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Topic: Realism in RPG's II
Started by: Drifter Bob
Started on: 10/13/2003
Board: RPG Theory


On 10/13/2003 at 7:36am, Drifter Bob wrote:
Realism in RPG's II

I'm am finishing up the second half of my universailly despised article on realism in rpgs, which will be appearing in in swords edge e-zine (http://www.swordsedge.net) in a day or two.

So far I briefly reviewed my original points about equipment, reach, and the defensive use of weapons, and went on to discuss the following topics:

Hit locations & Injury types

Injuries types by weapon (including chopping, slashing, piercing
and crushing weapons)

Penetration and injuries

Stunning, shock and knock outs

Penetration of armor by armor type

Initiative momentum and movemement

Who attacks first

The hit me / hit you dynamic

Momentum, range, and weapon type

Combat tactics and special training

Basic combat tactics (defensive versus aggressive fighting, jab
versus Haymaker, the rope-a-dope, counterattacking, two weapon
fighting, and multiple Opponents)

From the Fechtschules: Half swording, The lunge, Quarterstaffing &
Pole arms

Acrobatics and Swashbuckling

Fatigue and energy

Morale issues in combat (including alchohol, drugs, insanity, and bards)

Plus two sidebars :"Armor Works!" and "The Historical Use of Crossbows"

Is there anything I left out that anyone here would like to see addressed?
If so respond here and /or email me at cugel23@bellsouth.net

Message 8334#86723

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On 10/13/2003 at 1:26pm, Marco wrote:
RE: Realism in RPG's II

Things of interest to me:

1. Blood loss

2. Tradeoffs for using a shield (if any)

3. Called Shots: trade-offs in choice of precision targeting (the neck is, I'd think, more reflexively defended in addition to being smaller than the body--but a hit there's pretty much an instant win ...) My question is "how much harder is it to hit?" and "why doesn't everyone do that ... or do they?"

4. Role (if any) of stance. Trade offs for offensive vs defensive positioning and how those work with weapon types.

-Marco

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On 10/13/2003 at 8:37pm, Walt Freitag wrote:
RE: Realism in RPG's II

I request that if you use words or names like "Fechtschules" in the article, that you provide definitions in the text.

- Walt

Message 8334#86801

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On 10/15/2003 at 1:06am, Drifter Bob wrote:
RE: Realism in RPG's II

Walt Freitag wrote: I request that if you use words or names like "Fechtschules" in the article, that you provide definitions in the text.

- Walt


Thats just the german word for fencing school. The literal translation is 'fightschool'.

JR

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On 10/19/2003 at 9:55am, xechnao wrote:
RE: Realism in RPG's II

Bod,
any news on the article?
The site seems down everytime.

Message 8334#87419

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