Topic: Motif Index for Folktales
Started by: Thierry Michel
Started on: 10/8/2003
Board: RPG Theory
On 10/8/2003 at 5:56pm, Thierry Michel wrote:
Motif Index for Folktales
I recently heard about the Thompson motif index for folktales. I'm not a folklorist, so I don't know how it's used in practice, but upon reading the desc., it seems to me that it might perhaps be straightforward to apply it to RPGs settings (or scenarios) - given the pretty formal nature of these and the recurring themes or situations.
So, anyone familiar with it (or anything similar) ?
PS: I originally posted this to RPGnet, but somehow feels it's more appropriate here, so please reply here if you find it there.
On 10/15/2003 at 9:45am, Mark Johnson wrote:
RE: Motif Index for Folktales
A motif list could be used in several different ways. In a more traditional game it could be rolled against by the GM like the Random Dungeon Generator/Random Monster/Terrain Charts of the 1st Edition AD&D books for random "encounters" or even adventure design.
Second, any game that formally uses motifs as a base unit of story control or player power is ideal for this. Whether rolled or picked, defending and perpetrating motifs can create some very powerful stories.
On 10/15/2003 at 1:17pm, Jonathan Walton wrote:
RE: Motif Index for Folktales
The definitive work on this subject has historically been Vladimir Propp's "Morphology of the Folktale," one of the first real primers for the field of narratology. I know I consulted it extensively when I was beginning to work on Ever-After/Facedance.