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Archive => Indie Game Design => Topic started by: Kirk Mitchell on July 20, 2004, 05:16:48 PM



Title: FACES: Subconcious Role Playing 24 hours RPG?
Post by: Kirk Mitchell on July 20, 2004, 05:16:48 PM
Hello. You may remember a while back that I brought up the idea of a game in which you play as aspects of a person's subconcious, with the GM interpreting the actions of the subconcious into how this effects how the real person actually reacts to their world. The idea was only a basic concept in my mind, but I have discovered this 24hr RPG thingy. Would I be allowed to develop this idea (that I created quite a while ago) and submit it to the 24hr RPG comp? I think that it would be a great way of getting the game out of it's concept stages and out into the world.

Kirk


Title: FACES: Subconcious Role Playing 24 hours RPG?
Post by: Lathan on July 20, 2004, 07:36:07 PM
The official rules have this to say:

Quote
No pre-planning. You may not work on the RPG before your 24 hour period starts. This means no pre-creation of a system, no preparing vignettes or setting text, no artwork . . . nothing! It is understood that your 24 hour game may use elements of previous ideas, dreams, or game systems but you agree that all work on the game is to be done in a single 24 hour block of time.


If it's just a vague idea, and you don't have any mechanics or specific game details down, I'd say go for it!


Title: FACES: Subconcious Role Playing 24 hours RPG?
Post by: Kirk Mitchell on July 21, 2004, 03:09:40 PM
Cool. It's not vague, I know what I want to do, but nothing is down on paper really (I had some ideas, but I don't think that I want to use them). Just an idea. Does that count?

Kirk