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Independent Game Forums => lumpley games => Topic started by: Doyce on October 26, 2004, 09:55:34 PM

Title: Minor DitV Tool
Post by: Doyce on October 26, 2004, 09:55:34 PM
Hey folks,

While banging around on a DitV town tonight, I put together an excel spreadsheet that generates a group of six of NPCs (with free dice at the bottom of the page).   It's not pretty, but I thought folks might find it useful:

Basically, just click on some empty cell OUTSIDE the six boxes for the NPCs*, hit delete once, and all the dice change, following the guidelines defined in the rules.  Print the thing and fill it out as you need it.

Each NPC allocates their stat dice into different boxes.  Each NPC has a little note in the upper right hand corner of their box to indicate the type of conflict their stats are organized for.

* -- An important note, since some of the apparently blank cells in each box contain formulas, and hitting delete on those cells will... well... you know.

Title: Minor DitV Tool
Post by: Jason Morningstar on October 27, 2004, 04:21:01 AM
Cool.  I'm thinking about doing this with same thing with javascript for Web output - there are other things that are sufficiently systematized that you could randomly generate entire towns, almost - you could certainly churn out lists of names, ages, dependents, occupations, interrelations and so forth.  I'm not sure this would be worthwhile, since it puts the cart before the horse, but it might be useful in a pinch, or as inspiration.  

But the NPC generation is just drudgery, no reason not to automate that as you have done.

Title: Minor DitV Tool
Post by: ScottM on October 27, 2004, 08:37:33 AM
Slick.  I'd made one of my own  here (  I like the way you assign the order, so that the upper-right person is always the talker... the order's randomly generated in mine, which can make skimming the sheet for a specific character type less quick.


Title: Minor DitV Tool
Post by: Doyce on October 27, 2004, 09:04:24 AM
Minor update: fiddled with it a bit to move the formulae into hidden cells and make it a little less likely to break accidentally.