The Forge Reference Project

 

Topic: Yet another RPGnet TROS thread
Started by: Shadeling
Started on: 3/7/2003
Board: The Riddle of Steel


On 3/7/2003 at 10:11pm, Shadeling wrote:
Yet another RPGnet TROS thread

In case any of you wanted to jump on the discussion.

http://forum.rpg.net/showthread.php?s=&threadid=37906

Message 5487#55260

Previous & subsequent topics...
...started by Shadeling
...in which Shadeling participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/7/2003




On 3/8/2003 at 4:04am, Noon wrote:
RE: Yet another RPGnet TROS thread

Ergh, I can't believe Darth Tang just called the SA's weak!? If its the same guy I think I've seen before, its because he predefines all the motives of all the character classes he makes. Rigid and it's the old 'your bad if you don't do this' method, where SA's are 'If you don't do this, nothing happens, if you do this you get rewarded instantly, you get to be more powerful and you get experience.'.

If it is the same guy I'm thinking of, he's also got too much disposable income and has become too picky because of it. Jeez, I'm being nasty, eh? But 'lame advancemennt system'...he could do with some advancing...*grumbles*

Message 5487#55284

Previous & subsequent topics...
...started by Noon
...in which Noon participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/8/2003




On 3/8/2003 at 4:24pm, arxhon wrote:
RE: Yet another RPGnet TROS thread

I've seen a lot of people like that at rpg.net. Mostly, they're a bunch of pretentious whiners.

Message 5487#55317

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/8/2003




On 3/8/2003 at 5:17pm, Jake Norwood wrote:
RE: Yet another RPGnet TROS thread

Now let's go soft on RPG.net. They made TROS possible in a very real way with their enthusiastic threads.

Jake

Message 5487#55319

Previous & subsequent topics...
...started by Jake Norwood
...in which Jake Norwood participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/8/2003




On 3/8/2003 at 6:30pm, Mokkurkalfe wrote:
RE: Yet another RPGnet TROS thread

Yeah. To me, you can't get more sentimental about TROS than that huge thread on RPG.net. 'Twas the thread that made me buy it.

Message 5487#55322

Previous & subsequent topics...
...started by Mokkurkalfe
...in which Mokkurkalfe participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/8/2003




On 3/8/2003 at 9:04pm, Brian Leybourne wrote:
RE: Yet another RPGnet TROS thread

Mokkurkalfe wrote: Yeah. To me, you can't get more sentimental about TROS than that huge thread on RPG.net. 'Twas the thread that made me buy it.


Me too. I only ever found TROS because of that old huge thread. I saw "Riddle of Steel" and thought "Hey, that'll be about Conan", jumped in, and the rest is history.

Brian.

Message 5487#55327

Previous & subsequent topics...
...started by Brian Leybourne
...in which Brian Leybourne participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/8/2003




On 3/8/2003 at 11:22pm, Sneaky Git wrote:
RE: Yet another RPGnet TROS thread

Brian Leybourne wrote: Me too. I only ever found TROS because of that old huge thread. I saw "Riddle of Steel" and thought "Hey, that'll be about Conan", jumped in, and the rest is history.

Brian.

Same here. Thread on RPG.net was mentioned on HarnForum.. in fact, Jake came and answered questions/offered explanations and clarifications/etc. That, more than anything else, got me rooting around for TRoS.

Message 5487#55339

Previous & subsequent topics...
...started by Sneaky Git
...in which Sneaky Git participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/8/2003




On 3/9/2003 at 12:29am, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

Noon wrote: Ergh, I can't believe Darth Tang just called the SA's weak!? If its the same guy I think I've seen before, its because he predefines all the motives of all the character classes he makes. Rigid and it's the old 'your bad if you don't do this' method, where SA's are 'If you don't do this, nothing happens, if you do this you get rewarded instantly, you get to be more powerful and you get experience.'.

If it is the same guy I'm thinking of, he's also got too much disposable income and has become too picky because of it. Jeez, I'm being nasty, eh? But 'lame advancemennt system'...he could do with some advancing...*grumbles*


Aha! So that's what you say about me behind my back!

For what its worth, I have always been against the SAs, and have said so on this board as well. I do not consider them a useful tool in my campaigns; I prefer players choose a more defined agenda for their PCs, and make it worth their while via xp. RoS is not perfect, and I will not claim it as such. However, I have been quick to point out that I use it whenever I post about my current or future campaigns, and I have endoused it in many threads in both Open and Tangency. In fact, I just arranged via e-mail for a guy from that thread to buy Theron's unwanted copy of RoS.

And yes, I dislike RoS' advancement system. I do not like the 'class' system either, but the fact remains that it is popular with players, who like to see a visible result from their actions, and useful because xp can be used to reward role-play and ideas, as well is in-character agendas. And I don't award xp for kills. And before we start tossing 'rigid' about, the RoS skill packages severely limit PC breadth as well.

RoS is not perfect. I bought the game, use the parts of it I like, and will buy the supps (in both pdf and hardcover) as soon as they come out. I support it on RPG.Net when I think it deserves it, and am frank about its shortcomings as well; it was that sort of frank eval on RPG.Net that moved me to buy it in the first place.

Message 5487#55344

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/9/2003




On 3/9/2003 at 12:43am, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

And how can you have too much disposable income? That's like habving too much sex. Can't happen.

Message 5487#55347

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/9/2003




On 3/9/2003 at 1:18am, Vanguard wrote:
RE: Yet another RPGnet TROS thread

Nicely articulated Tang.

Cool to see an opposing opinion expressed without churlish or redundant insults. But it is an opinion only, not a definition of TROS.

TROS is the best. TROS is the best. I cuss your xp, and ur other games. TROS spills a pint on ur RPGs, then takes them round the back and administers to them a throrough beating about the head. Naaah-naaa. TROS is the best! And I spit on your hideously, fat wad of disposable income.

Seriously though. For me TROS answered my prayers. XP was always too arbitratry, too systematic for me. TROS encourages the making of a good story, providing that incentive for characters and DMs (yeah, yeah, seneschals) to contrive their actions and make a scene cooler. It's not about seeking XP, gaining confidence from any old thug the PC beats up in the inn (I know u said PCs aren't rewarded with XP for kills in ur games but those systems are designed around that). TROS, I believe, intrinsically adds to atmosphere. It is about seeking adventure, destiny, heroism. The things wicked stories are made from.

And that's what I want from a game.

But yeah, nicely expressed thoughts Darth. I genuinely believe there's something about this forum which draws the polite and liberal in people. Haven't seen one flame-fest like you'd have to wade through in conventional forums.


Take care

Message 5487#55349

Previous & subsequent topics...
...started by Vanguard
...in which Vanguard participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/9/2003




On 3/9/2003 at 2:20am, Wolfen wrote:
RE: Yet another RPGnet TROS thread

TRoS is perfect.. If it's the sort of game that's your bag. Otherwise, it's imperfect. TRoS just happens to be precisely what the doctor ordered for nearly everyone in this forum.

What I disagreed with was that you called the system weak. I think the fact that it works immensely well for many different players proves that it's far from weak. It may not be what you prefer, but that doesn't make it weak. I dislike D&D with something approaching a passion, but I'll grudgingly have to admit that classes, XP and levels aren't a weak approach, because they've been working admirably for decades. I hate them, but they're hardly weak.

Message 5487#55351

Previous & subsequent topics...
...started by Wolfen
...in which Wolfen participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/9/2003




On 3/9/2003 at 3:00am, Ron Edwards wrote:
RE: Yet another RPGnet TROS thread

Said it before, sayin' it again:

The Riddle of Steel as written is a Narrativist-facilitating game with a solid Simulationist underpinning, with the latter in a subordinate position. It's like a vehicle with two engines, but one of them is directly connected to the steering mechanism (what a lousy visual analogy, but ...).

People who like that Simulationist approach will strip off the Narrativist engine and build a new steering mechanism for the Simulationist one. Paul Czege and I predicted we'd be seeing a lot of this with TROS way back in April 2002.

"Weak" simply isn't the issue. It's a matter of preference. I'm glad Darth was able to make the game work for him and his group, although I think it would be nifty if he could learn that we aren't talking about "strong" vs. "weak" except in preference terms. It would also be nifty if some of y'all could learn to let a person use whatever terms without going into blue-balled defensive posture.

This is Jake's forum and not under my jurisdiction as moderator, but man - the guy uses one, little teeny word, and you lose your cool. Not impressive.

Best,
Ron

Message 5487#55354

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/9/2003




On 3/9/2003 at 5:00am, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

Everything is a matter of opinion; every game has its advocates and detractors.

I used the term 'weak' because:

A) I felt that the points I attacked were weak links in the game system

B) I did not feel that 'bad' was appropriate.

I use a very story-based and plot-immersive game; to me, the SAs randomize what I have been using for years, thus making my job more difficult.

For example: in my current Fading Suns campaign, one of the PCs (Remmie) is extremely fadicious about his quarters aboard the ship. On an op in a rebel-infested area, he stumbles across a Second Republic cigarette vending machine (he smokes) in a junk shop. He buys it, and they lug the damned thing around (for three+ weeks game time, 2.5 game sessions so far). In the middle of an ambush he sprints through enemy fire, jerks a wounded comrade out of the seat, and drives their flat-bed cargo vehicle out of the line of fire, all to protect his vending machine, which was strapped to the cargo bed. Since then he drew up (on Paint) a scale drawing of the cargo hauler, and how their supplies are arranged on it, so that the water cans, ammo crates, folding hoist, half a golem, rations, packs, cots, tent, and rope protect his vending machine.

And that's just a player-chosen incident. Remmie is also trying to get a copy of their recordings of six Ur pylons for his Scraver masters, (to boost his Status, as he's in line for a promotion.

Checking my chart, I've eight major factional agendas, three personal agendas, and some odd habits (like the vending machine) going in my current campaign. With that, who needs SAs?

Just my opinion, though.

Message 5487#55356

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/9/2003




On 3/9/2003 at 3:56pm, Ron Edwards wrote:
RE: Yet another RPGnet TROS thread

Hi Darth,

See, this is an interesting difference between how people use the internet, and how they approach discussions in general.

Before I start, let me repeat: your play of The Riddle of Steel is your baby, and it flies (or walks, or whatever) on its own - and I totally support that. You are, emphatically, "playing right," which is to say, the way that lets you have the most fun.

The issue is how this stuff is discussed - "For my style of play, TROS is weak," is a very different phrase than, "TROS is weak." The first one makes sense. The second one fails to see a difference between one's own preferred role-playing and anyone else's, which is a problem. Your last post is a wonderful example of the first phrase, and here I am, saying, "Yes! D.T. is on the money." (All the GNS guff above explains why, but never mind that.)

So with any luck, we are now on the same side of the table, sharing port and cigars, calling one another "old bean" and similar. Good enough? If not, then the following is going to be mis-read ...

Basically, "opinions" are worthless. No one is entitled to an opinion. No one need listen to anyone else's opinion. They are empty, meaningless blather, no matter how deeply felt nor how glibly articulated.

Opinions play no role in discussion of any kind except to press people's buttons. Saying "just my opinion" is pushing the button twice.

I support your point when you explain your perspective on play and why TROS as written doesn't work as well for it as TROS as you've tweaked it. That makes sense. It's not an opinion; it's a reasoned argument. However, when one plays the "opinion" card in order to make his or her claim invulnerable, then poof - that person just stopped being an intelligent member of a community and became another key-clacking blatherer.

I'd like to think of you as the former, not the latter. Stay with your valid argument, because it's very strong. There's no need for the "just my opinion" card.

Best,
Ron

Message 5487#55366

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/9/2003




On 3/11/2003 at 4:27pm, Stephen wrote:
RE: Yet another RPGnet TROS thread

Darth Tang wrote: I use a very story-based and plot-immersive game; to me, the SAs randomize what I have been using for years, thus making my job more difficult.

For example: in my current Fading Suns campaign....
[amazing game story that makes me grind my teeth with envy snipped]

Checking my chart, I've eight major factional agendas, three personal agendas, and some odd habits (like the vending machine) going in my current campaign. With that, who needs SAs?


Darth, I was curious about the phrase "randomize what [you've] been using for years". The SAs are very player-controlled in actual play, and provide tangible mechanical rewards for roleplaying in a very consistent and immediate fashion. How do you find it to be "random", and exactly how does it make your job as GM more difficult?

Genuinely interested here because I'm in the middle of a game design which features a highly-SA-influenced character personality mechanic, and would be interested to hear about any pitfalls that have been encountered.

Message 5487#55580

Previous & subsequent topics...
...started by Stephen
...in which Stephen participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/11/2003




On 3/11/2003 at 6:41pm, Bankuei wrote:
RE: Yet another RPGnet TROS thread

I use a very story-based and plot-immersive game; to me, the SAs randomize what I have been using for years, thus making my job more difficult.


Darth, I believe that a good key to answering Stephen's question comes in the answer to this question:

Is story something that the GM makes up and "happens" to players, or is story made up by player's actions and the GM's reactions?

Chris

Message 5487#55597

Previous & subsequent topics...
...started by Bankuei
...in which Bankuei participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/11/2003




On 3/11/2003 at 8:14pm, Matt Wilson wrote:
RE: Yet another RPGnet TROS thread

Darth wrote: Checking my chart, I've eight major factional agendas, three personal agendas, and some odd habits (like the vending machine) going in my current campaign. With that, who needs SAs?


Hey DT:

Wouldn't the SA's be the motivating factor behind most of what you listed above? Better yet, how would they interfere? Suppose that character you mentioned had the Drive: "climb the ranks of the Scravers." How would that be a hindrance or whatever for your style of play?

-Matt

Message 5487#55620

Previous & subsequent topics...
...started by Matt Wilson
...in which Matt Wilson participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/11/2003




On 3/11/2003 at 11:50pm, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

quot;Bankuei]
Darth, I believe that a good key to answering Stephen's question comes in the answer to this question:

Is story something that the GM makes up and "happens" to players, or is story made up by player's actions and the GM's reactions?

Chris


Both. Players write up PC histories (usually a couple pages long) for xp; I post 'em on our site. The campaign is built around long-term consequences and linked operations; for example, in the fantasy campaign we just closed, one of the first scenarios was that the PCs were hired by a hob-goblin clan to help drive a kobold tribe from a set of ruins. Except that the koblods were received finacil backing from a Human nation interested in destablizing the realm the tribe was located within.

The PCs accomplished their mission, but had a falling out with the hobs over the wording of the agreement. One scenario, three factions displeased with them (forty sessions later, the hobs were still a problem).

By presenting the players with a variety of problems and situations, they have the opportunity to bring associations, factions, and allies into play. And things build from there.

So I start out with 2-3 connected scenarios and a general campaign plan, and as we progress the players tend to nudge the campaign along. "what do you guys have in mind for the future?'

"Once we get out of jail and deal with the Silver Takers, I'd like to go after the Antmaster again'.

And so it goes. A desire for a promotion (not a level advancement) gets a PC to talk the party into investigateing a pass, which leads to them gaining control of a tradeing post, which leads to...etc

I usually build several scenarios in advance and then plug them into the campaign as the PCs seem to head in that direction. "We want to bag a wyver, The Black Souls got mega Fame when they got one."

OK, I had an Orc campaign set up in the wings; add a wyvern, and we're off.

Message 5487#55655

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/11/2003




On 3/11/2003 at 11:54pm, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

quot;Matt WilsonHey DT:

Wouldn't the SA's be the motivating factor behind most of what you listed above? Better yet, how would they interfere? Suppose that character you mentioned had the Drive: "climb the ranks of the Scravers." How would that be a hindrance or whatever for your style of play?

-Matt


Because it would require the players to set their goals when createing their PCs, and deny them flexibility as time went on. I'll use Max, the party leader in the previous campaign. He started out with merely wanting to aquire enough gp so he could go home, marry his sweetheart, and open a carpentry shop; he started fooling around with a female bard (whom he eventually married), got into business investment, sought expertise with the sword...etc. As the years passed, Max changed radically.

Message 5487#55658

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/11/2003




On 3/12/2003 at 12:02am, Valamir wrote:
RE: Yet another RPGnet TROS thread

Darth Tang wrote:
Because it would require the players to set their goals when createing their PCs, and deny them flexibility as time went on. I'll use Max, the party leader in the previous campaign. He started out with merely wanting to aquire enough gp so he could go home, marry his sweetheart, and open a carpentry shop; he started fooling around with a female bard (whom he eventually married), got into business investment, sought expertise with the sword...etc. As the years passed, Max changed radically.


Hey Darth, I certainly understand the point you're making and the style of campaign you put together clearly seems to be working and I imagine many of us wish we had groups whose players were willing to use and return to and build upon plot hooks as effectively as yours are, so kudos to that.

But I think you need to really bone up on how SAs work in TROS before you offer further criticism of them. The above statement makes it clear to me that you don't really understand how they work. The statement on fixing goals at player creation and the implication that because of SAs TROS character goals can't change radically over play is 100% false. If you are basing part of your dislike for SAs on this I'd recommend looking at them again.

If anything I'd say SAs are EXACTLY what it sounds like you and your group already do, only without the mechanical reinforcement.

Mechanically 5 SAs are chosen when play commences and points are distributed among them. At any point during play where its appropriate points from the SAs can be spent on character improvement. You can change SAs AT ANY TIME simply by spending that SA and 1 other down to 0 and chosing something else. Since it is perfectly acceptable to put 0 points in SAs at the beginning of play it is perfectly acceptable to have 2 SAs already at 0 during the first session or so until something tickles your fancy...at which point changing the 0 point SA to something new is easy.

Message 5487#55661

Previous & subsequent topics...
...started by Valamir
...in which Valamir participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/12/2003




On 3/12/2003 at 12:40am, Vanguard wrote:
RE: Yet another RPGnet TROS thread

Valamir. I was about to say the same thing.

Darth, I ackowledge ur concerns regards SA inflexibility (because I originally shared them), but further reviewing of TROS has led me to realise that it can perfectly accomodate evolving play.

Take care

Message 5487#55662

Previous & subsequent topics...
...started by Vanguard
...in which Vanguard participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/12/2003




On 3/12/2003 at 1:09am, Noon wrote:
RE: Yet another RPGnet TROS thread

Ron Edwards: I'm not terribly focused on impressing, I'd finished a reading darth tangs post where he said SA's were lame, so I was pretty much in the same mind set (which I felt didn't impress). In addition I said weak when lame was the actual word used…is 'weak' more of a loaded word? My mistake, if so.

I'll just do a quote of Darth Tang, from RPG…


I had even an easier time of it. Since I dumped most of Ros (especially the lame SAs), it was easy enough to write up the manuvers and weapons charts, plus a quick guide to the combat system, and give them to my players.

The PC generation system is good, but the magic system in undeveloped, and the PC advancement system is extremely weak, as is the 'skills package' concept. RoS attempted to do away with the 'classes' system (not a bad idea), then went with lame skill packages that revert right back to cardboard PCs.


Now, I think Darth Tangs gaming is valid…he seems to have tons of stuff going on, about a million background plots, etc. Even though some of his material doesn't sound like it would be fun to me, it sounds like he's got such a wealth of material in use it would be fun regardless. Probably better than games I'm running…there, am I an impressively humble being now? Nah…

But the thing is, the guy is using about four or five different systems, taking bits from each system. Now most people might borrow a few things from one other system, but blending several is pretty unusual. My point isn't that that is bad, though, its fine. My point is that it’s a pretty unusual style of gaming (unless I'm horribly wrong).

But with the above quote, what are most readers going to think? Their probably thinking he's the sort that uses one system & borrow a little from others, not the sort that is blending five or so, since its not common. So when he says he 'dumped…the lame SA's' it's sounds as if their very, very lame…it doesn't sound as if he dumped them because he has very specific tastes (and can I say again, that’s a fine taste in style…probably not common, though).

Not to mention other words which are a tad loaded, like 'cardboard PC's', and an 'undeveloped' magic system (does an extensive spell list make it developed, what is the qualification for undeveloped in this case).

It all just seemed very unfair, since the reader isn't going to second guess Darth Tangs particular style. When I say 'I can't believe he said they were weak', its mostly because its so blunt, without qualification.

Look, I just wonder, if this were the first TROS post I'd seen and not a previous one, would I have bought the book in the end? I felt it was a heavy handed approach when the writer was judging it in regards to a very specific taste, not one most readers would have (unless I'm wrong about not many people blending five or so books).

Perhaps I should have specified all that with my post, but I thought the general impression would have carried over to others.

Darth Tang: In regards to disposable income, it reminds me of a little quote in a 'cheap ass company' game 'Experience is what you get when you don't get what you want'. Champaigne loosing its tang when you have to much of a good thing, and all that.

Good work for not taking on my nasty tone yourself…I hope that when I did say I was being a bit nasty, it was clear to all I was being somewhat self indulgent and to look past it…and you did, bless ya! :)

When I used the word rigid, I meant in terms of player chosen character objectives, not in terms of skill selection options. I think you previously mention building in some pre-set agenda's to classes, which seems to be a 'choose the class that most closely matches what you want you PC to care about', rather than 'build into the character exactly what you want your PC to care about'.

Sorry if I'm over quoting you here, but … 'I prefer players choose a more defined agenda for their PCs'. However, you don't like how PC's have to choose their SA's at the start (even though there are rules for changing them in game), because it denies them flexibility latter on. I could see that SA's might be seen as a more clumsy version of XP (but I'm vise versa), but I think both are just as flexible. Still, if it seems clumsy and you already have a XP system in place, I can see the desire to keep what you have. But I just feel 'lame SA's' is a bit of a strong comment in that case.

I'm also not sure how SA's are supposed to get in the way of your example of the vending machine. Luck is the catch all SA's, used to reward good plans and funny lines. XP is good, and I myself give XP in other games the moment something like that is done (not waiting till the end). But XP just seems to be as unrelated to PC goals as cash collection is…their both numbers and it doesn't represent, as much, the characters own personal focus.

Oh, Valamir just said a few things better than here as well. Damn!

Message 5487#55663

Previous & subsequent topics...
...started by Noon
...in which Noon participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/12/2003




On 3/12/2003 at 2:23am, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

Ok, let me explain a bit:

XP: The advantge of xp is that the player's demand contunally increases (kept of reminds you of an addiction, eh?), in that it takes bigger & bigger amounts to see a benift. You can toss a player a XP 'bone' of a hundred or so points several times in the course of a game, and still avoid 'inflation'. It gives you a flexible reward system that can absorb a lot of use. Wheras a 1-10 system cannot handle a long-term campaign as well.
A note: no xp for kills in my game.

PC classes: Yeah, I use my own. However, unlike D&D, where a class is a genertic bundle of abilities, the way I use it is to represent the background and inclinations of a PC. Plus, in both Fading Suns and fantasy worlds, knowledge is restructed by the various Guilds. So what a class does is determine your access to skills. I have a list of 350+ skills, broken down into catagories. There are General skills (first Aid, ride bike, etc) which are avalible to every player. Then each class has its own skills. For example, an Armsman is a combatant whose focus is on individual skills, such as LE, bodyguard, etc. Besides General & Armsman, he gets decent rates on Guardsman skills, but increasingly steep skill costs in Tech, Rogue, etc. Guardsmen are military men; besides General and Guardsmen, they buy Tech skills at a moderate rate, Armsman skills at a decent rate, etc.
So each PC is unique, based on the skills they choose. You can have an Armans whose good at theiving type skills, a Tech who can snipe, etc. Increasing in level simply gives you a 2% bonus to your 'class' skills and the opportunity to increase your stats. Learning new skills is done by nstruction or buying with xp.

Every PC should be unique, IMO, and that's how I set up my games.

I don't know how great my campaigns are, but I've always been able to keep a reliable group entertained, and find good replacement players, so I'll call myself a 'sucess' and leave it at that. Because if you've got a group, obviously you're good enough.

Message 5487#55674

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/12/2003




On 3/12/2003 at 2:47am, Wolfen wrote:
RE: Yet another RPGnet TROS thread

I am slightly curious about something.. It may turn out that you were right to take what you wanted and scrap the rest, but I'd like to know if you even attempted to play the game "as is" without a bias toward the "lame" and "weak" elements of the game. It really doesn't sound like you did, because your examples as to why your system is better could easily be turned around to support the SAs and advancement system.

But as Jake often says.. It's your game now, do as you like with it.

Message 5487#55677

Previous & subsequent topics...
...started by Wolfen
...in which Wolfen participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/12/2003




On 3/12/2003 at 9:28pm, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

Wolfen wrote: I am slightly curious about something.. It may turn out that you were right to take what you wanted and scrap the rest, but I'd like to know if you even attempted to play the game "as is" without a bias toward the "lame" and "weak" elements of the game.


No, I didn't run the game-I don't do one-offs. I run long-term campaigns; the last campaign I ran had 50 sessions in one year; the campaign before that lasted over three years. I've incorporated a slimmed down version of the RoS melee system into my FS campaign, which is on-going (and new; tonights session 9), but I won't actually use most of RoS until I switch to a War Hammer campaign, probably in 2004.

Message 5487#55808

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/12/2003




On 3/13/2003 at 12:38am, arxhon wrote:
RE: Yet another RPGnet TROS thread

but I won't actually use most of RoS until I switch to a War Hammer campaign


Do you mean WFRP? If so, sweeeeeet! :-)

I love that game, and the world for it is great. TROS would go nicely with the Warhammer world.

Message 5487#55854

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/13/2003




On 3/13/2003 at 2:11am, spunky wrote:
Easy solution

Darth Tang wrote: Because (they (SAs)) would require the players to set their goals when createing their PCs, and deny them flexibility as time went on. I'll use Max, the party leader in the previous campaign. He started out with merely wanting to aquire enough gp so he could go home, marry his sweetheart, and open a carpentry shop; he started fooling around with a female bard (whom he eventually married), got into business investment, sought expertise with the sword...etc. As the years passed, Max changed radically.


An easy fix within the TROS system is to have your players divide their 5 starting SA points between no more than 3 SAs, leaving at least 2 SA spots open for motivations that develop as the story progresses. Very simple to have a character with Luck, Faith, and Passion: A Good Scrap to get the ball rolling, and let them mature with the story...

Message 5487#55871

Previous & subsequent topics...
...started by spunky
...in which spunky participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/13/2003




On 3/13/2003 at 5:24am, Darth Tang wrote:
RE: Yet another RPGnet TROS thread

arxhon wrote:
but I won't actually use most of RoS until I switch to a War Hammer campaign


Do you mean WFRP? If so, sweeeeeet! :-)

I love that game, and the world for it is great. TROS would go nicely with the Warhammer world.


Yep. RoS melee & game & most of the PC creation, modified melee, RM Spell law, and a class & skill system of my own. All set in the WHFRP world. I've just about every Armies book and sup printed, plus most of the novels.

Message 5487#55888

Previous & subsequent topics...
...started by Darth Tang
...in which Darth Tang participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/13/2003