Topic: Realism in RPG's II
Started by: Drifter Bob
Started on: 10/13/2003
Board: RPG Theory
On 10/13/2003 at 7:36am, Drifter Bob wrote:
Realism in RPG's II
I'm am finishing up the second half of my universailly despised article on realism in rpgs, which will be appearing in in swords edge e-zine (http://www.swordsedge.net) in a day or two.
So far I briefly reviewed my original points about equipment, reach, and the defensive use of weapons, and went on to discuss the following topics:
Hit locations & Injury types
Injuries types by weapon (including chopping, slashing, piercing
and crushing weapons)
Penetration and injuries
Stunning, shock and knock outs
Penetration of armor by armor type
Initiative momentum and movemement
Who attacks first
The hit me / hit you dynamic
Momentum, range, and weapon type
Combat tactics and special training
Basic combat tactics (defensive versus aggressive fighting, jab
versus Haymaker, the rope-a-dope, counterattacking, two weapon
fighting, and multiple Opponents)
From the Fechtschules: Half swording, The lunge, Quarterstaffing &
Pole arms
Acrobatics and Swashbuckling
Fatigue and energy
Morale issues in combat (including alchohol, drugs, insanity, and bards)
Plus two sidebars :"Armor Works!" and "The Historical Use of Crossbows"
Is there anything I left out that anyone here would like to see addressed?
If so respond here and /or email me at cugel23@bellsouth.net
On 10/13/2003 at 1:26pm, Marco wrote:
RE: Realism in RPG's II
Things of interest to me:
1. Blood loss
2. Tradeoffs for using a shield (if any)
3. Called Shots: trade-offs in choice of precision targeting (the neck is, I'd think, more reflexively defended in addition to being smaller than the body--but a hit there's pretty much an instant win ...) My question is "how much harder is it to hit?" and "why doesn't everyone do that ... or do they?"
4. Role (if any) of stance. Trade offs for offensive vs defensive positioning and how those work with weapon types.
-Marco
On 10/13/2003 at 8:37pm, Walt Freitag wrote:
RE: Realism in RPG's II
I request that if you use words or names like "Fechtschules" in the article, that you provide definitions in the text.
- Walt
On 10/15/2003 at 1:06am, Drifter Bob wrote:
RE: Realism in RPG's II
Walt Freitag wrote: I request that if you use words or names like "Fechtschules" in the article, that you provide definitions in the text.
- Walt
Thats just the german word for fencing school. The literal translation is 'fightschool'.
JR
On 10/19/2003 at 9:55am, xechnao wrote:
RE: Realism in RPG's II
Bod,
any news on the article?
The site seems down everytime.