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Independent Game Forums => lumpley games => Topic started by: Leningrad on October 06, 2004, 12:03:05 PM

Title: Dogs Demo
Post by: Leningrad on October 06, 2004, 12:03:05 PM
I'm going to be running a demonstration game of Dogs in the Vineyards at [/url=]Con-Fusion[/url] at the University of Victoria in the next few weeks.  Does anyone have any suggestions on running an effective Convention game (both in general and for Dogs, specifically)?  How can I show a predominantly Dungeons & Dragons and White Wolf crowd that there is hope in the indie RPG market?

Any suggestions would be wonderful.

Title: Dogs Demo
Post by: lumpley on October 08, 2004, 05:55:23 AM
I'd just, y'know, play the game.

One prob I see with Dogs at cons is: it works best for few players. 2, 3, 4 at the most, plus the GM. I wouldn't try to run it for 5 players, let alone the 7 or 10 I've run puppies for.

But yeah, run the game in public so people can see, for 3 or 4 players. Start with character creation, that's fun, and then play the first half of a town. Or else bring a bunch of pre-made characters and launch straight into a town. For sure bring more characters than you'll have players; a Dogs scenario never depends on having a particular PC there, so the players can freely choose.

You can run a town out of the book, choose one that someone else has made (I have a list on my Dogs page (, or make up your own. I recommend your own.

Any other advice, anybody?


Title: Dogs Demo
Post by: Ben Lehman on October 08, 2004, 06:29:14 AM
If you're going to run a short, Forge-booth-like demo to introduce the system or draw attention, you could do worse than running the example demo scenario with the player, the brother, the son and the shopkeeper's wife/whore.


Title: Dogs Demo
Post by: lumpley on October 08, 2004, 06:34:51 AM
Oh yeah. If you're only spending 10-15 minutes, you're showing someone how the rules work, that one's perfect. I love that one.