Topic: Using Universalis to Create the Game's Setting
Started by: Paka
Started on: 9/15/2003
Board: Universalis
On 9/15/2003 at 11:09am, Paka wrote:
Using Universalis to Create the Game's Setting
The Riddle of Steel game never got to be played because the brothers I was running the game for had a meltdown before the game got going.
However, we used Universalis to create a setting and it was splendid. Before the game even started we had this rich, layered, detailed setting. I wrote down the rounds and will post them once I clean out my car and find the notes.
Universalis is a neat, neat game/gaming tool/imagination prod.
On 9/15/2003 at 2:10pm, Michael S. Miller wrote:
RE: Using Universalis to Create the Game's Setting
I have to agree. The tenet phase is addictive. the very first time I ran the game, we all spent 18 of our starting 25 coins on detailing the setting. I guess we should really use it for something ...
On 9/15/2003 at 3:31pm, Mike Holmes wrote:
RE: Using Universalis to Create the Game's Setting
I look forward to seeing the results, Judd.
What I'm really interested in seeing is what you did with magic, if anything. Given the TROS magic system, I wonder if how tenets about magic might alter it. Or how any of the TROS systems might be altered by the tenets for that matter.
Mike
On 9/15/2003 at 3:34pm, Paka wrote:
RE: Using Universalis to Create the Game's Setting
We did make some stuff up about magic.
The bummer of it was, I didn't hve the Universalis book on me, so we were just using a crude coin system that was Universalis-flavored but didn't have its flare or charm.
Still, the concept was well-received and I look forward to reading the book over (once I figure out which box it got stuck in when I moved a month ago).