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Independent Game Forums => lumpley games => Topic started by: Call Me Curly on July 12, 2006, 08:10:44 PM

Title: Death of a Salesman/ Prudence Gulch
Post by: Call Me Curly on July 12, 2006, 08:10:44 PM
Willie Loman cheated on his wife 20 years ago.
One consequence of-which was that his son Biff Loman couldn't go to college.
Now Willie's getting senile and thinks the old affair is going on now, among other past events.
(Such as his brother running off years ago to get rich in the wilds of Africa)
Willie wants to give his wife and sons one last big gift, but at a terrible price.

That's the set-up for Death of a Salesman by Arthur Miller (rent it!)
Now consider the town of Prudence Gulch, by Darcy Burgess:

My point?

Well...  if you whip up a town with problems that just aren't quite-right
for zealous teenagers with six-guns to show-up and tackle...

Maybe it would be a good idea to NOT have Dogs show up,
and have your players take on the NPC roles
and have those characters work it out amongst themselves
(using Primetime Adventures rules, maybe?)

Seems a shame to generate a close analog to
The Greatest American Play Of The Twentieth Century*
and then not play the thing as-is.

*besides "Cats", of course.

Title: Re: Death of a Salesman/ Prudence Gulch
Post by: Darcy Burgess on July 13, 2006, 08:22:11 AM
*gasp*  *shock*  *amazement*

That's...uncanny.  Sorry, my mind's still reeling and how right you are (about the parallels).

I hate Miller's writing -- but you're absolutely right, they're virtually identical.

There aren't any new stories left are there?