Topic: GM resources
Started by: hatheg-kla
Started on: 1/20/2004
Board: Actual Play
On 1/20/2004 at 5:04pm, hatheg-kla wrote:
GM resources
This is probably off-topic... or perhaps not?
My question is just whether anyone knows of a good set of tables/charts that as a GM I can use to 'randomly' generate encounters, locations, npcs?
I'm specifically after stuff that would be relevant to a high-fantasy setting (think Hyborea or Dying Earth for style, but any generic fantasy would do).
This seems be a common problem in play for most GMs - I find problems thinking up a name for a NPC that the players suddenly want to interrogate. Also, I want to allow my players the head off the beaten track and would like to be able to quickly generate an interesting scene or location for them.
I've seen that there is a thing called the GM's Toolbox published by AEG(?) but that seems to be d20 and possibly D&D specific.
I'm guessing that somebody has come up with groovy tables for this sort of thing, so I don't want to reinvent the wheel (just yet).
Sorry if this is deemed off-topic - it's testament to the knowledge of the people at the Forge that I felt this was the best place to ask to get considered and non-D&D centric suggestions. (Will blatant flattery save me?)
Ben
On 1/20/2004 at 8:03pm, Mike Holmes wrote:
RE: GM resources
Holy cow, this has been done a ton. There are loads of products that do what you're looking for. For example, have you looked at the old Judges Guild products? For example there were ones called Village, and Castle, etc. that in addition to having all sorts of maps of these things had random tables for generating contents. There was a book of names (what's that thing online, onamasticon?)
Today many of these sorts of services are available from online servers. Check out: http://www.irony.com/webtools.html
That should be a good start.
Mike
On 1/20/2004 at 10:21pm, hatheg-kla wrote:
RE: GM resources
Thanks for the response Mike!
Right, yes, I thought there must be lots of this stuff. I've never been one to buy this sort of stuff (even when I used to GM a lot some years ago) and over the last years or so (now I'm getting back into the RPG scene) I don't quite know where to turn for this sort of stuff. (I'm sure my ability to handle situations my players spring on me is worse than it used to be when I was in my teens!)
Ideally I want something I can print out (or buy in hard-copy) that has charts you roll on. I'm not keen on having my laptop there during the game (I get distracted by it and it takes up my table space).
I've seen the online map generator stuff, btw, but that's not really what I'm after.
Ben
On 1/20/2004 at 10:44pm, Valamir wrote:
RE: GM resources
Well, you could take a look at Savage World's 50 Fathoms game. This is essentially a GM tool kit that is custom designed around a particular world and a particular meta plot, but the idea behind it is to let the players pretty much "do anything" and challenge them with random encounters. Some locations have short mini adventures tied to them and some of the random encounters lead to these short mini adventures (which as they are completed open up other mini adventure possibilities) and some of these mini adventures turn out to be (unknown to the players) to connect together to reveal the metaplot of the campaign.
The campaign itself is fairly linear (although there are two different approaches to reach the climactic scene) but because of the random nature of how the elements get introduced it can be pretty open ended.
Its not generic, its tailored to the setting and storyline of 50 fathoms but it seems to be an effective GM campaign design aid for that specific campaign anyway.
On 1/20/2004 at 11:02pm, Bob McNamee wrote:
RE: GM resources
This is one of my more favorite name generating pages for fantasy
http://squid.org/tools/names/index.html
For Real World
http://www.kleimo.com/random/name.cfm
For generation of various random game stuff
http://www.seventhsanctum.com/gens/index-misc.html
Enjoy!
PS: Loved Judges Guild Stuff back in the day...
On 1/21/2004 at 12:24am, Bankuei wrote:
RE: GM resources
Hi Ben,
Another useful reference tool for me is artwork and photos. It never hurts to have a couple of art books and magazines floating about to flip open, and point to for cloths, characters, or locations. Magazines for travel, fashion, videogames, and whatever else fits the game are great.
Chris
On 1/21/2004 at 1:42pm, hatheg-kla wrote:
RE: GM resources
Thanks for the ideas (esp. Bob - those are good sites).
Now I just want some tables that I can print out and roll on!
On 1/21/2004 at 2:49pm, Kaare Berg wrote:
RE: GM resources
What I do if I am really really stumped is I open one of my gamebooks and mix and match from the credits page. For a fantasy setting I might take the name backwards and add a few vowels/consonants.
For plot ideas you might wanna check out:
http://www.strolen.com/
On 1/21/2004 at 9:34pm, Skadedyr wrote:
RE: GM resources
Chris Pounds Name Generation
http://www.ruf.rice.edu/~pound/
I've used the Onomastikon a lot.
http://www.gaminggeeks.org/Resources/KateMonk/
On 1/21/2004 at 9:38pm, Bob McNamee wrote:
RE: GM resources
Chris Pounds site listed above is my other favorite...especially good fr Universalis where you never know what you might need.
For a very humorous, mostly 4 color Supers game you might try
http://home.hiwaay.net/~lkseitz/comics/herogen/
The (Useless) Super Hero Generator
... lots of generic fun!
On 1/21/2004 at 9:44pm, Bob McNamee wrote:
RE: GM resources
Don't Forget some of the links available through the Forge.
Check out the Resource Library-Practical Design Resources page
http://www.indie-rpgs.com/resources/index.php?category=16
Forge Reference Links:
Topic 16