The Forge Reference Project

 

Topic: Important Annoucement
Started by: Le Joueur
Started on: 4/9/2003
Board: Scattershot


On 4/9/2003 at 2:21pm, Le Joueur wrote:
Important Annoucement

Scattershot is undergoing a major rewrite; I've taken it back to formula. Don't worry, none of the parts will change, just the presentation (and a major, if defining, addition).

If you want to follow along, it's coming out here bit by bit.

My time's been even more limited than ever before. See ya!

Fang Langford

Message 5968#60803

Previous & subsequent topics...
...started by Le Joueur
...in which Le Joueur participated
...in Scattershot
...including keyword:

 (leave blank for none)
...from around 4/9/2003




On 4/9/2003 at 2:29pm, Ron Edwards wrote:
RE: Important Annoucement

Hi Fang,

In your writeup, you have:

I've conceived of 'task resolution' as particles of In Context Complication resolution


Yup. See Hero Wars, Trollbabe, The Pool, and Extreme Vengeance. This is the core philosophy of resolution in all these games.

Also, praises & joy to you, 'cause I think this very act of deconstruction is exactly what you and the game needed. Looking forward to the next step.

Best,
Ron

Message 5968#60806

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Scattershot
...including keyword:

 (leave blank for none)
...from around 4/9/2003




On 4/9/2003 at 6:02pm, Valamir wrote:
RE: Important Annoucement

It warms my heart to see gratuitous capitalization of Complication in print.
:-)

I've already got a bunch of work done dealing with the relationship between Scenes and Complications (hint: don't have one without the other)


If I ever do a full rewrite of Universalis, this would be an area that I focus on. Currently, Complications in scenes arise only by player whim. But if there is one trend I've noticed between scenes that are powerful and scenes that fall flat in Uni...is the powerful ones are the ones that are framed from the beginning to drive towards a certain Complication and resolution thereof...the ones without Complication or where its an "incidental" thing lack the oomph.

I'm very interested in seeing how you link these two together mechanically in Scattershot.

Message 5968#60864

Previous & subsequent topics...
...started by Valamir
...in which Valamir participated
...in Scattershot
...including keyword:

 (leave blank for none)
...from around 4/9/2003




On 4/10/2003 at 6:00pm, Le Joueur wrote:
Thanks Ron, Ralph!

Hey Ron,

"Beggar that I am, I am even poor in thanks...."

Ron Edwards wrote:
Fang wrote: I've conceived of 'task resolution' as particles of In Context Complication resolution

...See Hero Wars, Trollbabe, The Pool, and Extreme Vengeance. This is the core philosophy of resolution in all these games.

Wish I could.

Fang Langford

p. s. Does anyone owning these live in the midwest? Nearby even?

Message 5968#61146

Previous & subsequent topics...
...started by Le Joueur
...in which Le Joueur participated
...in Scattershot
...including keyword:

 (leave blank for none)
...from around 4/10/2003




On 4/10/2003 at 6:33pm, greyorm wrote:
RE: Important Annoucement

I do, Fang -- except for Hero Wars.
And I only live about two-and-half-hours from you (if that).

Message 5968#61164

Previous & subsequent topics...
...started by greyorm
...in which greyorm participated
...in Scattershot
...including keyword:

 (leave blank for none)
...from around 4/10/2003




On 4/10/2003 at 7:39pm, Mike Holmes wrote:
Re: Thanks Ron, Ralph!

Le Joueur wrote: Wish I could.

You mean other than The Pool, right?

http://www.randomordercreations.com/thepool.html

The free quickstart of HW from Glorantha.com probably doesn't have pertinent text, but you might be able to assuce from the rules.

Mike

Message 5968#61193

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Scattershot
...including keyword:

 (leave blank for none)
...from around 4/10/2003