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Topic: Monopoly: The Most Popular Roleplaying Game?
Started by: quozl
Started on: 4/13/2003
Board: RPG Theory


On 4/13/2003 at 9:47pm, quozl wrote:
Monopoly: The Most Popular Roleplaying Game?

I hope this helps show others what I mean when i say that Monopoly is an RPG. Please let me know what you think.

Monopoly: The Most Popular Roleplaying Game?

Before we begin, I ask that you put aside all notions you have of roleplaying games. Set aside all those sections on "What is a roleplaying game?" that you've read. Remember only the rules for Monopoly.

If you're having trouble remembering those rules, or just want to refer to them, point your browser here: http://www.hasbro.com/common/instruct/monins.pdf

"OBJECT…The object of the game is to become the wealthiest player through buying, renting and selling property."

Read that sentence again. The object of the game is to become the wealthiest player, but how? A player of Monopoly does not become wealthy by playing the game and surely not by "buying, renting, and selling property" the game. If a line similar to this were in what we know of roleplaying games, we would not ridicule it: "The object of the game is to become the only player left alive." What? Is the game actually suggesting killing off the other players? No! It is only assuming that the players have made the jump from being themselves to assuming the roles of the game. Monopoly assumes that in order to play the game, you will assume a role of a property baron.

Now, you roleplayers may object to this since no name has been chosen for this "property baron role". No attributes have been defined. That's true but the role is defined. It is defined as a player of the game accumulating wealth through buying, renting and selling property.

Ron Edwards has defined four levels of role categorization here: http://www.indie-rpgs.com/viewtopic.php?t=2802

I am going to deal with the first two levels he defined:

"1) The player's explicitly social role among the gaming group. Who's the ... leader, organizer, attention-getter, funny guy, flirt, follower, strategist, hanger-out, or any combination thereof.

"2) The character's explicitly functional role among the other characters, relative to the metagame goals of play, whether explicit or implicit. If it's a combat-squad game, then we have the gunner, the techie, the brute, etc. If it's a social-intrigue game, we have the scheming skunk, the idealist-organizer, etc."

Everybody has a social role and I hope that's self-explanatory. It is at level 2 that Monopoly differs a bit from the games that call themselves roleplaying games. Everybody in Monopoly starts with the same functional role. In play, that role may change only slightly. One player may become the "rail baron", accumulating all the railroads. Another may only want Boardwalk and Park Place, specializing in luxury property. Yet another player may think owning both utilities is great.

It is true that Monopoly limits what each role can do greatly. You roll the dice and their outcome determines whether you buy property, pay rent, or something else determined by the board and the rules. There is no story being created and there is a winner determined. Almost none of the things that roleplayers associate with roleplaying games are present in Monopoly but the one thing that is, the assumption of a role, is the key, in my opinion.

If you invite someone to play a game of Monopoly and they have never even heard of the game before, it only takes a few moments of explanation and they can play the game just as well as anyone else. The assumption of a role does not bother them in the slightest, not like a game of D&D, for example, where they must spend quite a bit of time determining the role's characteristics or spend time determining what the characteristics mean on a pre-made character. Monopoly just says "The object of the game is to become the wealthiest player through buying, renting and selling property" and everybody just gets it with no explanation needed. This is important because of the huge barriers of entry to roleplaying. Read Bryan Bankhead's essay RPG Structure and Issues of Recruitment located here: http://www.indie-rpgs.com/viewtopic.php?t=6001 and see if you agree.

If roleplaying games are designed with simple roles, there is no barrier. Anyone can jump in at any time because there is no time spent on learning the role and its characteristics. The role is so simple in Monopoly that it isn't even explicitly mentioned, only assumed, and that simplicity is why Monopoly is the most popular roleplaying game.

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On 4/13/2003 at 11:02pm, Eric J. wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Alright. If Monopoly is a role-playing game, why not Chess? You take the roll of the King, though it's so simple that it's assumed. In my opinion something fundamental to role-playing games is that the players define the objective. Doesn't that make most CRPGs not role-playing games? Yes. It does.

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On 4/13/2003 at 11:48pm, M. J. Young wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Yeah, Jonathan, I understand what you're saying, but Eric has a point: by your definition, there are no games that are not "role playing games". If I play Risk or Stratego, I take the role of the general. If I play football or baseball, I have a particular function and therefore role on the field. If I play poker or bridge or pinochle, I have game-based objectives that put me in the place of a role.

It is frequently observes that the rule that covers everything covers nothing. What you've given us is a definition of "role playing game" that is not functionally distinct from the definition of "game".

--M. J. Young

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On 4/13/2003 at 11:49pm, Valamir wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

I believe Eric, that that's exactly his point.

I am 100% in agreement that such games involve playing a role. However I don't think that that is the sole (and argueable not even the most important) component of being a role playing game.

The existance of a role to be played, does not in my view automatically make the game a role playing game.

That should not be taken to mean, however, that I don't think that looking in such places for ideas about game design that can be adapted for RPGs is a good idea. I think there is alot to be gained from examining other types of games for clues to improving RPG design.

Not the least of which is the quest to eliminate ambiguity. RPGs are the only brand of game I can think of where ambiguity is not only present, but encouraged, and touted as a feature. In just about any other game with written rules, ambiguity is presumed to be a matter of sloppy writing, poor editing, or broken design. In any case something to be avoided and fixed with errata when discovered.

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On 4/14/2003 at 12:47am, CplFerro wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Telling phrase: "assume a role"

Gary Gygax identified this in his book Roleplaying Mastery (1987). Monopoly involves role /assumption/. That is, you, as a player, are /presumed by the game/ to be acting in the role of a realty baron. Nevertheless, regardless of what personality you attempt to apply to the game, the game's structure remains with a fixed number of possibilities governed by its unchanging rules. It doesn't matter if you wear your Sunday hat and monocle, or try to express yourself by being a slumlord rather than a ritzy hotelier, the game's structure does not change, because the game is governed by a machine called the rulebook.

Someone once said that roleplaying in Monopoly begins after you lose. And that's exactly it. Role /playing/ implicates the participants' playful imaginations as being able to /change the rules/. Wearing a costume or expressing a particular personality is capable of altering the actual way the game is played, /as a game/, by giving the other players and the GM ideas in terms of how to further develop the unique objects of description unveiled or created throughout play. These newly created objects can affect not only other objects, but the way the game itself decides outcomes, principally because the GM himself, as a principle of action upon the /real universe/ is in charge, rather than a machine.

Monopoly can be used as base material for RPGs, as can anything else. Doing so negates its status as a board game per se. At best, a game of Monopoly can be run parallel to an RPG. Thus you could incorporate it into an RPG the same way you would any other axiom-based descriptive object. Doing so, however, requires significantly retarding the potential realism of the game world, because it is positing that all characters in the world of realty, have absolutely no chance to sidestep any of the rules whatsoever -- which is of course absurd; all innovation involves flanking the problem, not "playing by the rules". Once that potential is removed, an RPG isn't.

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On 4/14/2003 at 12:48am, Marco wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

In order for the term to mean something, someone's gotta be left out. While I *do* see the point, I think it's pretty clear that Monopoly is *not* an RPG and AD&D is.

I don't think MicroClix is an RPG.
I don't think CarWars is an RPG.
Nor is Starfleet Battles.

If we must diverge into really alternate modes of play from what was originally established, I suggest either another term ... or a modifier (Strategy RPG, Computer RPG, etc.)

-Marco

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On 4/14/2003 at 1:10am, Le Joueur wrote:
Back to "Context"

Thanks guys,

I really appreciate it a lot. You've given me that 'click' I was looking for. The epiphany. The one true thing for my personal perspective.

The above discussion almost perfectly defines why I've championed the idea of throwing "role" out as the defining factor of role-playing games. It just means anything. Chess has roles, Monopoly has roles, Risk has roles, they all have roles. That's why "roles" can't be the defining feature. I know the word is in the title, but it isn't the "role" but what is done in Context that matters.

It took looking back at the other thread (mentally) for me to recognize the difference. And now (to me, for my own purposes) it all falls into place. Remember when Jonathan suggested that you couldn't buy an Xbox or pizza in Monopoly with 'left over money.' That's it!

It's the rigid choices, in Monopoly, in CRPGs, in Chess; you can only do this or that, nothing else. In a role-playing game, you can get creative; you could get another land baron into a compromising situation and blackmail him, you could catch a flying beast and bypass the mountain pass, you could bribe the bishop to betray his king, et cetera. That's what makes it a role-playing game. I've been thinking these same things since I started trying to differentiate between Gamist token play and things like Advanced Heroquest (or Warhammer).

That's what makes writing a role-playing game a fundamentally different task than writing a 'regular game.' In a 'regular game' you provide the actual venues of choice (and all of them) by abstracting the basis; in a role-playing game you (well I) attempt to create a system that can 'interpret' any possible action thought of into game mechanical results. (I spend a lot of time asking myself why, but that's a topic for another thread.)

That's why Monopoly isn't a role-playing game. Nor Chess, nor Risk, nor Pente, nor Warhammer, and not even "Let's Pretend."

At least for me.

Fang Langford

p. s. And I sincerely mean the thanks, you've helped immeasurably.

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On 4/14/2003 at 1:33pm, quozl wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Thank you all for your comments.

Eric: Right.

M.J.: Well, trivia game have no roles that I can see, so not ALL games are covered under this definition.

Valamir: Yes! Yes! Yes!

CplFerro: I agree.

Marco: I'm glad you see the point and I agree that another term is necessary.

Fang: Yes, that's why "roleplaying game" is a horrible term for defining the games we play since you have to throw out "role" as the defining factor.

So, is this just a thinly veiled campaign to throw out the term "roleplaying game"? No! This is a plea to examine what makes a roleplaying game. If Monopoly is not a roleplaying game, is the Pokemon Jr. Adventure Game? It is more story-based but seems to me more restrictive than Monopoly. Someone said Once Upon a Time is an RPG. What makes it so? Is it the story creation or something else?

I've presented the case for Monopoly being an RPG because of the roles required to play but if you throw out "role" as the defining factor of roleplaying games, what is the defining factor?

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On 4/14/2003 at 3:39pm, Ron Edwards wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Finally.

We are agreed, I hope, that an internal terms-deconstruction is a rotten method for defining an activity? Consider the etymology of the term "comics." Is Maus not a "comic" because it's not funny? The answer is No. Maus is a comic. The etymology means absolutely nothing.

Thus holding up and shaking the terms "role" or "play" or "game" will not help us, and will never help us, understand the thing or things which have come to be called "role-playing games."

Thanks, Jonathan. Perhaps some real discourse can begin.

Best,
Ron

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On 4/14/2003 at 11:20pm, CplFerro wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Dear Mr. Langford:

I have moved my response to you to a separate thread, given its divergence.



Cpl Ferro

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On 4/16/2003 at 1:14pm, simon_hibbs wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

CplFerro wrote: Telling phrase: "assume a role"

Gary Gygax identified this in his book Roleplaying Mastery (1987). Monopoly involves role /assumption/.


So does D&D, but instead of only being able to assume one pre-defined role, you have serveral classes, all with very specificaly defined abilities.

Even freeforms pre-define the characters in advance, provide specific goals and resources, and let you free. You don't _have_ to pursue the goals set for you, but then you don't in Monopoly either (I might choose to sacrifice my chances of winning by taking out another player, for example).

Someone once said that roleplaying in Monopoly begins after you lose. And that's exactly it. Role /playing/ implicates the participants' playful imaginations as being able to /change the rules/.


And you just quoted Garry Gygax, who is well known for having advised that the rules of AD&D never be changed, and that house rules are a danger to the game? I've read the Dragon articles. Ok he's sold out since, but he was pretty clear about his oppinions on this for a decade.

Wearing a costume or expressing a particular personality is capable of altering the actual way the game is played, /as a game/, by giving the other players and the GM ideas in terms of how to further develop the unique objects of description unveiled or created throughout play. These newly created objects can affect not only other objects, but the way the game itself decides outcomes, principally because the GM himself, as a principle of action upon the /real universe/ is in charge, rather than a machine.


The same could be done in a board game, several games come with blank cards for you to customise the game, for example.

Monopoly can be used as base material for RPGs, as can anything else. Doing so negates its status as a board game per se. At best, a game of Monopoly can be run parallel to an RPG.


I could equaly say that many roleplaying games (RQ and D&D for example) could be played in just the same way as borad games. In fact it may even be that this is the dominant form of roleplaying. Most roleplayers only play D&D, and most of them probably play in this mode.

I've come across many players over the years that realy aren't interested in playing their character, but just in playing the rules. In one D&D group I joined briefly none of the players could ever remember the names of their characters, and they never talked in-character. The plot was driven entirely by the GM, the characters just following along and 'activating' when the fighting started. I exagerate only very slightly. That's what they enjoyed doing, and all power to them.

I would agree with the point that abstract games are not roleplaying games. Where's the roleplaying in othello for example? However any game that tells a story that involves characters, and I think Monopoly counts, has roleplaying elements. It's even got a cute little cartoon capitalist for us all to aspire to become.


Simon Hibbs

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On 4/16/2003 at 6:34pm, CplFerro wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Dear Mr. Hibbs:

The many people who play D&D as a board game, are to that extent, playing a board game called D&D (like the old Dungeon board game). My theory efforts of late have been dedicated to finding out what an RPG actually is, structurally, so we can clearly use phrases like "board games" and "roleplaying games" as if they were more than random whimsy stuck with arbitrary labels.

How one plays Monopoly will still never change the rules of Monopoly, until the participants agree to turn the thing into a kind of Socratic dialog, in which a hypothesis is proposed regarding a secondary world which they wish to simulate, by expressing that hypothesis in terms of Narrativist and Gamist concerns. Monopoly has no such hypothesis, though it can be used as material for it. D&D does (or at least, is written as being intended so), though it can be played without it (as a board game).

Gygax and I will disagree regarding the desirability in that case (though I remember Role-Playing Mastery mentioning how constructing a home-brew system or 3/4 modification of one's favourite published system is a hallmark of a master). Since he wrote that book in 1987 maybe he's gone funny in the head.

A customised board game is still a board-game, just a transforming one. If this transformation is potentially legitimately done during the game itself, potentially pan-game, then it has become a roleplaying game, for at least some of the players.

That most players tend to try to play board-game style, is perhaps a good indicator of why the GM as sole sovereign of transformation, is the best arrangement for most groups. The GM is usually the one who buys the game, is most excited about the game, and so has the clearest mental vision of what he wants the game to be. He then is the best candidate for running a game that lures the players away from board-game style into roleplaying style.



Cpl Ferro

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On 4/17/2003 at 11:12am, simon_hibbs wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

CplFerro wrote:
The many people who play D&D as a board game, are to that extent, playing a board game called D&D (like the old Dungeon board game). My theory efforts of late have been dedicated to finding out what an RPG actually is, structurally, so we can clearly use phrases like "board games" and "roleplaying games" as if they were more than random whimsy stuck with arbitrary labels.


And my contention is that they are arbitrary labels. I believe your falacy is to try to apply objective criteria to what is essentialy a subjective experience. If I choose to approach monopoly in a roleplaying manner, then I am roleplaying. I am playing a game and I am roleplaying my part in the game, because that is how I choose to experience and present my participation in it.

No ammount of external objectification of the rules mechanics will change the fact that I personaly am playing a roleplaying game. I'm not plaing a value judgement on that, in fact for many of my fellow Monopoly players might find it intensely irritating.

From a terminological point of view we can say that Monopoly is more board game than roleplaying game, but it is also less of a pure board game than chess, for example. However as with many real-world taxonomical systems of classification, at some point any such system must necesserily be arbitrary.


Simon Hibbs

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On 4/17/2003 at 12:35pm, quozl wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

The point of this exercise was to show that the term "roleplaying game" has no meaning. If it is a "game in which you play a role", Monopoly is a roleplaying game, as demonstrated in the first post (which I noticed has some editing errors in it -- how embarrasing!)

If it is not, please define what a roleplaying game is and then we can intelligently discuss it.

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On 4/17/2003 at 1:15pm, Le Joueur wrote:
That About Does It, Right?

Hey Jonathan,

I thought we'd covered this higher up in the thread, but here's a recap:

Role-playing games aren't about playing roles any more than the Maus comic (a telling semi-autobiographical story about Jews in German concentration camps) is funny (y'know comic).

Second, I think it clear that only in role-playing games can you 'go off the board.' No matter what you do in Monopoly, you can't take advantage of any situation involving the unlisted details of the 'imaginary space' inhabited by the land baron's of that century. You can't buy a car, you can't take an opponent to a speakeasy, you can't have reporters find them in bed with a Hollywood starlet, you can't extort anyone, or sue them, all you can do is buy, rent, improve, borrow, loan, and auction properties and money. (...To the best of my memory, and I acknowledge the number of 'setting-based' happenings drawn as cards, but you don't do those, they happen to you.)

A role-playing game, to my opinion, is the only place where you can do these kinds of things. Things that go 'outside the given.' This is why using only two of Ron's four levels of role categorization are inaccurate.

The two you excluded are not available in Monopoly (to quote Ron):


3) The in-game character profession and activities, or the in-game explanation of what these characters do with their time, how they are perceived by NPCs, how they make money, etc. For a game like Sorcerer or Ars Magica, you can also specify what sort of magic they do. "Race" in most RPGs is another example of this level in action. It's a totally in-game definition, not to be confused with the above.

4) The specifics and customizing of a given character's abilities, which at the most obvious are the actual effectiveness and resource values. However, this level is more important than it looks, because it also includes metagame tags and categories and actual contracts-of-play, etc. If Lightning Man is "hunted by Dr. Gore-Spatter," then that tag initiates a form of "task" or "role" (just as Gareth says in his Magic & the Metagame thread (I swear to God I'll follow up on that thread, one of these days, really, Gareth!). If Alizara the Elvish Babe is Neutral Good, then that tag initiates a form of "task" or "role" as well.

There is no in-game "what these characters do with their time." There are no "specifics...of a given character's abilities" either. Both of these are relative to the intrinsic 'not mentioned in the rules, but fair game' essence of role-playing games.

Since you've asked for a definition of "what a role-playing game is" (even though I consider this both subject to further restrictions in other people's opinions and want to be clear that I don't think mine is definitive) here's mine.

It's when people interact based upon a shared, plausible (to them), imaginary context, which can be augmented but not controlled by systemic methods (the interaction, that is), as a form of recreation.

Whew! More easily? People interacting in/with a shared context where the choices may be limited, but are not given. I like a systemic approach whether or not explicit, but have always had trouble putting it into words.

Now if we've dealt with Monopoly once and for all, perhaps you could start a new thread with some ideas not covered in What Makes an RPG? and we'll discuss it. Otherwise I think this thread has pretty much run it's course.

If Corporal Ferro and Simon wish to discuss whether 'playing by the rules' can be used as a measure of whether a role-playing game is or isn't, I'd suggest they take it to another thread. (One of the primary issues they need to deal with is the difference being confused between the physical object 'game' and the play of it 'gaming.' It'll take a long thread just to sort those out before they can get back to 'what is Monopoly.')

Fang Langford

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On 4/17/2003 at 2:00pm, quozl wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Thank you Fang. You've summed things up quite well.

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On 4/17/2003 at 2:05pm, Jack Spencer Jr wrote:
Re: That About Does It, Right?

Le Joueur wrote: ... No matter what you do in Monopoly, you can't take advantage of any situation involving the unlisted details of the 'imaginary space' inhabited by the land baron's of that century. You can't buy a car, you can't take an opponent to a speakeasy, you can't have reporters find them in bed with a Hollywood starlet, you can't extort anyone, or sue them, all you can do is buy, rent, improve, borrow, loan, and auction properties and money. (...To the best of my memory, and I acknowledge the number of 'setting-based' happenings drawn as cards, but you don't do those, they happen to you.)

I have two comments about this.

First, I don't think the distinction "you don't do those, they happen to you" works for distinguishing RPGs. Plenty of stuff happens to you when playing and RPG, especially in forms of illusionism.

Second, you can fairly easily add the elements above to Monopoly. The problem lies in getting it to work with the rest of the game. Just adding that freeform would, most likely, have no bearing on the rest of the game. Your character buys a car, but this comes out of his personal cash. The Monopoly money could be considered his business funds. You see. But with a little work, some additional rules could make Monopoly more of a RPG. Personally, I think it would be easier adding this to Clue, but that's my opinion.

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On 4/17/2003 at 2:37pm, CplFerro wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Dear Mr. Hibbs:

As seeking to apply objective criteria to subjective experience (for what other experience can there be?) encompasses the entire possibility of knowing truth, then by contending it is mere word-play you have claimed that truth itself does not knowably exist. Disabusing you of this form of outright insanity -- for if there is no truth, reason cannot hold, for A does not necessarily equal A, or at least if it did we'd never know -- requires a separate thread longer than my time and teaching ability are capable of administering, right now, even were your spirit amenable to realising your mistake.

Thus, all I can submit is a response presuming you have disabused yourself: That, you could quite easily, in your head, be writing a story about the adventures of your imaginary self while playing Monopoly. The actual play of Monopoly itself, with the other players, is not the RPG, but yes, you could be imagining a story, which resembles an RPG per se with the exception of an ongoing dialog.

An RPG per se, as in a group, requires a Socratic dialog about an hypothetical secondary world subject to exploration, through transformations of its simulated situations, administered by a sovereign participant. Were you collaborating with the other Monopoly players in writing your story, you could well be playing an RPG, /at the same time/ as you were playing Monopoly, but Monopoly itself, remaining a fixed rules structure, would remain a board game you were also playing, through which your roleplaying or story-writing flowed over, just as it might flow over the table you were sitting at, or through the air you conspire.

So, you could press it together quite tightly, to the point where you would be using the mechanics of Monopoly as a form of RPG mechanics to decide what happens -- a big board-game-shaped randomiser. Until the sovereign transformations implicitly (spiritually) took precedence over the transformations in, and could override what the Monopoly rules declaim regarding, the secondary world, however, you would still be playing Monopoly, too. To say that your group was playing an RPG, would there have to mean your characters were all predestined in their actions, governed by the unbreakable game mechanics. This is the very spiritual definition of a board or other axiomatic game. The moment the group decided that any and all of the player-characters could, at least potentially, break out of the mechanics, then at that point it would implicitly be playing an RPG.



Cpl Ferro

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On 4/17/2003 at 2:58pm, Jack Spencer Jr wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

CplFerro wrote: Were you collaborating with the other Monopoly players in writing your story, you could well be playing an RPG, /at the same time/ as you were playing Monopoly, but Monopoly itself, remaining a fixed rules structure, would remain a board game you were also playing, through which your roleplaying or story-writing flowed over, just as it might flow over the table you were sitting at, or through the air you conspire.

My dictionary is in the shop, but I think I caught this part.

Can this not be extended thus:

Were you collaborating with the other D&D players in writing your story, you could well be playing an RPG, /at the same time/ as you were playing D&D, but D&D itself, remaining a fixed rules structure, would remain a game of small group tactics and monster killing you were also playing, through which your roleplaying or story-writing flowed over, just as it might flow over the table you were sitting at, or through the air you conspire.

If not, then why not?

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On 4/17/2003 at 3:32pm, CplFerro wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Dear Mr. Spencer:

Precisely! The tropes, fetishes, and rules-structure boxed as “D&D” is not a role-playing game, it is at most a set of aids and guidelines for playing one. We, for convenience, call the box or book on the shelf “a D&D game”, which is like calling the Official Baseball Rules “a baseball game”.
Your extension demonstrates how at root the publications D&D and Monopoly are the same, except insofar as the former has been expressly designed for being absorbed by and transmuted into a roleplaying game.

This poses an interesting question to me, as a Phoenix Command devotee, since it begs of me, when administering the rules, am I really playing an RPG, or am I interpolating rules between the roleplaying? My answer is no, it all implicitly becomes roleplaying, because all the rules may be controverted for the sake of the created principles of play (the genre, the PCs, the NPCs, the physical effects, the notion fair play, etc. – the whole gamut of “personas” in the game).



Cpl Ferro

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On 4/17/2003 at 3:39pm, Ron Edwards wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Hi Corp-F,

If I'm not mistaken, you're using quite a bit of verbiage to work through a well-known idea here at the Forge, which we call the Lumpley Principle.*

Rules serve as a means of arriving at consensus about the imaginary events of play.

This is entirely opposed, incidentally, to the commonly-repeated claim that rules-techniques in role-playing serve as a means of arbitrating disputes about what is happening (e.g. the Cops & Robbers, Cowboys & Indians examples in many texts).

In the terms of my essay, it puts the "rules" (or System, more precisely) entirely at the service of the Social Contract. Its many implications include the idea that one cannot solve Social Contract dysfunction by referring to rules.

Again, this principle is widely-understood and often used at the Forge. Your material so far is well-stated and illustrates how your own worldview and reasoning preferences have parsed the principle for you, which is fine. But you're not opening up a new door.

Best,
Ron

* after "lumpley," the web-handle of Vincent Baker, who articulated the idea best

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On 4/17/2003 at 4:27pm, Mike Holmes wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Hmm. That's an interesting definition.:

A RPG as a text is one in which there is a method described for ascribing credibility to some authority for the purpose of deciding the course of events that occur in the shared imaginative space, such that said activities are not specifically defined by other rules. That is, a RPG tells the participants how to adjudicate these events in general terms, but not all of what these events might be.

Mike

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On 4/17/2003 at 7:01pm, John Kim wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Mike Holmes wrote: That is, a RPG tells the participants how to adjudicate these events in general terms, but not all of what these events might be.

This applies fairly well to tabletop RPGs where there is a GM. However, it doesn't apply so well to other RPGs, such as many MUDs or LARPs. As a specific example, it doesn't seem to include "The Extraordinary Adventures of Baron Munchausen". (By the rules, you cannot decide to not tell a story but instead do something else.)

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On 4/17/2003 at 7:05pm, Ron Edwards wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Hi John

I agree with you ... but that leaves me wondering what to do with that point.

1. "Hence, many LARPs, MUDs, and The Adventures of Baron von Munchausen are not role-playing games."

2. "Hence, Mike's definition does not hold."

Since there's no gold standard either from the etymology or from the practices in question - in short, because the term "role-playing game" is both historical and has been applied indiscriminately to a wide variety of activities - we're left flailing again.

For instance, I happen to find #1 suitable to my own viewpoint - but so what? That preference has no argumentative power, nor would a person's preference which happened to find #2 more convincing.

Best,
Ron

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On 4/17/2003 at 7:15pm, Mike Holmes wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Right Ron, this is a Venn problem. We have various sets of games. Each is referred to as an RPG, but they only overlap in parts of their designs in such a way as to disinclude what is not normally included in RPGS. In fact there are some pairs of sets whose common overlap does not overlap with other sets at all. Thus, no definition (which would be the unique overlap) can be common to them all that does not include things that are not supposed to be RPGs. I think that this is intuitive enough, but that if it's not, we could prove it rigorously.

So you either must use the definition "that which claims to be an RPG is an RPG" or you must come up with a definition that disincludes certain sets. Neither of which solutions seems palatable to anyone.

Mike

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On 4/17/2003 at 8:29pm, Walt Freitag wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Just to underscore Mike's point, consider also some of the games that would meet Mike's proferred definition:

- The card game Once Upon a Time
- Many of the Whose Line Is It type of improv games
- The Minister's Cat and other "quick, come up with something!" party games
- Face to face Tarot reading and other reading systems with concrete formal components (palmistry, astrology, numerology, etc.)
- Children's pretend games, which sometimes do (contrary to frequent assumption) have explicit rules apportioning credibility

I personally wouldn't object to calling some instances of some of these things role playing games, but again there's not going to be consensus.

- Walt

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On 4/17/2003 at 9:44pm, Valamir wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

For a thing to exist it must be able to be defined.
It is impossible to define roleplaying games
Therefor role playing games do not exist.

:-)

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On 4/17/2003 at 9:48pm, Mike Holmes wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Trees need water
Ralph needs water
Therefore Ralph is a tree

Watch yer logicology, bud!

Uh, is this thread over?

Mike

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On 4/17/2003 at 9:52pm, quozl wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Mike Holmes wrote: Trees need water
Ralph needs water
Therefore Ralph is a tree

Watch yer logicology, bud!

Uh, is this thread over?

Mike


But what kind of tree is Ralph? :-)

Yes, I think this thread has run its course and any attempt to define RPGs point by point should start their own threads.

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On 4/17/2003 at 10:39pm, Le Joueur wrote:
I Don't Get It

John Kim wrote:
Mike Holmes wrote: That is, a RPG tells the participants how to adjudicate these events in general terms, but not all of what these events might be.

This applies fairly well to tabletop RPGs where there is a GM. However, it doesn't apply so well to other RPGs, such as many MUDs or LARPs.

How so? With MUDs, MUSHes, and MOOs, 'what sells them' is what "tells the participants..." (in addition to the software), unlike something like Phantasy Star Online it doesn't spell out every "event," so how aren't these covered. I'm not getting it.

John Kim wrote: As a specific example, it doesn't seem to include "The Extraordinary Adventures of Baron Munchausen". (By the rules, you cannot decide to not tell a story but instead do something else.)

This is non-sensical to me. It's like saying that Dungeons & Dragons isn't a role-playing game because the rules tell you that you can't change class to a rocket scientist. I guess I'm not understand what Mike meant.

Can someone explain it to me?

Walt Freitag wrote: Just to underscore Mike's point, consider also some of the games that would meet Mike's proferred definition:

• The card game Once Upon a Time
• Many of the Whose Line Is It type of improv games
• The Minister's Cat and other "quick, come up with something!" party games
• Face to face Tarot reading and other reading systems with concrete formal components (palmistry, astrology, numerology, etc.)
• Children's pretend games, which sometimes do (contrary to frequent assumption) have explicit rules apportioning credibility

I personally wouldn't object to calling some instances of some of these things role playing games, but again there's not going to be consensus.

Like I said above, I'd include Munchausen, LARPGs, and M##s on this list. Further, I'd add the caveat that there must be this 'imaginary space' as well. (Which would elminate "face to face Tarot reading..." though.)

Overall, I'm just not reading Ron's dichotomy (either 1 or 2). Please, someone, can you explain it to me?

Fang Langford

p. s. And then there's the whole "intent" issue....

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On 4/18/2003 at 6:52am, M. J. Young wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Ralph 'Valamir' Mazza wrote: For a thing to exist it must be able to be defined.
It is impossible to define roleplaying games
Therefor role playing games do not exist.

For a conclusion to be true, 1) it must follow from the propositions and 2) the propositions must be true.

I am not convinced that there are not real things which we cannot define.

I am not convinced that it is impossible to define role playing games. Several people have offered definitions which settle the matter in their minds; others are stymied and don't think there can be a definition. By your presentation, that suggests that role playing games exist for some but not for others? Or is it still open as to whether it is possible to define them? Apart from that, the fact that we have thus far failed to define something does not prove it cannot be defined. We're still working on a definition of the universe; no definition thus far seems adequate for everyone. That doesn't mean it can't be defined--only that we have not yet resolved a definition. It's the same with our current situation in regard to role playing games: we haven't agreed upon a definition, but this doesn't mean it can't be defined.

I will admit that if the propositions are correct, the conclusion does follow from them. Mike's post went the wrong way on that. He should have posted something more like:

All cats are green.
Valamir is a cat.
Therefore, Valamir is green.

That would be of the same sort of argument as I think you've made--the conclusion follows quite solidly from the propositions, but the propositions are both in doubt.

--M. J. Young

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On 4/18/2003 at 6:52am, M. J. Young wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

Jonathan Nichol a.k.a. quozl wrote: M.J.: Well, trivia game have no roles that I can see, so not ALL games are covered under this definition.

I'll admit that when I read this I didn't have an answer; and that this bothered me.

It occurred to me earlier today, when I received an e-mail telling me that someone had again posted to this thread, where the disconnect was. But it may take a bit of a story to convey it.

Before Trivial Pursuit existed, the leading trivia game was probably the Jeopardy Home Game. My gaming group used to play this, before D&D (we didn't stop this when D&D found us, but that's how long ago it was). I think perhaps when one played Jeopardy, one took the role of a contestant in a game show. The same could be said for any of the several other home game versions of television game shows, although Password was the only one I remember playing. (I told you we played all kinds of games.)

This may seem silly. It's a bit like saying when you play a game you take on the role of a player in that game. Yet that is exactly what you do when you play Monopoly, no more and no less: you take on the role of a player in a game.

All games are primarily abstract. Trivial Pursuit is a rules set which sets up certain objectives and means to attain them. Monopoly is a rules set which sets up certain objectives and means to attain them. The difference between the two is not that in the latter you play a role and in the former you do not. The difference is that in the latter the abstract concepts of the game are given an analogy to the concrete by a definition of that role to which we easily relate. What we are doing in the game is still entirely abstract. We are trading one form of game currency for another to improve our position such that we will be better able to acquire the first form of game currency to again use for the second, and so that we will similarly be able to take game currency away from our opponents. It is entirely abstract. We give color to it by dressing up the first currency as money and the second as real estate, and so using the analogy of land barons to describe what we're doing.

Trivial Pursuit does not have so accessible a role; yet it still has a role. We play trivia experts, attempting to prove our greater knowledge of worthless information against our opponents. The difference is not that this is not a role; it's that this role is not easily analogized to something more concrete. We don't have trivia expert as a natural role in our society.

To show the weakness of saying it is therefore not a role, consider an old episode of Sliders. Quinn Malory slid into a universe in which his duplicate was a great player in one of the world's great games, a wild combination of basketball, reversi, and trivia. In the game, a question would be asked with a multipart answer. The team had to pass the ball to a player who could answer that question, stepping from square to square on the board while giving each part, and ending in the square he wished to capture. Mallory was on the cover of Sports Illustrated as the next great athlete in the sport, following in the footsteps of such previous greats as Carl Sagan.

Now, in that world, we could create a board game version of this sport. In it, who gets the ball would be decided perhaps by die roll or perhaps by clicker (the simple form of buzzer used in that Jeopardy game). He would then have to move his playing piece along the board while giving the parts of the answer, winding up on the desired square, and overturning the tokens between. In our world, this would be an extremely abstract game, and all you could say was that you were a player in that game; but in that other world, you would naturally see yourself taking the role of the athletes who play it on national television.

Thus I hold that in all games you "take a role" to the same degree to which you do so in Monopoly and Risk; the difference is solely whether that role relates easily to something concrete within our knowledge of the world. As long as you have game-based objectives which you have agreed to assume as your objectives in play, you are placing yourself in the role necessary to play that game.

And I have many, many times played Monopoly and never once thought of myself as playing a land baron. It was just a board game, and I just did what was necessary in play. I never called any of the other players "Mr. Trump" or "Mr. Top Hat" for that matter. I said, "Bob, you owe me $500 for landing on my property." The role we took was not more than players in a game.

--M. J. Young

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On 4/18/2003 at 2:11pm, Mike Holmes wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

M. J. Young wrote: That would be of the same sort of argument as I think you've made--the conclusion follows quite solidly from the propositions, but the propositions are both in doubt.


Um, MJ, I gave the wrong correction intentionally because it seemed more humorous to me. I did that because I assumed that Ralph's statement was a joke. I still think that (did you see the smiley). This is also why I suggested that things had gotten silly, and that the thread was done.

Apparently I was wrong, however. The problem, Fang, is that the whole "that which isn't defined by other rules" clause is highly interperable. Nail that down (which apparently I didn't), and you might have something. Maybe the intent idea. So the statement would include something like "there being an intent to leave some area open to interperetation such that these rules regarding credibility and only these rules pertain to the resolution."

In any case, there will be deabte as to whether or not Baraon Munchausen "intends" for the region of play to be left open to interperetation by credibility, or if that's actually being decided by a rule (the rule that says to tell a story).

Mike

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On 4/22/2003 at 1:12pm, simon_hibbs wrote:
RE: Monopoly: The Most Popular Roleplaying Game?

To those who think they can usefully define roleplaying games in
highly sepcific terms, woh would you classify En Garde, the classic
postal game of swashbuckling and social climbing in pre-revolutionary
France?

You are playing a clearly defined character, yet you only have a very
specific set of actions available that are strictly adjudicated by the
rules.

I would say it is clearly a roleplaying game, yet it doesn't conform to
many of the deifnitions presented so far.


Simon Hibbs

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