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Topic: Armor of Air question..
Started by: Ingenious
Started on: 2/22/2004
Board: The Riddle of Steel


On 2/22/2004 at 3:06am, Ingenious wrote:
Armor of Air question..

This question came up during last night's session.
Does the +3 bonus damage for halfswording/estocs etc apply to the 'armor of air' spell? It says that it's a +3 vs hard armors.. and I was wondering everyone's interpretation of that ruling and the rules for the spell itself..

-Ingenious

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On 2/22/2004 at 5:25am, Jake Norwood wrote:
RE: Armor of Air question..

Damn, good question.

Sure.

Jake

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On 2/22/2004 at 4:09pm, Salamander wrote:
RE: Armor of Air question..

Jake Norwood wrote: Damn, good question.

Sure.

Jake


I would suspect so, it does seem to be a hard armour...

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On 2/23/2004 at 6:47am, Ingenious wrote:
RE: Armor of Air question..

Next armor of air question I forgot to ask..

It concerns the spell as it relates to the acrobatics skill, which states that you can not perform feats of acrobatics in combat while wearing armor...

....ideas? Opinions?

My view on it is that the air can be flexible, but still stay motionless in relation to my character.. etc etc etc...

*shrug*
-Ingenious

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On 2/23/2004 at 3:00pm, BirdMan wrote:
Questions

I would say "Yes" to #1 and to #2.
Keeps things streamlined and everybody on the same page. It also gives mages a real "leg up" on standard armor-wearing folk.

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On 2/23/2004 at 4:33pm, Valamir wrote:
RE: Armor of Air question..

I would actually rule that the estoc/halfswording bonus does not apply to Armor of Air. Perhaps I'm wrong, but I didn't envision these weapons so much punching through armor as being directed to the weak spots, gaps, and joints. If that perception is correct...there really aren't any weakspots in Armor of Air. It really is pretty seamless...no?

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