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Independent Game Forums => lumpley games => Topic started by: Ben Lehman on February 20, 2004, 09:42:02 PM



Title: Demons and Preservation
Post by: Ben Lehman on February 20, 2004, 09:42:02 PM
I don't like the way that Preservation, as a demonic power, works.  It seems counter-intuitive to everything else in the system, which is all about throwing extra dice down on the table, to have a "discard" mechanism.

I, at present, have no suggestions for changing it.

yrs--
--Ben


Title: Demons and Preservation
Post by: lumpley on February 23, 2004, 07:26:53 AM
Very fair.  In fact, it probably shouldn't'a survived the changes to Fallout for NPCs.  How about, off the top of my head: it knocks one Fallout die straight off, before you roll?  A Preserved character who Sees with three dice takes only two dice of Fallout.

That'll work whether I'm rolling the Fallout as Fallout or giving those dice to you for a follow-up conflict.

-Vincent


Title: Demons and Preservation
Post by: Ben Lehman on February 24, 2004, 03:52:32 AM
Quote from: lumpley
Very fair.  In fact, it probably shouldn't'a survived the changes to Fallout for NPCs.  How about, off the top of my head: it knocks one Fallout die straight off, before you roll?  A Preserved character who Sees with three dice takes only two dice of Fallout.

That'll work whether I'm rolling the Fallout as Fallout or giving those dice to you for a follow-up conflict.


BL>  Sweet.  Works for me.

yrs--
--Ben