The Forge Reference Project

 

Topic: Question About Sex & Sorcerery Content Overview
Started by: jburneko
Started on: 3/8/2003
Board: Adept Press


On 3/8/2003 at 1:54am, jburneko wrote:
Question About Sex & Sorcerery Content Overview

Hey Ron, your ad copy for Adept Press products is getting better. I just saw the Sex & Sorcerery content overview and I got very excited. It sounds like a lot of really cool and useful information.

One thing in particular caught my eye:

"Using dice for fully-realized play rather than arbitrary scene-stealers."

Without, obviously, giving away everything the supplement covers concerning the topic, I was wondering if you could elaborate on exactly what you mean by this.

Just curious.

Jesse

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On 3/8/2003 at 3:14pm, Ron Edwards wrote:
RE: Question About Sex & Sorcerery Content Overview

Hi Jesse,

The concept arose from my sessions of In Utero at GenCon and from our Azk'Arn game, in one of those moments in which the Sorcerer system yet again displayed its ability to facilitate great play in a fashion I never anticipated.

It's pretty easy. You already know about complex conflict resolution in the game - imagine a bunch of people all striving and leaping and shooting and whatnot. At GenCon, I'd set up a quick Tarantino/Woo situation in which a bunch of people all had guns drawn and aimed at one another's heads. But I'm talking now about much more complicated things, in which we have people carrying out actions which will definitely affect one another's chances to do their actions.

Traditionally, people are forced to think linearly, in that we gotta get Action A done in order even to set up Action B for its roll. But Sorcerer's simultaneous-roll system changes all that.

Anyway, so everyone rolls. You have values and now you have the order of actions. All good.

What's important now is to establish which of these actions (a) could affect any or all of the other ones and (b) is going earlier than the ones it could affect. Roll defensive values for the targets of these actions, as usual and apply the resulting bonuses, if any, all 'round.

This works incredibly well for situations in which Binding strengths apply - you can get these Will vs. Will contests embedded into fight scenes, for instance, without disrupting the flow of the fight at all.

In the supplement, I provide lots and lots of examples, as well as a way to diagram them out quickly during play.

Best,
Ron

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On 3/21/2003 at 7:06pm, Ron Edwards wrote:
RE: Question About Sex & Sorcerery Content Overview

Hi there,

Wanted to let everyone know that the Contents page is now available for Sex & Sorcery.

A thumbnail of the cover ought to be going up sometime soon as well.

Best,
Ron

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On 3/22/2003 at 5:55pm, James V. West wrote:
RE: Question About Sex & Sorcerery Content Overview

Awesome. I can't wait for this one.

What you're saying about how the dice work to affect the actions of different characters while those actions are taking place intrigues me. I've been struggling with this same concept for Black Wing.

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