The Forge Reference Project

 

Topic: Reincorporation
Started by: GreatWolf
Started on: 11/13/2003
Board: Universalis


On 11/13/2003 at 6:04pm, GreatWolf wrote:
Reincorporation

When I read this article in the Daedalus ezine, I thought of Universalis. The article is quite helpful in general, but I particularly appreciated his discussion of reincorporation. But it was when I read the following quote that I realized a hidden genius of Universalis.

Re-incorporation is not just a technique for game masters. In a game where players can introduce elements into the game world (and most do, even in a limited fashion), it's usually easier to get a re-incorporated element accepted than a newly invented one.


In Uni, not only is a reincorporated element more likely to avoid being Challenged, but it is actually cheaper to do. Introducing an existing Component into a Scene costs only 1 Coin. Creating a new Component is much more expensive.

Another plus for Universalis!

Seth Ben-Ezra
Great Wolf

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On 11/13/2003 at 9:14pm, pete_darby wrote:
RE: Reincorporation

well, I think it's because universalis and impro's storytelling section approach the same subject (creating stories in "real-time"), from a practical, rather than theoretical point of view.

i see the two works as entirely complimentary (i know i got the wrong one there...); impro for the big picture, universalis for the mechanics, reward system, etc.

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