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Topic: D20 vs. OGL -- markteing Advantage?
Started by: Michael Hopcroft
Started on: 9/12/2003
Board: Publishing


On 9/12/2003 at 7:19am, Michael Hopcroft wrote:
D20 vs. OGL -- markteing Advantage?

As someone who seels mainly over the net, and given recent controversies over the changes in the D20 STL, I am pondering the realtive marketing power of the D20 logo. Is having that logo on the cover of your PDF worth abiding by its restrictions? Does it really generate that much more in sales in genres not explicitily tied to medieval fantasy?

The reason I am asking is because I had been contemplating a switch for a couple of my products from the D20 STL to a basic Open gaming License concept that allows me to include enough character creation rules to make it an open yet stand-alone game. I could then put an OGL logo on my cover that would indicate base compatibility with other OGL products but that the game is a complete stand-alone product. the D20 STL has enevr permitted putting in a complete character-creation system, and I'm thinking that may be what my game needs.

My line editor disagrees heartily with this, saying the D20 logo is a neccesity to attract any sales at all. In other words, if I don;t plasteer that logo onmy cover and abide by its restrictions nobody will buy my game.

Which of us is right?

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On 9/12/2003 at 11:38am, xechnao wrote:
RE: D20 vs. OGL -- markteing Advantage?

If you have a setting already established in the market, then I believe you have the point.
Look at Decipher's Lord of the Rings rpg. I don't know if the sales to gamers go well but I do know that every local rpg store has bought dozens of it.
Another example is HeroQuest.
In the other case I believe your line editor has a point. Arrowflight is a new fantasy game, not D20 which the local stores I have checked don't even have a clue about it.
I assume from the way you are speaking that you most propably won't be dealing with something already established. In order not to go D20 I believe you have to create something really original and cool that as a game outbests D20 in human gamer's mind. If you have the idea allready about it then do it this way. If you don't and don't even have a famous setting and want to sale biggest possible at least for start then go D20 or at least include it as a conversion (that's the best thing to do I believe*)

* Because if things go well for your product most propably you won't be needing the logo for the next productions of the line.

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On 9/12/2003 at 2:08pm, HinterWelt wrote:
RE: D20 vs. OGL -- markteing Advantage?

It seems lik what you are talking about is what a lot of people have been considering. A lot of the people on the GPA have been talking about a d20 compatible logo without the d20 STL. I have to say, we are even thinking about something along these lines. It is tough because you really can't do that as I understand the d20 STL and the OGL.

Ultimately, we may end up going with the d20 STL since it is somewhat less risky than OGL combined with trying to say we are d20 compatible.

Ciao,
Bill

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On 9/12/2003 at 9:14pm, madelf wrote:
RE: D20 vs. OGL -- markteing Advantage?

In my most humble opinion (and as a person looking at getting into game publishing), not an established publisher),I think there is no potential return great enough for me to risk the possible repercussions of publishing under the d20 STL as it currently stands.

I feel the recent "decency clause" changes are far too vague, and too open to potential abuse. (Not to say WotC would do things they shouldn',t but the STL would allow them to, with no means of recourse for the victim. The potential is the worrisome part) This sort of things is always problematic as everyone's personal sense of decency is going to be slightly different. The examples given are so strict that many of WotC's own products are in violation, as are a large segement of other publications in the industry (depending on the interpretation of the clause of course, and this is exactly the problem).
WotC isn't even offering a pre-approval process, as far as I know, which puts anyone planning a d20 product in a fairly scary position.

Especially if sales are primarily over the net, and getting into retail stores isn't a major concern, I'd say the risk of using d20 far outweighs the benefits.

After these changes, I am incredibly thankful that I did not develop my upcoming game as a d20 product.
Just my two cents.

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On 9/20/2003 at 1:20pm, xechnao wrote:
RE: D20 vs. OGL -- markteing Advantage?

Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf

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On 9/22/2003 at 11:03am, pnweerar wrote:
Actually...

I think you'll be fine printing in OGL.

In the d20 System Trade mark logo guide faq:

http://www.wizards.com/D20/article.asp?x=dt20010417d

The question is specifically asked:

"Q: Could I create a character system that didn't use classes and/or levels at all?

A: Sure."

This is exactly what Guardians of Order did with Anime d20. It contains a character generation system that is point-based, that fits mostly perfectly into class and level D20, and is a lot more user friendly and empowering.

What's more, GOO has made it free under the OGL:

http://www.guardiansorder.com/d20/animed20_srd/


I like tp believe that if you have good cover art, people will pick up your book. As long as they do that much and look inside, and see all the friendly OGL's d20 mechanics, you'll be okay. We won't see a problem unless / until other game systems are released under the OGL, which would rapidly dilute its value.

Also, why don't you send a copy of your book to WOTC and ask for their approval? It's in their interests to approve books and to do it in a timely manner. Once you have that you can add the D20 TM on it and you're set.

Navin

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On 9/22/2003 at 2:05pm, xechnao wrote:
RE: D20 vs. OGL -- markteing Advantage?

xechnao wrote: Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf


"rethink" it was ironicall. That is I advise not to go D20. OGL as pnweerar says should be fine.

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On 9/22/2003 at 3:15pm, Anthony I wrote:
RE: D20 vs. OGL -- markteing Advantage?

xechnao wrote: Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf


After reading through the link I've got to wonder- why would anyone give up that much control of their creation just to use the d20 logo/ogl stuff? Does it really help sell your game any better?

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On 9/22/2003 at 5:00pm, Ron Edwards wrote:
RE: D20 vs. OGL -- markteing Advantage?

Hi Anthony,

The hardest issue that must be addressed, to answer your question, is this:

What is a "sale"?

Remember, most RPG publishers are done with the sale when the books, or boxes of books, are bought by a distributor. When companies quote their sales to you, that's almost certainly what they are talking about.

But this may or may not mean anything, at all, regarding the presence of the book in actual game stores, and that of course may not mean anything in terms of consumer sales.

So right now, when people talk about how labeling a book "d20" increases sales, they are talking about getting the books into boxes in a distributor's warehouse. And if that's really where your attention is focused as a publisher, then there ya go. (Although I hasten to add that a D20 book from an unknown, at this point, is regarded with much fear and potential loathing by many retailers.)

But whether that means a damn thing for you in terms of getting customers to buy and play your game, in the long term, is absolutely unknown at this time. The success rate for companies that did not exist prior to the release of d20 is, to say the least, low.

Now, if you are talking about primarily direct sale over the internet, that's a whole different kettle of osteichthyans. A number of people have been quite successful in this regard, up to and including selling more of their non-d20 stuff in combination with the d20 stuff. So I'm not writing off d20 for the independent publisher at all, far from it. But in this case, we are talking about "sale" meaning one customer, who buys the game itself, from you. It's a whole different scale of production and profit, book by book, not boxes by boxes.

Best,
Ron

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On 9/23/2003 at 2:03am, ethan_greer wrote:
RE: D20 vs. OGL -- markteing Advantage?

BESM d20 is a d20 licensed product, not OGL.

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On 9/23/2003 at 3:51am, Adam wrote:
RE: D20 vs. OGL -- markteing Advantage?

Anime d20, as linked above, is OGL.

Best,
Adam

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On 9/23/2003 at 6:37am, Anthony I wrote:
RE: D20 vs. OGL -- markteing Advantage?

Ron,

I guess what I was asking is if the carrot (having the d20 logo on your cover) is worth the stick (giving up so much control over your work). What is the attraction of having the d20 logo? Is it the assumption of having more potential sales- regardless of which definition of "sale" you are using- worth the loss of creative control?

I really dig the whole idea of creator-control, and while I'm not a game designer, I feel inspired to try just by reading the passion so many of the folks here at the Forge have about their creations. I have a hard time concieving giving up control over something I was that passionate about- regardless of brand recognition.

I'm curious as to how many designers that post here have done a dual stat book- I know of some (Silver Age Sentinels springs to mind) but how many others are considering it or have done it? And to the ones that have- did it make a differance and how did you like working under the restrictions imposed by Wizards? Are they less onerous than I think they are?

Thanks

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On 9/23/2003 at 12:29pm, xechnao wrote:
RE: D20 vs. OGL -- markteing Advantage?

Anthony I wrote:
xechnao wrote: Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf


After reading through the link I've got to wonder- why would anyone give up that much control of their creation just to use the d20 logo/ogl stuff? Does it really help sell your game any better?


Indeed most of the companies are giving up the D20 logo now. And that includes all the newer compainies that Ron is talking about. Somehow this year will be the ending of D20 in the market like we have been knowing it so far. There will be a lot fewer D20 products from now on. Definatelly this is going to provoke a lot more change in the market but it's not yet safe to speculate how. For the time being and the immediate future not going D20 seems to be the way as for Michael's case.

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On 9/23/2003 at 2:12pm, ethan_greer wrote:
RE: D20 vs. OGL -- markteing Advantage?

Hi Adam, I misspoke. Yes, Anime d20 is OGL. It is also a licensed d20 product. Correct?

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On 9/25/2003 at 5:17am, Michael Hopcroft wrote:
RE: D20 vs. OGL -- markteing Advantage?

ethan_greer wrote: Hi Adam, I misspoke. Yes, Anime d20 is OGL. It is also a licensed d20 product. Correct?


I don't know if it;'s a licensed product (in that GOO paid WotC or got their direct approval, which is my definition of a "lkicense", but BESM D20, the actual book, does bear the D20 logo and gets to use the word d20 in its title.

Guardians has long implied that, in spite of the fact they issued their own SRD so other publishers could use their material, they did clear their book through WotC so it could bear the D20 trademark. Since it's primarily a book of rules it had no difficulty meeting the new decency standards. And they develkoped their own compatibility logo that you can use for a fee to show your book is compatible with BESM D20.

In the cade of HeartQuest Second Edition, we chose not to pay that fee because they would have to charge it for every supplement we produced. Instead, we're using an OGL logo and heavily altering the system 9inserting an ability score generation mechanic, for example) to create a true stand-alone OGL game. There will be other alterations as well, to make the system friendlier to normal-scale games (the Anime D20 SRD is currently heavily weighted for the fantasitcal -- evn ordinary students has supernatural abilities as part of their class structure). I expect the final book will borrow heavily from both the Anie D20 and D20 Modern SRDs but not be completely either.

For our newest game products, we are avoiding the issue by either using other OGl systems like Action! or using the non-OGl FUDGE system that we have a license to use as we see fit.

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On 9/25/2003 at 11:42am, MongoosePaul wrote:
RE: D20 vs. OGL -- markteing Advantage?

xechnao wrote: Indeed most of the companies are giving up the D20 logo now. And that includes all the newer compainies that Ron is talking about. Somehow this year will be the ending of D20 in the market like we have been knowing it so far. There will be a lot fewer D20 products from now on. Definatelly this is going to provoke a lot more change in the market but it's not yet safe to speculate how. For the time being and the immediate future not going D20 seems to be the way as for Michael's case.


Hmm, I've counted a handful of companies, with Avalanche as the biggest, that have decided to go strictly OGL. And by a handful I really do mean that - around 5. Therefore it's more than a stretch to say that 'most' d20 companies are giving up the d20 logo. Moreover with Green Ronin, Necromancer, Bastion, Mystic Eye, FFG, AEG and ourselves I'd say that none of the biggest companies have chosen to give up releasing books using the d20 logo. I highly doubt that this year will see the end of d20 - see more products released under the OGL but not the d20 logo, yes.

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On 9/25/2003 at 1:36pm, Ron Edwards wrote:
RE: D20 vs. OGL -- markteing Advantage?

Hi Paul,

I'm having a little trouble understanding that very last bit of your post ...

see more products released under the OGL but not the d20 logo, yes.


Can you break it out into sentences for me?

Best,
Ron
who has no particular investment in d20/OGL for good or ill

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On 9/25/2003 at 1:51pm, MongoosePaul wrote:
RE: D20 vs. OGL -- markteing Advantage?

Hi Ron and no problem

The starting premise is that every book released under the d20 system trademark license (having the d20 logo on the cover) is also released using the Open Game License. However, not every book released under the Open Game License is released under the d20 license.

To use the d20 license you have to (among other things) conform to the requirements of the Open Game License. However, to use the Open Game License you do not have to use the d20 system trademark license.

So, as an example. Mutants and Masterminds by Green Ronin is released under the Open Game License but not under the d20 license. This allows MnM to have character creation and advancement rules within it. As with any d20 product it's still drawing upon the system reference document (commonly called the SRD - the SRD is the rules of d20) but does not get to use the d20 badge on the cover.

Essentially, it's a tradeoff. Using the d20 license gives you the recognised compatibility indicator of the badge, but restricts your content (no character creation as the original example of a restriction). Not using it means your book might still be compatible but not instantly recognisable as such, however you can then do things (character creation) that you can't do if you had a d20 badge on the cover.

So, while i'm not expecting d20 to go away, I am expecting more publishers to release books using the system but not using the d20 badge. Even those who aren't giving up the use of the d20 logo in toto.

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On 9/25/2003 at 2:22pm, Ron Edwards wrote:
RE: D20 vs. OGL -- markteing Advantage?

Thanks Paul,

Got it - "more OGL, from everyone, especially for new stuff, but not as much 'dropping d20' as some folks are predicting."

Also (and this is one of those self-respect-saving paragraphs that's probably not necessary), I actually already understand the relationship with OGL and d20, but it's good to have it laid out for others.

Best,
Ron

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On 9/25/2003 at 5:34pm, xechnao wrote:
RE: D20 vs. OGL -- markteing Advantage?


Hmm, I've counted a handful of companies, with Avalanche as the biggest, that have decided to go strictly OGL. And by a handful I really do mean that - around 5. Therefore it's more than a stretch to say that 'most' d20 companies are giving up the d20 logo. Moreover with Green Ronin, Necromancer, Bastion, Mystic Eye, FFG, AEG and ourselves I'd say that none of the biggest companies have chosen to give up releasing books using the d20 logo. I highly doubt that this year will see the end of d20 - see more products released under the OGL but not the d20 logo, yes.


Dunno, I've got my impression from gaming report's site and links. Are you sure the companies you are reffering to are definatelly going to hold the D20 license for their products?

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On 9/25/2003 at 8:38pm, ejh wrote:
RE: D20 vs. OGL -- markteing Advantage?

MongoosePaul wrote:
Essentially, it's a tradeoff. Using the d20 license gives you the recognised compatibility indicator of the badge, but restricts your content (no character creation as the original example of a restriction). Not using it means your book might still be compatible but not instantly recognisable as such, however you can then do things (character creation) that you can't do if you had a d20 badge on the cover.


Does the d20 license really guarantee any kind of compatibility beyond "it'll have to be 'compatible' with D&D character creation because it's not allowed to use its own"?

I hadn't previously understood either the OGL or d20 licenses to guarantee any particular degree of system compatibility with anything, besides that required by the "requires the PHB" line.

But then everything I know about these licenses I learned on a mailing list with the user Feng who once was thinking of going d20 with his game "Danger Patrol" before he got Forge religion and decided to do an homage to Wushu instead. :)

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On 9/25/2003 at 9:08pm, Mike Holmes wrote:
RE: D20 vs. OGL -- markteing Advantage?

Xechano,

Paul works for Mongoose, one of the biggest and best D20 producers. And I'm going to guess he knows the people in those other companies personally. If he hasn't talked to them, he's at least probably heard them speak and the ENies, and other places, or knowswhat's going on from inside sources, etc.

I'm going to trust him on this one.

Mike

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On 9/26/2003 at 6:11am, Pramas wrote:
RE: D20 vs. OGL -- markteing Advantage?

xechnao wrote:
Dunno, I've got my impression from gaming report's site and links. Are you sure the companies you are reffering to are definatelly going to hold the D20 license for their products?


Paul is right. Avalanche is the only company of any size that's bailing on d20 altogether. Atlas said they are considering what to do, but they haven't done anything as yet. While I'm sure people are making contingency plans, none of the leading d20 companies are giving up use of the license just yet.

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On 9/29/2003 at 2:45am, madelf wrote:
RE: D20 vs. OGL -- markteing Advantage?

I suspect a number of publishers are also waiting to see if WotC is going to do anything to make the recent changes to the d20 stl a little more "user friendly" before making the final decision to bail or not.

Early comments (in my perception at least) seemed to indicate that WotC was considering the issue, and what they might be able to do to address the concerns without compromising the intent behind the change.

If that works out, I don't think the crowd of d20 publishers will thin out much at all.
If it doesn't work out, then that may be a different story.

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On 9/29/2003 at 2:35pm, Ron Edwards wrote:
RE: D20 vs. OGL -- markteing Advantage?

Hello,

I think the issue raised by the initial post has been beaten into the ground pretty well, by this point. Since none of us really "know" what "could" happpen, and since certain useful observations have been made about what various companies really are doing, I'm not sure what information remains to be discussed.

If you are interested in discussing or clarifying an issue about the d20/OGL rules, then please start a new thread. But this one - "What will publishers do?" - is done.

Best,
Ron

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