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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 89 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Piratic Inquiry: What games work for Pirate Play?  (Read 1579 times)

Posts: 135


« on: April 04, 2004, 06:55:48 PM »

@ Just watch PotC:CotBP for the 3rd time, and that got me wondering.

@ What games and supplements replicate the romantic pirate life?  i've noticed someone mention a game called Gallant, i will look for that.  But i'd like to know from your experiences as players and GMs what might do the trick.

If you live in the NoVA/DC area and would like help developing your games, or to help others do so, send me a PM.  i'm running a monthly gathering that needs developers and testers.

Posts: 18

« Reply #1 on: April 05, 2004, 10:05:17 AM »

I love Pirates, as a theme. I don't, however, feel that this theme need be tied down to any particular game system or setting. I'm sure others can suggest a good system or setting, but I think that the pirate theme can be employed in absolutly any game you choose. About a year ago, I played a Pirate (eyepatch, boat, hollow pegleg with a bottle of rum in it) in a Shadowrun campaign. I had an enourmous amount of fun with this character, even though he was out of place in the setting. In fact, I would say I had fun with this character because he was out of place.

Pirates have become romantic figures, idealised in the same way as Knights and Cowboys. The reality of the time has become in most ways disconnected from the ideal that those archetypes suggest. This disconnection allows you to use the archetype wherever you see fit. Even though a system does not specifically support pirates, or is so far away from the 17th century Carribean that there is no possible connection, that does not mean that a pirate character cannot thrive. I suggest that Johnny Depp was at his most 'piratical' when he was not with the other pirates in the movie. It is this contrast which makes his character all the greater.

I know this does not answer your question in the way you intended it to be answered. But I wanted to make that point.

« Reply #2 on: April 05, 2004, 12:15:26 PM »

Well, "pirates" is a genre, and I can imagine a range of play styles... but the default style is probably some degree of swashbucking and cinematic action.  (Although a dead realistic, gritty, historical founded pirate game might be a lot of fun, too.)  

I know from personal experience that Exalted,  in both setting and system, supports this kind of play.

I'd really like to play My Life With Cap'n someday, but that would be a pretty odd take on the genre.

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