The Forge Reference Project

 

Topic: Feng Shui actual play thoughts
Started by: arxhon
Started on: 1/19/2004
Board: Actual Play


On 1/19/2004 at 1:46am, arxhon wrote:
Feng Shui actual play thoughts

{crossposted with rpg.net}
I've been gone for a while (not that you noticed :-P ), and here's what iv'e been up to.
I've been running a Feng Shui game for the past couple of months using the scenario provided in the rulebook as a jumping off point.

Rather than getting into a long "OOOh! MY game is teh roxxor and i'm going to tell/bore you with the details" i'm just going to jabber about what i thought of the game. My group consists of my old TRoS group and a guy who is pretty much a noob when it comes to RPGs. We had a Ninja, a Killer and the new guy played an Everyman Hero (because i compared it to Jack Burton from Big Trouble in Little China).

What i like:
1. Character creation: this went very quickly. After some hemming and hawing from the ninja over guns (he thought Glocks were a stupid choice compared to some other, much better gun...i forget the details) we got going pretty quick. Each is highly competent right out of the starting gate and nicely differentiated from the others. I like this.

2. System (including combat): Nice and fast. Handles quite a bit without any trouble at all. I like the rules light approach because it completely eliminates most of the tendency and desire to flip pages looking for rules to handle a situation.

What bugs me:

1. For some reason, Guns skill is used for hand to hand combat. I don't know the reasoning behind it. The Killer's player thought it was exceedingly odd but we went with it anyway.

2. Being cool with guns is a lot harder than being cool with swords or martial arts. While the ninja was flipping out and killing everyone and the everyman hero was throwing everything from chopsticks to a can of hairspray into a fire so it fired off like a rocket and exploded against the head of a big tough bad guy, the killer was pretty much relegated to "I use Both Guns Blazing and shoot him in the face". He's an imaginative guy, but adding "I spin around and shoot him in the face" is nowhere near as cool as the stuff the other guys were doing.

3. There is no real tangible reward for stunts. Sure, it's cooler when the ninja says "I leap over the head of one animated suit of armor while slashing it in the head, pheonix back flip off the wall and slash downward on a second suit and as i land, i thrust behind me and impale a third", but that's really no different, benefit wise, (other than everyone saying "Wow! Cool!") than saying "I attack three guys this round". Other stunts are penalized or have high values, which tends to keep players from trying cool stuff.

I had to start rewarding experience to my players to get them to describe cool things, which kind of screws over the killer, since, like i said, it's kind of hard to come up with cool stunts.

4. This is a personal quibble, but the setting kind of bugs me. Things get really wonky really quick, and we've only travelled to ancient China.

5. There are no car chase rules in the MRB, and for a game that is about action movies, this seemed like an oversight...so i had to make some up by watching Ronin and thinking about how the rules would apply.

Overall, the game is fun, but it does have some drawbacks, mostly related to performing stunts.

I'm going to wrap up this game pretty quick i think, run a oneshot of Dread, and then move into Exalted.

Message 9379#97842

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/19/2004




On 1/19/2004 at 5:17am, Andrew Martin wrote:
Re: Feng Shui actual play thoughts

arxhon wrote: 2. Being cool with guns is a lot harder than being cool with swords or martial arts. While the ninja was flipping out and killing everyone and the everyman hero was throwing everything from chopsticks to a can of hairspray into a fire so it fired off like a rocket and exploded against the head of a big tough bad guy, the killer was pretty much relegated to "I use Both Guns Blazing and shoot him in the face". He's an imaginative guy, but adding "I spin around and shoot him in the face" is nowhere near as cool as the stuff the other guys were doing.

3. There is no real tangible reward for stunts. Sure, it's cooler when the ninja says "I leap over the head of one animated suit of armor while slashing it in the head, pheonix back flip off the wall and slash downward on a second suit and as i land, i thrust behind me and impale a third", but that's really no different, benefit wise, (other than everyone saying "Wow! Cool!") than saying "I attack three guys this round". Other stunts are penalized or have high values, which tends to keep players from trying cool stuff.

I had to start rewarding experience to my players to get them to describe cool things, which kind of screws over the killer, since, like i said, it's kind of hard to come up with cool stunts.
...
Overall, the game is fun, but it does have some drawbacks, mostly related to performing stunts.


Can I suggest running Wushu next? Have a look at:
http://www.indie-rpgs.com/viewtopic.php?t=9359

Forge Reference Links:
Topic 935

Message 9379#97857

Previous & subsequent topics...
...started by Andrew Martin
...in which Andrew Martin participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/19/2004




On 1/19/2004 at 9:31pm, Mike Holmes wrote:
RE: Re: Feng Shui actual play thoughts

arxhon wrote: 1. For some reason, Guns skill is used for hand to hand combat. I don't know the reasoning behind it. The Killer's player thought it was exceedingly odd but we went with it anyway.
Guns isn't just the ability to shoot, it's fighting with guns as a weapon.

2. Being cool with guns is a lot harder than being cool with swords or martial arts.
I think this is just a matter of imagination. Why can't the guy with the guns flip over folks while shooting them? See, again, guns isn't just about shooting straight, it's a martial art on it's own. Have you seen the movie Killer? You have to be constantly leaping through fields of fire, shooting while upside down. Think the scene in the Matrix where he's shooting while doing a cartwheel.

3. There is no real tangible reward for stunts. Sure, it's cooler when the ninja says "I leap over the head of one animated suit of armor while slashing it in the head, pheonix back flip off the wall and slash downward on a second suit and as i land, i thrust behind me and impale a third", but that's really no different, benefit wise, (other than everyone saying "Wow! Cool!") than saying "I attack three guys this round". Other stunts are penalized or have high values, which tends to keep players from trying cool stuff.
You missed the "Dull" rule. That is, the GM is authorized to penalize the player if he doesn't make a good narration. If you do this right, it seems like a reward.

5. There are no car chase rules in the MRB, and for a game that is about action movies, this seemed like an oversight...so i had to make some up by watching Ronin and thinking about how the rules would apply.

Overall, the game is fun, but it does have some drawbacks, mostly related to performing stunts.
Just roll the dice and describe the combat outcome in terms of the moving scenery. I can't imagine why you'd need any special rules for this.

Feng Shui tries to go to lengths to counter some of the problems that you see occuring, so I'm wondering if there wasn't some larger disconnect. Are your players fans of Wuxia movies?

Mike

Message 9379#97922

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/19/2004




On 1/20/2004 at 1:20am, arxhon wrote:
RE: Re: Feng Shui actual play thoughts

Mike Holmes wrote: Guns isn't just the ability to shoot, it's fighting with guns as a weapon.

Well, for example, we had a tough time trying to envision a dude parrying a baseball bat with a pistol, things like that.

Mike Holmes wrote:
[some snippage] Why can't the guy with the guns flip over folks while shooting them?... Have you seen the movie Killer? ... Think the scene in the Matrix where he's shooting while doing a cartwheel.

Actually, sadly, no i haven't seen Killer. I remember the Matrix scene you're talking about. I'll keep that in mind. I see no reason why buddy can't flip over folks. IIRC, he did a little of this in the first session but then stopped. I'm not sure why, but i think it's because he didn't see any point to it.

Mike Holmes wrote: You missed the "Dull" rule. That is, the GM is authorized to penalize the player if he doesn't make a good narration. If you do this right, it seems like a reward.


I'm unable to find any reference to a "Dull" rule in the MRB. Is this a suggestion from another book, or an idea of your own? At any rate, this is a great idea, and i'm borrowing it.

Mike Holmes wrote: Just roll the dice and describe the combat outcome in terms of the moving scenery. I can't imagine why you'd need any special rules for this.


This is effectively what i did, actually. I had the guys do Drive checks when things got hairy on the road, or when they wanted to do something like drive up a freeway off ramp, run a red light and drive down the opposite on-ramp at 140 mph.

Mike Holmes wrote:
Feng Shui tries to go to lengths to counter some of the problems that you see occuring, so I'm wondering if there wasn't some larger disconnect. Are your players fans of Wuxia movies?


I've only seen a couple of actual Hong Kong wuxia movies; most of my exposure is subtitled Jackie Chan movies (before he got big in North America), Chow Yun Fat, Bruce Lee and Jet Li's North American flicks. We all like martial arts flicks, and one of them thinks Crouching Tiger, Hidden Dragon is the "bomb".

I don't know what you mean by "disconnect", could you elaborate?

I'm not knocking Feng Shui. I had a lot of fun with it, i think the ruleset is actually pretty good, and i know the guys have had some fun as well. Unfortunately, my players are a little more, ummm..."reward oriented" (there's probably a Forge term for it) than probably the people the game is directed at.

A good example of what my players (and i, as well, honestly) like would be the Spiritual Attributes from The Riddle of Steel. They do something relevant to their character and get immediate gratification in terms of the character.

Andrew Martin wrote: Can I suggest running Wushu next?


Could you provide some linkage? I've heard a little bit about Wushu, but i'm afraid i know very little. What i've read in the thread you provided sounds intersting, and i'd like to know more.

Message 9379#97956

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/20/2004




On 1/20/2004 at 1:58am, Shreyas Sampat wrote:
RE: Feng Shui actual play thoughts

Wushu link: www.bayn.org

Message 9379#97962

Previous & subsequent topics...
...started by Shreyas Sampat
...in which Shreyas Sampat participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/20/2004




On 1/20/2004 at 2:12am, arxhon wrote:
RE: Feng Shui actual play thoughts

Cool, thanks, Shreyas Sampat. :-)

I forgot to add to my original post: I really like the way the skill system is set up: including ability, knowledge and contacts into one broad category is quite brilliant, in my opinion.

Message 9379#97964

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/20/2004




On 1/20/2004 at 8:26pm, Mike Holmes wrote:
RE: Re: Feng Shui actual play thoughts

arxhon wrote: Well, for example, we had a tough time trying to envision a dude parrying a baseball bat with a pistol, things like that.
Heh, reminds me of Rich's game Shotgun Musashi. But you just narrate something else. Arm block with the left, shoot with the right. Or just flattening out on the ground under the swing, and shooting them in the groin. Or parrying with a nearby lead pipe (just because the Everyman Hero gets a bonus doesn't mean that others can't do it, too).

Kinda funny, actually, the usual complaint is that people can't see how HTH abilities can compete with the guns. :-)

Mike Holmes wrote: Actually, sadly, no i haven't seen Killer. I remember the Matrix scene you're talking about. I'll keep that in mind. I see no reason why buddy can't flip over folks. IIRC, he did a little of this in the first session but then stopped. I'm not sure why, but i think it's because he didn't see any point to it.
Killer should be required viewing. :-)
The ballet of bullets is just too cool, and really informs what the action should look like.

Mike Holmes wrote: I'm unable to find any reference to a "Dull" rule in the MRB. Is this a suggestion from another book, or an idea of your own? At any rate, this is a great idea, and i'm borrowing it.
No, this is in the rules. I have first edition, so maybe somehow it didn't make it into the second if that's what you have. But it's crucial, so I can't imagine why it wouldn't have. It also appeared in Over the Edge. It's called Law's Rule or something like that. The text goes something like "If the player ever says something dull like 'I hit it', immediately penalize them heavily." Something like that. It's key.

Mike Holmes wrote: This is effectively what i did, actually. I had the guys do Drive checks when things got hairy on the road, or when they wanted to do something like drive up a freeway off ramp, run a red light and drive down the opposite on-ramp at 140 mph.
Have them use the Drive checks as combat rolls the next time, if applicable. :-)

Mike Holmes wrote: I've only seen a couple of actual Hong Kong wuxia movies; most of my exposure is subtitled Jackie Chan movies (before he got big in North America), Chow Yun Fat, Bruce Lee and Jet Li's North American flicks. We all like martial arts flicks, and one of them thinks Crouching Tiger, Hidden Dragon is the "bomb".
CTHD is probably the best out of those. What you want is to find films like that which occur in modern day. The book (again at least my edition) had a great listing of films. I'd definitely check it out.

I don't know what you mean by "disconnect", could you elaborate?
There's a definite aesthetic to the game that you didn't seem to get hooked into. Seen Big Trouble in Little China? That one most have seen.

I'm not knocking Feng Shui. I had a lot of fun with it, i think the ruleset is actually pretty good, and i know the guys have had some fun as well. Unfortunately, my players are a little more, ummm..."reward oriented" (there's probably a Forge term for it) than probably the people the game is directed at.
Give them Feng Shui (the reward for controling special sites) in spades then. Make them crave it. :-)

A good example of what my players (and i, as well, honestly) like would be the Spiritual Attributes from The Riddle of Steel. They do something relevant to their character and get immediate gratification in terms of the character.
Probably the most often cited problem with the game. And I can't argue. If you want to put something simple in, then have the character recieve a +1 whenever he's doing something that regards addressing his "melodramatic hook". Or something like that.

Mike

Message 9379#98070

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/20/2004




On 1/20/2004 at 9:25pm, arxhon wrote:
RE: Feng Shui actual play thoughts

Hello Mike,

There's a definite aesthetic to the game that you didn't seem to get hooked into. Seen Big Trouble in Little China?


Heh...I own Big Trouble in Little China. Kind of 80's cheesy, but still a fine film, in my opinion. It was one of the films i compared Feng Shui to when i sold the game to my players, the other being Crouching Tiger.
Killer should be required viewing. :-)

The filmography in the back of the book is good; it's probably the same in both editions. I'll track down Killer for sure and make it required viewing.

I tried comparing gun fu to some movie i saw a few years back that i can't remember the name of, but it had some dude and some other dude in a close range gun fight at the end, spinning and dodging in a hallway in a skyscraper within arms reach of each other, and then both ran out of ammo just as they each pulled the trigger while pointing their guns at the other guy's face.

No, this is in the rules. I have first edition, so maybe somehow it didn't make it into the second if that's what you have.


I've got the second edition of the ruleset, so it may have been dropped or overlooked. It certainly isn't in the GM chapter or the Firefight (or whatever) chapter. I'll run through the book again just to see if i can find it (cause this is bugging me now) and I'll certainly implement it this Wednesday regardless.

Message 9379#98090

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/20/2004




On 1/21/2004 at 7:35pm, urbwar wrote:
RE: Feng Shui actual play thoughts

arxhon,

I believe what Mike is talking about is covered in Adjucating Stunts in Chapter 10. Basically, if the player gets repetative with their stunting, you can actually increase the AV modifier to relfect that the opposition is getting wise to them doing the same stunts over and over again.

Message 9379#98207

Previous & subsequent topics...
...started by urbwar
...in which urbwar participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/21/2004




On 1/21/2004 at 11:05pm, Mike Holmes wrote:
RE: Feng Shui actual play thoughts

Urbwar could be right, maybe I'm remembering the OTE version or something. But I'm going to look it up to be sure.

I tried comparing gun fu to some movie i saw a few years back that i can't remember the name of, but it had some dude and some other dude in a close range gun fight at the end, spinning and dodging in a hallway in a skyscraper within arms reach of each other, and then both ran out of ammo just as they each pulled the trigger while pointing their guns at the other guy's face.
Heh, I can't remember if that's in "The Killer", but it could be. There's more than one "mexican standoff". Sounds just right, in any case, for inspirational material.

Mike

Message 9379#98242

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/21/2004




On 1/22/2004 at 3:34am, urbwar wrote:
RE: Feng Shui actual play thoughts

Mike Holmes wrote: Heh, I can't remember if that's in "The Killer", but it could be. There's more than one "mexican standoff". Sounds just right, in any case, for inspirational material.

Mike


That actually sounds like the mexican standoff Chow Yun Fat and Tony Leung have in "Hardboiled", doesn't it?

Message 9379#98284

Previous & subsequent topics...
...started by urbwar
...in which urbwar participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/22/2004




On 1/22/2004 at 6:55am, Jesse Paulsen wrote:
RE: Re: Feng Shui actual play thoughts

arxhon wrote: Well, for example, we had a tough time trying to envision a dude parrying a baseball bat with a pistol, things like that.


Shoot the baseball bat?

Message 9379#98311

Previous & subsequent topics...
...started by Jesse Paulsen
...in which Jesse Paulsen participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/22/2004




On 1/22/2004 at 4:27pm, arxhon wrote:
RE: Feng Shui actual play thoughts

urbwar wrote:
Mike Holmes wrote: Heh, I can't remember if that's in "The Killer", but it could be. There's more than one "mexican standoff". Sounds just right, in any case, for inspirational material.

Mike


That actually sounds like the mexican standoff Chow Yun Fat and Tony Leung have in "Hardboiled", doesn't it?


Well, i know it wasn't Hardboiled. I saw that recently. The movie came out in the 90's sometime, and i know none of the actors were Asian. It was a Hollywood movie.

It isn't really important, nor is it germane to the discussion.

We had another session last night, and things were much better. I started saying things like 'Make it cool' when people did stuff,and that reminded the guys, that 'i shoot at him' is pretty dull, i think.

At any rate, the game was much better this time around.

Message 9379#98371

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/22/2004




On 1/22/2004 at 4:48pm, montag wrote:
RE: Feng Shui actual play thoughts

fwiw, that was "Face OfF", with Nicholas Cage and John Travolta, directed by John Woo IIRC

Message 9379#98379

Previous & subsequent topics...
...started by montag
...in which montag participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/22/2004




On 1/22/2004 at 4:54pm, urbwar wrote:
RE: Feng Shui actual play thoughts

arxhon wrote:

We had another session last night, and things were much better. I started saying things like 'Make it cool' when people did stuff,and that reminded the guys, that 'i shoot at him' is pretty dull, i think.

At any rate, the game was much better this time around.


That's good to hear. Did you feel that by reminding them every so often helped motivate them to try and make better descriptions?

Message 9379#98383

Previous & subsequent topics...
...started by urbwar
...in which urbwar participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/22/2004




On 1/22/2004 at 10:18pm, Mike Holmes wrote:
RE: Feng Shui actual play thoughts

montag wrote: fwiw, that was "Face OfF", with Nicholas Cage and John Travolta, directed by John Woo IIRC
Damnit, I swear that I was going to guess that! Anyhow, same director for all these films you'll note. For Gun-Fu, Woo is the man.

Note that if you really want to crank up the action, change the rule slightly from Law's penalty, to Edwards' bonus. That is, instead of giving out penalties when players do bad, award a bonus when they do well. Give a +1 for any effort, and +2 for something really good. That'll keep them really adding effects for bonuses.

Did you get them hooked on gaining Feng Shui? Did they capture any sites? Have they tasted the advantages? :-)

Mike

Message 9379#98458

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/22/2004




On 1/22/2004 at 11:05pm, Grex wrote:
RE: Feng Shui actual play thoughts

Slightly OT, but if you or your friend want some inspiration for gun-fu, Equilibrium should definitely be on your viewing list; it has a quite unique take on martial arts and modern firearms.

http://www.kungfucinema.com/reviews/equilibrium.htm

Best,
Grex

Message 9379#98473

Previous & subsequent topics...
...started by Grex
...in which Grex participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/22/2004




On 1/23/2004 at 12:48am, arxhon wrote:
RE: Feng Shui actual play thoughts

montag wrote: fwiw, that was "Face OfF", with Nicholas Cage and John Travolta, directed by John Woo IIRC


Actually, it's not Face/Off, because i haven't seen that movie.

urbwar wrote: That's good to hear. Did you feel that by reminding them every so often helped motivate them to try and make better descriptions?


I definitely felt that way, yeah.
It might have been a combination of things.

One of my players hadn't been there for the last couple of sessions, and he showed up this time. The energy level was definitely a lot higher this time around for sure. The neat thing here is that he's a real n00b at RPGing, but he really groks the game and tries to do cool and wacky things with his character (the Everyman Hero) all the time.

Maybe the other two wanted to "show off", or maybe they were excited at having the new guy around again.

At any rate, the more experienced guys started off with pretty dull descriptions and i began telling them "Ok, make it cool!" I wanted to see if a little encouragement would work before i pulled out any kind of sticks to browbeat them with (they'd resent that).

That seemed to spark them into spicing the description up quite a bit and trying for more than simply shooting a guy; they started shooting cars to make them explode, flipping out all over the place and all kinds of cool stuff. At one point, the guy with the guns (the one who seems to have the most trouble with good descriptions, actually) decided to cancel his original action because "It wasn't very cinematic" and did something else that was much cooler.

Mike Holmes wrote:
Did you get them hooked on gaining Feng Shui? Did they capture any sites? Have they tasted the advantages? :-)


Yup. They took control of the Eating Counter but ran off into ancient China after Ta Yu before they attuned to it (they finally attuned last night). After taking down Ta Yu, they attuned to one in the past as well as the Eating Counter. They certainly like the idea of (what they probably figure is) "free experience" so far. The freedom to increase abilities isn't lost on them either.

A thought just struck me:

The guy who does the best descriptions took a number of years off gaming and is the biggest "munchkin" of the group.

The guy who's been playing pretty much solid for...geez...it must be 15 years now is actually the most stumped at coming up with descriptions. Ingrained habits, perhaps?

The new guy is really creative and wacky. He is always coming up with strange things to do with beer bottles, chop sticks and cans of hairspray.

I don't think there's a real relationship in that observation, but i do find it interesting.

Message 9379#98494

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/23/2004




On 1/23/2004 at 5:35am, Ron Edwards wrote:
RE: Feng Shui actual play thoughts

Hello arxhon,

You wrote,

The guy who does the best descriptions took a number of years off gaming and is the biggest "munchkin" of the group.

The guy who's been playing pretty much solid for...geez...it must be 15 years now is actually the most stumped at coming up with descriptions. Ingrained habits, perhaps?

The new guy is really creative and wacky. He is always coming up with strange things to do with beer bottles, chop sticks and cans of hairspray.

I don't think there's a real relationship in that observation, but i do find it interesting.


Oh, I think there's a real relationship there. I think it's very important. There's almost certainly no "perhaps" about it - ingrained habits, much like ingrown toenails.

Best,
Ron

Message 9379#98542

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/23/2004




On 1/23/2004 at 11:48pm, arxhon wrote:
RE: Feng Shui actual play thoughts

Hello Ron,

Thanks for replying.
You wrote,

Ron Edwards wrote:

Oh, I think there's a real relationship there. I think it's very important. There's almost certainly no "perhaps" about it - ingrained habits, much like ingrown toenails.


I'd actually like to discuss this a little bit, but i'm pretty sure this thread isn't the place, so i'll start one on RPG Theory.

Message 9379#98693

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/23/2004




On 1/25/2004 at 2:47am, Deacon Blues wrote:
RE: Feng Shui actual play thoughts

Arxhon,

The Art of War, starring Wesley Snipes.

Message 9379#98836

Previous & subsequent topics...
...started by Deacon Blues
...in which Deacon Blues participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/25/2004




On 1/25/2004 at 9:55pm, arxhon wrote:
RE: Feng Shui actual play thoughts

Deacon Blues:

YES!!!!

That's the one! Thanks a lot!

Message 9379#98919

Previous & subsequent topics...
...started by arxhon
...in which arxhon participated
...in Actual Play
...including keyword:

 (leave blank for none)
...from around 1/25/2004