The Forge Reference Project

 

Topic: The Combat Simulator
Started by: coryblack_666
Started on: 7/28/2003
Board: The Riddle of Steel


On 7/28/2003 at 6:14pm, coryblack_666 wrote:
The Combat Simulator

This thing is kinda fun, im wondering what it is missing from the actual game beside's terrain roles.

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On 7/28/2003 at 8:45pm, Brian Leybourne wrote:
RE: The Combat Simulator

Grappling is the other main component that's missing rules-wise, but what it's really missing is the human interaction between people which can cover so many nuances that can't generally be coded into software.

But from a basic rules standpoint, it's pretty inclusive.

Brian.

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On 7/29/2003 at 3:27pm, Wolfen wrote:
RE: The Combat Simulator

Likewise the accuracy Gift is missing.

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On 7/29/2003 at 3:35pm, Jake Norwood wrote:
RE: The Combat Simulator

And there's no traps, or rules for elephant stomps.

Sorry...couldn't resist.

;-)

Jake

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On 7/30/2003 at 2:09am, Brian Leybourne wrote:
RE: The Combat Simulator

Wolfen wrote: Likewise the accuracy Gift is missing.


Oh yeah, and that.

It never will be either. You really have no idea how much work it would be to put a seemingly little thing like that in there!

What happens at the moment, is there's several thousand lines of code that represent the damage tables. When you get a successful hit, the program runs off to a subroutine and looks up the table using hit location, final margin of success, and it rolls a D6 for you. When it gets to the right block of code, there are nine variables it has to fill or calculate:

Wound description
Blood
Pain
Shock
Knockdown bonus or penalty
Knockout bonus or penalty
knockdown check required?
knockout check required?
instant kill?

Which it returns to the main combat routine which applies the changes, makes whatever rolls are necessary, and so on.

Major Accuracy allows you to adjust the roll by 3 either way. This means I have to actually return up to 6 different specific locations and all the possible results of each one, then allow the player to choose which one he wants and apply that.

It would require a major re-write, and frankly, that 'aint going to happen any time soon :-)

(although, since Jake is pretty keen on it, I'm coding elephant stomps right now...)

Brian.

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On 7/30/2003 at 3:37pm, grot wrote:
RE: The Combat Simulator

Here's my big question:

How come die rolls in the program go over 20? I turned on verbose, and I keep getting things like:

Bubba rolls 1,1,3,15,17,1,5,3,6,18,14

I thought we were using 10 siders?

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On 7/30/2003 at 4:08pm, Wolfen wrote:
RE: The Combat Simulator

Sometimes TNs go over 10. In the case of TNs over 10, you take any 10s rolled, and roll them again, adding the result. So if you need a 13, and you roll a 10, then roll it again to get a 5, you total up to a 15.

My guess as for why the combat sim does it all the time, even if the TN is not more than 10, is to eliminate any need for lines of code with will detect the TN and decide if the dice need to be roll again at 10 or above. Brian seems to be pretty big about not wasting space on small details that don't really matter.

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On 7/30/2003 at 4:25pm, grot wrote:
RE: The Combat Simulator

Makes PERFECT sense, thank you, I am an idiot.

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On 7/30/2003 at 6:58pm, coryblack_666 wrote:
RE: The Combat Simulator

Well you definately put alot of work into it. I wouldn't mind a reset button though, so i can just start a new fight if im in the middle of one. I want to have a game of TROS so bad! but i can't order it untill next week when i will have some money to spend.

Im underage, so no credit card, i don't have a job and i gota beg my parents to order it for me and then give them the money. I have been 'stealing' stuff of your free download page. I've put together alot of stuff and i can now make almost legit characters without the excel program. I think just about the only thing's i can't do for character's is equipment which is pretty easy to wing and the skill packet's. I might use the excel sheet to put together the list but i doubt it right now. I used the combat simulator to get all the maneuvers for each weapon which took me quite a while. So i have enough stuff to run combat to it's fullness, and use skills.

I do have one or two questions though, i could probably use the combat simulator to figure it out but i might as well ask while im here:
You role endurance against the blood loss number, and everytime you lose you lose a health point? When your health points reach zero you become unconcious. Can you die from blood loss or does that have to be roleplayed?? What start's dropping after health? caus level 5 wounds can't be the only way to die.

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On 7/30/2003 at 10:09pm, Brian Leybourne wrote:
RE: The Combat Simulator

With the exception of many of the level 5 "instakill" results, the only way to die is by your health reaching zero (at 1, all attributes and pools are halved).

However, I also rule that when your CP reaches 0 through pain, you're unconscious automatically (and therefore dead if your opponent wishes it), to avoid the situation that has occasionally arisen when one opponent has reached 0CP and can't fight back, but the other one has a low enough CP that he can't quite do a killing blow and ends up chopping and hacking at the body for ages until health finally reaches zero (which you can see in the Combat Sim occasionally).

Brian.

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On 7/30/2003 at 10:17pm, Caz wrote:
RE: The Combat Simulator

So, chances are the character will enter coma and die when his health reaches 0, but it's largely seneschal discretion.

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On 7/30/2003 at 10:32pm, Brian Leybourne wrote:
RE: The Combat Simulator

So, chances are the character will enter coma and die when his health reaches 0, but it's largely seneschal discretion.


Pretty much. And of course, if it's a character you're talking about, that's a perfect time to switch to him later waking up tied down while an albino who looks staggeringly like Mel Smith tends him back to health to be ready for "The Machine"...

Brian.

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On 7/30/2003 at 11:00pm, coryblack_666 wrote:
RE: The Combat Simulator

lol, ok thanks. What's a way to get around a HEAVILY armored and high toughness character that hardly has to put any dice to defense?

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On 7/30/2003 at 11:07pm, Brian Leybourne wrote:
RE: The Combat Simulator

Dance around him until he loses all his dice to fatigue.

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On 7/31/2003 at 1:04am, prophet118 wrote:
RE: The Combat Simulator

Brian Leybourne wrote: With the exception of many of the level 5 "instakill" results, the only way to die is by your health reaching zero (at 1, all attributes and pools are halved).

However, I also rule that when your CP reaches 0 through pain, you're unconscious automatically (and therefore dead if your opponent wishes it), to avoid the situation that has occasionally arisen when one opponent has reached 0CP and can't fight back, but the other one has a low enough CP that he can't quite do a killing blow and ends up chopping and hacking at the body for ages until health finally reaches zero (which you can see in the Combat Sim occasionally).

Brian.


i had one fight on it one day, with a rapier guy against an arming sword guy... it was funny... the rapier guy could never really land too many good hits.... so the arming guy bled to death.....according to the sim at least

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On 7/31/2003 at 1:53am, coryblack_666 wrote:
RE: The Combat Simulator

Dance around him until he loses all his dice to fatigue.


Ok, and if your pitifull little weapon still can't deal the damage through the high armor and toughness?
Um and how does fatigue work?

One more question that's even more off topic, that free shipping and handeling deal, how long does it not apply to anywhere?like Canada??

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On 7/31/2003 at 2:32am, Ben Lehman wrote:
RE: The Combat Simulator

Dance around him until he loses all his dice to fatigue.


coryblack_666 wrote:
Ok, and if your pitifull little weapon still can't deal the damage through the high armor and toughness?
Um and how does fatigue work?


BL> Fatigue means you lose dice from your CP as combat wears on, faster in heavy armor. Eventually, you will run out of CP entirely, at which point your opponent guts you.

Also note that power attacks (spending a dice before the attack to get an extra damage point) are VERY useful against armored opponents and are, in my experience, the most overlooked technique in the combat system. They are vital for light weapon users and low strength characters.

yrs--
--Ben

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On 7/31/2003 at 3:14am, Brian Leybourne wrote:
RE: The Combat Simulator

coryblack_666 wrote: One more question that's even more off topic, that free shipping and handeling deal, how long does it not apply to anywhere?like Canada??


Uh.. I'll let Jake handle that one.

Brian.

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On 7/31/2003 at 3:34am, coryblack_666 wrote:
RE: The Combat Simulator

sorry that part was a typo
"How long does it last, and is there anywhere it does not apply to? like Canada?"

Yea i know what the fatigue does, but how do you calculate it?

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On 7/31/2003 at 3:42am, Brian Leybourne wrote:
RE: The Combat Simulator

coryblack_666 wrote: sorry that part was a typo
"How long does it last, and is there anywhere it does not apply to? like Canada?"


I'll still let Jake handle it.

coryblack_666 wrote: Yea i know what the fatigue does, but how do you calculate it?


We can't give away all the secrets, otherwise why would you need to buy the book? ;-)

Brian.

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On 7/31/2003 at 5:52am, coryblack_666 wrote:
RE: The Combat Simulator

Well if that's the only secret left for the combat that i havn't found than im not gonna buy it anyway :P. lol i'm j/k I wan't that book so i know im not screwing my fight's up too bad. Im sure i could just RP game's and use the combat system,but that book...I've gota get it! I've only got crappy print out's that would be good for referance. I should(HOPE!) to have TROS orderd on tuesday.

Thank's for everything so far , and the AWESOME combat system. Is there a martial art's system? If not it should be in that next book your making(or ill make my own :D).

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On 7/31/2003 at 7:46am, Jake Norwood wrote:
RE: The Combat Simulator

Yeah. We'll ship for free to Canada at the moment. I'm feeling good-natured.

Jake

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On 7/31/2003 at 12:57pm, Wolfen wrote:
RE: The Combat Simulator

Ok, and if your pitifull little weapon still can't deal the damage through the high armor and toughness?


Wait until he's mightily fatigued, then tackle him, knock him to the ground and wrestle his helmet off, then stick said pitiful little weapon in his bloody eye.

Oh, wait.. We're still talking about the combat simulator...

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On 7/31/2003 at 6:07pm, coryblack_666 wrote:
RE: The Combat Simulator

Yeah. We'll ship for free to Canada at the moment. I'm feeling good-natured.

Jake


Thank's Jake :D

Wait until he's mightily fatigued, then tackle him, knock him to the ground and wrestle his helmet off, then stick said pitiful little weapon in his bloody eye.

Oh, wait.. We're still talking about the combat simulator...


Thanks.

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On 7/31/2003 at 8:58pm, Brian Leybourne wrote:
RE: The Combat Simulator

Wolfen wrote: Wait until he's mightily fatigued, then tackle him, knock him to the ground and wrestle his helmet off, then stick said pitiful little weapon in his bloody eye.

Oh, wait.. We're still talking about the combat simulator...


Come on, Godlike programmer extraordinaire I may be, but I can't cover everything... :-)

Brian.

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