The Forge Reference Project

 

Topic: A possibly irrelevant question
Started by: James Holloway
Started on: 11/5/2001
Board: Adept Press


On 11/5/2001 at 4:37pm, James Holloway wrote:
A possibly irrelevant question

Ron said: (which I like to call the "Lincoln Logs" model of GMing, which is to blow up anything the player-character likes or cares about, or to threaten to do so),

I just want to ask: where does this term come from? Why "Lincoln Logs?"

Message 853#7760

Previous & subsequent topics...
...started by James Holloway
...in which James Holloway participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 11/5/2001




On 11/5/2001 at 4:45pm, Mike Holmes wrote:
RE: A possibly irrelevant question

I going to take a guess. When we were kids and built forts and Log cabins with Linkin Logs, we would inevitably save a number of pieces for ammunition to use with catapults made from a single short log and a roof slat. The object was, of course, to destroy your play partners fort. What else would you do with 'em.

Anyhow, shooting at your enemies prize posession, or even just threatening to do so, is a sure way to motivate them. Hence, I believe, Ron's analogy.

Mike

Message 853#7761

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 11/5/2001




On 11/5/2001 at 4:46pm, Ron Edwards wrote:
RE: A possibly irrelevant question

Oh, I was just thinking of a bunch of kids making houses of Lincoln Logs, and knocking them down.

So the players build Lincoln Log houses in the form of personal back-stories, and the GM's prompt response is to blow up, endanger, or otherwise harm the "houses" in order to goose the players into action, or into putting the PCs into action, in the desired direction.

Best,
Ron

Message 853#7762

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 11/5/2001




On 11/5/2001 at 4:49pm, Bailywolf wrote:
RE: A possibly irrelevant question


I would add an adendum to this theory;

Give the player characters enough power to torpedo their own forts. I love granting the power fantasies players have, then demonstrating just how much trouble it allows them to get into. Its been my experience that character power almost invariably becomes a taught length of rop about their necks.

A delight to watch.

Message 853#7763

Previous & subsequent topics...
...started by Bailywolf
...in which Bailywolf participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 11/5/2001




On 11/5/2001 at 10:01pm, James Holloway wrote:
RE: A possibly irrelevant question


On 2001-11-05 11:49, Bailywolf wrote:
I love granting the power fantasies players have, then demonstrating just how much trouble it allows them to get into.


Man, I'm glad somebody does. You want some of my spare players?

Message 853#7802

Previous & subsequent topics...
...started by James Holloway
...in which James Holloway participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 11/5/2001