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Independent Game Forums => Adept Press => Topic started by: Jürgen Mayer on March 24, 2003, 04:29:47 PM



Title: Sorcerer reviews (german)
Post by: Jürgen Mayer on March 24, 2003, 04:29:47 PM
I just found those two online reviews of Sorcerer and Sorcerer & Sword - they're both very positive, but in german. How do the spin-doctors say it? "For your convenience", I included babelfish links, too.

Sorcerer:
http://www.ignorat-design.de/ringbote/rollenspiele/systeme/freie_sys/rezensionen/sorcerer.html
Babelfish version: http://babelfish.altavista.com/babelfish/urltrurl?tt=url&url=http%3A%2F%2Fwww.ignorat-design.de%2Fringbote%2Frollenspiele%2Fsysteme%2Ffreie_sys%2Frezensionen%2Fsorcerer.html&lp=de_en

Sorcerer & Sword:
http://www.ignorat-design.de/ringbote/rollenspiele/systeme/freie_sys/rezensionen/sorcerer_sword.html
Babelfish version: http://babelfish.altavista.com/babelfish/urltrurl?url=http%3A%2F%2Fwww.ignorat-design.de%2Fringbote%2Frollenspiele%2Fsysteme%2Ffreie_sys%2Frezensionen%2Fsorcerer_sword.html&lp=de_en&tt=url


Title: Sorcerer reviews (german)
Post by: Ron Edwards on March 25, 2003, 08:18:03 AM
Thanks, Juergen! I'll get some links up at the Sorcerer website.

I greatly appreciate all the nice things he's said about the books. Also, I'm thinking that perhaps two big differences between U.S. and American role-playing emerged from my reading.

1. The emphasis on colorful internal production value. I made a deliberate choice to go with plain white pages and stark illustrations, which the reviewer forgives but obviously disapproves of greatly. I've only seen a few European games, but those indicate to me that colored pages with lots of graphics are a big deal.

2. The communication mis-match about gaming culture. If the reviewer's surprised that male gamers need to be told not to stare openly at women's breasts, then he hasn't met a whole lot of American gamers. It (and giggling, and so on) are a real issue.

Best,
Ron


Title: Sorcerer reviews (german)
Post by: Jürgen Mayer on March 25, 2003, 01:34:35 PM
Quote from: Ron Edwards
1. The emphasis on colorful internal production value. I made a deliberate choice to go with plain white pages and stark illustrations, which the reviewer forgives but obviously disapproves of greatly. I've only seen a few European games, but those indicate to me that colored pages with lots of graphics are a big deal.


I think he doesn't complain about the lack of full color interior illustrations. Most German games are black and white, too. Of what I heard from my buddy at the FLGS, it's harder to sell Sorcerer because of the more traditional, plain layout - it seems that for the European audience, flashy layout/artwork is a bit more important than in the USA. But I'm just guessing here.

What I heard about France, there it's almost impossible to sell an RPG which isn't a graphic design / artwork explosion (e.g. Agone). How's Sorcerer doing there?

Quote from: Ron Edwards
2. The communication mis-match about gaming culture. If the reviewer's surprised that male gamers need to be told not to stare openly at women's breasts, then he hasn't met a whole lot of American gamers. It (and giggling, and so on) are a real issue.


Well, we also have enough people who don't know how etiquette is spelled. I don't know if it's more of a problem in the US, but then, I can't really judge, because I'm hanging with all those well-mannered Forge people all the time ;)
But I wouldn't have thought it necessary to mention how to behave around girls, too, so maybe there's a difference in gaming culture. Maybe the average European gamer is more shy, like... um... me?

Peace,