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Topic: [Dysfunctional Play] At the end of my rope...
Started by: Scripty
Started on: 1/7/2004
Board: Actual Play


On 1/7/2004 at 9:51pm, Scripty wrote:
[Dysfunctional Play] At the end of my rope...

So, I'm really, really frustrated at this moment. That's my qualifier for this entire post. Please take the following with a grain of salt. As the title states, I really do feel as if I'm at the end of my rope.

The "kicker" for all this is a series of statements from one of the individuals in a game that I run on a weekly basis. Those who have followed my posts are familiar with the fact that, shortly after changing over from D&D3e to HeroQuest, my gaming group imploded. We collapsed from a 7-8 person group to a (now) 3 person group. The issues arise, however, when a fourth individual, who was nominally a member of the group to begin with, was speaking with me at my house this past week.

This fourth individual was "just dropping by." Actually, he's been prowling around the edge of my games for the last 3 weeks. He has stated that he's interested in taking over the game and running D&D (which runs counter to my entire reason for starting the game, see below). His comments about how sucky HeroQuest was followed my question of why he was interested in running but not interested in playing. My main concern was that he wasn't really interested in coming to a game on a weekly basis. I also have no desire to play D&D three times a week.

My frustration came from a regular player who launched into his own attack on HeroQuest and basically stating how crappy it was to play in a HeroQuest game. This hit me completely out of left-field, but (in retrospect) it actually fits in with a number of things that have come to light over the past week.

A little background first.

Originally, my weekly group pulled players from all different places. We met at the FLGS and I had a little overlap among the other groups with whom I play. But it was never enough to constitute yet another meeting of the same old crowd. My weekly game now, however, has become "another meeting of the same old crowd." I've played with them for quite a while now (going on 3 years) and it hasn't always be a labor of love.

First off, I like these guys (well, most of them) but I'm no longer sure if I like roleplaying with them. For reasons of which I am unaware, I have become persona-non-grata among their crowd of late. This happens as they seem to cycle through a strange ritual of disliking this person or that person for brief periods of time for reasons that only tangentially relate to anything that person has said or done. So, whereas in the past when they were having a "boardgame night" or going out to a movie, I might get a phonecall once in a while, no invites come now. Whereas, in the past, my characters in their RPGs would integrate with the party (I've often created flat-out support PCs to this end), now for some reason my characters are singled out, humiliated, killed mercilessly, and I am even subjected to barbs or being the butt of the evening's biting jokes as a result. Normally, if this function is divided equally among the group, I don't mind. We're all here to have a good time. (Right?) But lately it seems that more and more of the forced humiliation winds up on my doorstep. I don't mind kidding and laughing it up. But must it all come at my expense? And lately it has started getting personal.

For example, in the last game (which occured the night before my own) that was run by one of my players (the group meets separately on a night when I am not running; I try to play as often as I can), I knew within the first 20 minutes of play that the DM had decided that my character was going to die. According to the DM, the game was a standard D&D game and the DM made some minor pronouncements warning against evil characters (but nothing really concrete, as usual). So, I decided that I would be a Paladin. I thought I could supply some healing as well as turning and combat back-up. Usually, I play a Cleric or some such. It really is pointless for me to play anything else in this group. My theives are all beaten within an inch of their life, besides the fact that I have never stolen anything from the party (other than papers that another player said were papers stating that his character owned mine). My wizards are generally left for dead or outright killed by other wizards in the party. My fighters generally get slaughtered too in a typical "my broadsword is bigger than yours" contest. So, I generally stick with Clerics. If one thing is assured, it's that people will need healing. Clerics are usually safe and usually stay alive. So, I didn't think it would be a far stretch to play a Paladin. My bad...

Within the first 20 minutes of play, one of the players had been turned into a vampire (by GM fiat nonetheless) by a very heavy-handed railroad scene (i.e. the player had no chance of winning and was not even afforded the opportunity to fight back/resist). That's fine. No complaints here. The player who had been turned into a vampire was A-OK with it. Who am I to complain?

Little did I know...

The DM allows the player to keep playing the PC as a vampire. Meanwhile, my background comes into play. See, I'm a paladin from a beleagured nation to the North. We had been fighting a war against Goblinoids for over a decade and my mission was to ask the king of this land for aid. So the king puts me up in the castle...

In the vampire's old chambers. To my credit, a lucky roll on Turning allowed my 3rd level Paladin to banish the vampire. But I had no magical weapons. No spells. Nothing. I was a sitting duck outside of my lucky roll on Turning. So I died. 6 hours over 2 evenings to just up and die. I could have easily just turned in my character sheet to the DM. All attempts at procuring help were thwarted. For some reason, there were no clerics in this kingdom from whom I could ask assistance. For some reason, there was no one (not even the King) who would lend me a blade that might hurt this vampire-PC. So I holed up in the chapel and waited. Another PC (who had since been turned into a Ghoul) came along and desecrated the chapel prior to the vamp-PC showing up. So, no protection there. As a GM gimme, the DM created a +1 sword out of thin air for me to find. It wasn't much good, however. My 3rd level paladin had to face off against 2 Ghouls, a vamp-samurai and a cleric of undead. To his credit, another PC managed to stay non-undead long enough not to partake in this round of Paladin Pinata. To another player's credit, he was significantly disgusted enough by what was happening to take an active role against the other players. He had also been subjected to such treatment in the past. Repeatedly. I daresay he finds it distasteful.

But this is how their sessions go. Someone starts it off by pickpocketing another player. Another PC offs someone else. Or we just spend the evening being belligerent to each other. Thing is... I'm tired of it. Sure, it can be fun every now and again to do the whole "imploding evil PCs" game, but every weekend?? I've seen them play the same way in Call of Cthulhu, Star Wars, Marvel Superheroes... you name it. Same evil-backstabbing sociopaths... Different genre...

But what really cheesed me were comments by another player regarding HeroQuest.

I like (make that LOVE) HeroQuest. I think it's a great game. I started running on my own nights at the FLGS in order to try out games like HeroQuest. Games that just don't get a fair amount of exposure in this area (because they're not D&D). I've had mixed success with it (with this particular group). Over the course of several weeks, I still have not had a player take a follower or a sidekick. They think these will be used as "plot bait." Suffice to say that I have NEVER done this in a game I ran. Yet, they are so used to it outside of my games that it is, I suppose, proper DM tactics. Players continue to create the "Man With No Name" character. It seems like everyone wants to play Yojimbo. No name, no connections... But even the samurai in Yojimbo had more depth than the entire group of PCs with which I have to work combined.

And then it comes. Outside of calling my character names, such as being called an "ass" for trying to drive the ghoul out of the chapel before it desecrated it (which the player did with considerable glee). Tangent starts here: it was funny that I was called an "ass" because I was trying to get the ghoul to *leave* without killing him. See, like it or not, he was a PC. I just don't dig stepping all over other players' fun to prove what a big strong man I am. So, instead of kill him, I tried to drive him away. Ironic. As it turns out, I should have killed him. The DM had his legs cut off shortly after I died. So now he's a legless ghoul. Would've worked out better as a dead ghoul.

But the catcalls and barbs keep coming. I'm in "Endure it and move on" mode because I know I'm gonna die soon. I'm honestly just trying to wriggle my way into a situation where I can be killed by the vampire instead of a ghoul, reasoning that I might conceivably "join the party" in that fashion. And then one of the players starts laying into HeroQuest. The statements passed around were how it is too freeform. You can just make up whatever you want. etc. etc. Even players in my weekly game join in. So, not only am I being dismantled as a PC, I am having my GM style and game of choice ridiculed for all to witness. As it turns out, my efforts were fruitless anyway. The vampire did kill me. But didn't turn me into a vampire. I was under the *impression* that anyone who is killed by a vampire in D&D is then raised as a vampire. Apparently, I was wrong yet again. So, here we have a predominantly undead party and guess who gets to create a human PC for next week's pinata party?

A little more backstory now: I have been trying to get this group to try a game of HeroQuest for going on 3 months. I think the system has its merits. So, when the DM torch is passed, I offer to run HeroQuest. "No," come the replies, "We don't want to learn another system." So, instead we play RIFTS, out of 7 people I am only one of four to have ever played Palladium before. So there are at least 3 people willing to learn a new system. And instead we play Shadowrun which, again, out of 7 people, only 2 have played before. Ah, so five people want to learn... I give up.

See, prior to the "deconstruction" of my playing preferences, I was having a really hard time "getting" it. Now I think I do. While others were whooping it up and ridiculing everything except for my shoe-size, I was listening to what was passing right on by the rest of them.

They actually ENJOY this style of backstabbing, buddy-screwing play. I had been confused because, in the past, all I had ever heard was them bitching about it. I had heard "Wah, Wah, this and then he did Wah, Wah, that." This led me to believe that the group actually didn't like the buddy-screwing, not to mention the masochistic role the players often had to take with the GM's railroading and derision. So I thought, like me, they *wanted* something different.

I've come to believe now that I was wrong.

Despite the whinings and complaints to the contrary, they actually DO enjoy this style of play. IME, it's not gamist, it's not narrativist, nor even is it simulationist. It's just flat out dysfunctional. It's a group of individuals that get together to attempt to make others all around feel less about themselves.

Has anyone else encountered this or groups like this? I'm resolved to break off my entanglements in this particular group. Maybe (just maybe) there is an oasis in this area where people want to do something other than pickpocket my paladin's holy symbol. Somewhere I can mention games like Sorcerer, HeroQuest and the Pool and players respond with engaged interest, even curiosity, instead of defending the Palladium system like it was some almight tome of RPG design. Since when is the statement "There's this game I bought called HeroQuest. I think it's really cool." an attack on Palladium?? Especially when stated during the commercials of a Dave Chappelle Show episode (as in "not stated at the gaming table")? Apparently, one of the players has a problem with this, as it was one of the many things pushed into my face.

I do think this necessary break is a shame though because there are a couple of players who I genuinely like. They are nice guys stuck in an abusive cycle. Unfortunately, I don't have the inclination to endure the heckling and jibes of those who apparently think so little of me.

Any other advice on this situation? I think I know what Ron would say and I'm already acting towards that end. Sorry that this rambles a bit, but the entirety of it adds up to one big ball of frustration. In order to address what I perceived to be unsatisfying roleplay for the group, I go on a quest for more engaging games/systems. I am ridiculed/humiliated for this. For some reason, I'm apparently known as the "whacky systems guy" even though I've run around 7 different systems in three years (spread over three separate groups) while this particular group goes through 4 in just as many months. And to add injury to insult, apparently no one is *really* interested in playing these new games I'm introducing on my game night (whose initial purpose was to try new things). They only do so for some unspoken reason. Quite possibly it's part of their routine. Further, it turns out (from my most recent observations) that what I had taken at face value as unsatisfying play actually isn't. These guys actually like sitting around, being jerks to one another and then complaining about it to each other days later. It's almost like being a hamster on a wheel...

Scott

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On 1/7/2004 at 10:04pm, xiombarg wrote:
RE: [Dysfunctional Play] At the end of my rope...

Well, taking what you say with a grain of salt, if they actually DO enjoy the one-upsmanship you refer to, it might not be as dysfunctional as you think.

Regardless, it sounds like it's not functional for YOU, and not just on a gaming level, per se. At the very least, you need a break from these guys.

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On 1/7/2004 at 10:07pm, ethan_greer wrote:
RE: [Dysfunctional Play] At the end of my rope...

My advice would be to leave the group and never play with them again. Preserving the friendship can be optional; the important thing is that you remove yourself from the game group as a participant.

I recently ran into a similar situation, and decided to leave the group of several years. As a result, I haven't actually gamed in several months. But you know what? I haven't missed it. No play at all is better than disfunctional play.

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On 1/7/2004 at 10:21pm, C. Edwards wrote:
RE: [Dysfunctional Play] At the end of my rope...

Wow.

Sounds like one big Self-Esteem Black Hole.

I suggest throwing the engines into full escape mode and heading to a more pleasant part of the galaxy.

You know that you don't enjoy the dominant mode of play. The players show no motivation to change their style of play, it appears they even enjoy themselves. If you feel the need to try and take a couple of the other abused players with you, go ahead. But don't let them slow you down when it comes to an immediate evacuation from this group.

That's my two horrified cents.

-Chris

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On 1/7/2004 at 11:10pm, Scripty wrote:
RE: [Dysfunctional Play] At the end of my rope...

ethan_greer wrote: My advice would be to leave the group and never play with them again. Preserving the friendship can be optional; the important thing is that you remove yourself from the game group as a participant.

I recently ran into a similar situation, and decided to leave the group of several years. As a result, I haven't actually gamed in several months. But you know what? I haven't missed it. No play at all is better than disfunctional play.


This seems to be the overwhelming consensus. It's aggravating, though. I honestly felt that by even getting three people to show up to a weekly HeroQuest game that we were getting somewhere. It wasn't until the knives came out that I understood how a number of the players *really* felt. My back still hurts.

I know that this is most likely what Ron would say as well.

Xiombarg makes a good point when he states that this type of play is most likely not functional for me, while functional for the rest of the group. To listen to them (most of the time) you wouldn't get that kind of impression, however. Most of their retelling of game stories centers around how GM #1 screwed his player over and is "such a bastard" etc. etc. Hence my confusion. I suppose, in a way, there style of play functions well for them. It just seems like this wierd alpha-male stuff to me now, though.

Thanks for the two-cents everyone. I appreciate your take on it, ethan, that you have been through a similar situation and haven't missed gaming at all. Playing RPGs is such a big hobby for me. It seems like I'll just have this big chunk of boredom left after it's gone. Perhaps that's not true. At least your example shows that it is not.

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On 1/7/2004 at 11:23pm, Ron Edwards wrote:
RE: [Dysfunctional Play] At the end of my rope...

Hi there,

Actually, what I "would say" has to wait until I understand a little better. As it stands, I'm kind of confused.

Three players in the HeroQuest game, right? And it was some other guy who spoke to you about that game? Or he complained and they joined in? Or?

Maybe I'm just not reading well, but I don't see the statement or description of how the regular HQ players are bitching about the game. Oh wait!! I get it ... this started during a D&D game, and then one of the HQ players joined in ...

Ah ha. I submit that your regular HQ players are not necessarily unhappy with that game. I submit that the abusive/humorous (Hard Core) context of the D&D game makes its own rules about what can be said, up to and including coming up with whatever will hurt the most regardless of its actual validity to the speaker.

I suggest making damn sure that the actual three regular HQ players do not want to continue to play before assuming that is the case. Unless you are careful, it is quite likely that your D&D DM will achieve his possible real goal: scuttling a perfectly viable game that he perceives as a direct threat to his authority, his vested interest in D&D over the past decades, and his social circle and position in it.

If the three HQ players really don't want to continue to play, well and good; then stop playing. But make sure first.

Best,
Ron

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On 1/7/2004 at 11:54pm, Calithena wrote:
RE: [Dysfunctional Play] At the end of my rope...

If you're 3rd level and it's 3e, you're Vampire Spawn, not a Vampire, which isn't that hot because you can't advance it, unlike the template. A non-viable character choice. If it's 1e, who knows, that's a DM house rule if other people are still playing characters after the vamp takes them.

That DM singled you out for gaming and emotional torture on purpose and I think if you never saw him again it would be too soon. I would second Ron's suggestion to double check with the three players in both games, though. It may be that they were just showing moral weakness by joining in the 'pick on Scripty' fest, or it may even be that these guys as a whole are the kind of sociopaths who were on my intramural football team in college, who enjoy picking each other apart with words simply to hurt the emotionally vulnerable. That's manly in some circles, and standard operating mode in some games. Doesn't matter now: you clearly don't like that kind of game and I don't blame you, neither do I.

But if you think you can forgive those other guys or your behavior with them in other contexts suggests that they can enjoy other kinds of gaming, and you think that the play in your HeroQuest game has been good enough to keep going, then yeah, I second Ron's opinion, see if they really don't like the game or not before ending it.

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On 1/7/2004 at 11:59pm, rafial wrote:
RE: [Dysfunctional Play] At the end of my rope...

Scripty wrote: It wasn't until the knives came out that I understood how a number of the players *really* felt. My back still hurts.


Just a quick thought. I gather from your original post that these "yeah, Heroquest really sucks" comments were made in the context of the dysfunctional game? It may be possible that some of your Heroquest players actually *have* been enjoying themselves, but feel compelled to join the "dump on Scripty" party in order to maintain their status in the disfunctional group.

You might try keeping on with the games that you are running, while withdrawing from the disfunctional ones. Those players that really are looking for something better may keep showing up, even if they won't be able to admit it to you or themselves for awhile...

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On 1/8/2004 at 2:02am, Bob McNamee wrote:
RE: [Dysfunctional Play] At the end of my rope...

If nothing else works for you... the indie netgamers are always interested in new players and GMs... and cool games.

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On 1/8/2004 at 2:03am, Matt Wilson wrote:
RE: [Dysfunctional Play] At the end of my rope...

I'm dubious about wanting to game with people who might like your game but are compelled to trash it in order to preserve status elsewhere. Haven't they ever seen The Breakfast Club? Maybe they're cool guys most of the time, but man, there's so many good players out there looking for other good players, and you won't always have to be checking your back for knives.

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On 1/8/2004 at 3:26am, Paganini wrote:
RE: [Dysfunctional Play] At the end of my rope...

Bob McNamee wrote: If nothing else works for you... the indie netgamers are always interested in new players and GMs... and cool games.


Yeah, what Bob said. And, I don't think we've actually *played* Hero Quest yet, although Mike got far enough along with one that we'd made characters.

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On 1/8/2004 at 4:08am, Lxndr wrote:
RE: [Dysfunctional Play] At the end of my rope...

We played it once. Short set of scenes, only the first inklings of a story.

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On 1/8/2004 at 4:15am, efindel wrote:
RE: [Dysfunctional Play] At the end of my rope...

Years and years ago, I played a few times with a similar group. The group consisted of four "core" players and a few others who came and went. The "core" players seemed to treat the game as an excuse to have their characters plot against and ultimately backstab each other -- never mind what the game in question was.

I played with them a couple of times as a player, and, not being privy to everything that was going on, and with them playing established characters, thought that it was something with the characters they were playing. Later on, though, they asked me to run a game for them, and I did, with them making up new characters -- and it dissolved into the same backstabbing session the games I'd played with them had. Further, from the GM's vantage point, I got to see all the notes they were passing back and forth and find out what was going on in the private GM-player discussions... so I got to see the instigation of all of it, and how the players in question were looking for any pretext, no matter how flimsy, to have their characters plot against each other.

Still later, I decided to try once more with that group, in hopes that playing something other than D&D might change things. (They were great guys *outside* of the game, and I loved the pre- and post-game socializing with them.) I ran Marvel Superheroes, thinking that the ingrained spirit of how superheroes cooperate (well, once you get past the standard "we meet and fight each other" bit) might help.

Nope. They met, fought, became a group... and then fell right back into the same pattern of passing notes to the GM asking "can I see if X is up to anything?", asking for private conferences, and plotting against each other. That was enough of that for me, and I gave up on gaming with that group. I did invite some of them individually to game with a different group I played with, and separated from each other, they played quite reasonably... but as a group together, they couldn't get away from backstabbing each other.

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On 1/8/2004 at 4:37am, Scripty wrote:
RE: [Dysfunctional Play] At the end of my rope...

Ron Edwards
Hi there,

Actually, what I "would say" has to wait until I understand a little better.


Sorry, I didn't mean to put words in your mouth. You've just always been pretty hardline on the "if it's not fun, don't do it."


Three players in the HeroQuest game, right? And it was some other guy who spoke to you about that game? Or he complained and they joined in? Or?


It was written in a flush of frustration. The D&D game was the night before my HQ game. The DM was one of the HQ players. His buddy, the guy who has been "lurking" at my games and waiting for a chance to run D&D instead of me running HQ, started off the round of complaints. He doesn't have much experience with HeroQuest outside of hearsay and making a character in the game. The DM (one of the HQ players) joined in, with the other HQ player at the game sort of going along (but in a less belligerent manner). The following night, the HQ game was cancelled because the quiet player unexpectedly had to work and the third player called out. Thus the DM from the night before (and his pal, the lurker) showed up. They blamed the lack of turnout on HQ and pretty much turned up the heat on how bad the game sucked for the second night in a row.


Ah ha. I submit that your regular HQ players are not necessarily unhappy with that game. I submit that the abusive/humorous (Hard Core) context of the D&D game makes its own rules about what can be said, up to and including coming up with whatever will hurt the most regardless of its actual validity to the speaker.


One of them is, although I wouldn't have known it outside of his two diatribes. The other is ambivalent. I think she actually enjoys the game itself. But she's a social player and I'm unsure whether the social interaction is up to par or if the bonds of social obligation are strong enough to keep her attending. Generally, she starts calling out and then stops showing. That's her M.O. in the past. The saddest part is that the third player (the quiet guy the night before who had to work on game night) really does like HeroQuest. He asked me to get him the Hero's Book for Christmas. My FLGS owner still insists that the book doesn't exist so I got him the corebook instead. He's my best friend in the whole group. I guess the two of us getting knocked around so much in the other group brought about a bonding of sorts. We're also the only two military vets.


I suggest making damn sure that the actual three regular HQ players do not want to continue to play before assuming that is the case. Unless you are careful, it is quite likely that your D&D DM will achieve his possible real goal: scuttling a perfectly viable game that he perceives as a direct threat to his authority, his vested interest in D&D over the past decades, and his social circle and position in it.


I think he just wants his buddy to run instead of me on the HQ night. But I'm not really interested in playing in *another* D&D game which will devolve into the same ritual of backstabbing and infighting. I know one player is really getting adjusted to the game. The other two I'm not so sure on. Thanks for the advice. I will definitely double-check before I completely fly off the handle.



Calithena

If you're 3rd level and it's 3e, you're Vampire Spawn, not a Vampire, which isn't that hot because you can't advance it, unlike the template. A non-viable character choice. If it's 1e, who knows, that's a DM house rule if other people are still playing characters after the vamp takes them.


It was second edition. These guys have gotten on a *purity* kick with old school D&D lately. Even Vampire Spawn would have been a preferable fate. It didn't much matter. I was way outclassed with even the other PCs normal abilities. It was my 3rd level Paladin against his 3rd level Samurai/Vampire with Honor Sword daikatana and katana. I was dead. With his Vamp Strength he had, I think, a +8 on damage. I only had 19hp. I was dead.


That DM singled you out for gaming and emotional torture on purpose and I think if you never saw him again it would be too soon.


I'm not so sure about the intent. That's how these guys play. You know when a couple of guys meet and they kind of pick on each other until they get comfortable and then can just be normal around each other. These guys never got past that. So every game is an exercise at picking on each other. I've only seen them "gang up" on one other guy. He doesn't play anymore. I was just surprised to find that I had assumed the role in his place.



rafial
Just a quick thought. I gather from your original post that these "yeah, Heroquest really sucks" comments were made in the context of the dysfunctional game? It may be possible that some of your Heroquest players actually *have* been enjoying themselves, but feel compelled to join the "dump on Scripty" party in order to maintain their status in the disfunctional group.


Thanks. I think the quiet guy really does like the game. But one player obviously doesn't and the other is starting to lose interest. The kicker is that it's hard to really push the whole lost interest thing because these players are bringing less and less to the table. I let them choose setting and genre and then ask them what they want to play (character-wise). Their responses, unilaterally, are "I don't know..." This next game I had created characters in advance. To give them an idea of what they "could" do with HeroQuest. It doesn't look like it's gettting out of the starting gate.



Bob McNamee

If nothing else works for you... the indie netgamers are always interested in new players and GMs... and cool games.


indie netgamers?? I'm interested. What is it?



Matt Wilson
I'm dubious about wanting to game with people who might like your game but are compelled to trash it in order to preserve status
elsewhere. Haven't they ever seen The Breakfast Club? Maybe they're cool guys most of the time, but man, there's so many good players out there looking for other good players, and you won't always have to be checking your back for knives.
_________________
-Matt


Again, thanks. If given a choice, I would rather play than run. I just don't care for the old school "I am God" DM. I've tried running games around here to show people that it "could" be different. Haven't had much luck.

Thanks, everyone, for the support and the really great advice. I appreciate everyone taking the time to help me.

Scott

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On 1/8/2004 at 12:35pm, Zathreyel wrote:
RE: [Dysfunctional Play] At the end of my rope...

heya scripty,

first off, where are you located? maybe there's some kind of organiztion that you can get in touch with to locate other gamers. also, Issaries, Inc. has a fantastic support system for HQ and you should be able to find other gamers through their website, if you haven't tried that route yet, that is.

and on the similar stories note, my first gaming group was in the same vein as yours. there were five regular players: myself, my younger brother Danny, my best friend Justin, my neighbor Harry and this guy we all knew named Rob. Rob was older than most of us by a couple of years easily and was weened on old-school, pickpocket your friends and always kill the halfling in the first session ay-dee-en-dee. we played adnd2nd and had a blast for a while doing your basic dungeon crawling. then, my neighbor Harry and the DM Rob started "getting together" on gaming stuff, and normally i was the target of it all. they would tag team during games, Rob using harry and his PC as a mole in the game to railroad our group into certain quests or doing certain things.

it culminated in a session where-in, during a break of a minute or two wherein i had to go and put something away, another PC at one of the games we were playing in went stepping through a fiery cave using magic to protect himself. Overhearing "I'm walking in," i say "oh, were all following, right? well, i'll take up the lead, 'cause i'm a paladin and i don't want anyone else getting hurt."

Rather than explaining the situation to me, Rob simply let me walk of into the fire. After laughing in devlish glee and grabbing dice from other players' piles of dice because he "didn't have enough dice on his own for the damage roll", he then told me that my character walked into a flaming hallway in a volcano and burnt to a crisp, rolling approximately one hundred dice in the doing.

yet i stuck it through, playing in games of Rifts and Heros Unlimited with them. These games were alternately run by Harry and Rob. the experiences were so bad that both my brother and my friend Justin stopped role-playing entirely after the group desolved and i stopped hanging out with both Harry and Rob.

To solve my frustration i simply stopped going to their games, got some of my friends who had never role-played before and sat down with a copy of the Robotech RPG from paladium one afternoon. Twelve years later I have ran Nobilis, i own a copy of Riddle of Steel and I've never been happier as a player.

maybe it's time to start fresh for you too. see if any of your regular HQ players wants to come along with you and start a new group. if not, you can always try going to your non-gamer friends and seeing if they're interrested, use the avenues listed above, or go for indie netgaming, which is an on-line Yahoo groups "game room" where players can get together and run games of their choosing and find like-minded players. That's going to be where i turn soon, seeing as how i've recently moved to hawaii and they don't make gamers out here. hey, if you go indie-netgaming i'd gladly join your group. i've got a copy of HQ and no one to play with.

well, i'm sorry you had to go through so much crap. hopefully you'll be able to cut the dross and get down to having fun around the dinner table again.

laters

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On 1/8/2004 at 4:02pm, Grex wrote:
RE: [Dysfunctional Play] At the end of my rope...

Hey Scripty,

I think that Mike hits it on the head:

Zathreyel wrote:
maybe it's time to start fresh for you too. see if any of your regular HQ players wants to come along with you and start a new group. if not, you can always try going to your non-gamer friends and seeing if they're interrested, use the avenues listed above, or go for indie netgaming, which is an on-line Yahoo groups "game room" where players can get together and run games of their choosing and find like-minded players.


These guys obviously enjoy playing KotD-style, so they're not (IMO) dysfunctional. However, you and they are clearly mismatched in terms of what makes a fun game.

Judging from what you've written elsewhere about this, my take is that you've tried your best to present an alternative to adolescent powergaming, but have had only one taker. And one player does not a group (consensus) make.

So my advice to you is to cut your losses and leave the group. Lovers, friends, and even relatives grow apart, so why shouldn't roleplayers? And conversely, why should you be the buzzjoy in an otherwise, on their own berelligent terms, perfectly functional* group?

Nahh. It ain't worth the aggravation. You and your army buddy are much better off finding a new group, or better yet, recruiting newbies to the wonderful world of role-playing and storytelling. Just think: RPGamers untainted by Monty-haulism! :^)

Seriously Scripty, you've outgrown these guys. Move on, and don't look back.

Best o' luck,
Grex/Chris

* Meaning that no matter how lame their playing style seems to us, they are undeniably on the same page, style-wise.

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On 1/8/2004 at 6:55pm, C. Edwards wrote:
RE: [Dysfunctional Play] At the end of my rope...

Hey Scott,

Here's the link to the Indie-netgaming site.

Indie-netgaming

Also, here is a blurb from the site..

Indie-netgaming is a community devoted to the organization of PBN (Play By Net) sessions of independantly designed, owned, and published role-playing games (commonly referred to as indie-rpgs or indie-games). Examples of play venue include IRC, PBEM, WebRPG, and http://www.playbyweb.com.


Feel free to check us out and post with any questions you might have.

-Chris

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On 1/8/2004 at 11:58pm, Mark Johnson wrote:
RE: [Dysfunctional Play] At the end of my rope...

You might also include your location in your profile. You could be living next door to a Forgie and not know it.

Worth a try, anyway.

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On 1/9/2004 at 1:48am, peteramthor wrote:
RE: [Dysfunctional Play] At the end of my rope...

Mark Johnson wrote: You might also include your location in your profile. You could be living next door to a Forgie and not know it.

Worth a try, anyway.


What he said.

Well back to lurking for me now.

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On 1/9/2004 at 4:25pm, Scripty wrote:
RE: [Dysfunctional Play] At the end of my rope...

peteramthor wrote:
Mark Johnson wrote: You might also include your location in your profile. You could be living next door to a Forgie and not know it.

Worth a try, anyway.


What he said.

Well back to lurking for me now.


Sorry, I hadn't realized that I hadn't done that. I'm in the armpit of the South. That tarnished jewel of the Bible Belt...

Panama City, FL

Yes, I know. You've went to Spring Break here. Not to diminish anyone's experience, but I just get that a lot. Including from, oddly enough, a waiter in Paris.

Scott

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On 1/9/2004 at 5:27pm, johnmarron wrote:
RE: [Dysfunctional Play] At the end of my rope...

Scripty wrote:

Yes, I know. You've went to Spring Break here. Not to diminish anyone's experience, but I just get that a lot. Including from, oddly enough, a waiter in Paris.

Scott


Actually I did some archaeology there, and Panama City has nothing on Sneads, Bonifay, and Defuniak Springs in the armpit competition (that's not quite fair to DFS, but true of the other BFE panhandle towns).

John

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On 1/9/2004 at 10:58pm, Scripty wrote:
RE: [Dysfunctional Play] At the end of my rope...

johnmarron wrote:
Actually I did some archaeology there, and Panama City has nothing on Sneads, Bonifay, and Defuniak Springs in the armpit competition (that's not quite fair to DFS, but true of the other BFE panhandle towns).

John


So true. But we do have Cedar Grove...

Scott

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On 1/9/2004 at 11:40pm, Zathreyel wrote:
RE: [Dysfunctional Play] At the end of my rope...

hey, my best friend's from panama city, FL. he's not a gamer so much as he is "the guy who plays occasionally and makes up a character who is too funny for words". but, hey, i'm sure you'll be able to find other gamers out there.

also, any updates on the situation? have you spoken to any of the other players about what's happened yet?

laters

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On 1/10/2004 at 2:11am, Brand_Robins wrote:
RE: [Dysfunctional Play] At the end of my rope...

Scripty wrote: Panama City, FL


If you ever get up to Toronto, there's a space in my circle for you.

As for the rest of it, I don't know if those folks you're playing with count as "dysfunctional gamers" or not, due to the fact that they may like it (though I'd doubt its so much that they really enjoy it as that they are stuck in a cycle). I do, however, know that they sound like dysfunctional friends, if not dysfunctional human beings. Game can be what game is, but that type of abuse is the sort of thing that no one should have to be put through.

Cut them out. Don't play with them. Screw them with a shovel. Sideways.

As for the ones playing HQ, talk to them and ask them if they want to play. If they do, tell them they need to bring it to the table. If they don't, then let them go back to their hole.

To be honest, it sounds like at the point you're at it would be better for you to find non-RPers and get them to try it out, get friends into the game, rather than looking for people who already game. It can be a lot of work, and frustrating in its own way, but I've had good experiences with it and can guarantee that the difficulty of getting a friend to try something is far less annoying than the pain of dealing with idiots who happen to share a hobby with you.

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On 1/10/2004 at 3:31pm, Scripty wrote:
RE: [Dysfunctional Play] At the end of my rope...

Zathreyel wrote: also, any updates on the situation? have you spoken to any of the other players about what's happened yet?


I've been trying to talk to the player I refer to as "the quiet guy." I want to talk to him first. He is the one who is most interested in HeroQuest. I'd like to get his take on it. I'm not going to be playing in the D&D group this week. I have other things to do and don't relish spending another hour or more making a character who is just going to get dogged or will have to take a backseat while the alphas in the group steer us through the plot. The DM in that group may or may not show up for the HeroQuest game. I can't see why he would though, as much as he complained about it.

Beyond that, I see myself as having a number of options. First, can the D&D night. I can buy that it's functional play for these guys (although I agree with Brand that it's more of a "cycle" as it seems to repeat itself over and over despite the genre), but it's certainly not functional play for me. I'm not sure how they see it. But it looks like a broken record to me. I could honestly write down on a piece of paper exactly what player will do what and when (such as the ghoul who desecrated the temple trying to pickpocket my holy symbol after I tried to pull him away from eating the temple's relic). I felt like it would be nice to introduce these guys to HeroQuest, but they just don't seem interested.

Second, I can also can the HeroQuest night. Right now it's at three players with a fourth who seems to like to lurk and bash HeroQuest off and on. The DM (from the night before) and his pal (the lurker) most likely will either lose interest or quit altogether. This will leave only two players. I'm totally cool with that, but the girl in the group is a social RPGer. She's not a gamer per se, but comes to the sessions to socialize and be friendly. That's cool too, but with the other two players gone I'm not sure how that will affect her impression of the games. She's already called out once (at the last minute) which is generally a sign of her interest waning. So, realistically, that only leaves one player. Again, I'm totally cool with one-on-one sessions. My roommate in college and I did a really great couple of sessions of Batman that way. But, most likely, the quiet guy will opt out. So, if I want to preserve the group, (so to speak) it's obvious that I need to do *something* but I'm just not sure what.

Third, I can can them both and go to online gaming. I have a crappy internet connection at home with phonelines that dateback to Sanford & Son but this option is appealing to me more and more. I like to try out new things. Initially, that's what the HeroQuest night was intended for. Now, though, I'm seeing a drift towards it becoming just another "D&D" night. Netgaming could be a great opportunity for me to hopscotch into the next century. There also seem to be more like-minded individuals on the 'net than there are around here.

Fourth, my HeroQuest game was formerly at the FLGS. The owner of the FLGS is a really great guy and I have a standing invitation to their weekly D&D game as well. They play old school, but old school like I remember it. Dungeon-crawling, monster killing, treasure grabbing goodness. Not all this backstabbing, money-grabbing, ego-scabbing stuff. That's an option too. If I'm going to play D&D, I'd rather have fun doing it than just sit around and be a pin cushion for everyone else's self-esteem. The FLGS owner has also given me carte blanche to run any demos I want. This is a tempting offer, especially in light of his concerns over passing the hobby on to the next generation. I've been to Friday nights (what I call "kids' nights" at his store). It's odd. The kids, all ranging in age from 9-14 with a few scary individuals who are obviously in their mid-30s, just sit around and talk smack about their characters. Then, when enough smack is talked, they roll up a combat. It's like RIFTS meets Mortal Kombat. Or pro-wrestling. Anyhoo, a demo could be a good thing. But then I'm stuck a bit too because I'm not into Glorantha all that much. I'm slowly reading the "Introduction to Glorantha" book, but my favorite thing about the whole setting thus far are the ducks and, maybe, the Lunars. My heart isn't full of Heortling love. I guess I need a demo, too.

Brand_Robins wrote: If you ever get up to Toronto, there's a space in my circle for you.


Thanks. If I do get up to Toronto, I will definitely look you up.

Brand_Robins wrote: As for the rest of it, I don't know if those folks you're playing with count as "dysfunctional gamers" or not, due to the fact that they may like it (though I'd doubt its so much that they really enjoy it as that they are stuck in a cycle).


I think it's more of a cycle. I think my gauging it as functional or dysfunctional cycle is more a matter of personal opinion on my part, although many of these guys have been playing RPGs together for 8 years or more and still have no real "bonds" of friendship to speak of. My personal speculation that their style of play doesn't encourage much interaction outside of the context of gaming. But I could be talking out of my backside, too. I was spoiled by my last group. Not only did we game (either board or rpg) 1-2 nights a week but we also went to movies together and generally just hung out more often.

Brand_Robins wrote: As for the ones playing HQ, talk to them and ask them if they want to play. If they do, tell them they need to bring it to the table. If they don't, then let them go back to their hole.


I will. I've already had a brief conversation with them a few weeks back. Essentially, I was having to pick up for a lot of slack in the player department: turtling behavior, characters with no backgrounds/interests/goals/attachments, too much reliance on the GM to fill in ALL the details on their behalf, etc. etc. The mini-campaign was going okay, but it was like I was having to hold their hand the whole time. Silly stuff, like:
PC: "Can I go down that corridor?"
Me: "Sure"
PC: "Okay, I go. Does something happen?"
Me: (taking the cue as the player "wanting" something to happen here) "You hear a door down the hallway creak open."
PC: "I have my gun! I didn't leave my gun!"
Me: (shaking my head in amazement that PC would think I'm trying to screw her/him over THAT hard; or screw him/her over at all) "Of course not. I know you have your gun."
PC: "I crouch in the hallway. What happens?"
Me: "A flourescent light flickers on and off in the room and then settles into total darkness. You think you hear something moving in there."
PC: "I run!"
Me: "Where? Down the hallway? Into the room?"
PC: "Hell, no! I run back the way I came! I'm getting out of there!"
Me: (flabbergasted and a little frustrated) "Okay. You make it out of the building. What now?"
PC: "You tell me..."

My frustration was amplified too, because the players had CHOSEN the setting ("Cyberpunk") and even morphed it to such a degree that it took on a new twist ("Cthulhupunk"), which led me to buy the GURPS book and read it in record time. A week later, the mini-campaign came to a head and reached a forgivable conclusion. Rather than have it sputter on, I decided to run something of my choice because the whole player-input thing really wasn't working out with this group.

Maybe I'm a wierdo or something. But I find it really hard to run a game without some sort of give and take from the players. To revisit Ron's use of a band analogy, I see my role as the Narrator as similar to that of a bass player or, at times, a drummer. I set the groove and pace and try to keep it going by building/releasing tension, introducing the bridge or the chorus, laying low for the solo or dropping out altogether when necessary. Once in a while I add a nuance or two, but I try to leave the spotlight on the players and their characters. This collides, however, with my group of players who are actively avoiding any spotlight time. It's like they almost want to show up to watch a performance, like I'm Mark Twain or something...

Brand_Robins wrote: To be honest, it sounds like at the point you're at it would be better for you to find non-RPers and get them to try it out, get friends into the game, rather than looking for people who already game. It can be a lot of work, and frustrating in its own way, but I've had good experiences with it and can guarantee that the difficulty of getting a friend to try something is far less annoying than the pain of dealing with idiots who happen to share a hobby with you.


I wish I could. I've been trying and, every once in a while, a non-RPer shows a little interest. I think it's the time commitment that's the real turn-off for most of my other friends, though. I look at it as time that we all get together and hang out and do something other than watch TV or movies. It's a reason to be social. And it's fun and imaginative to boot. Most of my non-RPer friends look at it as an obligation to show up somewhere once a week and they would rather stick to our normal social schedule (which is not much to speak of). Another problem is that the few nonRPers that I have been able to bring in have wound up playing once or, even, twice with many of the same guys from the D&D night. That sort of screws things up. For instance, my wife played in a Buffy game with the group once. One of the players called her a very bad word because she grabbed a sword that he dropped and started hacking away at vampires. He perceived it as stealing his stuff. She perceived it as the least wounded "Slayer" picking up and helping out. It was also totally in character for her. She was playing "Faith" after all. The other player was near dead from fighting off vamps, but took it personally. The game was set in the Buffyverse assuming that Season 5 stuck. Once Buffy kicked it, another Slayer took over. That was the Slayer that the PC was playing. My wife came in as Faith because, well, she wanted to play a character she knew. Normally, I wouldn't do this but only one player in the group ever watched Buffy. So, to them, she was just another Slayer. Anyway, the moral of the story is: "If you call my wife a B#%@& at the gaming table, it's not going to help your case." Needless to say, my wife has written off RPGs entirely. I don't blame her. The guy was way out of line. I don't game with him anymore.

Similar stories exist for every other friend I've tried to introduce to the hobby via this group or sub-groups thereof.

A final option is to fall back on the familiar. I had a similarly rough time trying to get the various members of these groups to play Feng Shui. It wasn't until I ran Star Wars-Feng Shui that they really gained an interest in it. Following that 6-9 week campaign, Feng Shui was on their menu of games to play. 2 of the players bought the corebook. Now they've all but forgotten that I introduced them to the game. Same with Mutants & Masterminds, although it wasn't familiarity that had them try that game out. We just had a week where nobody showed up. So me and a few other players ran a fairly coherent and functional M&M game with minimal backstabbing. It was fun and now so many of them have bought the book that it has its own section at the FLGS. I like to try new things. But I only expose the really good new things to others. Of course, that's a pretty subjective statement.

So, if I ran a HeroQuest-StarWars game, there's a good chance that many of the players would show. But I question now if that's even something I want. Previously, I thought doing a HeroQuest Freedom City game would do it, but I was wrong. If I ran HeroQuest-Marvel, however, I would not only grab the attention of the other players but also highlight how similarly the two systems feel in play, despite the complaints of the DM and his lurker buddy. IMO, HeroQuest really is the TSR Classic Marvel of this decade. Ironically, I sold my copy of TSR Classic Marvel about 15 years ago because I couldn't get anyone to play it. Thanks in no small part to similar D&Ders who pooed all over it. Now it's the "game du jour" in this area, much like I anticipate HeroQuest will be a classic RPG another 10 years from now. Most likely many of these same naysayers will either be playing or running it on a regular basis. I'm laughing on the inside. Really.

At least I have enough sense now not to sell a game out of frustration.

Scott

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On 1/10/2004 at 7:31pm, Brand_Robins wrote:
RE: [Dysfunctional Play] At the end of my rope...

Scripty wrote: I've been trying and, every once in a while, a non-RPer shows a little interest. I think it's the time commitment that's the real turn-off for most of my other friends, though.


This is a big issue, and one that I had for a long time too. There may be a way around it, if you can convince them that you're going to be playing "quick" game that last only a couple hours and are played once a month. One of the big blocks between "RPers" and "norms" is that they aren't quite into the idea of playing any game that lasts 6 hours, much less 6 hours every Friday. Many, however, will give a game a try if they know it's gonna be 2 and a half hours for two or maybe three Fridays over the course of two months or so. Getting them in, getting them into conflict, and letting the story come to an end are all great things -- but sometimes hard things for people who've been playing under the typical paradigm of "the longer we play the better."

Of course, I'm giving this as general advice rather than specifically to you, Scripty. You sound like you've tried pretty hard, and it may not be possible for you to turn them. However, there is one more point to be made....



Scripty wrote: Another problem is that the few nonRPers that I have been able to bring in have wound up playing once or, even, twice with many of the same guys from the D&D night. That sort of screws things up. For instance, my wife played in a Buffy game with the group once. One of the players called her a very bad word because she grabbed a sword that he dropped and started hacking away at vampires.... "If you call my wife a B#%@& at the gaming table, it's not going to help your case." Needless to say, my wife has written off RPGs entirely. I don't blame her. The guy was way out of line. I don't game with him anymore.

Similar stories exist for every other friend I've tried to introduce to the hobby via this group or sub-groups thereof.


I just... yea. Okay.

See, I think this may be a bigger part of the problem than anything else. That guy was out of line, and you're totally right not to play with him anymore. However, the kind of play and group dynamic that would lead to him having the remotest thought that anything like that could ever result in anything less than being beaten black and blue is the kind of dynamic that is going to make it impossible to get normal people to play with that group.

If you ever try gaming with normals again, do it with a group of all normals. Don't bring in any experienced RPers -- especially not anyone who has ever come near the taint of your current group -- and see what happens in a short 2-3 hour game with just them and you. If you can get it to work, I'm sure you'll find that having "experienced" gamers at the table not only isn't necessary, it often hurts more than it helps.

Anyway, if everything else fails Indy Netgaming sounds interesting. Heck, I've been thinking of popping in myself, but I always chicken out. Maybe we could go in together, take the world by storm? ;)

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On 1/10/2004 at 8:28pm, C. Edwards wrote:
RE: [Dysfunctional Play] At the end of my rope...

I second every bit of Brand's post. Also, Indie-netgaming isn't the horde of flesh eating walking dead that you may have heard about. We only eat your brain. :) Seriously though, it's a relaxed atmosphere with people that like to play games, particularly indie games. So, no need for anxiety.

-Chris

P.S. Almost all of my rpg purchases over the last year and a half have been due to actual play in the Indie-netgaming irc channels.

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On 1/10/2004 at 8:37pm, Andrew Martin wrote:
RE: [Dysfunctional Play] At the end of my rope...

Scripty wrote: For instance, my wife played in a Buffy game with the group once.
...
She perceived it as the least wounded "Slayer" picking up and helping out. It was also totally in character for her. She was playing "Faith" after all.
...
My wife came in as Faith because, well, she wanted to play a character she knew.
...
Needless to say, my wife has written off RPGs entirely.


I think you should roleplay with your wife and her friends. :) She sounds like a really good player.

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On 1/11/2004 at 2:19am, Scripty wrote:
RE: [Dysfunctional Play] At the end of my rope...

Well, I was waiting for a final decision before I talked to "quiet guy." I'm definitely not going back to the D&D game. I'm just not interested in a 1 or so hours of character creation and then waiting 30-45 minutes to be intro'd to the party only to have anything of relevance pickpocketed in the first 30 minutes or to have my character flat out killed by the end of the evening. Everyone here seems to be with me on this matter.

But my weekly HeroQuest game is shot now too. Right in the head with a big silver bullet. I got to talk with "quiet guy" (name withheld to protect the innocent) tonight. He's not interested in HeroQuest anymore either. Ironic, in that I just bought him the corebook. He had asked me to get him a copy of the Hero's Book but, hey, it was Christmas! Hopefully his appreciation of what I feel is hands-down, the best RPG of last year will change somewhat after he has the book.

He did illuminate a bit of what the other players had apparently been discussing when I wasn't around... Please give me some leeway. I'm trying to give a fair representation of what was said and some of it is contradictory.

1) HeroQuest was too freeform. Skills were wishy-washy and there were no specifics. They wanted a skill list (outside of homeland and occupation listings). I guess what they're looking for is a "master skill list" like in RIFTS. Here the group and I disagree. I think HQ straddles the fence quite well between being completely malleable and open to improvisation/imagination, while still codifying things quite nicely.

2) HeroQuest didn't let you do what you wanted. This is the essence of the other major complaint. On one hand, you couldn't be a jack-of-all-trades in HeroQuest and still pack the punch of someone who had specialized all their energy into one specific field. On the other hand, if you concentrated all of your Hero Points into one focused area, you would have blind spots as there would be a number of things at which you would not be as skilled. I'll try not to be to grumpy here. But this part of the complaint seemed to break down into two primary gripes: HeroQuest doesn't allow you to have your cake and eat it too and HeroQuest doesn't support number-stacking.

Personally, I think this complaint was entirely bogus. These are players who never took a follower or a sidekick and who rarely interacted with the setting/environment at all. The couple of games in which they did come out of their shell and play we had a great time. But then they turtled up again.

3) Adversaries were too tough to beat in HeroQuest. Now, this complaint is quite possibly my fault mixed with a bit of theirs. This last campaign they wanted Cthulhupunk. They wanted horror-Cyberpunk. That's what I gave. Their primary concern here was that they couldn't punch out a Shoggoth. Okay... well, not many people can. The root of most of these complaints was playing a zombie PC in that game. How he kept his free-will I left up for him to decide. It's what he wanted, so I was cool with it. I felt a really good adversary for him would be a trio of Necromancers loosely based on the Karotechia from Delta Green. Physically, they were no match for the zombie. He could've killed them without a moment's thought. But, when working their mojo, his Undead ability worked against him. They *were* necromancers, after all. Now he could've resisted with anything: Willpower, Ravenous, Determined, etc. etc. Most people familiar with HeroQuest could probably denote a number of ways the big bad Nazis necromancers could've been taken out. But did he? No. He turtled and said he had nothing to resist, which defaulted him to 14. Now why was this? Because in character creation he hadn't taken any personality traits to speak of. He had, maybe, two of them. He refused relationships. Everything. All he wanted was "Undead" and I let him boost that to 20w3. I warned him of the pitfalls of such an approach, but he ignored me. When faced with adversaries/obstacles that outmatched him, I advised he use the Extended Contest. This is truly the one way to "game" the HeroQuest system. Did he? No. He wanted everything resolved with a Simple Contest. Of course, he's going to have trouble with more skilled adversaries. Especially ones with more than one dimension.

So the ONE time he came across a Karotechia in the entire four games where he didn't run away and hide they took control of him and had him...

guard a door while they escaped.

Somehow, I was underwhelmed by his complaint.

There were other complaints along these lines but it primarily centered around being helpless in the face of cosmic horror. Well, they weren't helpless. Not at all. They single-handedly destroyed New Orleans AND stopped Octopus Umbrella from completing an important hostile takeover of another corporation. They stole an artifact from a Satanic corporation, unleashed a zombie plague and took down an Octopus Umbrella airship.

Sure, one of them went insane and turned into a Shoggoth and another died at the hands of the Zombie PC, after having the De Vermis Mysteriis uploaded to his cortex. But this IS Cthulhupunk.

With that taken into account, they rocked the house. But still there's the whining and moaning and, of course, they've heaped it all on to the HeroQuest system, which is unfortunate. They're closing a door. Oh well, I'm not intending to follow.

But, being as how a couple of the players are really nice people whom I consider friends, I was willing to work with them. I offered to run Freedom City/HeroQuest. We're talking Justice League-style supers. I thought showing them the other end of the spectrum might be nice. They turned it down because it was going to be in the HeroQuest system. Reference what I said about closing doors...

Then there was Atomic Horror. I was willing to run a pulpy Atomic Horror campaign using (gasp!) the Call of Cthulhu d20 system. I was going to retool the Insanity results a bit so that people went crazy like Christopher Lloyd in Back to the Future instead of Anthony Hopkins in Silence of the Lambs. Light, B-Movie, Pulp fun with just a dash of camp (Giant Robots... Alien Invasions... Flying Saucers... Rayguns...). Nope, came the reply. We're tired of Cthulhu.

Well, I always have Midnight-HeroQuest. Ready to go. Has been for months. But, oh yeah, that's in HeroQuest. And, oh yeah, it's Midnight. They're not interested in that setting because there's "nothing to do(?)."

So my last offer was the best received. A Wierd War II Call of Cthulhu d20 campaign which mixed elements of Saving Private Ryan with H.P. Lovecraft. This was a go?! Odd. I told them that I thought they were "tired of Cthulhu." This was THE most Cthulhoid campaign I had ever put together. I was at a loss.

So I decided to call it quits. Rather than muddle through yet another lukewarm group. Rather than spend hours on things like relationship maps, kickers and filling in details that they were too lazy to figure out for themselves. Rather than bending over backwards to try and try and try to squeeze some excitement out of them. I decided my energies would be better spent elsewhere.

Brand, if you want to do indie-netgaming, I'm there. My internet connection really bites. But I'll definitely show. I'd love to actually play in a HeroQuest campaign, if just to find out exactly what the reason for Glorantha Fever is. Personally, I'd just love to play again with people who really want to play. To have fun. Remember when we used to do that?

I'll continue to work on my own things. I have some interesting ideas on the magic end of the HeroQuest system swimming in the soup of my head. I'll also try to run some demos up at the FLGS. I would hate to let an open invite go to waste.

But I'm not going to work my tail off for people who really just don't give a flying flip. It's just not worth it. They would be better served playing D&D 1st ed. I would be better served by reading in the bath.

Thanks for all the support. It's really nice to know that I'm not completely insane in wanting more out of this hobby than just getting slapped around 2 nights a week.

Scott

Message 9236#96756

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On 1/11/2004 at 3:10am, Bob McNamee wrote:
RE: [Dysfunctional Play] At the end of my rope...

By the way Mike Holmes is about to get an HQ game going on Indie netgaming (link in my sig)...at the Magicstar IRC...soon.

He may be still open to players...and we always welcome lurkers.

Message 9236#96761

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On 1/11/2004 at 6:36am, sirogit wrote:
RE: [Dysfunctional Play] At the end of my rope...

I think this is an intereasting phennom. It's been my expiereince that how abusive people are in a game has nothing to do with what they're like out of a game. Hope you're so lucky.

I've been described as not the nicest person in real life, but in a game, I'm very big on my character's being supportive of others and adhering to the social contract as much as possible. If I want my character to have an attitude, I express it towards the non player characters.

But not so much with most people I know... like this friend, she apoligizes to people who are playing air hockey if she thinks her conversation is too loud for them. She seems to have self-esteem problems alot of the time. But her characters are usually focused on pointing out what's wrong with other characters, giving them derogatory name-variations, you know.

Infact, every female gamer I know gravitates towards this style of play, or GMing. Watching a small, sickly girl in an anime shirt GM people into situations out of a S&M flick is kind of a strange thing... I think it's funny because you usually asort this sort of play with a collection of psuedeo-frat boys.

Personally, I'd say you should be aggressive about getting the players you like out of this group, and find another one to play in. It's been my observation that once people get used to this style of play, they often have a hard time letting go of it voluntarily, after a year or two they feel like they're just starting to be in the in-crowd.

Not saying that this is some sort of an inherently bad thing, but it's bad for -you- if you don't attempt to help you and the friends who's style you like to go to a setting where you can have fun gaming.

Also, in this new group you're joining, you should consider finding people that you can talk to about roleplaying when you shoot the breeze. It'll make you reframe from talking about it to these people which will just be a headache in the future.

Message 9236#96772

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On 1/12/2004 at 11:00pm, Mike Holmes wrote:
RE: [Dysfunctional Play] At the end of my rope...

Ironically, Scripty is very aware of my efforts to play HQ in a non-Gloranthan environment (namely Shadow World). He and I have exchanged conversions and have been having a great time talking about it. Anyhow, the point is that he wouldn't get to play Glorantha. OTOH, he would get to play HQ and has more knowledge of my conversion than anyone else in the world.

So, you're plenty welcome to play if you like. :-)

Mike

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