The Forge Reference Project

 

Topic: Using Universalis to Create the Game's Setting
Started by: Paka
Started on: 9/15/2003
Board: Universalis


On 9/15/2003 at 11:09am, Paka wrote:
Using Universalis to Create the Game's Setting

The Riddle of Steel game never got to be played because the brothers I was running the game for had a meltdown before the game got going.

However, we used Universalis to create a setting and it was splendid. Before the game even started we had this rich, layered, detailed setting. I wrote down the rounds and will post them once I clean out my car and find the notes.

Universalis is a neat, neat game/gaming tool/imagination prod.

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On 9/15/2003 at 2:10pm, Michael S. Miller wrote:
RE: Using Universalis to Create the Game's Setting

I have to agree. The tenet phase is addictive. the very first time I ran the game, we all spent 18 of our starting 25 coins on detailing the setting. I guess we should really use it for something ...

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On 9/15/2003 at 3:31pm, Mike Holmes wrote:
RE: Using Universalis to Create the Game's Setting

I look forward to seeing the results, Judd.

What I'm really interested in seeing is what you did with magic, if anything. Given the TROS magic system, I wonder if how tenets about magic might alter it. Or how any of the TROS systems might be altered by the tenets for that matter.

Mike

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On 9/15/2003 at 3:34pm, Paka wrote:
RE: Using Universalis to Create the Game's Setting

We did make some stuff up about magic.

The bummer of it was, I didn't hve the Universalis book on me, so we were just using a crude coin system that was Universalis-flavored but didn't have its flare or charm.

Still, the concept was well-received and I look forward to reading the book over (once I figure out which box it got stuck in when I moved a month ago).

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