The Forge Reference Project

 

Topic: Archery round time question
Started by: ULO
Started on: 12/4/2003
Board: The Riddle of Steel


On 12/4/2003 at 1:49am, ULO wrote:
Archery round time question

If I have a WIT of 6 and MP of 12 and pull an arow from the ground for 0 rds then knock and draw for 2 rds, do I fire at the end of the 2nd round for 6 MP's or do I have to aim for a 3rd rd to get 6 MPs and then fire at the end of the third round?


Thanks
Christopher

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On 12/4/2003 at 3:36am, Jake Norwood wrote:
RE: Archery round time question

Hi Christopher, and welcome.

Refresh begins once prep time is complete. So on the first round after the arrow is ready to loose you've got 6 MP, and on the next you'll have 12. These MP are available at the beginning of the round, not at the end.

I hope that helps.

Jake

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On 12/4/2003 at 8:02am, Ingenious wrote:
Missile Pools

Hey Jake, or someone with a book...
There's a cap to your missile pool is there not? I was told there was, regardless I was still highly effective with a bow.

-Ingenious

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On 12/4/2003 at 4:30pm, Wolfen wrote:
RE: Archery round time question

Missile Pool works the same as Combat Pool, so far as I understand. Beginning PCs are capped in their proficiency at 7 (or 8) plus their Aim.. So the best that a beginning PC who totally min-maxed their MP would likely have is 15.

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On 12/4/2003 at 7:41pm, Jake Norwood wrote:
RE: Archery round time question

For initial limits, Wolfen's right. For later on, I think its in the 30-ish range, simply due to the maximum possible SAs that can be spent at once.

Make no mistake, however, even a very low MP can kill very easily if you've got the jump or range on someone. And despite what we want to believe about knights not using them, etc., period ruffians (and what are PCs if not ruffians) used them to great effect. Just read up on Thomas Mallory (thought to be the author of Le Morte d'Artur) and his ambush on the Earl of Warwick (I think it was Warwick...), and you'll see what I mean.

Jake

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