The Forge Reference Project

 

Topic: Just some random game nuggets
Started by: Crackerjacker
Started on: 2/13/2004
Board: Indie Game Design


On 2/13/2004 at 3:12am, Crackerjacker wrote:
Just some random game nuggets

I was thinking about stuff today and game up with two game nuggets:

one was mainly mechanics. I thought of a game where the players are each for a medium sized French town. They can target certain people in the town with illusions, glamours, or miracles will the ultimate goal of making everyone in the town a beleiver. When each god's town is all beleivers the winner is the one with the most points left, representing playing smart instead of just throwing out expensive miracles everywhere.

Illusions- 1 point/one level of influence
Glamour- 2 points/one level of influence
Miracle- 5 points/one level of influence

There are three levels of influence, bassically affecting one person, a group, or the whole town (that would be 15 points for a miracle!)

Thats just a little idea.


The second idea was mainly just story so far: "The Kings of the World" a game about spies, double agents, and paid informants seeing the human depravities of the Great War. I could probably run it with many existing systems, not a real reason to make a system for it. The feel Im thinking for it a game with a good system for social combat would be good, as convincing gaurds or even just being convingly inconspicous could be really important. Definetly some sorta drama point system. Heh, if I wanted to make it a bit more removed from the actual playing out everything, Id mayhaps use Bond from this board (danger agents).

Message 9769#102168

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