Topic: Well of Souls 1
Started by: Peter Nordstrand
Started on: 8/11/2003
Board: Actual Play
On 8/11/2003 at 11:27pm, Peter Nordstrand wrote:
Well of Souls 1
Hi,
I have just finished the character generation session for Well of Souls. I would love to hear some input from you people here at The Forge.
Well of Souls is a narrativist scenario for HeroQuest written by Chris “Bankuei” Chinn (mostly), with some additional stuff written by me. Most of it was written in public, in this thread. A pdf will be made available for free in a near future. Meanwhile, here’s what you need to know to follow this thread.
SETUP
Where? The bannerety of Trymirwal in the Kingdom of Seshnela. Seshnela is your basic feudal society with knights, barons, counts, and dukes ruling a large population of bonded peasants. The King and the Ecclesiarch have joined forces to unite the kingdom and enforce the strict Rokari religion. “One God, One church, One King!” Social mobility is a sin. “To aspire beyond the limitations of one’s caste is wicked, with the sinner sure to be punished in the hereafter”
Narrator Characters
Basically, this is what I told the players before character creation.
Lord Eustef Fresleven: Banneret of Trymirwal is in a coma.
Alfan: Lord Eustef once saved his life. He is now a loyal supporter of the Lord.
Father Rance: Is the leader of the largest congregation in Trymirwal. He is also the spiritual advisor of the Fresleven family.
Lady Colette: Lord Eustef’s Sister-in-law. They are very close. Probably in a relationship, but they are handling things discreetely, so there has been no scandal.
Sir Serge of the Crescent Sword: One of Eustef’s vassal knights. He is a hard liner who handles the rough stuff for Eustef. He is loyal to his lord, respected by his peers, and feared by the peasants.
Guilbert Fresleven: Eustef’s eldest son and heir to Trymirwal. Well liked by most.
Etienne: Guilbert’s closest friend. Etienne knows how to make a good time for everybody.
Deliam: Etienne’s father. A merchant who controls the important dye monopoly.
Raoul de Nesle: A merchant with big city connections. Deliam’s competitor and rival.
Sister Josette: A young nun, and a major part of reform and improvement in Trymirwal. She has helped restore churches, feed the homeless, etc. She has a major crush on Guilbert, and he seems to be the only one who has not noticed.
Ecclesiastical Assessor Ratier: Arrived some weeks ago. Works for the bishop. Is here to assess Josette’s work to decide whether she will receive further funding or not.
Hugo Fresleven: Eustef’s younger son. More quiet than his older brother.
Brier: A young girl who was taken in as a servant by Hugo when her mother (Hugo’s nanny) died.
Sir Maslin: An old, old man, who was an advisor to Eustef’s father. He is now retired, living on his own manor. He is a friend of Hugo, who is often invited to his home.
Xavier: Swordsmaster and trainer of the militia. He is also Hugo’s personal swordsmanship trainer.
Trencavel: Leader of the garrison of Wells (the largest town in Trymirwal).
SESSION 1: CHARACTER CREATION
Players: Erik, Johan, Jesper. I have not roleplayed with any of them before, which is a little bit scary. I want this to go well and am not sure what to expect from them yet. All three are nice people, though.
I told the players that their heroes needed emotional ties with 3 of the narrator characters, and that it was important that something was at stake in the relationship. Here’s what they came up with:
Dacius
Player: Jesper.
Officially the youngest of three sons of the knight of Biche (a vassal of Eustef’s). In truth, he is the illegitimate son of father Rance. His mother is dead, her husband is crippled, and Biche is presently run by his elder brother. Dacius plans to confront Rance, but is not sure what to say, or even why.
Dacius is Xavier’s closest assistant, his squire, sort of.
Dacius is deeply and madly in love with Sister Josette. He wants her to leave her order, so that she can marry him. Perhaps he can get her ejected in some way?
-My thoughts:
Father Rance has an illegitimate son! This guy is very respected in the church hierarchy, and one of the player heroes has the ability to destroy him. Rance has always been aided and supported by Lord Eustef.
Dacius realationship to Xavier is rather weak, I think. Not much emotional ompf, but it doesn’t really matter as long as the other two relationships are good. Dacius is probably dependent on Xavier for his sustenance, however. Yes, that’s a way to see it. If his boss goes, so does he. I’ll talk to the player about it.
Dacius’ crush on Sister Josette is … perfect. I never told the players that Assessor Ratier is in love with her as well. If this isn’t Bang material, I don’t know what is. Wait a minute! Xavier is a strong supporter of Hugo, while Josette supports Guilbert. Oh, what a wonderful mess.
Rickard
Player: Erik.
Rickard is a peasant who dreams of a better place in society. He is a member of the garrison of Wells, and desires Trencavel’s position. Trencavel, however, *likes* Rickard, and considers him a loyal and likeable fellow.
Rickard is also one of Xavier’s best students, but he only plans to use the swordsmaster to further his own ends. Xavier has the power to influence Eustef, and in the end it is Eustef who appoints the leader of the garrison.
Rickard is Lady Colette’s secret lover! This is yet another way for him to try to influence Eustef through the people around him.
- My thoughts:
Rickard is all about one thing: Become leader of the garrison of Wells. Period. I think everything I throw at this player should be in some way be connected to this central desire. The player obviously wants to play a backstabbing disloyal son of a bitch. I guess the question we should ask our selves is: How far is he willing to go?
Hm… is it too uncomplicated? If replacing Trencavel is all he really wants, his moral decisions are already made, right? Then what is left to discover in play?
Eustef’s coma is a bit of a quandary for Rickard. He has been trying hard to befriend people that has Lord Eustef’s ear. But what horse will he bet on now?
How much risk is he willing to take in order to get what he wants?
So old (40 something) Lady Colette has affairs with both Eustef and this young peasant boy at the same time. I pictured her relationship with Eustef to be one of genuine love and trust. This changes everything. Why would she do that? And with a farmlad? It is a tremendous risk. The scandal will destroy her. Is she a sex addict? Are there other young lovers as well?
I’m not at all sure how to handle this character.
Sir (name undecided)
Player: Johan
Sir N is a vassal knight who used to be Eustef’s right hand man. Serge of the Crescent Sword accused him of stealing from Eustefand took his place in the hierarchy. Sir N hates Serge, and wants to rehabilitate his honor. Unfortunately, he has turned to drinking.
Old Maslin was the only one who protected and supported him when Serge “revealed” his theft. Maslin was the only one who realized what no-one else could see: Sir N wasn’t stealing, he just didn’t have the heart to make those tought decisions necessary to make sure that Eustef got his income. That’s why valuable goods was missing from the treasury. Sir N, of course, couldn’t let anyone know that he had a soft heart. Anyway, if it hadn’t been for Maslin, Sir N would have been exiled.
Sir N is the father of Sister Josette. He sent her to a nunnery, to protect her from his shame. He just wants to protect her from all evil.
- My thoughts:
Oh poor sister Josette. Squeeze her, and the entire relationship map will be put in motion.
I think Johan nailed it with this character. I have nothing else to add right now.
---
Next I’ll prepare the first proper session. Bangs! Bangs! Bangs!
Cheers,
/Peter N
Forge Reference Links:
Topic 6696
On 8/12/2003 at 5:02am, Bankuei wrote:
RE: Well of Souls 1
Hi Peter,
One word: Yeesh! Glad to see that the players picked up on the idea of meshing in their characters with the r-map without too much concern about "stepping on" background conventions. Rickard and Sir N are perfect, and exactly the sort of amazing "conflict engines" that I'd be looking for.
The key problem with Rickard is that I'm not seeing emotional connections happening. He has a goal, and he has an affair, but that doesn't really connect him with the NPCs. How does he feel about Lady Collette? How about 2 more people? With Trencavel, is it animosity? Or does he genuinely like him, but still wants to lead? Push the player for more solid emotional connections, rather than just goals, you'll get a better feel for the conflict then.
Looking forward to hearing more,
Chris
On 8/13/2003 at 2:01am, Brand_Robins wrote:
RE: Well of Souls 1
I'd just like to let you know that after trying to get my girlfriend to try narrativist gaming for several months, it was this thread and the creation thread that sold her on the idea.
She's said she wants to give it a shot as soon as we get Heroquest, and she's already brainstorming up ideas.
You guys are some of my favorite people at the moment.
On 8/13/2003 at 5:52am, Bankuei wrote:
RE: Well of Souls 1
Oops, too late to edit...
Change:
Rickard and Sir N are perfect, and exactly the sort of amazing "conflict engines" that I'd be looking for.
to "Dacius and Sir N..."
Chris
On 8/13/2003 at 8:27am, Peter Nordstrand wrote:
RE: Well of Souls 1
Hi Brand,
Thank you for the gratifying feedback. I am pleased to hear that someone apart from me finds this useful.
Cheers,
/Peter N
On 8/14/2003 at 2:22am, Brand_Robins wrote:
RE: Well of Souls 1
Very useful.
Any idea when I'll be able to get my hot little hands on the .pdf version?
On 8/22/2003 at 4:45pm, Peter Nordstrand wrote:
Preparing Bangs!
Hi folks,
The pdf is a little bit delayed, but if I haven't heard anything from Issaries by monday, I'll make it available elsewhere.
=========
BANGORAMA!
=========
Here are my hastily assembled notes so far. The Bangs below mostly involve Sir N and Dacius. Rickard is a problematic character, as mentioned above, and I’m saving the discussion about him for a little while. Meanwhile I would really, really appreciate input regarding the Bangs.
Things to keep in mind.
- I’ll try to aim the Bangs at the players. The point of a Bang is to provoke the player to act, and to make moral choices, right?
- Some of the stuff below are not really Bangs, but rather vague ideas. Should I try to be even more specific when preparing Bangs?
- I don’t want to railroad. At all. I will deliberately try not to influence the players' choices.
- The following is just a list of things that has come to mind. I haven’t spent hours and hours thinking about the appropriateness of it all.
- I have added stuff that isn’t even mentioned in the scenario, such as the law that a legitimate ruler of Trymirwal must be a member of Saint Gerlant’s order. I have no qualms about that.
- I have made use of Bangs and other material that are mentioned in the scenario. A lot of it is very, useful I think.
- There may be things below that are contradictory. That is okay. I will hardly use it all.
Power Struggles
- Serge’s motivations
Serge acts soon as he learns of Eustef’s illness. His first priority is to ensure the stability of the fief. He reasons that the best person to guarantee that stability is Eustef’s legitimate heir Guilbert. Unfortunately the young brat is not quite ready for the responsibility, so Serge immediately decides to give him all the backing he needs.
Realizing that the situation can easily get out of hand, Serge tries to make sure that any possible internal military threats are disabled before they even appear. He immediately uses the surrounding fiefs as an excuse to send the most efficient military men to the borders rather than staying at home. (This happens way before any surrounding lord even hears of the situation in Trymirwal. In the long run, Serge’s actions may cause a war with the neighbours rather than avoid it.)
- Bangs
Serge summons all fighting men and delivers the news of Lord Eustef’s illness. He summarily declares that Guilbert is in charge while his father is sick. Serge orders Sir Maslin and Dacius’ brother (knight of Biche) to patrol the borders with their men. He orders Sir N to lead the night shift (and even allocates some of his own soldiers) in guarding Lord Eustef’s manor.
Serge uses intermediaries (perhaps even Etienne?) to try to keep Sir N drunk at all times. “Here Sir knight, one petty drink can’t harm, can it?” If necessary he can then “discover” that Sir N is drunk on duty, and dispose of him in a suitably humiliating way.
Serge uses Josette to keep Sir N in line: “Your daughter supervised the building of this large stone bridge, didn’t she? Funny how much easier it will be for the enemy when they can ride rather than boat or swim across the river, don’t you think? How sad it would be if someone accused the innocent little creature of treason, wouldn’t it?”
Sir N is a member of the Order of Saint Gerlant, just like Lord Eustef. According to law and tradition, all Lords of Trymirwal must be members of the order…
… but Guilbert is not. It turns out that Sir N is the highest ranking (and only) non-comatose member of the order in Trymirwal. Will he sponsor Guilbert’s admission into the order?
Alfan refuses to give up hope on Eustef’s recovery…
… and invites Sir N and the knight of Biche (Dacius brother) to a secret meeting to discuss how to handle Serges apparent coup d'etat. If Alfan considers Guilbert Serge’s puppet, he may even invite Hugo.
… but the meeting is discovered by Trencavel!
Lady Noella
Lady Noella and her daughter Aimee arrives at a suitably dramatic moment!
Xavier enlists Dacius (his assistant) to protect and watch over Lady Noella, stressing that 1) it is important to make a good impression, and 2) try to keep the details of Lord Eustef’s condition from her as much as possible…
… Lady Noella tries to ask, coerce or force information out of Dacius. She is neither below threats nor promises of rewards.
… Aimee runs away, and Dacius must bring her back. Aimee confesses to Dacius that she doesn’t want to marry any of the brothers. Lady Noella does not want Guilbert or Hugo to find out about the incident.
… Aimee falls deeply and madly in love with Dacius. She does everything in her power to make him fall in love with her…or at least like her…or at least lust for her… or at least make sure that no-one else gets him either!
The Coma and the Quest
Dacius (?) encounters Rance leaving Eustef’s room, blood pouring from his eyes and ears. (Perhaps one of the drops of blood turns into a tiny snake when it hits the ground and slithers away.) Rance explains that he was praying for Lord Eustef’s swift recovery, when he received a vision of Eustef’s soul captured in Hell, surrounded by evil serpents. “Eustef’s condition is the work of the Devil!” he says before passing out …
… this information is actually instrumental. Once the vision gets out, it is quite easy to figure out that Eustef’s condition is related to the Night of the Bitter Scales. Father Rance, Old Maslin, or Alfan are good candidates for suggesting a heroquest.
Alfan “volunteers” a player hero for the heroquest, without even asking for his permission.
Loving Josette
Ratier tells Josette’s father (Sir N) about one of Guilbert’s wild parties, insinuating that the young heir to the throne is already a full-blown drunkard. (Ratier wants to turn Josette’s father against Guilbert.) As soon as Guilbert does something stupid, Ratier makes sure that both Sister Josette and her dad (and everybody else for that matter) finds out about it.
Ratier proposes to Josette…
… who says she will think about it. She asks her father for advice.
… who says she will think about it. Ratier, who cannot wait for her answer, asks her father (Sir N) for her hand. Remember to make it clear to Sir N’s player that Ratier is both powerful and wealthy!
… Dacius finds out about it. From Josette? Perhaps even from Ratier?
Sister Josette gets into bed with Guilbert. Guilbert, on the other hand, is so drunk that he doesn’t even remember the incident.
Josette is distraught when Guilbert acts as if nothing has happened and …
… asks Father Rance for advice. Either Dacius overhears her, or Rance tells him about it for some reason.
… asks her father (Sir N) for advice.
If Ratier finds out about the sexual encounter between Josette and Guilbert, he …
… asks Sir N for her hand, “to save her from dishonor.”
… publicly accuses Guilbert of rape!
Guilbert ends up in bed with another woman…
… and Dacius catches them flagrante delicto.
… and the other woman is Aimee.
… and Guilbert is again to drunk to remember.
… and Etienne decides that the secret must stay secret at any cost.
If things get really tough, Josette tries to take her own life…
… Guilbert feels responsible and asks her father for her hand in marriage. (Possible reactions from Serge, Lady Noella and Aimee, and Assessor Ratier.)
… Ratier offers to take her back to her nunnery in [far away place], to give her a chance to rest.
When (if) nothing else works, Ratier becomes physically and sexually abusive to Josette. Who will she turn to for help?
Father Rance
Rance’s reaction depends a lot on the player, I think. I’ll just have to go with the flow.
Is Rance aware that Dacius is his son? I’ll have to ask the player about that.
Rance’s can react in many different ways, whether he is confronted by Dacius or not…
… Rance denies everything, and calls Dacius a vile liar.
… Rance tries to pay him to keep quiet.
… promises to come clean as soon as this whole affair with Lord Eustef’s coma is over.
Rance tries to get Dacius out of town…
… and convinces Trencavel or Serge to send him off to guard the borders.
… and accuses him of a crime he didn’t commit.
… and convinces Guilbert
Alternately, Rance tries to make up with his secret son, even if it costs him his own career. He tries to help him in every way possible.
Dacius’ brother (the knight of Biche) doesn’t want a scandal, and tries to convince Dacius to let bygones be bygones.
Rance organizes a special ceremony to pray for Eustef’s soul, but has a nervous breakdown during the ceremony. He accuses himself, loudly but vaguely, of being a terrible sinner.
If the truth gets out Dacius’ crippled old father turns up, and challenges Rance to a duel to the death! Will someone interfere on Rance’s behalf? On Dacius father’s?
------
Oh I could just go on and on with this, but I arbitrarily chose to stop here.
Am I missing something important? Do the Bangs make sense? Yes, I know that a lot of potentially yummy stuff is left out, but I expect this scenario to go on for a number of sessions, and I figure I don’t have to cover the entire mini-campaign do I?
Cheers,
/Peter N
On 8/22/2003 at 5:30pm, Bankuei wrote:
RE: Well of Souls 1
Hi Peter,
A lot of these are what I call possible plot twists...waiting to become bangs, which isn't a bad thing. What would probably be of much more use to you is to become more focal on the PCs, and instead of thinking of things "happening to" the PCs, think of things where the PCs MUST make decisions. In the WOS scenario, not having PCs, or players to really get a feel for, its really impossible to design those custom bangs.
Some basic, useful ideas to keep in mind:
1) Choices, with no "clear and easy" answers
A lot of the Sir N Bangs seem to be, well, pretty straightforward manipulation. What would be a moral dilemma is if Ratier talks to Sir N first, before saying anything to Josette, providing perhaps some serious incentives("The Church is considering turning Spring Fountain into a major center...."), and THEN later, Sir N fiinds out Josette probably is pregnant by Guilbert(who also happens to be "in power" at this point).
2) Secret Information is always a choice
Instead of NPCs discovering secret info(which can also be fun), when the PCs accidentally(or intentionally) find out some of the illicit plans or emotions going on, they are always effectively given power, and a choice of "what are you going to do about it?(if anything)".
Perhaps if you think more in terms of applying more direct pressure, and think of instigating more action on the parts of players, you'll get better results. As it stands now, some of the ideas are very sequential, which means a great deal may or may not apply depending on how things run.
Chris
On 8/22/2003 at 9:11pm, Mike Holmes wrote:
RE: Well of Souls 1
One of the odd things about Bangs is that they're often conceptually difficult to come up with, but most can be summarized in one sentence.
Character A is confronted with a crime and must either blame his good friend character B, or accept the consequences himself.
That's a bang. The player has no choice but to do something. But what to do is completely the player's choice.
Lok at what the NPCs want from the PCs. The bang can be generically written: NPC X comes to PC Y, needing Z; Y can only provide it via A or B or C.
None of which (A, B, and C) being things which suggests itself more than any of the others. The results of Bangs will make other bangs obvious. If a player crosses one character, that character will want revenge. Meaning that the first character will have to decide if he should kill the second, or evade him. That sort of thing. Play just evolves from there without the need for any pre-plotted events. Just the occasional bang if/when things get slow.
Probably need less than 3 per PC, depending on how well you can make them such that the outcomes will have to affect the other PCs and NPCs.
Oh, you are also aware that these sorts of scenarios often will end up with PCs against PCs, right? Drama dictates that if a PC has some motive that get's messed with in play by another PC, that they'll likely come into conflict. This is completely expected, and even encouraged in this sort of play. Players can play away from it if they like (they have the power), but they don't have to and PC v PC conflict is common.
Mike
On 8/23/2003 at 7:35pm, Peter Nordstrand wrote:
Trying Again
Oh crap … *mumble grumble *… yeah, you are both right [insert profanity of your choice] …
Let’s do this again. One player hero at a time. Now this is what I’ll do. I’ll list all of the hero’s relationships, except for followers (never mess with a follower, they belong to the player just like any other ability). Then I’ll list his goals. Then I’ll list a couple of Bangs, as well as any information necessary to comprehend, justify, or rationalize the Bang.
SIR N
Relationships:
Father of Sister Josette
Indebted to Sir Maslin
Rival of Sir Serge
Knight of Stalos
Member of the Congregation of Stalos
Vassal of Lord Eustef
Member of the Household of Great Fire (i.e. the order of Saint Gerlant)
Goals: Protect his daughter. Regain his good reputation and seek vengeance on Sir Serge. *Note: The reason why Sir N sent his daughter Josette to a convent was to help her get away from his disgrace. The idea of protecting Josette from his own dishonor was explicitly mentioned by the player.
A Secret Plan
Sir N overhears Serge’s plans.
Serge’s plans? Serge (who is backing Guilbert) tries to make sure that any possible internal military threats are disabled before they even appear. He uses the potential threats from the surrounding fiefs as an excuse to send the most efficient military men to the borders rather than staying at home. Serge is aware that this may very well make the neighbors feel threatened, but is willing to take that risk. And if an outside threat cannot unite Trymirwal, then nothing can …
A Tempting Offer
Lord Oleg de Boor (see below) comes with a tempting proposal: “Refuse to sponsor Guilbert’s membership in the Household of Great Fire, and you will be amply rewarded.” Lord Oleg also offers to lend substantial military support, should Sir N decide to make a bid for the throne himself…
New Info: Guilbert cannot become the legitimate ruler of Trymirwal without joining the Household of Great Fire. Sir N has the power to delay Guilbert’s rise to power simply by refusing to sponsor the young mans membership in the order.
Lord Oleg de Boor is the rich and powerful overlord of a nearby fief. He now sees the opportunity to get his hands on the riches of Trymirwal. I haven’t decided exactly where his fief is, but that is a hardly a problem. Yes, I made him up five minutes ago.
A Marriage Proposal
Assessor Ratier asks for Josette’s hand, offering wealth and reputation in return.
Complication: Josette has already slept with Guilbert. Guilbert, however, was so drunk that he doesn’t even remember the incident.
Maslin Asks for a Favor
Old Maslin asks Sir N to befriend Etienne, and to report anything and everything he sees and hears back to Maslin.
COMMENTS
- A Secret Plan
I’m considering making this the first Bang. Serge and/or his men have arrived at Sir N’s manor to tell the news about Eustef’s coma. They find Sir N drunk and asleep, and start talking. Sir N awakes (with a horrible hangover) and hears what they are saying. I’m not entirely convinced that this incident will instigate action on the part of player, but I’m willing to give it a shot. At least the player will know what’s going on. :-)
- A Tempting Offer
In my humble opinion, this is a choice with no clear and easy answer. What I like about it is that it gives a lot of power to the player, should he choose to accept it. As written, Sir N is nothing but a powerless looser and has-been. I’m offering him a chance to play with the big boys again, in return for a little treason. ;-)
- A Marriage Proposal
This is pretty much the scenario suggested by Chris, above. Except that I don’t think Josette is pregnant. Why? Because I want to save the pregnancy angle for Lady Colette! More about that when discussing Rickard.
- Maslin Asks for a Favor
Befriending Etienne involves participating in a lot of parties. Parties mean a lot of drinking. Sir N is an alcoholic. Maslin is actually asking for a great deal, and Sir N’s player will realize that. Thus the player knows that if he chooses to help Maslin he will be forced to make a lot of troublesome rolls using his Drunkard 10W as a resistance.
- Questions
Is this really enough for one session (3-4 hours of play, that is)? I have no intention of completing one Bang before bringing on the next. On the contrary, as soon as things start to happen in one area, I plan to throw in a new and unrelated Bang to spice things up. Am I misguided?
Are A Secret Plan and Maslin Asks for a Favor too weak?
If Sir N turns down Oleg’s offer, does that lead to a dead end? Is that a problem? Do I need to think more about that right now, or shall I make it up as I go? Hm… well, it is always possible that the player uses the information gained from this Bang for some other end, right?
What am I missing? Am I doing everything wrong?
-----
Note to long time Gloranthan fans: Since none of this is intended for publication, I don’t care about contradicting official Gloranthan material. While I might check out what’s published, I do so for inspiration, nothing else. Right now, this is my game. And when we play, it will be the other players’ as well.
-----
Mike Holmes wrote: Oh, you are also aware that these sorts of scenarios often will end up with PCs against PCs, right? Drama dictates that if a PC has some motive that get's messed with in play by another PC, that they'll likely come into conflict. This is completely expected, and even encouraged in this sort of play. Players can play away from it if they like (they have the power), but they don't have to and PC v PC conflict is common.
Yes, I realize that. But I don’t really care. :-) Since party play is the norm, it is likely (but not certain) that the players will avoid conflicts with other players. Which is equally fine by me. I will not treat the player heroes as a party, however. Instead I plan to set up separate scenes for each player and then cross-cut hysterically between them. I’ll try to throw so much action their way that they will be grateful to get a break from the spotlight. That’s my intention anyway.
Cheers,
/Peter N
On 8/23/2003 at 8:06pm, Bankuei wrote:
RE: Well of Souls 1
Hi Peter,
Much better, but I think you need to remember the two keywords for good Bangs: Pressure and Drama. Your concerns about Secret Plan and Maslin's Favor are reasonable, because the pressure isn't high.
Let's come back to the character concept for Sir N. Shame and Honor. If you want to apply pressure, increase the amount of humiliation or debasement he suffers, most importantly in front of Josette, perhaps with her catching a fair amount of backlash as well. To really up the drama, have her be totally resentful of Sir N, perhaps for the having her sent away on top of all the stuff going on right at that moment.
If you totally trash Sir N's reputation, and even go as far as destroying his position, suddenly, stuff like a Secret Plan become much, much more appealing. You have to be headed towards rock bottom for the dark hand of temptation to mean anything.
Maslin's Favor doesn't imply any moral decision to it, there's no incentive to NOT help him. Now, if Maslin asked for something, well, more heinous, it could have a place.
Consider if Maslin asked something serious, such as, "Look, we've got 2 fiefs united against us, and Serge has thrown half of our best men into the stockades or in suicide positions solely out of fear! If we don't do something, all of Spring Fountain will fall! Let Guilbert have an "accident" and we might be able to save the day with Hugo!"
And of course, should Sir N choose to partake in such an action, Josette probably will find out...
Remember, push everyone to desperation and drastic decisions, even your NPCs. It's what makes the drama go.
Chris
On 8/26/2003 at 10:05am, Peter Nordstrand wrote:
RE: Well of Souls 1
Hi Chris,
Thanks for your helpful advice.
If you want to apply pressure, increase the amount of humiliation or debasement he suffers, most importantly in front of Josette, perhaps with her catching a fair amount of backlash as well. To really up the drama, have her be totally resentful of Sir N, perhaps for the having her sent away on top of all the stuff going on right at that moment.
If you totally trash Sir N's reputation, and even go as far as destroying his position, suddenly, stuff like a Secret Plan become much, much more appealing. You have to be headed towards rock bottom for the dark hand of temptation to mean anything.
And how do you propose I do this without railroading? Two ways comes to mind:
1. Establish *before actual play* how darn humiliated Sir N is. This requires the players acceptance (which probably wouldn't be hard to get ... he seems to want exactly that).
2. Ignore that particular Bang for the time being. Instead follow the general principles of a) apply pressure everywhere, and try to make everyone (NPCs as well as player heroes) desperate, and b) empower the player by giving him info. The result will quite possibly be a pretty powerful Bang. ... Hm, I like this better.
You are absolutely right regarding Maslin's favor, of course. You know, I've been playing rpgs for over twenty years now, and some of the habits are really hard to break even when I've identified them. Story Now goddamit!
So, what about this: The first Bang takes place in an abandoned old ruined stone tower just north of Wells. I tell the player that his character has been ordered there by Serge, ostensibly to guard against foreign intrusions, but that the obvious true reason is to get him out of the way. Assessor Ratier shows up and asks for Josette’s hand.
Then I keep Maslin's Favor (revised according to your suggestions) and A Tempting Offer at hand for later.
Now does this seem like enough prep to you? The way I see it, with these three Bangs, almost the entire R-map is involved in one way or the other. Or do I need to shape up the Bangs further, making sure that they involve even more NPCs?
All the best,
/Peter N
On 8/26/2003 at 4:07pm, Bankuei wrote:
RE: Well of Souls 1
Hi Peter,
#2 is definitely the way to go.
As far as finding ways to put pressure on, and humiliate Sir N....
Sir N has already been accused of, and found guilty of incompetence, he is drinking, and his daughter either is already in, or about to jump into a forbidden affair...and his biggest rival is coming into power....
Just have Serge and/or his underlings act extra self-righteous, smug, and all around snarky, handing out smart comments, unreasonable tasks, etc. Just like any boss or supervisor who has ever gotten on your nerves.
As far as Bangs, I usually don't write up a lot of Bangs, but make sure I have clear motivations and personalities for my NPCs. As I've stated over in my rpg.net columns, I set up personalities who are likely to conflict, and draw up perhaps a couple possibilities for each:
Sir N- humiliation? Placed in Danger? Temptation for dirty work?
Josette- affair? pregnant? hates father? caught between Ratier, Guibert, and Sir N?
Serge- paranoid? too draconian? initiates the problems he seeks to avoid? Steps on Guilbert's ego too much?
Etc. That's the sort of prep I do, which is pretty light, but since I have a good feel for the character's personalities, I know where tension and conflict is likely to erupt, and push for it. If you deign a couple of characters as jerks, whether they're intentional or not about it, you can use them as pressure devices to keep the drama going.
For example...what if Guilbert does get Josette pregnant, and mistreats her? What then? What if she kills herself in shame? What then?
Just some ideas,
Chris
On 8/26/2003 at 6:05pm, Mike Holmes wrote:
RE: Well of Souls 1
A note on Railroading. It's only railroading when it's not good. People have some idea that the Narrativist GM never uses any force. This is patently false. To an extent, all a Narrativist GM does is force characters into situations.
The key isn't restraining yourself from doing that. The key is restraining yourself from selecting the outcome of the Conflict which you have driven the characters into.
In a Gamist game, the GM will spring ambushes on the characters. Is this railroading? No, because the point of play is to make decisions about such challenges. The players want the GM to do this.
In a Narrativist game, the players want the GM to hose them as well. They want to be put into a situation where it's their decision about the situation that the GM has had a hand in creating that matters to where the plot goes next.
In fact, one of the best Narrativist techniques uses overwhelmig amounts of force. That's agressive scene framing. Instead of:
GM: You hear that there's a fight down by the corral.
Player: I guess we go chaeck it out.
Instead of that the Narrativist does:
GM: Cut to your character in the middle of a fight. He heard there was a fight down at the corral, and came on down. When he got there he saw that his brother was involved, and jumped in on his side.
Now, you ask, how have I left it to the player to resolve anything?
GM: As your character looks down at one of the fallen opponents, he sees that it's his good friend. He simultaneously notes that his brother is in trouble. Who does he help?
See, what you do is to assume that the character will do anything that's perfectly in his nature. Just narrate all that you're fairly sure about, right up to the point that the player has to make his decision.
Now the example was for impact, and a bit extreme. But the principle remains true. Simply move the story up to the next point of conflict. Then let the player decide how to resolve it.
That's Bangs. Bangs get you past all the intermediate action that the player wouldn't really have a choice about anyhow (if they hear about a fight, do you really want it to be an option not to go?). And move the story to where the character has to make his decision. Using tons of force.
Again, real Railroading isn't simply the use of Force. It's the use of Force to make the sort of decisions that the players are interested in making. As long as you avoid that, you can use as much Force as you want.
Mike
On 8/26/2003 at 7:16pm, Ron Edwards wrote:
RE: Well of Souls 1
Hi there,
What Mike said.
Best,
Ron
On 8/26/2003 at 7:28pm, Mike Holmes wrote:
RE: Well of Souls 1
Oh, BTW, I'm pretty much just quoting Ron. :-)
One day I said that Narrativist GMs have to Railroad. And got the speech above, more or less. Then we did the important thread on Railroading to figure out whatinthehell it really was. Turns out it's a moving target that comes down to the player not liking the game because the GM makes the sort of decisions for him that he likes to make.
Mike
On 8/28/2003 at 12:02pm, Peter Nordstrand wrote:
RE: Well of Souls 1
I'm greatful that you take your time to comment and help me out. I appreciate it. Before moving on to the Bangs of Dacius and Rickard, I'll dwell ever so briefly on what you have just said.
- Railroading and related matters
Bankuei wrote: As far as finding ways to put pressure on, and humiliate Sir N....
Chris, I can put Sir N in a tight spot. I can make everybody around him desperate. I can do my best to make him desperate. I can have NPCs (deliberately or as a consequence of other actions) try to humiliate Sir N or put him in a position where he is likely to get humiliated. No problemo.
However, if I decide that Sir N *must* be humiliated, I am railroading. Why? Because that is the same as protecting a predetermined plot. Your advice is great, but if done right I can never be certain that Sir N is humiliated. The only way I could possibly ensure his humiliation is by making decisions for the player that rightly belongs to him, and him only.
Mike, this means that yes I agree that railroading is about power. It is about the GM not allowing the player to make decisions that are supposed to be his to make. (And, yes, I agree that the area of player influence varies immensely between different types of games, as you pointed out.)
- Scene Framing
I love scene framing. I even sort of invented something like scene framing in the mid nineties, though I didn't call it that. I did have trouble implementing it because some players saw it as a blatant attempt of railroading. They thought that I was trying to take away much of their power over the game without giving them anything back, and so vigorously opposed it.
"Hey, I wanna decide where to go next. You can't just put me in a scene like that... perhaps I don't want to go to the corral and fight."
"Okay. Sorry. So what do you want to do."
"Um... I wanna follow up the lead... I go to the corral."
I even wrote about it on my homepage, and a heavily edited and out of its original context version if this text even made it into the HeroQuest rulesbook. Go look for it in the Narrating chapter.* Of course, I realized only this spring that this scene framing thing that you were talking about here at the Forge was what I had try to do all along. And you people had been doing it for ages. And you even had an appropriate name for it. And now I *finally* realized why some players were so opposed to it.
And this is why I've told the players of this scenario from the start about scene framing, and how it gives them less power in the beginning, but gives them a lot more power than they are used to when it comes to deciding the outcome of a story. They got it and seem excited.
Thanks again for helping me out,
/Peter N
* Now I only wish that I had realized the connection between all of this a little earlier, and I would have urged the good people at Issaries to re-write it, to make it more about Scene Framing, and less about fooling around with time. However, the original text was aimed at potential players, and was a somewhat misguided attempt to ensure them that I weren't trying to steal their power.
On 8/28/2003 at 1:36pm, Valamir wrote:
RE: Well of Souls 1
Peter Nordstrand wrote:
* Now I only wish that I had realized the connection between all of this a little earlier, and I would have urged the good people at Issaries to re-write it, to make it more about Scene Framing, and less about fooling around with time. However, the original text was aimed at potential players, and was a somewhat misguided attempt to ensure them that I weren't trying to steal their power.
Heh. Well, that's what mailing lists, Forums, FAQs, and articles are for. And ultimately in a few years a 2nd edition, or even just a revised section for a second printing. :-)
On 8/28/2003 at 1:40pm, Valamir wrote:
RE: Well of Souls 1
However, if I decide that Sir N *must* be humiliated, I am railroading. Why? Because that is the same as protecting a predetermined plot. Your advice is great, but if done right I can never be certain that Sir N is humiliated. The only way I could possibly ensure his humiliation is by making decisions for the player that rightly belongs to him, and him only.
Quite right. You never want to go and tell the player how his character feels about all of the stuff happening to him. The NPCs may react as if he's been humiliated but the player can react as he sees fit for the character.
EVEN and ESPECIALLY if that means overturning the entire theme you thought the game was heading towards (the humiliated man turning to the dark side as a last grasp for power and honor) and instead becoming one of nobility of spirit rising above the machinations of rivals (or some such).
That's exactly as you point out where the "greater power later" for the players comes from and you're quite right to draw the line there.
This is why narravist gaming has long been described as the premise asking a question which actual play then answers.
On 8/28/2003 at 5:22pm, Mike Holmes wrote:
RE: Well of Souls 1
Again, it's all about player expectations, and their interests. In a game with personality mechanics, the player is acceeding (assuming he knows what he's getting into) that he will not always have control over the direction that things take mentally.
That's the basic principle again. Railroading is controlling what the player is interested in controlling. If he expects that you're going to to be controlling facts like his character's being humiliated, that's still fine. He just has to have an expectation of controlling something.
So, given that I think that you have established in your mind that you aren't going to control character thoughts much at all (it's interesting how often fear is an exception to this), and the players expect it, I think that it's going to work fine.
But there's a fine line between these things. Is putting a character in a situation where he could feel humiliated too much control? Well, if he has no other reasonable option, yes. If, as Ralph says, there are other options for the player to select, then the "compromising position" is fine to frame into.
OTOH, there's the idea of protagonism. That is, if the player won't possibly think that it's cool for the character to be humiliated, and there's an option B, then he'll take option B, and see it as railroading. You have only left him one reasonable outlet.
This is the hardest part about Bangs. Not only do you consider the character, but the player as well. If the player will only accept glory for his character, then you can't offer a Glory/Disgrace dichotomy. You have to instead offer something like Glory with Honor, or Glory by Any Means Possible. Find the areas of the character's personality that the player hasn't considered, and make that the bone of contention. Thus as the character makes decisions, he "develops" in the literary sense.
I'm sure there are other tricks like this.
Oh, and don't sweat it too much. Analysis paralysis can set in when you can't decide if a Bang is going to be too rairlroady or not. You really can't tell before play. Just get close, and move on to making another Bang just in case the first one doesn't produce the moment of decision that you thought it would. Expect some bangs to fizzle. But don't force them (I'm projecting here; I've made this mistake more than once in the past). No matter how much you think that it was a cool idea, the player's have to buy in as well. Like I said, if it fails, just move on.
And be prepared to come up with them on the fly. When you play this way, suddenly you'll realize in the middle of play that a cool opportunity has arisen for a bang that hadn't existed previously, or you hadn't seen. Go right for it. No need to stick to the pre-scripted Bangs, just go with the flow until it stops, and then fish another Bang out and get it flowing again.
Mike
On 8/28/2003 at 6:22pm, Bankuei wrote:
RE: Well of Souls 1
Hi Peter,
Of course, anything could go anyway once play starts, that's the reason I don't get too detailed in actual Bangs, because you'll find yourself using maybe half of them, and half of those may be completely revised or used in ways you didn't expect at all.
What I'm driving at is that the scenario allows players to choose what point of entry they have in the conflict. Player of Sir N has clearly drawn up family issues, protection, reputation, and rivalry as major themes, just by choosing that point of the R-Map. You could say that the player has just handed you a kicker.
Now, you look at what they've handed you, and you figure out how to work with the player in providing the sort of conflict they seek. It's not so much guaranteeing that Sir N suffers, its making sure that you have active NPCs, pushing to make sure conflict happens. You may very well find Sir N's player rising, meeting, and overcoming any challenge that you throw.
So the two themes I would push in providing tension for Sir N are based around family(Josette) and the rivalry/reputation thing with Serge. Between those two ideas, you should have a wealth of action.
Chris
On 8/28/2003 at 7:52pm, Mike Holmes wrote:
RE: Well of Souls 1
* Now I only wish that I had realized the connection between all of this a little earlier, and I would have urged the good people at Issaries to re-write it, to make it more about Scene Framing, and less about fooling around with time. However, the original text was aimed at potential players, and was a somewhat misguided attempt to ensure them that I weren't trying to steal their power.Just noticed this part.
I just read some of HQ for the first time last night. Dude, you have nothing to worry about. You have contributed to what is, in my humble opinion, quite possibly the best RPG to date. Gads, if you're worried about some single technique being left out, we're all going to have to redouble our efforts to keep up with you guys.
You know, I was actually secretly worried that you guys were going to mess up HW. Man was I wrong.
Mike
On 8/28/2003 at 8:38pm, Peter Nordstrand wrote:
RE: Well of Souls 1
Mike Holmes wrote: I just read some of HQ for the first time last night. Dude, you have nothing to worry about. You have contributed to what is, in my humble opinion, quite possibly the best RPG to date. Gads, if you're worried about some single technique being left out, we're all going to have to redouble our efforts to keep up with you guys.
You know, I was actually secretly worried that you guys were going to mess up HW. Man was I wrong.
1. I agree that HeroQuest is great. I love it. And I don't worry about some roleplaying technique being included or not. At least not from the point of view of the game being good or bad.
2. I wish that I deserve to be included in the "you guys" statement above, but I don't. I've had a little impact on how things were arranged in te Heroes chapter, a couple of paragraphs I once wrote made it to the Narrating chapter, and I made a bunch of sample heroes that had to be cut out. Thats it, basically. And that's why that insignificant little paragraph on page 187 annoys me: I wrote it. I didn't write all that wonderful great fantastic stuff, y'know.
3. The real hard working heroes behind HeroQuest are Steve Martin and Mark Galeotti, in my humble opinion. Well, and Robin D. Laws and Greg Stafford, obviously.
Cheers,
/Peter N
On 8/28/2003 at 8:44pm, Mike Holmes wrote:
RE: Well of Souls 1
I think of the GTA and the whole staff on the project as a team with strong leads. What I'm saying is that you can be proud to have been included in such an august body.
But back to the subject. Where are those Bangs! I have some ideas...but I've been holding back to see what you come up with. :-)
Mike
On 8/29/2003 at 11:19am, Peter Nordstrand wrote:
Dacius
I can hardly wait to hear your Bang ideas, Mike. :-)
Dacius
Relationships:
Assistant to Xavier
Father Rance's Illegitimate Son
In Love With Sister Josette
Envied by Older Brother (the knight of Biche)-- he desperately needs a name. I’ll call him Luc unless the player objects. Note: The reason why Dacius’ brother Luc envies him is because his freedom.
Put Aside by his Family (his family includes his decrepit non-biological father)
Member of the Congregation of Wells
Goals: Confront his biological father (Father Rance); Marry Josette.
Broken Hearts 1
Josette, devastated that Guilbert seems to ignore her now that they have slept together, turns to Dacius for advice ...
Broken Hearts 2
Brier suggests a deal. If Dacius kidnaps Hugo and keeps him prisoner in ‘the old cave’ (or whatever) until the current situation is over, she promises to make sure that Josette turns her back on Guilbert forever.
What? Why? How? Brier tries to look out for Guilberts best interests. As a servant girl, she hears more than her master realizes. Recent late night chats between Hugo, Maslin, and Xavier, has made it clear that a very dangerous political conflict is about to happen. If Hugo is out of the way, in some safe place, he cannot get involved, hence not get hurt. How does she plan to turn Josette agains Guilbert? By sleeping with him. She has observed his behavor. When Guilbert gets drunk (which happens more and more frequently these days), he often ends up in bed with some young peasant girl; any girl basically. Maybe he has even hit on Brier when in an amorous mood. Now all Brier needs to do is to ensure that Josette catches them flagrante delicto, or at least finds out about the incident. That’s her plan anyway.
Father Rance
Hm, well, I don’t know yet. I can think of a zillion things that Father Rance can do, but none of it is Bang material, really. If Rance is afraid to be scandalized, he may try to threaten, bribe or otherwise make Dacius keep his mouth shut. But these are just actions and reactions, not Bangs. Suggestions are welcome.
Xavier
Xavier tells Dacius that he thinks Serge is about to make a coup d’état, and asks him to take out Luc. While this does not necessarily mean killing him, it does mean turning against his own brother.
New Info: Luc is one of Serge's allies. He is highly respected by the seargeants of Wells. Serge has put Luc in charge of half a dozen sergeants to “guard” Eustef. Xavier and Maslin are not comfortable with Serge controlling the well-being of the lord of the realm.
Comments?
/Peter N
On 8/29/2003 at 11:39am, Peter Nordstrand wrote:
RE: Well of Souls 1
Rickard
Before talking about Bangs for this guy …
Basically Rickard doesn’t really care what happens to anybody in Trymirwal. Which is somewhat annoying considering that I specifically told the players that their relationships should be meaningful in that way. The most annoying part is that I didn’t realize what happened when it happened.
Basically, Rickard’s relationships serve only two functions:
Trencavel: As an obstacle for him to reach his goal (i.e. become leader of the militia).
Lady Colette and Xavier: As tools for him to use in order to reach his goal.
The main question right now is: Shall I ask the player to change his character, or shall I go with what I’ve got?
I don’t know. Perhaps a little of both will do the trick?
/Peter Nordstrand
On 8/29/2003 at 7:31pm, Mike Holmes wrote:
Re: Dacius
Forget my bangs. They were a lot like yours, and many wouldn't be pertinent in the direction you're going. Let's just take a look....
Peter Nordstrand wrote:Perfect. Perfect. Despite all my "A or B" examples you managed to come up with one that must have a ton of angles. How does he feel about her now? How does he feel about Guilbert? A plethora of ways the player can go here. Neato!
Broken Hearts 1
Josette, devastated that Guilbert seems to ignore her now that they have slept together, turns to Dacius for advice ...
All sorts of spontaneous Bangs will present themselves (involving Assessor Ratier and others) depending on the outcome of this Bang.
Broken Hearts 2Good. Some Bangs have the problem that they can be killed by earlier Bangs. This one has some of that threat, but even if the player rejects Josette in the first Bang, I think that this one's OK. Assuming that Brier doesn't know about the first Bang, it can still go off, and have a couple of ways it can go. I think.
Brier suggests a deal. If Dacius kidnaps Hugo and keeps him prisoner in ‘the old cave’ (or whatever) until the current situation is over, she promises to make sure that Josette turns her back on Guilbert forever.
What? Why? How? Brier tries to look out for Guilberts best interests. As a servant girl, she hears more than her master realizes. Recent late night chats between Hugo, Maslin, and Xavier, has made it clear that a very dangerous political conflict is about to happen. If Hugo is out of the way, in some safe place, he cannot get involved, hence not get hurt. How does she plan to turn Josette agains Guilbert? By sleeping with him. She has observed his behavor. When Guilbert gets drunk (which happens more and more frequently these days), he often ends up in bed with some young peasant girl; any girl basically. Maybe he has even hit on Brier when in an amorous mood. Now all Brier needs to do is to ensure that Josette catches them flagrante delicto, or at least finds out about the incident. That’s her plan anyway.Almost, but not quite. I wrote a ton of Bangs like this for Sorcerer and Space, and Ron quite rightly pointed out that they aren't happening to the character. That is, it's an intesting bit to the character, but it ought to happen to them. So, the Bang is (and this is quite a bit of GM Force here) that at some point when Dacius is with Josette, they both stumble across Brier in bed with Guilbert (Brier having set the whole thing up for the reasons you propose, but probably not expecting Dacius to be with her. For more kicks do it when more of the PCs are there.
Be prepared to play a lot of NPC reactions in that scene!
Father RanceDo you know what would happen if Dacius was bribed? If not then that's your Bang. Often a Bang is just an NPC doing what that NPC needs to do, and involving the PC. Also, what can he bribe Dacius with that will make it a more interesting decision either way?
Hm, well, I don’t know yet. I can think of a zillion things that Father Rance can do, but none of it is Bang material, really. If Rance is afraid to be scandalized, he may try to threaten, bribe or otherwise make Dacius keep his mouth shut. But these are just actions and reactions, not Bangs. Suggestions are welcome.
XavierPerfect again. Make the player choose where his loyalties lay. I see all sorts of fallout on this one. Make sure that when these things become public that you get all the appropriate reactions from the other NPCs.
Xavier tells Dacius that he thinks Serge is about to make a coup d’état, and asks him to take out Luc. While this does not necessarily mean killing him, it does mean turning against his own brother.
Heck one Bang that you have to have is "Eustef spontaneously recovers". So he can comment on things like this after the fact. That one can occur late so that it can really mix things up after all sorts of other things have happened.
I think you have Dacius pretty damn well covered. This is several sessions worth of material believe it or not. Because there's all the domino effects of each.
As for Rickard, don't alter the player's ideas at all. They made the character, they want him to be as they made him. But that doesn't mean you can't mix it up with the small amount of material available.
For example, while the player is thinking of Xavier and Collette as tools, it gets mighty annoying when a tool gets its own mind and starts doing it's own thing.
Let's take Collette. You want their relationship to be genuine? Fine, she's in love with Rickard's youth, and it keeps her young. But as it stands, you don't have any agenda for Collette herself. Why is she in the relationship with Eustef? I'm guessing he's her sugar-daddy. Basically, Eustef doesn't ship her off to a convent because of her attention. So what does Collette want? For Eustef to recover, of course. Otherwise she has little chance of remaining in her nice quarters at court when the new leader takes over.
So, how will she get that to occur. Well, see, unbeknownst to everyone, she's a Sorcerer with a link to chaos. And she knows this ritual. One small problem. It requires a living sacrifice (in fact this is the sort of ritual that'll work even if he dies, hehe). So, now she needs some help from her paramour in getting a body. So Rickard's player thinks that his character is determined? Let's see just how determined. Oh, and who do you think would be the appropriate sacrifice, BTW?
Like you suggested, a Bang involving somebody discovering their relationship is de rigeur. But they have to have their own agenda in order that they don't just go and spill the beans (few reactions available to that, and it can always happen later, anyhow). So, lesse, make it Raoul de Nesle who uses it to try and blackmail the couple into kidnapping Ettiene, so that Deliam will miss the big Dye market coming up, and he can steal the monopoly. Collette panicks and doesn't know what to do, leaving it to Rickard to decide whether to track down Raoul, or to do as he wishes. Hmmm. Ettiene could be a sacrifice...who knows?
For Trencavel Bangs, kill Rickard with kindness. Again, see how willing the player is willing to go in making his character a bad guy. Have Trencavel give Rickard "the sword of Comnos" which the school allows their best student to carry as a badge of honor. Have him give Rickard personal lessons. Have him invite him over to his house for dinner, and meet his wife and kids. Xavier even tells Rickard that he has to watch for treachery and protect his teacher's life. Then, when you've made a saint of the character, then have Serge come along and ask Rickard to kill him off and make it look like a training accident (too loyal to Eustef, you see, has to be eliminated). The reward will be Trencavel's position, of course, once Serge is in power.
Hmmm. Xavier want's Rickard to spar with Hugo. To give Hugo some pointers. Rickard is the better swordsman and should win handily. The question is, does he humiliate Hugo, to serve his own reputation, or does he make Hugo look good and gain a friend?
Oh, and BTW, make Xavier like a 10w2 in sword or something. Better than he's even reputed to be. So that if appropriate Xavier can put Rickard in his place. Sure Xavier likes the kid, but he's only a peasant, right? If that comes to pass, does Rickard take vengeance on the swordmaster, or learn a lesson from it?
For Sir N, the bang I came up with is that the simplest idea (often the best) is that Serge decides to press for Sir N's removal from court. Old Maslin noting this at this point "confesses" to the thefts himself to protect Sir N (and thereby Eustef). Does Sir N allow Maslin to sacrifice himself or leave in dishonor himself? BTW, this is just a rehash of that last line of the character intro. Basically that's what we call "playing before you play". The rehash makes it all new again in play.
But not to fret, even if he is exiled (or even if he's not for safety reasons), Guilbert takes Sir N in at his hunting lodge, where it just so happens that there's lots of ale stored away for hunting parities. Guilbert offeres him a drink repeatedly, and drinks a lot himself (that's how he gets in trouble with the ladies, after all). Have a scene where the ale tuns speak to Sir N. It's a metaphor, but describe it directly. Have them seem like old friends that just want him to have one more drink. It sounds like your player wants to have this sort of scene where he decides between his drinking habit and regaining his honor. . Make sure it happens after he's been disgraced in some way.
A lot of his Bangs, of course, can just be Sir N learns what's going on with his daughter vis a vis Dacius' Bangs. Some Bangs are shared to an extent.
Gads do we have to go on? That'll do it for a lot of play. Remember that the PCs will be running into each other at times, and their goals and agendas will act to cause some action as well. Bangs can be involve PCs directly.
Bang: Alfan asks Dacius to look into the thefts and Sir N. He finds evidence (planted by Serge) that indicates yet again that Sir N was the culprit. Does he support the move to get rid of Sir N who seems to be against Eustef? Or does he hide the evidence trusting the man who was once Eustef's right hand man?
Just some thoughts. The thing is that you're closer to it and know if any of this sort of stuff is going to work. I'm sure you'll tweak it until it's right for your game.
Mike
On 9/4/2003 at 12:14am, Peter Nordstrand wrote:
RE: Well of Souls 1
Hi Mike,
Sorry for taking so long to reply.
I don't have much to add to your post. Your suggestions makes a lot of sense. Here’s a brief list of possible Bangs. As you'll see I've decided to use most of your ideas.
SIR N
Lord Oleg de Boor offers power and money if only Sir N obstructs Guilbert’s rise to power. He even offers military aid if Sir N wants to grab the power for himself.
Serge tries to exile Sir N, but Maslin interferes and confesses to the crime that Sir N (actually never) committed.
Assessor Ratier asks for Josettes hand.
Maslin asks Sir N to assassinate Serge.
Dacius
Josette asks for his advice. She has slept with Guilbert, but he just ignores her. “I love him so.”
Brier wants Dacius to kidnap Hugo. In return she promises to ensure that Josette turns her back on Guilbert forever.
Dacius and Josette both stumble across Brier in bed with Guilbert. Include another PC if possible.
Father Rance tries to bribe Dacius to keep his mouth shut. (I need to come up with a tempting bribe…)
Xavier asks Dacius to ensure that his own brother can no longer be of any use to Serge.
Dacius finds evidence (planted by Serge) that indicates that Sir N was actually guilty of the theft he was accused of. (I must decide the nature of the evidence … perhaps the priest of Stalos, Sir N’s own congregation, has agreed to be a “frightened witness” to the thefts. Why? It is an opportunity to get that pathetic drunkard replaced with a proper knight.)
Rickard
Lady Colette asks Rickard to find her a suitable human sacrifice for the upcoming [insert name] ritual. (I like the idea of Colette as a Witch Bitch From Hell. Funny, I was planning to have her kill Rickard with kindness, but this is so much better. Now she becomes a reflection of him, which is nice. I’m not convinced that she is connected to Chaos, though. We’ll see.)
Raoul de Nesle finds out about Rickard and Colette’s relationship and tries to blackmail them into kidnapping Etienne
Trencavel gives Rickard the sword that his grandfather won fighting pagans in foreign lands. “You are like the son I never had.”
Xavier tells Rickard to protect his teacher, and watch out for treachery.
Serge asks Rickard to kill Trencavel and make it look like an accident. (I don’t like your reason for this, however. I think that Serge is loyal to Eustef. He is just not convinced that the old man will make it. Serge, I think, has the best intentions. He is only trying to save the fief from complete anarchy. Serge’s reason for wanting to kill Trencavel is that the peasant is beginning to act too independently. Everybody knows that an independent militia is trouble.)
Other Comments
Xavier want’s Rickard to spar with Hugo. To give Hugo some pointers. Rickard is the better swordsman and should win handily. The question is, does he humiliate Hugo, to serve his own reputation, or does he make Hugo look good and gain a friend?
I don’t like this one, for several reasons. I might use a modified version, though, if it seems appropriate. We’ll see.
Thanks again for being so helpful.
Cheers,
/Peter N
On 9/4/2003 at 3:33am, Mike Holmes wrote:
RE: Well of Souls 1
I wish other's had posted some thoughts. Ah, well..
Making Serge actually loyal, but potentially looking like a traitor is really good. This ought to be really cool. Which are you thinking works best to toss out there first? Or do you have some kick off events to follow on with whatever works intuitively?
Anyhow, when are you playing? I'm hoping to hear back on how it all went.
Mike