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Topic: Rêves - a Sorcerer one sheet
Started by: Fabrice G.
Started on: 12/19/2003
Board: Adept Press


On 12/19/2003 at 12:17am, Fabrice G. wrote:
Rêves - a Sorcerer one sheet

Hi,

here is a one sheet for the Sorcerer game I hope to play next week during the hollydays.

So far it's only me, and it's my input to the player for the game I plan to gm. It should go with some pictures/illustrations.

Here it goes:
------------------------------------------

Dreams

a frame of stories for Sorcerer


Our story is happening in a big city, a city so big that people pass by and you don't recognize them, so wide that there's a lot of places that you don't know of. It's a big and sad and dirty town... Yet, at the same time, our story happen in the Neighbourhood of the Hazel trees, and as the automn's comming, the leaf piles are growing at the feet of the trees, the hats are flying in the cold wind and the birds are flying back toward their soft nests.
But, in the joy that bring the telling of stories near the fireplace during the long evemings, some children aren't lucky emough to be cared for by their parents. They are called the
Gavroches. They're dirty and unpleasing, living in the dark road near the old cemetery. But, once you make friends of them, you can count on them.
Speaking of the old Hemlock Cimetary, it's haunted with ghostly willows, and people say that the old Nestor-Louis tells stories to the restless ghost who can't get to sleep at night.


Your characters are Dreamers, taciturn great father, harebrained young mens or ethereal children... people who, for one reason or another prefer to take refuge in the dream realm. But, at the opposite of the other dreamers, they have brought back something with them from the dream. For them, the fantesy of dream is real and is able to affect our everyday life.

But, there's always a but, life doesn't happen in dreams and don't our Dreamers risk to miss important and good moments life has in stock for them, by fleeing in their chimera ?

About the game


• Humanity is your capacity to interact with other, your connection with the real wolrd
• The Dreaming (Lore) is the abiliy to summon the glamour and the fantasy of dream ; it's also your knowledge of the dream and it's creatures
• The chimaera (demons) are creature of dreams, bounded to the Dreamers, giving them the ability to do prodigious actions. Imaginary friends, phtasmagorical monsters, malicious goblins r pricious faeries. They're all here, waiting you to appear in our gloomy everyday world.




Inspirations:

- Changeling : the dreaming.
- "Le fabuleux destin d'Amélie Poulain" - great french movie.
- The city of the lost children (by the same director): For the dreamy stuff.
- What I've heard abou The Maxx - have to watch/read it.

-----------------------

Well, that's all I have for now. The point is to play in a colorfull way, looking at the difference between the apparently common veryday world and the glamourfull dreaming world.

The stories should be about people who pass away from their lives, prefering to live in or with their fanaisies.

Well, here I'm looking for opinions, remarks or advices about that one sheet. Is it enough ? Too much ? Does it convey the sense of glamour and missed chance I aim for ? Additional sources of inspiration ?

Thanks,

Fabrice

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On 12/19/2003 at 1:18am, Calithena wrote:
RE: Rêves - a Sorcerer one sheet

Many of Lovecraft's various Dream stories are relevant for the sorcerous personality types here, I think.

Is there any connection between this idea and the famous French RPG of the same name? Superficially I would think not, but I thought I'd ask...

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On 12/19/2003 at 10:18am, Fabrice G. wrote:
RE: Rêves - a Sorcerer one sheet

Is there any connection between this idea and the famous French RPG of the same name?


No, because the premise of that game is that the world is dreamed by the dragons. IAnd that your character is a natural from this world, plus it's a medieval - early renaissance kind of wolrd.

Here, I'm aiming for a near real world with a touch of wonder, represented by the demons. It's not that they are evil or even malevolent, but they tend to cut you from reality. The Dream in itself could be represented as a Mystical Otherworld from S&Sword.


Take care,

Fabrice

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On 12/19/2003 at 11:58am, joshua neff wrote:
RE: Rêves - a Sorcerer one sheet

That sounds great, Fabrice. Maybe because I really wanted to like Changeling, & because Amelie & City of Lost Children (I'm blanking on the French title right now, only because I'm too tired) are two of my all-time favorite movies.

Do you have any idea for descriptors for Stamina, Will, & Lore?

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On 12/19/2003 at 4:46pm, Paka wrote:
RE: Rêves - a Sorcerer one sheet

Neil Gaiman's Sandman might be included for inspirations too.

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On 1/3/2004 at 10:11pm, Fabrice G. wrote:
RE: Rêves - a Sorcerer one sheet

Hi,

unfortunately, I hadn't the opportunity to play this game during the hollidays. I gave the choice to the player between this and a more "classical" setting of voictorian england : the chose the latter.

Anyway, the game was a blast for the players, not so for me as I found it lacking Humanity-wise. Still, it was a follow up of a one session story played with one of the player last year, and it showed just how good Sorcerer was in the case of "strange" continuity games.


I'll try answer the point raised so far, and blame the hollidays for the delays... ;)

Josh : thanks. No, I can't seem to find real satisfying descriptors for this setting. The basic Will and Stamina descriptors would work, but I definitely should have something for Lore, IMO. And from that I think that the idea is still half-baked as it shows how muddy my definition of sorcery is. Need to think more about it.

Judd : Of course. Where was my brain ?



Thanks,

Fabrice

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