The Forge Reference Project

 

Topic: Idea for a new World
Started by: roleplyr4ever
Started on: 8/4/2003
Board: Indie Game Design


On 8/4/2003 at 3:07am, roleplyr4ever wrote:
Idea for a new World

Ok, I have had this idea that has been bugging me. I really want to paste it together, but its still just a spark. Here it is:

Somehow, The world has split into tribes. A gene has been awakened and there are a certain groups of humans, called tribes. Most tribes fight for keeping the world. Some human tribes are fighting for a dark group of evils called "Devitars" These Devitars control a large group of people, that go down a military chain.
Each tribe of humanity has a certain power, and so do the devitars.

PLEASE HELP ME WITH THIS IDEA! I want the rules to include rules for playing any human tribe, as well as Devitars, and the other evils.

My AIM: roleplyr4ever My Email: mnduelist@yahoo.com

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On 8/4/2003 at 12:57pm, simon_hibbs wrote:
Re: Idea for a new World

roleplyr4ever wrote: Somehow, The world has split into tribes. A gene has been awakened and there are a certain groups of humans, called tribes. Most tribes fight for keeping the world. Some human tribes are fighting for a dark group of evils called "Devitars" These Devitars control a large group of people, that go down a military chain.
Each tribe of humanity has a certain power, and so do the devitars.


Are the tribes based on existing cultural or regional groups?

I assume so, as otherwise I can't see why they would split into tribes, unless their free will were curtailed in some way.


Simon Hibbs

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On 8/4/2003 at 1:23pm, Ron Edwards wrote:
RE: Idea for a new World

Hi there,

roleplyr4ever, your enthusiasm is a great thing. However, you might want to check out some of the guidelines for this forum at the top thread. It's pretty important to have a bit more meat on the bones of an idea before you start discussing it here. At the moment, it looks a lot more like a setting you could use with any number of existing systems, without any particular reason for it to be a unique game of its own.

But I might be missing something. What does it have, in your view, that calls for a unique system/game of its own?

Best,
Ron

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On 8/4/2003 at 5:17pm, roleplyr4ever wrote:
RE: Re: Idea for a new World



Are the tribes based on existing cultural or regional groups?

I assume so, as otherwise I can't see why they would split into tribes, unless their free will were curtailed in some way.


Simon Hibbs

The tribes have split because of a gene in there body. The gene has "awakened" and let people have certain powers. These powers are more like things like Half Human, half animal. Because of these new powers, the world has split into tribes, by powers.

I think this game needs its own system because I want to devise it like Mage the Acsension, to where you can empower weapons, and make your own spells on spot.

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On 8/4/2003 at 8:17pm, Valamir wrote:
RE: Idea for a new World

I think this game needs its own system because I want to devise it like Mage the Acsension, to where you can empower weapons, and make your own spells on spot


Could you clarify this for me?

If you want it to be like Mage the Ascension...why don't you just use Mage and adapt it to your tribal setting?

Note: that's not a challenge saying you *should* use Mage.
Rather, its important to understand exactly what it is you're trying to accomplish with a new system that can't be accomplished as well or better with an existing system (or by modifying an existing system)...before going through the effort to design a new system.

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On 8/4/2003 at 9:50pm, M. J. Young wrote:
RE: Re: Idea for a new World

roleplyr4ever wrote: I think this game needs its own system because I want to devise it like Mage the Acsension, to where you can empower weapons, and make your own spells on spot.

I'm with Ron on this. I could make a Multiverser world very like this (It reminds me of several I've either written or read) and not need anything. Making your own spells on the spot is not that unique an idea.

Let's get at it another way. When you say, "Make your own spells on the spot", do you mean

• Create spells whenever you need them, that then are added to your character sheet so you can get better at them;• Have control over certain general powers such as fire or cold or telekinesis, but be able to define the specifics of how they're used in any particular circumstance;• Invent an ability for a single use and have some chance of success at using it;• Something else?

There are games that do all of those things. What are you trying to do?

I suppose that the other point is "cool setting" does not equal "great game"; if you're trying to realize a setting, that's not the same thing as designing a game, unless the setting requires mechanics unique to itself.

Does that help clarify your thinking?

--M. J. Young

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