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Independent Game Forums => Half Meme Press => Topic started by: Spooky Fanboy on September 23, 2007, 02:39:32 PM



Title: [Acts of Evil] Hexes and blessings
Post by: Spooky Fanboy on September 23, 2007, 02:39:32 PM
For those good, old-fashioned curses that last unto the seventh generation, which Aspect would they use?

I can see arguments for Voice, but I think Memory, with it's attachment to time and memory of things that have not happened, might be a better bet. Besides, I think Memory is kind of shortchanged in the "kewl" factor, and this would make a nice addition to Memory's repertoire. ("This is how I remember your death happening, so you may want to prepare yourself...")


Title: Re: [Acts of Evil] Hexes and blessings
Post by: Eero Tuovinen on September 23, 2007, 06:34:55 PM
Memory shortchanced? I always thought that it's just about the coolest of the Aspects. You can know everything!

But that aside, which Aspect to use would depend on what you're trying to do with the curse. If the point is to rattle the target by pronouncing heavy truths that will come true, then Voice is the way to go. If the point was to grow a second, lecherous head in the target's armpit (and the armpits of any descendants unto the seventh generation), then it's clearly Imagination. If your curse is equal to a geas or foretelling of some kind ("You will never again wash your nether regions as long as you live."), it'd be Voice or Memory, depending on whether you're ordering the target to act in some manner or just noting for posterity that this is, indeed, what the future has in store for the target.


Title: Re: [Acts of Evil] Hexes and blessings
Post by: Paul Czege on September 23, 2007, 06:42:55 PM
Memory is about the past. I'd judge a curse as either Voice or, if you're calling something vexing into existence, Imagination.

Paul


Title: Re: [Acts of Evil] Hexes and blessings
Post by: Spooky Fanboy on September 24, 2007, 03:10:33 AM
If your curse is equal to a geas or foretelling of some kind ("You will never again wash your nether regions as long as you live."), it'd be Voice or Memory, depending on whether you're ordering the target to act in some manner or just noting for posterity that this is, indeed, what the future has in store for the target.

This is basically what I was going for. The "oh, by the way..." noting that the cursed individual will never have wealth again, nor will his/her descendants.


Title: Re: [Acts of Evil] Hexes and blessings
Post by: Spooky Fanboy on September 24, 2007, 03:10:57 AM
Memory is about the past. I'd judge a curse as either Voice or, if you're calling something vexing into existence, Imagination.

Paul

Oh, okay then.


Title: Re: [Acts of Evil] Hexes and blessings
Post by: Paul Czege on September 24, 2007, 05:09:58 AM
Y'know, upon reflection, I can see a Memory aspected curse, pretty much exactly as Eero describes. And particularly if it's from an occultist who's been to the future, and so can "remember" what's in store for the other character.

Paul