Topic: Gaining Reach
Started by: demiurgeastaroth
Started on: 6/17/2003
Board: The Riddle of Steel
On 6/17/2003 at 2:21am, demiurgeastaroth wrote:
Gaining Reach
The rulebook says that you gain the Reach advantage if you score a "damaging" hit on your opponent.
Does this mean you have to penetrate armour, or just score a solid hit regardless of whether any damage gets through?
On 6/17/2003 at 3:13am, Durgil wrote:
RE: Gaining Reach
The latter.
On 6/17/2003 at 12:51pm, Wolfen wrote:
RE: Gaining Reach
A level 0 hit counts as damaging for the purposes of reach.
On 6/17/2003 at 2:21pm, demiurgeastaroth wrote:
RE: Gaining Reach
Wolfen wrote: A level 0 hit counts as damaging for the purposes of reach.
I wasn't sure about this, since in at least one game I've played a distinction is made between "exactly zero" and "less than zero". In other words, is a 6 damage hit against 9 toughness a level 0 hit, or a level -3 hit?
On 6/17/2003 at 2:39pm, Nick Pagnucco wrote:
RE: Gaining Reach
6 damange against a 9 toughness, for the purposes of this discussion, is 0.
Example: You have a guy wearing plate carrying a claymore. He attacks a guy with a shortsword. The guy with a shortsword successfully hits the knight, in spite of the reach penalties he faces. Unfortunately, because of the plate, he does no damage.
According to the rules, while no damage has been done, the guy with the big sword is now at a disadvantage, as the guy with the short sword is 'inside his guard' or somesuch.
On 6/17/2003 at 3:48pm, demiurgeastaroth wrote:
RE: Gaining Reach
That confirms it's the way I thought it should be, Nick, but my inner pedant was screaming "but that's not a level 0 hit, it's a -3 hit!" :)
On 6/17/2003 at 6:18pm, Nick Pagnucco wrote:
RE: Gaining Reach
Ah, well, I enjoy breaking math, so when I see a -3 = 0 make sense, it brings me great joy.