Topic: It's a dog's life
Started by: Simon W
Started on: 8/13/2003
Board: Indie Game Design
On 8/13/2003 at 6:45am, Simon W wrote:
It's a dog's life
Ok guys, I'm looking for more inspiration here.
My free rpg It's a dog's life is basically playable as it stands, but I want to at least double it's size and go for commercial release.
However, I need some ideas. This is where you come in (I hope).
I am particularly interested in new Barks and/or to improve those already there.
Maybe some new roles would be good, if anyone can come up with any that fit the setting.
I could also do with expanding on the background/legends/mythology of the prairie dog world, sticking to a vaguely 'native-american' feel.
Any thoughts on any other part of the game would be welcome.
I already have more critters to go in the book and more detailed adventure ideas. I'm also gathering artwork, but could always do with more.
Get the game here
http://www.geocities.com/simonwashbourne/itsadogslife.html
or here
http://www.rpgnow.com/product_info.php?products_id=1935&
Simon
Beyond Belief Games
The home of Lashings of Ginger Beer
On 8/13/2003 at 3:38pm, Alan wrote:
RE: It's a dog's life
Hi Simon,
After reading It's a Dog's Life, whay I missed most was some indications of what happens in a play session - what the players do, what goals they pursue, etc. You might also consider expanding the dogs, predators, and other elements in a symbolic way.
Second, you have material about how real-world prairie dogs act and live, but what about your fantasy intelligent kind? How is their society structured and what do they value? How does a dog know he's done well? How does he earn admiration? How does he attract a mate?
It would be very cool to have a mechanic that tracks dog "honor" and it's effects.
I would aim for prairie dog culture that is distinctly from their point of view, though it may reflect american indian cultures. (Since the dogs have long-term colonies, I'd suggest looking at the more settled amerind cultures like the Navaho, Mokawk, or Kwakiutl, rather than plains indians.)
These ideas will also provide a field for expanding roles and barks.
On 8/13/2003 at 4:23pm, Simon W wrote:
RE: It's a dog's life
Great, thanks for your input Alan. That was the kind of way my mind was working, but couldn't see the wood for the trees. I shall ponder what you have said, along with any more feedback I get.
Simon
Beyond Belief Games
The home of unusual role-playing games
On 8/22/2003 at 4:12am, English wrote:
interesting game
Simon;
Very interesting little game! It reminds me in some ways of the old "Woof Meow" (game a roleplaying dogs and cats) from the late 80s. I love animal games like that ("Creeks and Crawdads" was another).
- Jesse
On 8/22/2003 at 6:48am, Simon W wrote:
RE: It's a dog's life
That's good, because I am nearly through a total re-write. Gone is the 'natural history book' feel and in its place is a world of prairie dog fantasy. I'm a bit stuck in one or two areas, so if I don't solve them, I may be back here seeking help.
Simon
Beyond Belief Games
The home of Lashings of Ginger Beer