Title: [IaWA] Future Consequences Post by: Rustin on January 31, 2008, 01:34:56 PM I had an idea about negotiating future consequence and enforcing future consequences.
Lets say, during negotiation I agree to have my character do something in the future instead of taking dice damage. Later, I totally betray that negotiate agreement. I have my character do that thing I said I they wouldn't do. Right then, I take the dice damage. Does this work with the rules? Title: Re: [IaWA] Future Consequences Post by: lumpley on January 31, 2008, 02:09:16 PM No!
That's how Poison'd works, roughly. But I would never ever recommend it for the Wicked Age. -Vincent |