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Independent Game Forums => lumpley games => Topic started by: Rustin on January 31, 2008, 01:34:56 PM

Title: [IaWA] Future Consequences
Post by: Rustin on January 31, 2008, 01:34:56 PM
I had an idea about negotiating future consequence and enforcing future consequences.

Lets say, during negotiation I agree to have my character do something in the future instead of taking dice damage.
Later, I totally betray that negotiate agreement. I have my character do that thing I said I they wouldn't do. Right then, I take the dice damage.

Does this work with the rules?

Title: Re: [IaWA] Future Consequences
Post by: lumpley on January 31, 2008, 02:09:16 PM

That's how Poison'd works, roughly. But I would never ever recommend it for the Wicked Age.