengoku

Actually I started working on a Sengoku (the RPG) tRoS game. :P I have some style examples made out, but not much else.

Kenjutsu
Offensive Maneuvers
Beat (0)
Cut (0)
Evasive Attack (1)
Feint (v)
Thrust (0)
Defensive Maneuvers
Counter (2)
Parry (0)
Defaults
snipped for shortness

Ni to Kenjutsu
Offensive Maneuvers
Beat (1)
Bind and Strike (1)
Cut (0)
Double Strike (1)
Feint (1)
Simultaneous Block/Strike (1)
Thrust (0)
Defensive Maneuvers
Counter (3)
Expulsion (3)
Parry (0)
Defaults
snipped for shortness

Nodachijutsu
Offensive Maneuvers
Beat (0)
Cut (1)
Feint (v)
Stop Short (0)
Thrust (0)
Defensive Maneuvers
Counter (3)
Parry (0)
Defaults
snipped for shortness

I think I just used some other Proficiencies and tweaked them a little bit or just copied them completely. I have a few weapons statted out too.

Weapon Grip, Length ATN DTN Cut Thrust
Katana 2H, long 5 7 7 ST+2 ST+1
1H, long 6 8 8 ST+1 ST
Does -2 damage versus metal armor.
Wakizashi 2H, short 8 5 8 ST+1 ST
1H, short 7 6 8 ST ST
Does -2 damage versus metal armor.
Bokken 2H, long 5 7 7 ST+1 ST-1
1H, long 6 8 8 ST ST-2
Nodachi 2H, vry lng 6 8 8 ST+4 ST+1
Ninjato 2H, med 6 6 6 ST+2 ST
1H, med 7 7 7 ST+1 ST
Tanto 1H, hand 7 7 8 ST-2 ST

I hope those format right.

-Joshua

Edit: They didn't.

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On 3/6/2003 at 10:25pm, arxhon wrote:
RE: Riddle of Sengoku

Wow! That's some good stuff there.

Any ideas about the funny wierd weapons like kusari-gama?


Edit: They didn't
Hahaha..! :-)

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On 3/6/2003 at 10:33pm, Sneaky Git wrote:
RE: Riddle of Sengoku

Enoch wrote: Actually I started working on a Sengoku (the RPG) tRoS game. :P


Ah. Nice setting...one of the best "historical" looks at Japan and samurai. System sucks, though.

Sengoku TRoS would be cool.

Chris

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