The Forge Reference Project

 

Topic: Flexible Priorities and Insight
Started by: Lxndr
Started on: 1/4/2004
Board: The Riddle of Steel


On 1/4/2004 at 7:12pm, Lxndr wrote:
Flexible Priorities and Insight

Okay, I've searched and haven't found this - I've seen threads with people talking about making priorities more flexible, but I've yet to see anything concrete. So, here's a short set of guidelines for a house rule that handles flexible priorities elegantly (imho):

1. All players start with 15 "Character Points." They get an additional CP for every 15 points, or fraction thereof, of Insight that they possess (this mimicks the TRoS advancement schedule very well until you break 100 Insight, at which point they diverge, but it still works).

2. An F priority costs 0 points. E is 1, D is 2, and so on up until A as 5.

Using these rules, one could have a CCCDDD character, or an ABCDEF character, or an AAAFFF character, or any other of a number of combinations. Use as you will, or not, but it came to me during yesterday's TRoS session and I wanted to preserve it for posterity.

Edited to add the optional 3rd rule:

3. If you don't want to allow characters who are too mundane or too outlandish, simply add this ruling: all characters must pick one priority as their primary. No other priority may be equal to or higher than this.

Thus, CCCDDD and AAAFFF are both out of the question. But something like say ABBDFF could still be made.

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On 1/4/2004 at 7:23pm, kidar wrote:
RE: Flexible Priorities and Insight

I like the idea, but someone having 3 A's sounds scary... you could create a horrible fighter with attributes, profiences and skills as A priority. Ok, you'de be human slave with some major flaws but still it sounds pretty awesome..


kiD

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On 1/4/2004 at 7:26pm, Lxndr wrote:
RE: Flexible Priorities and Insight

Hopefully, my 3rd rule, which I edited in while you were posting, will solve those concerns.

But, on the other hand, an awesome fighter who's a slave/prisoner/outlaw with some horrible flaws to boot could be a great roleplaying opportunity, too. I'm more concerned that players would want to make a character who's CCCCCF - totally average across the board, except for Race. My god, that would be BORING.

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On 1/4/2004 at 7:49pm, kidar wrote:
RE: Flexible Priorities and Insight

at least I'd create that uber-fighter =)... Hight attributes, high profiencies, and low combat skills (such as Body language and Acrobatics, which may help a lot if you're good enough).

But the base idea is good, imo.

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On 1/4/2004 at 8:42pm, Draigh wrote:
RE: Flexible Priorities and Insight

I really like that idea... have you had anyone design a character like that yet?

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On 1/4/2004 at 8:46pm, Ashren Va'Hale wrote:
RE: Flexible Priorities and Insight

Min maxers dream come true.... You could make a mini supp with this:
"Riddle of the Munchkin Min Maxer"

or would "munchkin min maxer" be more of conept? Or maybe philosophy?

Yeah, I balk at this idea but it may be great for other players. Let me know how it goes if anyone tries it.

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On 1/4/2004 at 9:11pm, Lxndr wrote:
RE: Flexible Priorities and Insight

Draigh> I came up with the idea last night, and I'm a player in the game, so... no. Nobody's created a character with it yet.

Ashren> I'm not sure what the problem is, really. As I mentioned earlier, the issue isn't with the AAAFFF character (which is, quite honestly, rife with GM hooks, and the most min-maxed in a technical sense), it's with the CCCCCF character (who's really dull and boring, and doesn't have anything to stand out).

In fact, I'd like to issue a challenge to anyone willing to take it: Create a STARTING CHARACTER using this system, who you believe is mini-maxed beyond the point of playability in a TRoS game. For an added bonus, make sure it follows the third, optional rule that was added specifically to discourage min-maxing.

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On 1/4/2004 at 10:32pm, Ian Charvill wrote:
RE: Flexible Priorities and Insight

It doesn't seem to me that the current Riddle character generation rules are overly concerned with balance in any case. It'd be pretty easy to create a twinked character if you were inclined. I'm not sure Lxndr's variant rule is any more prone to twinking than the current system.

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On 1/5/2004 at 1:08am, Ashren Va'Hale wrote:
RE: Flexible Priorities and Insight

its not really balance, its real.

A character who is an academic sword master mage is too many hats. The character could be interesting but I am not gonna toss too much money on that bet. And you can't tweak a character in riddle of steel as is, each priorityyou choose has an opportunity cost that you must pay for choosing it, in otherowrds, the alternates you could have chosen.
This system lessens that cost, its there but in a different form. Softens it I guess. I just forsee someone making a character that is not "real" enough for what I like to run.

playability is not an issue, everything is playable, its the "fun" that is weakened for me when a character is too, well, goofy. A character who is a slave, flawed up the ass, but a master swordsman who knows every language and history of the world better than the librarians at Barameir city and can use magic too is really lame and unbelievable. Could you play it? yes, you could also play a short green dude with his ass attached to his forehead and his genitals hanging from his chin. But that is not the kind of game I like to play. Thus my statement that if this is what you want, have fun, let me know how it goes, but I dont see it as being my game.

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On 1/5/2004 at 1:34am, Wolfen wrote:
RE: Flexible Priorities and Insight

Methinks you're overreacting just a little much...

Here's a hint to avoid the "unreality" of the master swordsman/sorcerer/world-class scholar/slave/severely flawed/human...

Seneschal approval! If the Seneschal thinks that the character is too much, all he has to do is say NIMBY.

Then there's them like me what don't care so long as there's an engaging and mostly plausible story behind it all. I once very specifically told a friend of mine that I'd never allow him to play a Life Slave character in my early Mage Blade playtests, so he took it as a challenge. One evening later, he pitched me the concept, I grinned and shook my head in defeat, and helped him through chargen.

If you don't like the idea, that's your right, so don't play with it. But your extreme euphemisms and examples are a bit out of line, methinks.

I am the Seneschal of the game in which Lx plays. I probably will not allow any characters to be made using this system in the current game, simply because I've not seen how it's of any particular benefit yet. I see no problems with it though I admit a tendency to prefer point-based systems, as well as being entirely aware of the min-maxing potential inherent in them.

Still.. Methinks the old axiom (slightly modified) is in order: If you can't say something nice (or at least constructive and polite) don't say anything at all.

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On 1/5/2004 at 2:38am, Ashren Va'Hale wrote:
RE: Flexible Priorities and Insight

Wolfen wrote: Methinks you're overreacting just a little much...

Here's a hint to avoid the "unreality" of the master swordsman/sorcerer/world-class scholar/slave/severely flawed/human...

Seneschal approval! If the Seneschal thinks that the character is too much, all he has to do is say NIMBY.

Then there's them like me what don't care so long as there's an engaging and mostly plausible story behind it all. I once very specifically told a friend of mine that I'd never allow him to play a Life Slave character in my early Mage Blade playtests, so he took it as a challenge. One evening later, he pitched me the concept, I grinned and shook my head in defeat, and helped him through chargen.

If you don't like the idea, that's your right, so don't play with it. But your extreme euphemisms and examples are a bit out of line, methinks.

I am the Seneschal of the game in which Lx plays. I probably will not allow any characters to be made using this system in the current game, simply because I've not seen how it's of any particular benefit yet. I see no problems with it though I admit a tendency to prefer point-based systems, as well as being entirely aware of the min-maxing potential inherent in them.

Still.. Methinks the old axiom (slightly modified) is in order: If you can't say something nice (or at least constructive and polite) don't say anything at all.


wow, you think the extreme euphamisms are out of line eh? Sorry, I will restrict myself to the more conventional (read as "vulgar" in all senses of the word irronically enough) next time.

Let me guess, it was the chin thing wasn't it? Or was the green guy a bit on the racist side?

And yeah, I am just messing with you dude. Sorry you took it bad. I just find that those "extreme euphamisms" tend to generally get the point across well. All hyperbole aside, in the end, I guess you still missed my point though when I was trying to say WHY IT IS NOT A MOD FOR ME but BEST OF LUCK TO ALL WHO TRY IT AND LET ME KNOW HOW IT GOES.

If I can clarify any further, let me know.

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On 1/5/2004 at 2:58am, Brian Leybourne wrote:
RE: Flexible Priorities and Insight

Wolfen wrote: Seneschal approval! If the Seneschal thinks that the character is too much, all he has to do is say NIMBY.


NIMBY?

Neo-Industralised Mechanical Bioengineered Yaks?
Never Interview Mad Boris Yeltsin?
Nasty, Itching Marble-colored Bites that have gone Yellow?
Not In My BloodY campaign?

Nope, you've lost me.

Brian.

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On 1/5/2004 at 3:49am, Ingenious wrote:
RE: Flexible Priorities and Insight

I accept your challenge to make a min/maxed character with the 3rd version of the rules.
And Brian... save the postulating of the acronyms for later...
Now then..
Let me go read the book and formulate a character.
I shall return with my findings later.

::edited to delete my use of Brian's name as an acronym to poke fun at him...
-Ingenious

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On 1/5/2004 at 4:18am, Ingenious wrote:
RE: Flexible Priorities and Insight

Priorities.
A.(primary)Attributes
B. Proficiencies
C. Skills
C. Gifts/Flaws
F. Race
F. Social(PRISONER, not peasant) Big difference there.

STR5-1(4) AG6+1(7) TO5-1(4) EN4 HT4
WP4 WIT6+1(7) MA7 SOC2+1(3) PER4
Bonuses: Character is from Picti. +1 AG, WIT, Soc; -1 TO, ST
Possible mathematical errors.
Drived skills: Reflex 7 Aim 5 Knockdown 5 Knockout 6 Move 7
Proficiencies: 9, 7 into one weapon. 2 into ranged weapon of some sort.
CP is at 14. If character is rapier-man, even more dangerous. 14 dice to throw at an ATN of 5....
Skills 7/7 doubled up on Thief... all skills points from MA go towards mastering some thievery skills.
Gifts/Flaws Major gift- either accuracy or quick healing Minor flaw is bad reputation(he IS a prisoner for a reason you know)

So there it is, my attempt at a min/maxed character. Playtest to see if it is so.
-Ingenious

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On 1/5/2004 at 4:36am, Lxndr wrote:
RE: Flexible Priorities and Insight

NIMBY = Not In My Back Yard. It's mainly an American term, and I'm not sure if it applies in this case. NIMBYs are generally people who say "We need more jails/nuclearpowerplants/landfills/etc., but put them somewhere else! Not in My backyard!" So, since as Seneschal he's not saying "we need more imbalanced characters, but not in my campaign!" or something similar, it's not completely appropriate. Still, now that you know the acronym, Lance's point should be clear. :)

I talk too much.

Ingenious> I'm seriously interested to see if you manage to create an egregiously abusive character. Because honestly, I don't even see how an AAAFFF could be made as "more out of line" than an ABCDEF. Those three Fs in the AAAFFF are killer. And you're using rule #3, so in terms of sheer priority-letters the "best" you can do is ABBDFF.

Added because Ingenious posted his first entry while I was writing this. Yay for "Preview" before posting! So your entry into the "most min-maxed" is ABCCFF instead of ABCDEF? That's it, one minor letter change? Heck, that's basically a starting character, the only difference is that he's in prison rather than carting around a Major Flaw. Note: Soc is MINUS one, not +1, so your character's starting Soc is 1. Ouch! I started my character off that way and wow, it hurts. And you're doubling up on Thief when you have 7/7 for your packages? I'm not sure why, but that seems... um, well, I guess your thief skills will be good anyway, but you're narrowly focused. Your character can sneak around, draw his rapier, but ask him to open his mouth... or do anything other than sneaking and rapier-fighting... well, just from glancing at this character, as a GM I don't see any problems.

Ashren> Hrm. A flawed slave master swordsman who can use magic and has big skills? A: Proficiencies, B: Magic, C: Skills, D: Attributes, E: Gifts, F: Social Class. Although believe me, I've got a sorcerer with an "A" proficiencies, and if you're doing both proficiencies AND magic, even with an "A" you're going to be hurting in both categories to split them. (The charcter I'm playing now is A: Proficiencies, B: Magic, C: Social Class, D: Skills, E: Gifts, F: Attributes)

And if you do AAAFFF and put magic in the mix, you honestly don't have ENOUGH A's. I think that's why the min/max that was actually suggested earlier, by kidar (using AAAFFF) was:

A: Attributes
A: Skills
A: Proficiencies
F: Gifts
F: Race
F: Social Class

So no magic, just huge attributes, skills, and proficiencies (the alternative would be to put an "F" in Attributes, and trust me when I say attributes that low won't let you be a master ANYTHING). You're the only one who seems to be presupposing trying to make a master swordsman/academic/mage with this system, instead of just a master swordsman/academic. To even try all three, you'd need a MINIMUM of 3 A's (attributes, skills, proficiencies) and a B (human magic-user) - so assuming you're willing to have "F" in the other two, that's 4 Insight Levels after being a starting character. And like I said, even with "A" in proficiencies (hence 14 points) if you split them between sorcery and weaponry, you'll be hurting in one or the other.

In other words, my little five-minutes-to-think-up system already agrees with you, Ashren - magic and swordsmanship in the same character is too many hats, at least if you want to be a master in both (although being a master in either one of them and being well-skilled is not). My system doesn't break Jake's priority table, so there's no way to get more than 15 points of proficiencies to start with (at least, I don't think any nationality gives more than +1 to proficiencies).

So, now that I've babbled far too much... Ashren, if it's not your cup o' tea, so be it. I'm not even sure if it's mine. But I think you're slightly exaggerating what this change can do, which might be on purpose... but it might not be, and I don't want you making your judgement based on an improper interpretation of the mechanic.

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On 1/5/2004 at 4:37am, Bob McNamee wrote:
RE: Flexible Priorities and Insight

NIMBY-not in my back yard

[edit: oops cross posted with Lxndr]

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On 1/5/2004 at 6:13am, Brian Leybourne wrote:
RE: Flexible Priorities and Insight

Ingenious wrote: ::edited to delete my use of Brian's name as an acronym to poke fun at him...


Aww... why? The worst I could do is delete your account and put NPC's in The Flower of Battle with insulting variations on your name and nick... nothing really :-)

Alex, Bob: Cheers, should have clicked on that one.

Brian

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On 1/5/2004 at 7:53am, Ingenious wrote:
RE: Flexible Priorities and Insight

Because discretion is the better part of valor I guess. That and I didn't want to offend anyone. Which is the same cup of tea I guess.

As to Lx's post he is partially correct. At the time I was not thinking outside of the box enough. I just set down my 15 points, knew that I could have an A, and only one A.. and then proceeded to write down priority letters via the remaining 10 points.
The ABBDFF character can in fact be egregiously over-powering in the sense that A can be attributes B can be race and also vagaries, and then D can be skills and the two F's devoted to social class and flaws.
So instead of having a starting character with 6 vagaries, I would have an additional 3 to use. And if this character was from Gelure.. he's have 3 more... for a grand total of 12 vagaries, or 4 vagaries mastered. That's pretty damned impressive to me.
Oh, and to your comment about a character from Picti having -1soc. You are incorrect sir, as on page 147 is says *(+1 AG, Wit, Soc; -1 TO, ST)*

IF we werent using option 3 I'd make something like AABDFF. Which would make an even more powerful sorcerer than the one shown above... both A's being attributes and vagaries, B being race, etc etc. This would make me have 47 total attribute points and 17 vagaries(if from Gelure).
That's nuts for a beginning sorcerer.
As follows:
ST 2 AG 2 TO 6 EN 6 HT 6
WP 6 WIT 6 MA 6 SOC 2 PER 5
That's 47 points right?
Derived sorcery attributes then:
Kaa=9
Form=5
Art=6
Discipline=6
Draw=4
Base sorcery pool is then 14.
Spells of 1 casted with 14 dice
Spells of 3 casted with 20 dice..
spells of many casted with 26 dice.
Tell me that would not be easy for a spellcaster to cast a spell.
And with 14 base vagaries, that is 4 mastered vagaries and a level 2 vagary on top of that. 4.66 vagaries mastered out of 9 available. Right.(the .66 being that 2/3 of one is exactly that.)
All of that is without national modifiers of course, and a player might not want to use them. 17 vagaries would result in 5.66 out of 9 masteries.
I hope you see my point now with a bit more clarity.

-Ingenious
Random note, the guys at theforge obviously did not take into account that one can just click on that 'last post' button on a topic and just run up the page view count..... Or they did and just did not care... or didn't feel like coding in something that takes into account one's IP address upon clicking the thing. It's just merely a matter of accuracy really. That and I was bored, so I tried it. You don't even have to hit refresh when you push Back after doing it... all you gotta do is re-click the same button.. then push Back, then click again... etc etc etc. And then again you would have to count additional clickage should someone stay logged in forever with a dedicated ISP and be able to click after each new reply to a post... *shrug* Still irks me though.

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On 1/5/2004 at 2:38pm, Lxndr wrote:
RE: Flexible Priorities and Insight

(To comment on your aside, I was under the impression that "# of views" was something that was considered too big of a PIA to remove, but was mostly meaningless. I've really never looked at it myself, other than to see if it's gone up from the last time I looked at it... which would mean that AT LEAST ONE other person had clicked.)

First off, sorry about misinterpreting the Picts. I apologize.

Next: AABDFF isn't possible for a starting character using my system - AABEFF is what you'd have (5+5+4+1). That would be a prisoner sorcerer with flaws up the wazoo and rather poor skills, though. Really, 4 vagaries mastered is impressive, but sorcery is impressive no matter how you build it. Although if you throw all those proficiencies into vagaries, then your sorcerer is completely unable to defend himself in a fight. Remember, casting spells takes time, and your sample character only has FOUR dice in his combat pool.

Although I'm not sure which attribute of that guy is supposed to be primary. You got a lot of sixes, but no 7. Remember that rule?

And with an "F" social class, if this starting character isn't already in prison (gagged and bound to prevent you from using gestures and/or voice, which as a starting character you're almost definitely dependent on one or the other) then you're a wanted criminal, likely with a price posted on your head. Bounty-hunters would be coming after you all the time. It doesn't matter how proficient you are in sorcery if an archery sniper puts an arrow through your chest. Which is easy for them to do if they've got appropriate SAs firing, and what successful bounty hunter doesn't have at least one SA in line with his work?

Finally, sure, you've got a guy who can cast Spells of 1 with 14 dice. But if you throw all 14 dice into that spell, then that's IT until your draw fills you back up (4 dice an hour). Sorcery has its limits.

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On 1/5/2004 at 8:58pm, Ingenious wrote:
RE: Flexible Priorities and Insight

Yes I realize my mistake in the character creation, however you say that as a sorceror with no combat ability I would be limited to 4 dice.
This is false logic, under the sample spells of book six.. there are spells of NONE that are especially helpful in combat situations. The whole lightning thing where the sorceror throws his whole combat pool into attacking... That is a far cry better than 4 dice for combat situations.

Also, being that a sorceror is weak on combat makes sense somewhat.. he's almost vulnerable there. He IS vulnerable while casting a spell however, as his sorcery pool is currently being used... leaving him no shot to use the lightning spell... unless he wasnt using his entire combat pool....

My most recent character example was only to illustrate my point, in that under your system there still can be alot of min/maxing going on.
You forget that flaws are mostly easy to buy off through SA points also I think... which is why it isn't hard for most people to min/max and then put flaws as an F. Just roleplay your character, use his SA's often.. and he'll rack up the points sooner than you might think. And then that major/minor flaw just because a major, or a minor, or nothing at all.

-Ingenious

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On 1/5/2004 at 9:04pm, Lxndr wrote:
RE: Flexible Priorities and Insight

There are two spells of none. One of them destroys the sorcerer utterly, and the other completely empties his remaining Sorcery pool in a single blast. One shot, against one target, that's the best he gets.

Anyway, I've never claimed that min-maxing won't happen. I'm just saying min-maxing won't create an unplayable character.

I'm still more concerned about the people who want to do CCCCCF (in race, obviously). Imagine how boring that would be - nothing exceptional about the character, totally average...

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On 1/5/2004 at 11:40pm, Ashren Va'Hale wrote:
RE: Flexible Priorities and Insight

Lxndr wrote: Ashren, if it's not your cup o' tea, so be it.
Now where would you get that idea? oh yeah, I repeated it on every post so far....

I'm not even sure if it's mine. But I think you're slightly exaggerating what this change can do, which might be on purpose... but it might not be, and I don't want you making your judgement based on an improper interpretation of the mechanic.

I was being hyperbolic, which by definition is exageration to make a point. I think your elaboration, especially now that I tried a few sample characters using your rule three, was very good and to the point and in fact may be great for players who prefer it. I look forward to hearing how it goes in actual play.

As a note, I minmaxed a character using the basic rules only to have him fail miserably in actual play which provided much humor.

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On 1/6/2004 at 3:40am, Ingenious wrote:
RE: Flexible Priorities and Insight

To throw in my two cents worth yet again, I find it isn't so much that a min/maxed character is 'unplayable', it's that they are uncooperative. They generally don't need anyone's help, and they can raise all kinds of hell in that regard. At least that has been my case with this topic.

-Ingenious

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On 1/6/2004 at 3:36pm, Tim Alexander wrote:
RE: Flexible Priorities and Insight

Lxndr wrote: I'm still more concerned about the people who want to do CCCCCF (in race, obviously). Imagine how boring that would be - nothing exceptional about the character, totally average...


Hey Alex, I think you've hit upon a pretty decent conversion system. As for your above statement I'm not even sure this is too much of a concern either. With SAs being such an integral and character defining mechanic in TRoS, I'm not sure that even complete Cs across the board would make for an uninteresting character.

-Tim

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