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Topic: Once again; about multiple opponents
Started by: chade0
Started on: 10/12/2003
Board: The Riddle of Steel


On 10/12/2003 at 12:22pm, chade0 wrote:
Once again; about multiple opponents

Hi,

I have problems understanding how a combat with multiple opponents engaged works.

Example:

A is fighting alone against B and C.

1. B and C wants to attack A, so they all roll initiative.
2. A rolls red, B red and C white.
3. First exchange.
4. A rolls a terrain roll but fails.. so he has to face both opponents at the same time
5. A and B attack each other -> A hits B and due to shock B can not hit A.
6. C does nothing since he had thrown a white die.
7. Second exchange.

Now the question:
8. A has initiative against B, but what about C? (who hasn't been doing anything but defending during the last exchange). Can mister C attack now?


Ok, and another question: Are terrain rolls made every round or every exchange or what? When are chracters hurried and when sprinting in a fight?



thats all

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On 10/12/2003 at 1:07pm, chade0 wrote:
hmm

hmm,

Should I resolve this situation (1on2) as 2 different combat..

like:

Combat #1:
---
A v B
A & B throw red
A hits faster, B can't hit due to shock.

Exchange 2 begins:
A has initiative.
---

Combat #2:

---
A v C
A throws red, B throws white.
A decides to use "no attack" (since he is already attacking B)
Neither side attacks.

Exchange 2 begins:
Which one has initiative?
---

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On 10/12/2003 at 6:33pm, Brian Leybourne wrote:
RE: Once again; about multiple opponents

I say C can do whatever he wants.

Yes, you make the terrain roll at the start of every round. Sucks to be facing more than one opponent.

Brian.

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On 10/12/2003 at 11:23pm, Abbs wrote:
RE: Once again; about multiple opponents

What would happen if A, B and C all decided to swing simultaneously. Would A be able to parry/counter both swings, or only one?

Abbs

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On 10/13/2003 at 1:07am, Brian Leybourne wrote:
RE: Once again; about multiple opponents

Assuming A didn't make a terrain roll to only face 1 opponent, then:

If A had 2 weapons, I would let him do a double parry, splitting his dice between the parries.

One weapon and a shield = One parry and one block, split dice

Only one weapon = parry one attack and have to wear the other

OR

A Partial or Full evasion would defend against both simultaneously - roll the dice and compare his total against each of their attack totals individually. This is A's best option.

Oh, sorry, that's all assuming A goes defensive (I just went back and re-read your question). If he's attacking, then he could always do a simultaneous block/strike, Attacking B or C and blocking B or C's attack at the same time, but he would have to eat the other attack. Ouch!

Brian.

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On 10/13/2003 at 6:53am, chade0 wrote:
another situation

here's another situation:

A fights against B & C, and A has failed his terrain roll.

Initiative:
A defends
B attacks
C defends

Round1
Exhange1

B attacks A, A parries the blow.
C is waiting.


Exchange2

A has won the initiative from B, so A can attack.
But C, he has just been waiting.. again the same question;
Can C now attack?
Does A & C have to throw a new initiative (Since both threw white)?

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On 10/13/2003 at 10:21am, Brian Leybourne wrote:
RE: Once again; about multiple opponents

Hmm...

I say that A has initiative and B does not. Before either of them do anything though, C throws red or white.

That way, everyone knows where everyone stands. If C attacks, A can opt out of his attack and defend instead (always an option), although in that case he'll be defending against both since if A doesn't attack, B can do so. Or, A could attack anyway, and B would be left defending (or attacking but without initiative unless he steals it). A in this case would presumably do an evasive or Sim B/S attack to absorb C's attack.

Either way, A's best course of action, strategically, is to full evade and hope he does better on the next rounds terrain roll.

Brian.

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On 10/18/2003 at 7:40pm, chade0 wrote:
another question

I just tried test-playing a 1on2 combat and this question came to my mind:
- Is the terrain roll rolled before initiative (red/white).

another question:

- A guy wants to leave a battle and flee but another guy still tries to kill him, how is this resolved? "Full evasion and just a run&chase? ie, the faster guy wins?"

one more question :):

- In a multiple opponent combat:

Mr A fights Mr B and C.

A makes a successful terrain roll and GM decides he is only fighting B this round.

First round ends and B is holding the initiative.

Now, A has to make a new terrain roll. A succeeds.
Question: Is A now fighting the same guy again; B, or the other opponent; C ?

If the answer is "B", B still has initiative?
If the answer is "C", they both throw initiative?


I hope you understand even though my English is not that good :)



Thanks for all.

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On 10/18/2003 at 10:02pm, Brian Leybourne wrote:
RE: Once again; about multiple opponents

OK, lets see... :-)

Is the terrain roll rolled before initiative (red/white).

I say yes. You have to know who you are facing before you know if you want to attack them or not.

- A guy wants to leave a battle and flee but another guy still tries to kill him, how is this resolved? "Full evasion and just a run&chase? ie, the faster guy wins?"

This is where the move derived attribute comes in. If A is slower than B, A isn't stopping the combat by running away unless B wants to. B could though. Note that I apply pain modifiers to move as well, the more hurt you are, the less fast you can run, so A can get a hit in and then break for it while B is struggling with the pain.

Mr A fights Mr B and C.

A makes a successful terrain roll and GM decides he is only fighting B this round.

First round ends and B is holding the initiative.

Now, A has to make a new terrain roll. A succeeds.
Question: Is A now fighting the same guy again; B, or the other opponent; C ?

If the answer is "B", B still has initiative?
If the answer is "C", they both throw initiative?


The way I play this is that if A makes the successful terrain roll, he gets to choose who he will face, so he could quite legitimately switch to C if he wanted to ('But I say that A didn't have initiative, so still doesn't - C can attack first if he likes). Some others may well play it that you can't swap around opponents like this, but I allow it. Note that I also give B and C the opportunity to do anti-terrain rolls to outmaneuver A's terrain roll, but I don't usually use that much, saving it for PC's (i.e. when B and C are PC's and they're trying to face off against a powerful NPC "A"). I have written an article about this that may end up in TFOB.

Brian.

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On 10/19/2003 at 7:49am, chade0 wrote:
one more

Thanks! That helped me a lot.

Now this is still unclear to me:

The book says that when attacking, the combatants are considered hurried or sprinting - which one is it? The terrain rolls are different.

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On 10/19/2003 at 9:39am, Brian Leybourne wrote:
RE: Once again; about multiple opponents

Take whichever context seems appropriate for the situation. If they want to sprint around, the terrain rollto avoid multiple opponents get easier, but other types of terrain rolls get harder.

Also, I speed up fatigue when characters are sprinting instead of just hurrying. YMMV, as always.

Brian.

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