The Forge Reference Project

 

Topic: Reach weapons and full evade
Started by: kenjib
Started on: 2/6/2004
Board: The Riddle of Steel


On 2/6/2004 at 7:56pm, kenjib wrote:
Reach weapons and full evade

If you have a longer reach weapon, and your opponent closes the distance (putting you at disadvantage), is it advantageous to favor a full evade at that point to regain your reach advantage without the cp penalty of trying to do it while fighting? I guess the disadvantage is that it puts you back in the delicate red/white situation again, though? On the balance, would this be a good strategy?

How do the TROS mechanics compare to real world sparring in this regard?

Message 9668#100959

Previous & subsequent topics...
...started by kenjib
...in which kenjib participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/6/2004




On 2/6/2004 at 10:33pm, Wolfen wrote:
RE: Reach weapons and full evade

Generally, yes, a full evade is considered to be the best option at that point.

How it compares with reality, I can't say particularly, as the only time I've ever gone against spears is in the press of melee, where a full evade is rarely an option.

Message 9668#101005

Previous & subsequent topics...
...started by Wolfen
...in which Wolfen participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/6/2004




On 2/6/2004 at 10:59pm, Valamir wrote:
RE: Reach weapons and full evade

I'd be tempted (if it isn't part of the rules already) to charge the reach disadvantage cost to the longer weapon trying to full evade.

Game reason, because otherwise full evade is too easy a way to restore the reach advantage. Trying to restore the reach advantage is a "good thing", but Full Evade is a too easy way to do it.

Justification reason, I would presume the longer reach weapon would negatively impact your ability to maneuver relative to a shorter reach weapon who was already inside on you. Its not enough to simply back away out of reach of your opponent's weapon, but you have to back out of reach of your own as well.

Message 9668#101009

Previous & subsequent topics...
...started by Valamir
...in which Valamir participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/6/2004




On 2/6/2004 at 11:12pm, Brian Leybourne wrote:
RE: Reach weapons and full evade

That's not a bad idea, Ralph. Maybe Full evade should suffer the range penalty (because you have to get from inside the optimal killing range to outside it) but Duck & Weave (which restores you to your own range) still shouldn't.

Brian.

Message 9668#101015

Previous & subsequent topics...
...started by Brian Leybourne
...in which Brian Leybourne participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/6/2004




On 2/6/2004 at 11:54pm, toli wrote:
RE: Reach weapons and full evade

Valamir wrote: I'd be tempted (if it isn't part of the rules already) to charge the reach disadvantage cost to the longer weapon trying to full evade.


I'd agree. The evader isn't just trying to get away but get away a substantial distance..

Message 9668#101033

Previous & subsequent topics...
...started by toli
...in which toli participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/6/2004




On 2/7/2004 at 1:27am, Wolfen wrote:
RE: Reach weapons and full evade

Heh, nicely done, Val. I was actually trying to think of something similar, because, really, it's much harder to get out of someone else's range than this maneuver makes it, because all they have to do is step forward with you, even if you did manage to dodge the strike itself.

Here's what I was thinking, for comparison..

The longer reach weapon has to beat his opponent's attack by a margin equal to the reach difference to get back to his optimal range. So for instance, if it's the classic spearman -vs- a guy with a dagger example, the spearman rolls full evade as normal, but he's got to get 5 more successes than his opponent to get back to v. long range. If he succeeds in evading the strike, but fails to have a sufficient MoS, then the next round begins at the shorter weapon's range. I can see this being played out as a spearman furiously backpedaling while the guy with the dagger is chasing after him, repeatedly trying to strike him.

Message 9668#101047

Previous & subsequent topics...
...started by Wolfen
...in which Wolfen participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/7/2004




On 2/7/2004 at 2:42am, Hereward The Wake wrote:
RE: Reach weapons and full evade

Though of course the spearman has the option of sliding the butt of the spear through his hands and hitting the knife man with it! 8')

Message 9668#101064

Previous & subsequent topics...
...started by Hereward The Wake
...in which Hereward The Wake participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/7/2004




On 2/7/2004 at 3:11am, Valamir wrote:
RE: Reach weapons and full evade

Hmmm,

on the one hand, I like the mechanical effect of your idea better Lance.
on the other, it introduces a new idea to a combat system which is nearing the limits of complexity if it is to remain quick and intense with a minimal of look up required.

Charging a CP cost isn't nearly as elegant, but it does have the advantage of simply applying an existing rule.

Message 9668#101070

Previous & subsequent topics...
...started by Valamir
...in which Valamir participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 2/7/2004




On 3/19/2004 at 4:02am, Turin wrote:
RE: Reach weapons and full evade

Though of course the spearman has the option of sliding the butt of the spear through his hands and hitting the knife man with it! 8')


What about an attack with a spear (used 2 hands) that allows usage as a short weapon, but damage is blunt with st-1 damage?

Message 9668#108247

Previous & subsequent topics...
...started by Turin
...in which Turin participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/19/2004




On 3/19/2004 at 11:15am, Ben Lehman wrote:
RE: Reach weapons and full evade

Valamir wrote: I'd be tempted (if it isn't part of the rules already) to charge the reach disadvantage cost to the longer weapon trying to full evade.


BL> Isn't that already in the rules? No rulebook handy, but I could have sworn that range penalties for fighting at too *close* of a range are added to attacks and defenses, which would include Full Evade.

Although I'm totally into having Duck and Weave not count for that. Of course, I wish there was ever a reason to Duck and Weave, because I like Capeoria.

yrs--
--Ben

Message 9668#108284

Previous & subsequent topics...
...started by Ben Lehman
...in which Ben Lehman participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/19/2004




On 3/19/2004 at 9:27pm, Brian Leybourne wrote:
RE: Reach weapons and full evade

It affects defenses, which are different from evades, so no, it doesn't effect evades (since your weapon length doesn't really enter into it).

Having said that, if you're inside the reach of a long weapon and trying to full evade out, I might well apply the range penalty to your evade, sure.

Brian.

Message 9668#108417

Previous & subsequent topics...
...started by Brian Leybourne
...in which Brian Leybourne participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/19/2004




On 3/19/2004 at 10:53pm, Jake Norwood wrote:
RE: Reach weapons and full evade

Defenses aren't different from evades. They're in the same section, aren't they?

The penalty most certainly applies.

Jake

Message 9668#108436

Previous & subsequent topics...
...started by Jake Norwood
...in which Jake Norwood participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/19/2004




On 3/19/2004 at 11:19pm, Wolfen wrote:
RE: Reach weapons and full evade

Well then.. that puts a whole new spin on things. I always assumed that evades were not effected by defensive penalties from range, as well.

Basically, I assumed that the penalty only applied to defenses made with the weapon in question.

So, here's a thing.. I'm fighting cut-and-thrust, and my opponent just has a dagger.. He manages to get inside my C&T sword's range. If I want to evade, do I use the range of the sword, or the dagger to determine range penalties? I would assume that a parry or a strike with my dagger wouldn't accrue any range penalties at all, since we are both at hand range in that scenario.

Message 9668#108446

Previous & subsequent topics...
...started by Wolfen
...in which Wolfen participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/19/2004




On 3/20/2004 at 3:57am, Brian Leybourne wrote:
RE: Reach weapons and full evade

Jake Norwood wrote: Defenses aren't different from evades. They're in the same section, aren't they?

The penalty most certainly applies.


Jeez, you change your story every time I talk to you... last time it was "don't be silly, of course they don't apply. They're in a different section, aren't they?"... :-)

Confused.

Message 9668#108474

Previous & subsequent topics...
...started by Brian Leybourne
...in which Brian Leybourne participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/20/2004




On 3/20/2004 at 8:47pm, bergh wrote:
RE: Reach weapons and full evade

I have a short question about evading to you Brian.

Evading and double strike.
if i make a double strike and get 3 succeces on each of the strikes, and my opponent evades, he does only roll once right? and if he gets 3 succeces he has evaded both strikes right?

Message 9668#108544

Previous & subsequent topics...
...started by bergh
...in which bergh participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/20/2004




On 3/20/2004 at 9:56pm, Brian Leybourne wrote:
RE: Reach weapons and full evade

That's how I play it, yes.

Brian.

Message 9668#108554

Previous & subsequent topics...
...started by Brian Leybourne
...in which Brian Leybourne participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/20/2004




On 3/23/2004 at 1:20am, Jake Norwood wrote:
RE: Reach weapons and full evade

Really? Man...I'm starting to loose it or something...

I think they should apply right now, that's my figuring. But hey, I *could* change my mind later...

Jake

Message 9668#108881

Previous & subsequent topics...
...started by Jake Norwood
...in which Jake Norwood participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/23/2004




On 3/23/2004 at 7:24am, bergh wrote:
RE: Reach weapons and full evade

øheheh? what do you mean Jake?

Message 9668#108924

Previous & subsequent topics...
...started by bergh
...in which bergh participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/23/2004




On 3/24/2004 at 10:58pm, Jake Norwood wrote:
RE: Reach weapons and full evade

I mean apply range penalties wherever it makes sense, as in my post-before-the-last-one.

Jake

Message 9668#109325

Previous & subsequent topics...
...started by Jake Norwood
...in which Jake Norwood participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 3/24/2004