The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 21, 2022, 01:10:17 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
72
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Using teamwork as carried over bonuses.
Pages: [
1
]
« previous
next »
Author
Topic: Using teamwork as carried over bonuses. (Read 1878 times)
sirogit
Member
Posts: 503
Using teamwork as carried over bonuses.
«
on:
April 09, 2004, 06:26:18 PM »
When I run Demon cops, I'd like to encourage people to make ample use of the ability to give bonuses to another person's action through your own. An obvious example would be, using Lore to find out a demon's weakness, telling that to a prtner, and him using it as a bonus to an action.
Any other excellent examples?
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Using teamwork as carried over bonuses.
«
Reply #1 on:
April 09, 2004, 07:31:06 PM »
Hey,
Combat, combat, combat!!
The most effective knock-down drag-out strategy in Sorcerer combat is for two or more characters to announce actions which reinforce one another no matter which order they occur in.
Thus bonuses roll from one character to another to another during the series of exchanges.
Highly
recommended.
Best,
Ron
Logged
sirogit
Member
Posts: 503
Using teamwork as carried over bonuses.
«
Reply #2 on:
April 10, 2004, 02:45:06 PM »
I could just naturally assume this, but I'm guessing you handle same-round bonuses by rolling additional dice for the recieving character's pool and treat his action from than on as if it had that roll(Ignoring the fact that he may now have higher iniative than the person who gave him the bonus)? Or would you wait until the next round?
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Using teamwork as carried over bonuses.
«
Reply #3 on:
April 10, 2004, 03:11:51 PM »
Hi Sirogit,
You're right - you just roll the new dice and add them on. Don't worry about the order-issue; by that point, the order is set, and the new values only count in terms of victories.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum