Topic: An alternate skill system
Started by: Stephen
Started on: 10/24/2003
Board: The Riddle of Steel
On 10/24/2003 at 8:34pm, Stephen wrote:
An alternate skill system
An optional suggestion for those who don't like the lower-SR-is-better system....
Instead of getting a numerical SR, skills (which now come in three types, Easy, Average and Hard) are ranked in seven levels. Each level is named, and carries a set modifier to a Stat, which differs for each type of skill:
Unskilled - Easy 0, Average -2, Hard -4/All (Equivalent to old SRs 10-13)
Novice - Easy +1, Average 0, Hard -2 (Equivalent to SR 9)
Apprentice - Easy +2, Average +1, Hard 0 (Equivalent to SR 8)
Journeyman - Easy +3, Average +2, Hard +1 (Equals SR 7)
Adept - Easy +4, Average +3, Hard +2 (Equals SR 6)
Master - Easy +5, Average +4, Hard +3 (Equals SRs 4-5)
Grandmaster - Easy +6, Average +5, Hard +4 (Equals SR 3)
Easy skills are those which default to 10, Average to 13, and Hard skills are those with no default.
When you make a roll, say of AG/Acrobat, you modify the Stat by the appropriate skill: if you are a Journeyman Acrobat (a Hard skill), you get +1 to your AG score for the roll. TN is now set appropriate to the task, rather than to an SR.
Thoughts?