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Topic: Gamism, Simulationism, and Narrativism: A brief pause....
Started by: Morfedel
Started on: 6/13/2003
Board: The Riddle of Steel


On 6/13/2003 at 2:19pm, Morfedel wrote:
Gamism, Simulationism, and Narrativism: A brief pause....

I just took the time to read Ron Edward's article on game system DOES matter, and I noticed his breakdown of Gamism, Narrativism, and Simulationism.

I don't think that hardcore classifying any player into one of these categories works. Take into account, well, me.

I love Amber! Its about the most Narrativistic game I've ever played! But, I don't mind D&D, I think its ok, although a bit tried by now. Godlike, I love! And while it uses a simple rolling mechanic, it covers a lot of area, and lends itself the feel of simulationism!

So far, my favorite games are, in no particular order:

TRoS
Amber Diceless RPG
Godlike
DC Heroes (not DC Universe, blech!)
Ars Magica
Skyrealms of Jorune

I notice that most of these probably lean a bit more into Simulationism than narrativism, but I love Amber, and think its an awesome game system!

So... What does that make me? A Primary Simulationist / Secondary Narrativist? :)

I find I usually tend to like game systems with steamlined game mechanics - with some meat, but fast and streamlined, covering a lot of area and having a lot of meat, but not fatty. :)

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On 6/13/2003 at 2:44pm, Valamir wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

That article is about several years old, and is more of the starting point for the theory kept for historical documentation. The other GNS articles are much more developed and state of the art.

Feel free to read them and post questions to the GNS forum (the forum designed to actually discuss GNS).

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On 6/13/2003 at 4:35pm, Bankuei wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Hi M,

Welcome to the scary world of GNS :)

First, to summarise some very solid points-

-GNS cannot solidly "classify" people. That is, "Gamist player" means "someone who tends to, but not always, make Gamist decisions", just in the same way when you say, "Chicken-eater" you've got someone who eats a lot of, but not only(we hope!) chicken.

-Amber + Other Games

While Amber can be played Nar style, no one can say without observation of you actually playing a game, where you stand in the GNS scale. You can play Amber Sim or Gamist just as well, same with any game. Don't necessarily assume that because a game makes a certain style of play easy, that it is indicative of how it actually gets run.

-What kind of gamer am I?

Also to the first point, what kind of GNS stuff you prefer doesn't really matter except to you and your group. The point of identifying it isn't about trying to classify it, but rather seeing where any conflict may occur within your group, and what kind of play you enjoy, so you can get more of it. Therefore, going, "I'm 70% this and 30% that" is kinda pointless. All you need to do is recognize, "Hey, I like this, and I like this too!, Oh, that, that over there is ok, but not like I like this!", etc.

-Heavy/Light rules

Totally seperate of GNS, and has nothing to do with your GNS preferences.

You'll also want to really check out this thread right here:

http://indie-rpgs.com/viewtopic.php?t=1578

Chris

Forge Reference Links:
Topic 1578

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On 6/13/2003 at 5:05pm, Ron Edwards wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Hello,

I think the first go-to thread is this one:

GNS - what is it?

I think that further talk about this should go the GNS Discussion forum, although that's Jake's call.

Best,
Ron

Forge Reference Links:
Topic 5860

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On 6/13/2003 at 6:08pm, Morfedel wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

I was just trying to stir up some other conversation here, but if its necessary to keep discussions staight-and-narrow, then that's understandable.

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On 6/13/2003 at 6:13pm, Jake Norwood wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

I'm happy having it here, because a lot of folks don't leave the TROS forum and I think it's worth talking about, OTOH i would be more at home in the GNS forum. Your call, Morfedel.

Jake

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On 6/13/2003 at 6:51pm, Morfedel wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Let's keep it here; I rarely leave the TRoS forum myself.... :)

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On 6/13/2003 at 8:06pm, Poenz wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

For what I'm about to say, "here" is the most appropriate space anyway.

Our gaming group has been talking about this a bit, and I've sort of come to think of it like Spiritual Attributes. Take ten points and divide them up among the lot. So for a given gaming session I might be G=2, N=5, and S=3. It's not a conscious decision on my part to play that way, it's just the way it falls out. I've played too many CRPGs to get away from my Gamist tendencies; I'm all about character concept and story so Narrativism is going to tend to be a focus; but at the same time, I like to "poke around" the GM's setting to find out how deep he's gone with it. And during the course of the game, different situations will evoke different tendencies--just like SAs.

Now I might not be interpreting the ideas all that correctly, but I've found it helpful when trying to diagnose why a certain session/campaign/ruleset wasn't as fun as it probably could have been. And it's also interesting when you have that flash of self-awareness as you see yourself sliding into a certain gaming behavior.

Now if I can just convince the GM to let me get bonuses to my CP for it...

~PO

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On 6/13/2003 at 8:35pm, Mike Holmes wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Actually, Poenz, sounds like you have it dead on to me.

My play probably looks a lot like yours. Maybe one less G, and one more S, but maybe not.

Mike

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On 6/13/2003 at 8:51pm, Morfedel wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

I dont think I have very much G at all; using your scheme, 1 pt if any; I enjoy telling a rich, detailed story, but in terms of resolution I lean towards simulationism, so I guess its a 5 S / 4 N for me.

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On 6/14/2003 at 12:21am, Wolfen wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Hm. This is an interesting exercise you've started here, Poenz.

I've definitely got my gamist tendencies, but they're much less than others. I don't really like to compete in roleplaying, being much more inclined to cooperate, even with the player of an enemy, to create a cool scene. But at the same time, I LOVE character advancement. I'll definitely brag about how my character has gotten statistically better over the course of the game. It's important to me to get access to new skills and abilities. So..

G: 2
N: 3
S: 5

I know I didn't mention my simulationist tendencies, but previous discussions in these fora have highlighted them immensely. Story is definitely a priority, but it HAS to make sense in the context of the characters. I get deeply into "My Guy" syndrome ("It's what My Guy would do!") but I do try to look at the options to create a good scene or story. (My guy might do this, or he might do this.. Which would be more interesting/appropriate/ironic/humorous in this situation?)

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On 6/14/2003 at 2:45am, Nick Pagnucco wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

I have absolutely no idea what kind of mix I am. I suspect it changes very quickly, depending on who I am playing with, etc.

The real value of GNS for me is that it points out that roleplaying can have different goals, and at any given moment, every player playing will be prioritizing those goals. It is not that the goals are incompatible as much as they can't all happen equally well all the time.

So, using things like a good system and a contract among the players, people can try to clearly establish what they want to get out of a specific game, and how they get it.

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On 6/14/2003 at 1:26pm, Morfedel wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Has anyone seen those personality tests, such as the Myers-Briggs, or those things like "What alignment are you?"

Maybe we should do a "What kind of gamer combo are you" test, heh.

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On 6/14/2003 at 2:09pm, Lxndr wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

There is one! Let me see if I can find the URL.

Edited in later

Here it is!

M.J. Young's Gamer Type Quiz. I have an issue with some of the questions and the way they're phrased (some answers he's categorized as one type can be answered high if looking at it in certain ways) but overall, I love the quiz, I couldn't have come up with anything as good, and I'm hoping one day it gets expanded and updated. :)

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On 6/14/2003 at 3:37pm, Bankuei wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Hi guys,

Polling and quizzing to find out what your GNS preferences are about as useful as asking "What's your favorite color?" GNS has about 2 places of value: How you relate to others in your group GNS-wise during play, and what games help you and your group facilitate your GNS goals. Finding out your personal GNS bent is a matter of observation in play over a period of time.

Chris

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On 6/14/2003 at 4:28pm, Nick Pagnucco wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Bankuei wrote: GNS has about 2 places of value: How you relate to others in your group GNS-wise during play, and what games help you and your group facilitate your GNS goals. Finding out your personal GNS bent is a matter of observation in play over a period of time.


Plus it can vary depending on who you are gaming with. I know several people who alter the way I play when I'm around them. One's personal GNS preferences are not a constant to build around.

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On 6/14/2003 at 9:30pm, Wolfen wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Bankuei wrote: Polling and quizzing to find out what your GNS preferences are about as useful as asking "What's your favorite color?"


I'll agree there.. Then go further and say that asking what someone's favorite color is is extremely useful when doing things that involve color, such as buying clothes for someone. Knowing your GNS preference is much the same. If I know that I (or someone else) is strongly Sim-oriented, I'll be able to recommend games which forward simulationist goals, and run a game with simulationist exploration themes.

The only real difference is that it's a little harder to decide what your GNS preference is than to choose a favorite color. Imagine my surprise when I found out that I was not, in fact, quite so strongly narrativist as I would have thought.

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On 6/14/2003 at 11:49pm, Morfedel wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Well, and who cares if it isn't useful anyway? For me, its more for fun than for any practicle purposes. :)

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On 6/15/2003 at 12:03am, Bankuei wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Hi guys,

What I am saying is that turning this thread into a "What GNS are you?" thread is pointless. Knowing your GNS preferences, and that of your group, is cool and wonderful. Getting a list of GNS preferences of folks from across the web, is not.

Aside from the fact that its no more useful than knowing my favorite color, as odds are you won't be buying clothes for me anytime soon, the second is that you can't verify anyone's GNS pref's without observation or some serious details about in play examples.

What might be a more useful line of questioning, would perhaps to say, what GNS needs does TROS fulfill for you and your group? Or perhaps, does TROS have and clashes with your goals? What does TROS do GNS-wise that few other games do? Stuff like that...Otherwise we might as well start a "What's your favorite Weyrth country?, What's your favorite weapon?, etc." type threads...

Chris

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On 6/15/2003 at 1:33pm, Nick Pagnucco wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Bankuei wrote: What might be a more useful line of questioning, would perhaps to say, what GNS needs does TROS fulfill for you and your group? Or perhaps, does TROS have and clashes with your goals? What does TROS do GNS-wise that few other games do?


I'll go. TROS fits my interests very well, but I'd be selective about who I play with because of where it lands on GNS. (among other reasons)
I agree with Ron's comment (everyone in this forum should read his review of TROS on this site) that TROS is a sim-nar hybrid. All the talk here about realistic combat or a cohesive setting, while at the same time we have a monthly Spiritual Attribute discussion, is good circumstantial evidence toward that. As someone who has played a LOT of gam-sim hybrid play (it's what people wanted to do undergrad), TROS is an ideal 'gateway game' for me to narrativist play.

However, I would be careful who I whip TROS out for. One of the bad things about TROS IMHO is that it looks incoherent in some people's eyes. Trust me, I know... I've given it to people, and not said anything about it, because I didn't want to make them look for certain things as they read. The result is that gamists focus on the fact that combat is heavily strategic, the sims on the fact it tries to work off a kind of realism, and the narrativists love the Spiritual Attributes & the fact that ethics are represented in the mechanics.

So what oh what do you do now? The answer is found other places on this website: Have a social contract. The group needs to sit down and discuss what they are about to play and how they are going to play it. If it is me, and 3 'pure types' (there are about 50 things wrong with this concept, but run with me)... well, I'm screwed. If I have three pure types, that means all three have totally different priorities about what is fun in gaming. Luckily, people aren't pure types. Talking among people and figuring out what is the common ground, what everyone likes, and then going from there works wonders.

Also, I'm having problems with the players I already know with TROS because of the specific mechanics. One guys doesn't like lethal, strategic combat. Another guy read spiritual attributes, made the combat about 'you're worse at fighting strangers', and decided if that is a central component, he wouldn't like the game. I know both well enough that they read it right and really wouldn't like the game. This isn't exactly a GNS problem, but it is related. The guy who disliked SAs, for example, would probably never willingly play any narrative willingly. And that's perfectly fine... it just means the way I want to play TROS wouldn't work with him.

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On 6/16/2003 at 3:04am, Ron Edwards wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Wow - Nick, that's a beautiful post.

Sorry for this relatively empty post, folks, but I just had to say that.

Best,
Ron

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On 6/16/2003 at 3:46am, Nick Pagnucco wrote:
RE: Gamism, Simulationism, and Narrativism: A brief pause....

Thanks Ron. Oh, and BTW... I like TROS. My criticism of its appearances should be taken with a balanced reading, not as me blasting it.

PS - oh, and my apologies for my lack of proof-reading. I'm not really sure what was going on in that last paragraph.

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